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Author Topic: Dark Stars OOC (RT RPG)  (Read 86975 times)

Offline Xathrodox86

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Re: Dark Stars OOC (RT RPG)
« Reply #250 on: October 03, 2016, 09:18:51 AM »
Just a small heads up - sorry for my absence, but now I'm back. Had an extremly nasty cold, and spent most of the past week in bed. Sorry guys.
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Offline Demonslayer

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Re: Dark Stars OOC (RT RPG)
« Reply #251 on: October 03, 2016, 10:11:24 AM »
No worries, welcome back!
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Offline Gankom

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Re: Dark Stars OOC (RT RPG)
« Reply #252 on: October 03, 2016, 11:53:11 PM »
No problem. Colds suck.

Offline Xathrodox86

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Re: Dark Stars OOC (RT RPG)
« Reply #253 on: October 04, 2016, 07:52:52 AM »
Thanks guys. They sure do. Hopefully now I'll be better. :)
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Offline Demonslayer

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Re: Dark Stars OOC (RT RPG)
« Reply #254 on: October 11, 2016, 08:14:42 AM »
Does the Void Watcher roll reveal any other information about the ship? The description says it reveals everything that could be seen through normal observation, so I'd think that includes a rough size (small or huge) and origin (man-made or Xenos).

Knowing what we're dealing with might be helpful in determining what we want to do next. If we're dealing with an Imperial ship, ignoring it might be the best course of action. If its a big Xenos ship, we'd be better off fleeing, but if its a small Xenos ship then we'd be more inclined to attack- unless its a Xenos ship we could negotiate with...
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Offline Xathrodox86

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Re: Dark Stars OOC (RT RPG)
« Reply #255 on: October 11, 2016, 08:53:47 AM »
I'd just like to add that Icarus tries to assess losses among crew and any, potentially dangerous damage to different decks.
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Offline Gankom

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Re: Dark Stars OOC (RT RPG)
« Reply #256 on: October 11, 2016, 08:54:41 PM »
Desmond always supports negotiating with Xeno's and their fascinating technology...

Especially if it can be worked out to get a bit of leverage on a rival, and make some sweet xeno cash/loot. Of course that requires us knowing that the alien doesn't look to huge/strong.

Offline Captain Dob Van Dwi

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Re: Dark Stars OOC (RT RPG)
« Reply #257 on: October 14, 2016, 08:33:32 AM »
Does the Void Watcher roll reveal any other information about the ship? The description says it reveals everything that could be seen through normal observation, so I'd think that includes a rough size (small or huge) and origin (man-made or Xenos).

Knowing what we're dealing with might be helpful in determining what we want to do next. If we're dealing with an Imperial ship, ignoring it might be the best course of action. If its a big Xenos ship, we'd be better off fleeing, but if its a small Xenos ship then we'd be more inclined to attack- unless its a Xenos ship we could negotiate with...

I can't remember everything DS! :P


But Yes I shall put a blurb in about the ship, in the next post.


I'd just like to add that Icarus tries to assess losses among crew and any, potentially dangerous damage to different decks.

Ok.


Desmond always supports negotiating with Xeno's and their fascinating technology...

Especially if it can be worked out to get a bit of leverage on a rival, and make some sweet xeno cash/loot. Of course that requires us knowing that the alien doesn't look to huge/strong.

I don't mean to spoil anything but the xenos you meet in this adventure are rather.... not nice.

Just wanted to give you a heads up so you are not put out.
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Offline Gankom

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Re: Dark Stars OOC (RT RPG)
« Reply #258 on: October 14, 2016, 04:02:46 PM »
When negotiations fail Desmond is perfectly happy to kill the filthy xeno.

