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Author Topic: 8th edition on route.  (Read 140075 times)

Offline Xathrodox86

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Re: 8th edition on route.
« Reply #200 on: May 26, 2017, 12:45:51 PM »
No, they specifically said Indexes are to hold you over until you get a new Codex.

Fair enough. We shall see how they'll handle this.
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Offline phillyt

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Re: 8th edition on route.
« Reply #201 on: May 28, 2017, 01:28:59 PM »
Wow, the new Dread looks great.

Plague marine looks goods good statwise and the plague lord is great and slow.  Movement 4 is a problem.
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Offline StealthKnightSteg

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Re: 8th edition on route.
« Reply #202 on: May 28, 2017, 09:46:44 PM »
Everyone is entitled to be stupid, but some abuse the privilege.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -- Kristian Wilson, Nintendo, Inc, 1989

Offline cisse

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Re: 8th edition on route.
« Reply #203 on: May 29, 2017, 10:21:17 AM »
A few interesting things in there. The transports for example, will work quite differently ffrom now since you have to disembark before the transport moves... I can see that surrounging a transport might become a tactic.

I still have some reservations, but at least it looks like GW did their homework this time and took some time to prepare everything. That was not always the case in the past (caough *AOS* cough).
cisse

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Offline Xathrodox86

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Re: 8th edition on route.
« Reply #204 on: May 29, 2017, 11:31:52 AM »
I think that the new ruleset is great. The lore however, is abyssmal.
Check out my wargaming blog "It always rains in Nuln". Reviews, rants and a robust dose of wargaming and RPG fun guaranteed. ;)

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Offline cisse

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Re: 8th edition on route.
« Reply #205 on: May 30, 2017, 06:50:11 AM »
I think that the new ruleset is great. The lore however, is abyssmal.
Haven't even looked into it yet! So all is well at the moment.  :happy:
cisse

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Offline Xathrodox86

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Re: 8th edition on route.
« Reply #206 on: May 30, 2017, 10:16:19 AM »
I think that the new ruleset is great. The lore however, is abyssmal.
Haven't even looked into it yet! So all is well at the moment.  :happy:

You'll get there in time and I hope that you'll like it. I wasn't able to.
Check out my wargaming blog "It always rains in Nuln". Reviews, rants and a robust dose of wargaming and RPG fun guaranteed. ;)

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Offline StealthKnightSteg

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Re: 8th edition on route.
« Reply #207 on: May 30, 2017, 11:12:05 AM »
From what I know from 7e (not alot) and see what is now used I do see some changes like the casualty removal is now like in AoS instead of removing the closest model. Your command group will now survive till the last 3(or 2 or 1) models if you need it to survive there. Or your special weapons can survive longer.

Als the to hit and to wound rolls are easier to manage now, though the to wound rolls are not the same as in AoS there is still a little mechanic behind how to determine this, I think it is a good thing there and I might even see it brought in to AoS.
Everyone is entitled to be stupid, but some abuse the privilege.

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Offline Draccan

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Re: 8th edition on route.
« Reply #208 on: May 30, 2017, 11:51:21 AM »

I skipped 7th. because of all it represented.. but was excited to hear about 8th and it does seem to be going in the right direction.. but I must say I am disappointed by the Primaris marines. I got tons of unassembled marines and vehicles and now they are going to slowly replace them. There won't be new stuff for the old marines and over time they will be gone to favor the new marines.

Offline phillyt

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Re: 8th edition on route.
« Reply #209 on: May 30, 2017, 12:24:53 PM »
Wow, in a rare reversal, points have gone WAY UP on most things.  Really interesting.

A landraider got way tougher but a normal one will run around 350 points.  Pretty crazy!
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Offline Sig

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Re: 8th edition on route.
« Reply #210 on: May 30, 2017, 01:04:04 PM »
That's the smart choice because it dramatically increases granularity. Allows for much better balance. The game sizes will increase to accommodate.

Offline Finlay

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Re: 8th edition on route.
« Reply #211 on: May 30, 2017, 02:09:29 PM »
Or be quicker!

