Well there's three types of dwarfs/Duardin: Dispossessed(classic ones), Fyreslayers and Steamhead Duardin.
Elves/Aelves: High elves are divided into the Eldritch Council (their mages and mystical beasts), the Order Draconis(their knight order made of dragon princes riding horses and dragons) and the Swifthawk agents(flying errand boys-er scouts).
Dark elves are called Exiles and are the bad elements in Sigmar's cities like cultists and smugglers(not surprising as they only pay him lip-service and Malerion is their only master): Daughters of Khaine and Darkling Covens are their cult sects, Order Serpentis(their version of a knight order) and Scourge Privateers are pirate smugglers(also where the Order Draconis get their mounts when desperate).
Wood elves are split into Wanderers and the Sylvaneth. Probably would've stayed the same but the elf element abandoned the realm of life when Nurgle's power became too strong and they couldn't weather the diseases. So Alarielle holds a grudge against them for that.
The lizardmen are the Seraphon.
Chaos barbarians are called Mortals and are under "Slaves of Darkness", Beastmen are Brayherds and chaos dwarfs are the Legions of Azgohr.
Orcs are Orruks, Goblins are Grots, Trolls are Troggoths and Ogres are Ogors.
For death it's more of an alternative naming as vampires are called soul-blights but are referred to as vampires as well. (So like what elf and asur was for the Old World)
Also, about the new Tzeentch stuff, I heard in the new Tzeentch fluff that he had his cults infiltrate and grow in the three cities that were fought over in the season campaign and is playing the long game of conquering them through treachery.
Hopefully they don't get as bad as Talabheim was. That place was filthy with Tzeentch cultists. (I guess a underground warp-stone meteor will do that though.)