Well here is Hasarians stats & Warrant
Hasarrian, Rogue Trader
WS: 36
BS: 43
S: 32
T: 31
Ag: 32
Int: 34
Per: 38
WP: 44
Fel: 50
Wounds: 12
Fate Points: 2
Insanity: 5
Corruption: 0
Skills
* Command XX
* Commerce XX
* Charm XX
* Common Lore (Imperium) XX
* Evaluate XX
* Literacy XX
* Pilot (space craft)
* Scholastic Lore (Astromancy)
* Speak Language (High, Low, Trader's Cant) XXX
Talents
* Peer (Nobility)
* Peer (Mercantile)
* Peer (Government)
* Air of Authority
* Pistol WT (universal)
* Melee Weapon Training (universal)
Equipment
* Common craftsmanship plasma pistol
* Common craftsmanship powersword
* Micro-bead
* Void suit
* set of fine clothing
* Xeno-pelt cloak
* Best-craftsmanship enforcer storm trooper carapace
List of XP Expenditures
500/500
- Fellowship (100)
- Pilot (space craft) (100)
- Speak Language (Trader's Cant) (100)
Special
* +10 Interaction skills when dealing with authority/formal
* +1 Profit Factor
* Has a rivalry/ enemy
* +10 on Fel tests when dealing with Xenos
* -5 WP against alien artefacts and alien psychic powers
++CHARACTER GENERATION++
Total from Origin Path
* Talents: Peer (Nobility), Peer (Mercantile), Peer (Any)
++ORIGIN PATH++
Homeworld: Noble Born
* -5 WP
* +5 Fel
* Basic Skills: Literacy (Int), Speak Language (High Gothic) (Int), and Speak Language (Low Gothic) (Int)
* +10 Interaction skills when dealing with authority/formal
* +1 Profit Factor
* Peer (Nobility), Peer (Mercantile)
* Has a rivalry/ enemy
Birthright: Vaunted
* Decadence Talent
* +3 Fel
* -3 Per
* 1d5 Corruption
Lure: Chosen by Destiny (Xenophile)
* +10 on Fel tests when dealing with Xenos
* -5 WP against alien artefacts and alien psychic powers
Trial: Darkness
* +6 to any Characteristic
* 1d5 Insanity
Motivation: Prestige
* Peer (any)
Warrant Power:
Warrant Age: The Forging
Fortune: Stable
Acquisition: Administratrum Trade Mandate
Sanction: Meritech Wars
Contact: Adeptus Mechanicus
Warrant Renown: Unknown
Ship Points: 56
Profit Factor: 36
The rogue trader's dynasty was founded during the Forging, a time of exploration and reconquest, in which the Hasarrian house supported countless efforts to regain what was lost during the Horus Heresy. Its mandate came directly from the Administratum, with the purpose of establishing new trade routes with systems far removed from Holy Terra. For this, the house is well respected among its peers, and has enjoyed great stability over the millenia, as it can call upon ancient pacts and allies in its time of need.
As a dynasty founded during an age of rediscovery, it is no surprise house Hasarrian has close ties with the Adeptus Mechanicus. Exchange of information concerning newly discovered systems allowed both parties to profit; the Explorator fleets passed on the location of systems interesting to the rogue traders, and vice versa. This partnership has continued to this day.
One would think such a prestigious house to have great renown, but in truth, the stability of the House allows it to play a fairly minor role in today's political arena. Where lesser Houses are quick to voice their opinions simply for the sake of being heard, house Hasarrian is secure in its position, and nominally tries to stay away from the upstarts trying to drown each other out. As a result, house Hasarrian is relatively unknown to outsiders, and even among some of the newer Rogue Trader dynasties.
Those who remember the Hasarrian dynasty, however, remember it first and foremost for its role in the Meritech Wars. During this time the house's fleet joined the military campaign aimed at the eradication of all life in the rebellious Merates Cluster. To this day, the ruthlessness with which the Harassian dynasty operated during that conflict gives pause to any would-be rivals.