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Author Topic: Kill Team Campaign 2016-2017  (Read 3671 times)

Offline phillyt

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Kill Team Campaign 2016-2017
« on: September 07, 2016, 02:40:33 PM »
SO my gaming group is slowly getting back into 40k by first starting out with a Heralds of Ruin campaign.

Play style is very interesting.  Sort of like Necromunda.  I must admit though, some armies have a much better set up than others.  Shooting armies have a huge disadvantage.  It is actually rather hard to remove enemy models through shooting.  CC will kill downed enemies much more rapidly.  Personally, my orks have a big advantage in this setting.  I run shootas, gretchin, flash gitz, lootas, and meganobs/boss.  It can shoot well enough to down models while having a massive number of bodies to slog forward under than fire and enter CC to finish off the enemy.

My standard list has:

1 Mega armor boss 60

Loota 14
Loota 14
Loota 14
Gretchin  15
Gretchin  15
Ork Boyz: shoota 35
Ork Boyz: shoota 35
Runt Herder 10

Mad Dok  25
Flash Git 22
Flash Git 22
Flash Git 22

303 points

So 29 models, 3 good cc combatants and one great one.  Piles of shooting.

The armies being used by my opponents:

1 Tau
1 Tyranid
1 Inquisition
1 Dark Eldar
1 Iron Warrior Chaos

So lots of shooting armies, one CC oriented tyranid list. 

Sitting at 5 wins no loses currently.  We are modifying the rules to make shooting more lethal.
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Offline FR1DAY

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Re: Kill Team Campaign 2016-2017
« Reply #1 on: September 07, 2016, 09:24:02 PM »
Your opponents still havent got any better then. I assumed they all gave it up as you kicked their arses all the time last time.
There are 40 different shades of black, so many fortresses and ways to attack.

So why you complaining!

Offline phillyt

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Re: Kill Team Campaign 2016-2017
« Reply #2 on: September 07, 2016, 10:32:32 PM »
To a limited degree.  I made a biker list and absolutely annihilated the first two people I played. 

I made a softer list using piles of guys, and the games have been much more balanced though its still quite one sided.  The problem persists that they seem reluctant to put the effort into analyzing the setting and players for Warhammer the way they do for Magic.  These guys are rabid for magic and put a huge amount of time and research into that system whereas they aren't as strategic and systematic with Warhammer.  You get what you give so to speak.

I've decided to simply treat it as a fun thing and myself almost like a DM/facilitator. 

I will say this, if we had continued to play 40k after the new ork book, I think they'd have done much better.  That thing is a pile of turd and I LOVE choices that simply aren't the most efficient (buggies and flash gitz for example).

Interestingly, one of the new players did put a great deal of work into learning Heralds and the Dark Eldar.  He managed a draw against the guy who started Warhammer before me.  Really surprised my buddy and I was quite pleased!
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Offline Finlay

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Re: Kill Team Campaign 2016-2017
« Reply #3 on: September 08, 2016, 08:29:12 AM »
Speaking from my experience, primarily it's a lot easier to research and learn about magic than about 40k, in terms of the eco system around it.

I also think magic itself is more balanced, more strategic and more systematic as a game. So then it's easier to apply those principles as you play.

It's also quicker/easier to play a bunch of practice games of magic.
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Offline Xathrodox86

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Re: Kill Team Campaign 2016-2017
« Reply #4 on: September 08, 2016, 08:47:33 AM »
Ahhh the HoR Kill Team is awesome. We've played soo many games, and they've lately updated their rules. Some of the armies are downright broken (Assassins), other are useless (Grot Rebels) but in the end the game is fun as hell. I usually play Guard and regulary get shafted when my few Scions get absolutely rekt by more numerous and CC-capable army, however there are counters to everything. Your list seems very powerful and well balanced. I suggest taking buzz saws on Mega Armour Boss and some arty pieces. Orks have them cheap and they're really decent, especially in KT. :smile2:
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Offline phillyt

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Re: Kill Team Campaign 2016-2017
« Reply #5 on: September 08, 2016, 01:23:27 PM »
Speaking from my experience, primarily it's a lot easier to research and learn about magic than about 40k, in terms of the eco system around it.

I agree.  There are a finitenumber of good cards for high level competition.

Quote
I also think magic itself is more balanced, more strategic and more systematic as a game. So then it's easier to apply those principles as you play.

More balanced I agree with.  More strategic I disagree with, though its a different kind of strategy.  The variables in play are also much more predictable, thats a good point concerning application.

Quote
It's also quicker/easier to play a bunch of practice games of magic.

Thats for sure.  You can get way more samples to test a theory.  Its also far easier to go online and see multiple deck styles then acquire them.
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Offline Finlay

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Re: Kill Team Campaign 2016-2017
« Reply #6 on: September 08, 2016, 03:59:54 PM »
For my first point I meant there are a ton more decent articles written about it, because it is so much bigger than GW, by pro players, all the websites about it, much more active forums and heck even the company themselves write stuff about the tactics.
So it's easier to read (good) content about it.

finite # of good cards doesnt really apply to EDH!
I don't care about the rules.

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Offline phillyt

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Re: Kill Team Campaign 2016-2017
« Reply #7 on: September 08, 2016, 04:44:16 PM »
Yeah, for sure.  There is a much larger population and many more high level players.  Its also far easier to discuss card use whereas the variables of table style, terrain, and the vagaries of movement make sharing Warhammer games problematic.
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Offline Mathi Alfblut

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Re: Kill Team Campaign 2016-2017
« Reply #8 on: September 10, 2016, 11:26:15 AM »
I think it depends on why you play. I can be quite tactical but the charm of Kill team does not seem to be optimal lists but more of a story perspective.