Offline Captain Dob Van Dwi

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Re: Dark Stars OOC (RT RPG)
« Reply #259 on: October 17, 2016, 01:01:45 PM »
Sorry about the slow updates there guys, but I have been addicted to the Witcher 3 of late and I have just binged played it for awhile.
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Offline Xathrodox86

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Re: Dark Stars OOC (RT RPG)
« Reply #260 on: October 17, 2016, 01:50:28 PM »
I understand you completely. Had a smiliar thing with Deus Ex and VTM: Bloodlines. I wasn't available to anyone. :-P
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Offline Gankom

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Re: Dark Stars OOC (RT RPG)
« Reply #261 on: October 17, 2016, 02:36:53 PM »
Lol no worries. I've been the same with STellaris recently.

Offline Captain Dob Van Dwi

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Re: Dark Stars OOC (RT RPG)
« Reply #262 on: November 02, 2016, 04:03:56 PM »
@Xath:

I've been playing around with Prys' (Pronounced Price) World idea and at last have developed the Prys 152nd Light Infantry stats via Only War.

While Bane's home regiment may not show up in game (Though we might have a cross over later) I thought posting this will give you some insights in too the character of Prys Worlders.


***

Regiment name : Prys 152nd Light Infantry

Home World: Prys' World (Imperial)

Commander: Sealus Hant-Raley

Rules (Only War):

Home World type: IMPERIAL WORLD

Characters from Imperial world regiments represent best the greatest mass of humanity. Their minds are shaped by faith and humble duty, their bodies honed by toil. While lacking the tenacity of death worlders, the unyielding discipline of a fortress worlder, or the unthinking zeal of the penitent, Imperial worlders are faithful, loyal, and adaptable, unconstrained by the focus of specialisation.
Cost: 1 point.
Characteristic Modifiers: +3 to Willpower and +3 to any one other Characteristic.
Skills: All Imperial world characters start with Common Lore (Imperial Creed), Common Lore (Imperium), and Linguistics (High Gothic).
Blessed Ignorance: Imperial citizens know that the proper ways of living are those tried and tested by the generations that have gone before. Horror, pain, and death are the just rewards of curiosity, for those that look too deeply into the mysteries of the universe are all too likely to find malefic beings looking back at them. Their wise blindness imposes a –5 penalty on all Forbidden Lore (Int) Tests.
Kill the Mutant: The general citizens of the Imperium are trained from birth to fear mutation, for it heralds the taint of Chaos. All Imperial world characters start with Hatred (Mutant).
Starting Wounds: Imperial world characters generate their starting wounds normally.

Commanding officer's personality: Choleric

The regiment’s commander is decisive and leads from the front, taking charge of situations personally, and never afraid to do what he orders his men to do. However, he is quick to anger, and can often be drawn into foolish actions. His men are continually ready for action, and familiar with the rigours of battle.
Cost: 2 points
Starting Talents: Rapid Reaction

Regiment Type: Light Infantry

Lightly-equipped infantry units are key to the complex tactical manoeuvres required on the battlefields of the 41st Millennium. Lacking the firepower to effectively fight on the front lines, their talents are better employed in dense terrain, where they can lay ambushes and engage in short-lived skirmishes. The regiment is skilled at surviving in the wilderness, and its soldiers are masters of operating in a particular kind of terrain, normally the one in which they’ve grown up
Cost: 2 points
Characteristics: +3 Agility, –3 Toughness
Starting Skills: Navigate (Surface)
Starting Talents: Sprint
Standard Kit: One lascarbine and four charge packs per Player Character (Main Weapon), one flak jacket and flak helmet per Player Character, two frag grenades and two smoke grenades per Player Character.

Training Doctrine: Fieldcraft

The regiment is skilled at surviving in the wilderness, and its soldiers are masters of operating in a particular kind of terrain, normally the one in which they’ve grown up and trained extensively. Hunters and trackers almost without peer, there are few who can escape their pursuit.
Cost: 4 points
Starting Aptitude: Agility
Special: When selecting this doctrine, nominate a single type of terrain—Desert, Jungle, Tundra, Ash Wastes, Urban Ruins, etc. When operating in that kind of terrain, failed Survival and Navigate (Surface) Skill Tests may be re-rolled by characters from a regiment with this doctrine.

