Hurrah!
Time for another army list: grey knights/inquisition 1500 points
Inquisitor Coteaz 100
Ordo Xenos inquisitor - power armour, power sword, psykotroke grenades, 2 servo skulls 64
Vindicare Assassin 145
10 Purifiers - 2 incinerators, 6 halberds, 2 hammers, rhino 302
10 grey knights strike squad - 2 halberds, 2 psycannons, psybolts, rhino 290
10 henchmen - 3 plasma cannon servitors, 2 Jokaero, 5 warrior acolytes with pistol and sword, chimera 205
10 henchmen - 3 death cult, 3 crusaders, 3 warriors with meltaguns, 1 psyker, chimera 197
10 henchmen - 3 death cult, 3 crusaders, 3 warriors with meltaguns, 1 psyker, chimera 197
total = 1500 exactly.
The xenos inquisitor goes with the servitor squad, who shoot things. 3 plasma cannons and two lascannons, possibly with rending or +12" range! Coteaz joins one of the other henchmen squads, who can fight and also melt tanks. Coteaz can use his sanctuary power to upset people who want to charge them. The strike squad can deep strike if they feel like it, instead of using their rhino. Deepstrike = psycannons into the rear armour of tanks!
Can an independent character start the game in a dedicated transport if the transport's squad don't start in it also? So just Coteaz in the rhino while the strike squad stay in reserve? EDIT: I think they can.
Also, is the Vindicare's turbo-penetrator shot 3+4d6 with rending? Or just 4d6? It's listed as a sniper weapon, so should get S3 and rending, but I'm not sure if the 4d6 is intended to replace that. EDIT: seems to be 3+4d6, with every six on the 4d6 counting for rending.
Also also, ludicrous argument about how the purifiers' power works:
http://www.bolterandchainsword.com/index.php?showtopic=235020&st=0!