Warhound 3 pushes the ICK away from them since they are already fleeing and the ICK roll a 10 on the flee...which bounces them right over the Archer Regt and they stop 1 inch behind it.
The Archer Regt makes its Panic test.
Warhound 3 moves forward 6 inches on a failed charge.
Warhound 4 moves up and stops 13 inches away from the small Archer det.
Here is what it looks like to help you visualize it.
At this point, give me everything you have for movement. I will post a draft, you can tweak it if you need too...and then we are ready to move on. Try to use the grid system I gave you to make it easier.