I love fighting defensive players.
Fundamental flaw of commandants ideas: he ignores your main battleline, as you are playing defensively looking for the charge, and kills the rest of your army.
There is a issue here. What should an Empire general do if the opponent decides to avoid the large combat block and focus on the rest of the army?
Let us first ask a few questions.
1: What is its function?
2: What is the main combat block doing while it is being ignored?
One: What is the function of the rest of the army?
The function of the rest of the army is the support the combat block [or blocks if you have them]. Like TVI of old the rest of your army is not designed to destroy the opponent but rather to put him in a position where he needs to look at your combat blocks. I would suggest cannons are good, a steam tank maybe, Knights and DGKs as well but mainly you should not be focusing on what the rest of your army is but on what it is doing.
Remember the central idea. You want more of your stuff to be fighting less of his stuff. The rest of your army therefore is to keep the more of his stuff busy so that the more of your stuff can concentrate.
Two: What is your main combat block doing while he is off killing the rest of your army?
Well people really should look more into Longstreet's ideas. Defensiveness should be done aggressively. Just because your main combat block doesn't want to charge doesn't mean that it won't if it is better for it to. It is desirable for the detachments and parent to stay together but if you find yourself faced with a lot of chaff then the detachments and parent can charge independently of each other.
You should be trying to concentrate more of your army against less of his. If he decides to take large amounts of his army to fight small amounts of your army then there must be small amounts of his army to defend against large amounts of your army.
You have made an odd comment several times, of the detachments being dealt with just by being there, which is true of ANYTHING in ANY army, not just linked to detachments.
Not at all. Some units can be ignored because they are not going to act until the next turn. This is not true of detachments. The detachments have to be dealt with because if they are not they can act.
If you have 2 units of 40 halberdiers in a line I can punch my chaos whatever directly through the one confidant that the other one can't act until your turn.
If I have 1 unit of 40 halberdiers with 2 detachments of 20 halberdiers in a line you can't punch through the 40 without the two twenties acting.
And if he has to invest more points for a turn or two to wipe out less points, but your main battle line, its not really a problem for him.
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I love fighting defensive players.
Shooting. Ok, your shooting and support units might be able to knock out enemy warmachines and support units. But if a couple of dwarven cannons blat your cannons, then the inevitable gyros are going to decimate the battlelines combat effectiveness in one or 2 rounds of shooting.
I think you are undervaluing Empire shooting. Cannons, helblasters, etc are good. I would also point out that I faced 4 gyros with a very defensive army [I was playing with pikemen after all] and the gyros were not really that effective. Admittedly it is only one game but beware of over stating the power of gyros.
And if he has to invest more points for a turn or two to wipe out less points, but your main battle line, its not really a problem for him.
Him having to invest more to attack less is always a problem for him because your more should be doing something.
The hate is perhaps less about the Detachment rules as such, as about the fact that it is generally assumed that it is responsible for an unwarranted points increase of our infantry units.
I firmly believe that the price increase was warranted considering how much better the detachments got.
Any strategy which is uber passive, relying on the enemy to charge you in the way you want, indeed with not very much manipulation of him on the way in, wont survive vs good generals, or those who can either outgun or outmagic you.
You should not think that defensive is the same as passive. The entire point of this is that there is a great deal of manipulation of him on the way in. Everything in your army that is not your main combat block should be designed to manipulate him into feeling that charging your combat block is better than staying in the open.
A defensive army needs more firepower than an offensive one, but it can make up for it by controlling the flow.
Isn't this very similar to the griffon formation? That seems to work so why all the hate on detachment?
It is very similar to the griffon formation. In fact it is the griffon formation - the archers. The hate is mainly because it was decided that detachments were no good when you had to use the 7th ed detachment rules in 8th ed and once the 8th ed army book came out everybody was so in the mindset of detachments being small and the Empire being an aggressive combat army [because of our underpriced 7th ed core] that nobody really looked into the traditional defensive Imperial tactics until the griffon formation came along.
Even now people are trying to be an aggressive combat army and complaining about poor design when they find that the Empire isn't that. Its like complaining that a Spanner is poorly designed after trying to hit in a nail with it.