I like both options.
I don't care about the rules.

Pass the machete.

Offline Mathi Alfblut

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Re: 8th edition on route.
« Reply #212 on: May 30, 2017, 04:21:19 PM »
Indeed, I like the feel of quicker games. I wonder what a Leman Russ will cost
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Offline phillyt

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Re: 8th edition on route.
« Reply #213 on: May 30, 2017, 04:51:23 PM »
Orks are going to be so fun!

Looks like ork boys are S4 T4
Nobs are S5 T4
Warboss is S6 T5

The warboss is S12 with his power klaw.
« Last Edit: May 30, 2017, 05:03:25 PM by PhillyT »
Where did she touch you Eight? Show us on the doll.

Offline Mathi Alfblut

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Re: 8th edition on route.
« Reply #214 on: May 30, 2017, 05:07:36 PM »
Chop-chop

Can anyone point me to were I can see all these stats for all the units that people say are leaked. At least point costs.
Oh, and remember GW made it personal, not you!

Offline phillyt

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Re: 8th edition on route.
« Reply #215 on: May 30, 2017, 05:30:13 PM »
Dakka Dakka just released the Warboss, Stompa, and Battle Wagon.

https://www.dakkadakka.com/dakkaforum/posts/list/12960/724730.page
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Offline Finlay

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Re: 8th edition on route.
« Reply #216 on: May 30, 2017, 07:30:59 PM »
Orks are going to be so fun!

Looks like ork boys are S4 T4
Nobs are S5 T4
Warboss is S6 T5

The warboss is S12 with his power klaw.

S and t across the board higher, again allows for more granularity like points.

I can't decide if I want the box or not. It's good value, but not if the models sit in my garage for 4 years.
I don't care about the rules.

Pass the machete.

Offline StealthKnightSteg

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Re: 8th edition on route.
« Reply #217 on: May 30, 2017, 08:47:59 PM »
Stormsurge's pulse blastcannon s14 on short range.. just saying  :closed-eyes:
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Offline phillyt

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Re: 8th edition on route.
« Reply #218 on: May 30, 2017, 10:30:53 PM »
He will be dead long before he ever gets to shrot range.  WAAAAGHHHHH!
Where did she touch you Eight? Show us on the doll.

Offline cisse

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Re: 8th edition on route.
« Reply #219 on: May 31, 2017, 12:44:25 PM »
Interesting. Thunder hammer, power fist etc are all at -1 to hit. The Space Wolf Tempest hammer does not! Finally a reason to take it on an Iron Priest. Other weapons look quite balanced. Interesting also to see that power swords are AP-3 and power axes -2. Referring to close combat, I am a bit at a loss to see how the lack of the "I" value is going to turn out. I can see it favours Orks for example, but Eldar will find it less appealing.
cisse

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Offline FR1DAY

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There are 40 different shades of black, so many fortresses and ways to attack.

So why you complaining!

Offline phillyt

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Re: 8th edition on route.
« Reply #221 on: May 31, 2017, 08:34:08 PM »
Lots of good stuff. 

Nobs and warbosses all come with heavy armor now.  What they don't have access to is cybork despite it being listed as a 5 point upgrade.  I like the KFF change and most importantly, the upgrade for flashgitz is incredible!  The gun comes with the upgrades people took anyway, they all count as 4+ to hit with shooting, and the show off move where each unit rolls a d6 to get a second round of shooting is awesome!
Where did she touch you Eight? Show us on the doll.

Offline rufus sparkfire

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Hey, I could still beat up a woman!
If I wanted to.

Offline FR1DAY

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Re: 8th edition on route.
« Reply #223 on: May 31, 2017, 08:49:24 PM »
does for me and philly, Have you got a gmail account?
There are 40 different shades of black, so many fortresses and ways to attack.

So why you complaining!

Offline StealthKnightSteg

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Re: 8th edition on route.
« Reply #224 on: May 31, 2017, 08:53:06 PM »
Everyone is entitled to be stupid, but some abuse the privilege.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -- Kristian Wilson, Nintendo, Inc, 1989