It would be nice to make a Kellys heroes Kill team for example. Damn Philly, you would go mad playing against me :-D
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Offline phillyt

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Re: Kill Team Campaign 2016-2017
« Reply #9 on: September 10, 2016, 02:12:48 PM »
I am currently making the O Team (a play off the A Team which is what my Nob squad is based around).  I went with just lots of orks and I am building out a heap of specials reflecting my Nobs!
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Offline Mathi Alfblut

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Re: Kill Team Campaign 2016-2017
« Reply #10 on: September 12, 2016, 08:45:23 AM »
I have made this crazy list.
It is based on my collection of Valhallan minis and my under conversion half-track Taurox

Leader:
Vet. Sgt Rokossovski with Bolt pistol
Indomitable Specialist - Feel no pain:
Vet Ivanovish - Heavy flamer
Weapon specialists - Eagle-eye:
Vet. Chenayev - Melta gun
Guerilla specialists - Prometheum charges:
Vet. "Sasha" - Melta gun
6 veterans with flashlight
Demoliton

Aurox Halftrack "Jekaterina"
Twin-linked autocannons, Extra armour, Fire barrels, smoke launchers and Relic plates

199 points
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Offline Mathi Alfblut

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Re: Kill Team Campaign 2016-2017
« Reply #11 on: September 12, 2016, 08:46:28 AM »
It feels very "russian"
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Offline TexasYankee

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Re: Kill Team Campaign 2016-2017
« Reply #12 on: October 06, 2016, 04:57:52 PM »
OK, my group is getting but into Kill Teams this Friday. However, it's going to be the "official" Kill Team from GW and not the Heralds of Ruin fan game. The box set itself is a steal ($90 worth of models for $65, plus KT rules and a mini-rule book for regular 40K), and I'll probably pick it up this Friday.

I've looked at the rules of GW Kill Team, and they are very simple and streamlined, which is why so many guys in my group want to play. (Many of them get easily frustrated playing an 1850 game of 40K since they get easily bogged down in all the rules.) With Heralds of Ruin, from what I have seen, the rules get much more complex, and, although many have said it is more fun, that goes against the whole reason why my group is getting into it in the first place.

I've never played either, so what is the opinion of this forum? GW Kill Team or Heralds of Ruin Kill Team?
So, what would you guys do if some dude came at you with a belt that way?
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Offline phillyt

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Re: Kill Team Campaign 2016-2017
« Reply #13 on: October 06, 2016, 08:26:54 PM »
Heralds, as written, heavily favors CC and armies that can field mass troops.  Even a lowly gretchin is difficult to remove without luck on the wound chart.  There are lots of rules, and it feels quite a lot like Necromunda to be honest.

If they want simple, doing the normal game would likely be fine.  Heralds gives more model flexibility and depth though.
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Offline Xathrodox86

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Re: Kill Team Campaign 2016-2017
« Reply #14 on: October 07, 2016, 10:08:45 AM »
Heralds, as written, heavily favors CC and armies that can field mass troops.  Even a lowly gretchin is difficult to remove without luck on the wound chart.  There are lots of rules, and it feels quite a lot like Necromunda to be honest.

If they want simple, doing the normal game would likely be fine.  Heralds gives more model flexibility and depth though.

Agreed. Altough I still feel that HoR rules are really easy, there are only a couple pages of them. Snipers help against mass CC armies, as well as weapons like mortars or lobbas, but yeah - CC is the way to go.
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Offline TexasYankee

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Re: Kill Team Campaign 2016-2017
« Reply #15 on: October 12, 2016, 04:57:54 PM »
Thank you for the input, gentlemen. A group of friends and I got together last Friday night, and here's how it went down:

 - Played a game with my Orks (about 20 models, 1/2 of them Grots) vs a buddy using Space Marines (about eight models). Was a lot of fun (for me, anyway) as my Grots were blasting Space Marines and he was failing 3+s like a boss! Sure, I lost 1/2 my guys, but that's what Orks do anyway. :)

 - Another pair of friends payed Necrons (about 10 models) and the other using an elite 5-man White Scars unit. Re-animation Protocol won that easily, and the White Scar guy just couldn't make enough 3+ saves.

 - We than had a 4-way combat; same buddy as in the first game, but this time a Sternguard Veteran squad (five models), a Chaos player with a mix of Thousand Sons and Cultists (12 models), Gene-Stealer Cult (12 models) and a Nurgle Chosen team (five models). The Sternguard just turtled up in some terrain in his deployment sector and shot the crap out of everyone and won the game, however, if the game had gone at least one more round, the GSC probably would have wiped them out in close combat.

From this limited experience, either an elite shooting team with good range or masses of cheap bodies seem to be the way to go. We all enjoyed the game, and will be playing again this Friday. Strangely, no one brought any vehicles, and this week I'm leaving the Boyz at home and bringing a six-man Chaos Space Marine team (Mark of Khorne) with a Chaos Rhino.
So, what would you guys do if some dude came at you with a belt that way?
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Offline phillyt

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Re: Kill Team Campaign 2016-2017
« Reply #16 on: October 12, 2016, 06:06:54 PM »
Yeah, thats been our experience.  Either massed infantry CC or elite shooting wins the day.  Marines with a heavy shooting focus or Orks are tops from what we have seen.

The best set up I have seen was my biker list for orks.  Nothing could touch it.  T5, bonuses to cover saves, a monster ork boss on a bike with a pile of attacks, it was just too brutal.  They are on you so fast and hard you barely get more than a single round of shooting, two at the most.  And they are so cheap!  All core as well.
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