Time for another move, related to the eagle drop.
What you need for this particular move, though it can easily be approximated with a variety of units, is:
A fast cav unit with champion.
A character with the crown of command.
I have 5 outriders with champ, and a general of the empire on an Imperial pegasus in my list.
You could use pistolers, and cheaper characters to carry the crown, etc, but you need to consider what multipurpose your units have in your list. A cheaper combo is in essence more expensive if you cant use it in a worthwhile fashion in the turns your not doing this move.
So this move does pretty much the same thing as the eagle drop, but with some added details.
First, is the champion that you position on the end of the unit.
REMINDER moves like this always work best against single Initiative units.
When you want to stop an incoming enemy unit, you march forward and position yourself like this.

So far this is the same as the eagle drop, and behaves in the same manner, making your enemy unit turn 90 Degrees to close the gap, and hits you in your flank of your fastcav.
Adding the champion in the unit on that side, against single initiative units, ensures that only 1 model dies, and you can always make your breaktest, and flee roll.
¤Remember, running sideways is not something that your opponent is very keen on doing, so its a fair chance he will reform instead, and turn back towards your main battle line.
¤When you get to make a flee roll, you always have a 50 % chance with fastcav, and higher against infantry, to escape, and not loosing any points.
When you really want to pin down your incoming foe, and hit him hard in the flanks, is when your Crown bearer comes into play.
You just add him to the ecuation, like this.

Your crown bearer cant be killed, and you pin down the enemy with its flank towards your battle line-- please insert hard hitting unit with chariot support of your own flavor to counter charge in your upcoming turn.
I use outriders, as they can remain stationary and still make good use of themselves until I need them. With pistolers, you really must get up and close, and risk loosing them before they can be of assistance when you really need them.
So I have a unit of 6 demigryphs, with the general on pegasuss, so he get the added look out sir, and have the outriders right next to them, pounding away with bullets until they are needed.
These two units alone, gives a whole variety of options to tackle incoming foes.
A note regarding outriders: Vanguard is superb on these guys. Not beeing able to fire with handgunners if you get first round always feels like such a waste, and the main reason I like crossbowmen. Though, vanguarding just that 1" inch that's needed is just superb. You get to shoot in the first turn guaranteed.
