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Author Topic: 2500 Beastly Empire - Competitive  (Read 875 times)

Offline polybus11

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2500 Beastly Empire - Competitive
« on: June 07, 2013, 04:22:20 PM »
Here is the 2500 Pt list I am gonna throw out there next chance I get:

Grand Master
     General; Barding; Full Plate Armor; Warhorse
     Sword of Anti-Heroes
     Charmed Shield
     Talisman of Preservation
     Potion of Strength

Captain of the Empire
     Barding; Great Weapon; Full Plate Armor; Battle Standard; Warhorse
     Dragonhelm
     Luckstone

Wizard Lord of the Amber Order (Beasts)
     Barding; Magic Level 4; Lore of Beasts; Warhorse
     Fencer's Blades
     White Cloak of Ulric
     Channeling Staff

Battle Wizard of the Amber Order (Beasts)
     Magic Level 2; Lore of Beasts
     Dispel Scroll

1 Warrior Priest
     Heavy Armour; Shield

39 Halberdiers
     Halberd; Light Armour; Standard; Musician

     5 Det - Archer     

12 Knights of the Inner Circle
     FC
     Standard of Discipline

4 Demigryph Knights
4 Demigryph Knights
     
1 Great Cannon

1 Celestial Hurricanum

1 Steam Tank

Offline Mortim

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Re: 2500 Beastly Empire - Competitive
« Reply #1 on: June 07, 2013, 09:15:48 PM »
Hi, nice to see an original character selection!

Where do you plan on putting all characters?

How do you see this army working? Strategy?

Pls explain, I am really curious :happy:

Offline polybus11

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Re: 2500 Beastly Empire - Competitive
« Reply #2 on: June 07, 2013, 11:45:53 PM »
Was going to put the mounted guys all in with the knights.  Could run them with 3 all right next to each other with the Wizard in the middle to make the other characters benefit from the white cloak effect.  It has the downside of miscasts hurting more than usual but it's where I plan to start.  I plan to hide the level 2 wiz in with the small archer detatchment and run the wp with the halberds of course. 

For magic, my plan is to roll for spells with the level 2 and keep one of these spells: Flock of Doom, Pann's Impenetrable Pelt, Transformation of Kadon.  Drop any of the better spells for the signature because I want my level 4 to get the good spells and also get double Wildform spells.  With the mounted characters all in the same unit, it should turn Savage Beast bubble spell into a game winner.  I don't put much stock in that Pelt spell mostly because the characters are already built pretty resiliant.  Damage output would be more desired.

Thinking of dropping potion of strength for the musicians in the Demi Units but I think I'll probably try it with the potion first crack I get.