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Author Topic: New Article in the War Room: The Griffon Tactica  (Read 4601 times)

Offline Atchman

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New Article in the War Room: The Griffon Tactica
« on: January 01, 2004, 01:56:09 PM »
Simon “Heimdall” Dent, has blessed us with an excellent article on how to use the Empire's only "Big Nasty".  It is an indepth article on how to equip, maneuver, and fight with a Griffon.  The article can be read here:

http://warhammer-empire.com/war_griffontactica1.htm
"Do not gloat when your enemy falls; when he stumbles, do no let your heart rejoice"

Offline queek

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New Article in the War Room: The Griffon Tactica
« Reply #1 on: January 01, 2004, 04:25:00 PM »
very nice article!

*insert clapping emoticon here*

Offline BAWTRM

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New Article in the War Room: The Griffon Tactica
« Reply #2 on: January 02, 2004, 04:49:01 PM »
That's just a great article!

Very extensive and covering everything there is to know about Griffon-mania.

I have one question though. Does a failed charge by a flyer really mean it still has it's full movement and not half?  :shock:
I've lended out my rulebook so I'm not sure and can't check for myself.
"...granted it isn't as retarded as having a lady popping out of your head holding a cup while humping a boar with a sword through its back, but there can only be one Brettonia."

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Offline Kaz

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New Article in the War Room: The Griffon Tactica
« Reply #3 on: January 02, 2004, 05:12:42 PM »
Quote from: BAWTRM
That's just a great article!

Very extensive and covering everything there is to know about Griffon-mania.

I have one question though. Does a failed charge by a flyer really mean it still has it's full movement and not half?  :shock:
I've lended out my rulebook so I'm not sure and can't check for myself.


yes.

You always move full movement when failing a charge, even with swordsmen, you just don't move double you move, and flying things don't do this anyway.

great article, as I said in the other tread about it :D
It is better to be silent and have people think you're stupid, than to open your mouth and prove them right.

Offline dead 'ard greatsword

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New Article in the War Room: The Griffon Tactica
« Reply #4 on: January 08, 2004, 10:20:05 AM »
o yea is the griffin worth the points, it is so easy to kill
DOW cannons
Chaos knights
Warmachines

 :?  :?
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Offline rufus sparkfire

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New Article in the War Room: The Griffon Tactica
« Reply #5 on: January 15, 2004, 04:35:29 PM »
I just got around to reading this - excellent work. Especially I like the multiple diagrams; certainly the best way to clearly explain what is going on.

I think I just might take the griffon out of the stable to stretch its wings a little more often now.
Hey, I could still beat up a woman!
If I wanted to.

Offline Atchman

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New Article in the War Room: The Griffon Tactica
« Reply #6 on: January 16, 2004, 05:56:25 AM »
Quote from: dead 'ard greatsword
o yea is the griffin worth the points, it is so easy to kill
DOW cannons
Chaos knights
Warmachines

 :?  :?


Not if you know what you are doing.  That is the entire point of the article.  I wouldn't even be afraid of a stupid DOW cannon, and if you are dumb enough to charge Chaos Knights....... :roll:
"Do not gloat when your enemy falls; when he stumbles, do no let your heart rejoice"

Offline rufus sparkfire

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New Article in the War Room: The Griffon Tactica
« Reply #7 on: January 16, 2004, 10:11:50 AM »
Surely charging chaos knights in the flank is OK if you have a runefang? Maybe easier said than done, but still...
Hey, I could still beat up a woman!
If I wanted to.

Offline EsnRedshirt

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New Article in the War Room: The Griffon Tactica
« Reply #8 on: January 16, 2004, 10:56:27 AM »
Never charge alone if you can help it- after all, the EC + Griffon only has a Unit Strength of 5; you'll be outnumbered if you charge in alone.

Offline IH8Skaven

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New Article in the War Room: The Griffon Tactica
« Reply #9 on: January 26, 2004, 04:08:15 AM »
After attending my first tournament, I would have to say that my EC/Griffon were far and away my army's MVP.  The griffon only perished in one game due to some very unfortunate rolling against the skaven, and proceeded not to take a scratch in the next two games-- BOTH AGAINST DWARFS!  (Yes, these were very typical dwarf armies too-- handgunners, cannons, bolththrowers, xbows, etc.) The way I see it is that you have 6 turns to make something happen with that unit, and I'm patient enough to wait out all of them to get that one decisive charge.

Offline Atchman

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New Article in the War Room: The Griffon Tactica
« Reply #10 on: January 26, 2004, 04:18:05 AM »
I've had the suckiest luck with mine at tourneys.  If  I get short of painting time before Baltimore, I may take Karl Franz and see what I can do with him and "Weed Eater" (my steamtank).
"Do not gloat when your enemy falls; when he stumbles, do no let your heart rejoice"

Offline Col. Majere

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New Article in the War Room: The Griffon Tactica
« Reply #11 on: January 27, 2004, 12:23:32 AM »
When I played against flying units it really sucked when this HighFly rule was in the 5th edition. Coming up with a flying monster anywhere on your tabletop really kicked ass, especially behind my artillery. "Owwww!!" :P
"There are no proplems that cannot be solved with cannons"
Chief engineer Brois Kraus of Nuln.