Specialised Equipment: Scavengers

Some regard the strict rationing, draconian regulations, and complex bureaucracy of the Departmento Munitorum as needless restrictions upon the capabilities of the Imperial Guard. Others seek personal gain, or simply steal out of habit or necessity. Whatever the reason, the regiment is populated with those who steal and scavenge additional equipment from the battlefield.
Cost: 3 points
Standard Regimental Kit: The regiment may choose to gain a +10 bonus on any Logistics Test. However, on any test where this bonus is used, if any doubles are rolled (22, 33, 44, etc.) whether the Test was a success or a failure, then the scavenging and stealing have drawn unwanted attention from higher authorities within the Imperial Guard or the Departmento Munitorum.

***

Hope that gives you a little insight in too the unit Xath.
« Last Edit: November 02, 2016, 04:59:26 PM by Captain Dob Van Dwi »
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Offline Xathrodox86

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Re: Dark Stars OOC (RT RPG)
« Reply #263 on: November 03, 2016, 08:55:41 AM »
Wow, it's really great info! Thanks for that Cap, I'll make sure to utilise that knowledge when rp'ing Icarus. :smile2:
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Offline Captain Dob Van Dwi

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Re: Dark Stars OOC (RT RPG)
« Reply #264 on: November 25, 2016, 09:56:55 PM »
Hello lads! Just checking in, I would like you thoughts of the story so far.
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Offline Gankom

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Re: Dark Stars OOC (RT RPG)
« Reply #265 on: November 26, 2016, 06:30:50 PM »
I'm liking it. Getting a taste for space combat and what not. Moving a bit slow, but that's always pretty normal for play by posts especially.

Offline Captain Dob Van Dwi

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Re: Dark Stars OOC (RT RPG)
« Reply #266 on: November 27, 2016, 05:33:17 AM »
Sorry I have been a bit slow Gamkom, but I haven't been feeling well of late. I hope to have an update out by Wednesday.
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Offline Xathrodox86

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Re: Dark Stars OOC (RT RPG)
« Reply #267 on: November 28, 2016, 11:15:30 AM »
No worries, we're still here. :)
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Offline Captain Dob Van Dwi

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Re: Dark Stars OOC (RT RPG)
« Reply #268 on: December 06, 2016, 11:39:04 AM »
Right. Updates will be on wendsday. In the mean time I want too know how you feel about the plot and where you see it going. What do you see for the crew? Hasarian and more importantly, yourselves?

Spare no details. Any statement could help me refine the story.
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Offline Gankom

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Re: Dark Stars OOC (RT RPG)
« Reply #269 on: December 06, 2016, 05:20:39 PM »
I'm liking the plot so far. As for what I'd like to see happen with Desmond myself, I'd like him to get into collecting alien tech. He doesn't really like the aliens themselves, but he's starting on a bit of a dangerous journey into investigating the tech. A know thy enemy kind of thing. I'm also very interested in dealings with the crew. That seems right up Desmonds diplomatic/spy master alley. So he'd like to get into a position to make lots of contacts and informants, possibly even a gang that answers ultimately to him and Hasarian.

Oh and obviously I want to make Hasarian filthy rich. The richer he gets, the more sweet sweet cash flows down to Desmond.

Offline Xathrodox86

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Re: Dark Stars OOC (RT RPG)
« Reply #270 on: December 08, 2016, 01:55:24 PM »
Sorry for the delay, stuff got in the way but I'm trying my hardest to post as often as possible. Anyway - I love the plot. I can't wait for us to reach the (possibly) daemon world and loot it.

I think that Hassarian, while being generally nice, is... a bit dumb? I mean the policy of "let's bring everyone on board, no matter what they did earlier" is a sure way to invite some chaos mooks on board! Icarus will be watching him a bit more closely...
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Offline Captain Dob Van Dwi

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Re: Dark Stars OOC (RT RPG)
« Reply #271 on: December 09, 2016, 04:14:53 PM »
Well I did ask DS to make me a missionary, kind of rude just to throw him away after all that work. Sides which, Hasarian hired Bane on good faith as well dont forget!

Hasarian is not stupid, more like reckless. He ain't all sunshine and roses either, you'll see later.

EDIT: Also Petrus Lokhart is one of the good guy's. I am not useing him to screw you over if that is something you are worried about.
« Last Edit: December 09, 2016, 04:31:31 PM by Captain Dob Van Dwi »
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Offline Darknight

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Re: Dark Stars OOC (RT RPG)
« Reply #272 on: December 09, 2016, 07:59:11 PM »
Hello, gang! Cap has invited me to play. I shall be playing Ricker, the Void-Master!

I need to read through the various threads and make sure I understand everything before jumping in, but I understand that the VoidMaster is pretty much the "commander" of the ship (in the send of "master & commander" where Hasarian is the "master"). He pilots stuff and runs the bridge - a sort of "commanding first-officer", as I understand it.

Cap tells me Ricker is "old, very old" so I shall be bearing that in mind.

With all of that, here is my suggested background for him - please feel free to make comments.

Commander Wilhelm Ricker is an ex-Imperial Navy officer, who retired from Naval duties many years before. He began his Naval career as a pilot (and was a good one) but rose through the ranks along the command track. His final assignment was as first-officer on a Naval frigate, engaged in "exploration" rather than "patrol". Once he reached retirement (from active duty) age he was offered a shore posting, but did not enjoy it - he likes to be out in the void! When Hasarian came looking for a Void Master for the Holy Venture, he signed up eagerly.

In his youth, Ricker was tall, powerful and handsome, with thick dark hair and a full beard. Now, he is old - his hair is gray-white and his face is lined, and he walks with a stoop and the help of a cane. His voice is still commanding, however, and he has lost none of his authority. There is probably some augmentic or rejuvenat medicae in his history.

His experiences in the Navy are wide and varied, and it always seems as if he has some crazy story about whatever the ship happens upon - it is possible some of these stories are actually true, or that they happened to him personally. He has known so many other officers and heard so many void-tales over years and years not even he is 100% certain which stories are true, which are false, which are legends, which are exaggerated, or which happened to his buddies and not him. Many of his stories involve impossibly beautiful women - it is certainly the case he was a lady-killer in his younger years, but you would have to have the face of Sanguinius himself and the stamina of Rogal Dorn to have quite so many successful conquests. Also, it is highly unlikely he actually spent the night with not one but three Callidus assassins . . .

He is loyal and friendly, and always looks out for his people. He knows the Imperium is the only thing standing between humanity and the darkness, but he recognizes that sometimes you have to break the rules . . . . something that endears him to Hasarian.
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Offline Captain Dob Van Dwi

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Re: Dark Stars OOC (RT RPG)
« Reply #273 on: December 09, 2016, 08:58:42 PM »
Great work DK! How do you like the story so far?
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Offline Gankom

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Re: Dark Stars OOC (RT RPG)
« Reply #274 on: December 09, 2016, 09:35:40 PM »
Welcome aboard DK! More the merrier. I like the fluff, and I'm sure Desmond and Ricker will get along like a house on fire.

Well I did ask DS to make me a missionary, kind of rude just to throw him away after all that work. Sides which, Hasarian hired Bane on good faith as well dont forget!

Hasarian is not stupid, more like reckless. He ain't all sunshine and roses either, you'll see later.

EDIT: Also Petrus Lokhart is one of the good guy's. I am not useing him to screw you over if that is something you are worried about.

I think this especially is a common thing in roleplay games. In a separate game that I DM, we just introduced six new players. From a players perspective it makes sense why suddenly six people showed up and joined their guild, from the characters perspective their very paranoid about why six people showed up on the frontier on the same day to join up. That feeling can bleed over a bit.

Although I like Lokarts reception so far. I'm sure Desmond will have a great time keeping him away from Jace and Bane and keeping everyone happy.