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Messages - Konrad von Richtmark

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9th AGE / Re: T9A forum - engaging with game creators - does it work?
« on: April 06, 2018, 08:50:57 PM »
You should see the T9A High(born) Elven subforum. That towering High Elven superiority complex has rubbed off on a significant fraction of their player base.

The Count's Tavern / Re: How out of date is your first post?
« on: April 06, 2018, 08:24:24 AM »
I too dredged up my first post on the forum:

I wonder, are you allowed to have a magic armour AND a magic shield on a hero?

From reading the rulebook I used to think that it's impossible, BUT there is one thing that recently made me think otherwise.

In White Dwarf #262 (Yes, that one introducing the Tau and the Steam Tank) there was a battle report Empire VS Bretonnia. If you have that dwarf, you can look up page 104. According to the Empire army list, his grace Otto Schepke Elector Count of Talabheim had BOTH a Dawn Armour and an Enchanted Shield.

Does anyone have an answer to this controversy? Is it just a mistake/misprint, or have the rules changed?

That was me being a wee lad having just discovered Warhammer. Looks like my posts from that time had a very gamistic/tactical focus. I wouldn't have known the difference between Frundsberg's landsknechts and Wallenstein's mercenaries. Also looks like introductory posts weren't my thing back then.

The Count's Tavern / Re: How out of date is your first post?
« on: April 06, 2018, 08:05:15 AM »
When I've actually managed to get my Empire army both T9A-ready and fully painted, I'll certainly do that, Zygmund. With fluff and all.

The Brush and Palette / Re: A poll ... metal, plastic, resin ...
« on: April 05, 2018, 02:22:56 PM »
Also, the poll format could do with some better data visualization, hard to see the relative prominence of each material at a glance. I'd suggest giving answers as percentages, then calculate running averages.

I'd say I'm 80% plastic, 20% metal.

The Brush and Palette / Re: A poll ... metal, plastic, resin ...
« on: April 05, 2018, 02:17:46 PM »
Put me in on 10. I prefer it that way too. Plastic is so nicely versatile and convertible. Multipart plastic boxes are love, life and waifu  :icon_mrgreen:

The Brush and Palette / Re: Empire Secessionists Army
« on: March 31, 2018, 07:51:50 PM »
Have you considered increasing the colour depth of the clothes, particularly by making the slashes darker? They look a bit bland in such flat colours at the moment. The detail on the faces show that you can do highlighting if you decide to.

A simple and straightforward technique I've used for the job is to do the entire cloth area in a darker wash, then re-highlight everything except slashes and other cracks and recesses with the original colour. Here's a showcase of what such a simple method can achieve:

In the case of this handgunner (just like pretty much everyone else wearing puff and slash in my army), the darker wash was Nuln Oil, leading to a rather sharp contrast between the slashes and the cloth, I like the result but not everyone does. A softer variant of the same concept would be to use something like a grey wash, or maybe a darker blue for the blue cloth areas.

I always thought the notion of chaos dwarfs having orcs as subjugated slaves used as unreliable cannon fodder in battle who might run away if unattended was never really properly thought through.

Orcs literally live to fight. If enslaved for labour, they would just rebel, since that's the only way they'd get back into fighting again, and if they'd die, at least they'd do so fighting. Orcs don't do self-preservation, apart from very temporarily when breaking in battle. Furthermore, if orcs would actually be formed up into combat units by their chaos dwarf overlords, why would that make the orcs unreliable? Wouldn't they much prefer fighting to labour?

Goblins would make far better slaves. They are cowardly enough to be suppressed by threat of punishment, and cruel and cunning enough to snitch on each other for a little bit of favour from their masters. What goblins would lack in individual ability at hard labour, they'd make up for with sheer quantity.

The Count's Tavern / Re: Gamer thread
« on: March 21, 2018, 07:29:42 PM »
To me, the Total War franchise has been very much hit and miss. Mainly depending on whether the tactical AI is any good. Last Total War game that really did it for me was Shogun 2.

Great painting, again.  :eusa_clap:

Funny that he went all the way to protect himself, but then left the helmet off.

I'd skulpt some garlic somewhere on him. For the story, and for more colourful painting.  :laugh:


I too have wondered how one can sensibly combine the usual Van Helsing witch hunter look together with plate armour. Because WFRP 2e witch hunters apparently do, going by their career trappings.

The Brush and Palette / Re: Empire Secessionists Army
« on: March 15, 2018, 03:39:06 PM »
As you have grammar nazied, you shall be grammar nazied. He who grammar nazieth his brother shalt himself not escape the fires of the crematorium. Grammatik macht frei.

9th AGE / Re: T9A forum - engaging with game creators - does it work?
« on: March 13, 2018, 09:57:51 AM »
I too find the notion of such a hidden agenda of profit to be unlikely to the point of being preposterous.

T9A is an unincorporated association. That makes the exact nature of ownership of the work produced rather ambiguous and subject to no end of lawyering should the association be dissolved, but what's entirely clear is that a few top guys can't just seize legal private ownership of the work. Particularly if it's the result of volunteer labour that has been solicited on the notion that everything that the project produces is going to be free and freely available in perpetuity. That's before considering the fact that everything that T9A has released up to date has been put under the Creative Commons licence.

Besides, what would the actual product be that they sell? Rulebooks? Those are so piratable that paying for them is effectively voluntary and dependent on goodwill and convenience. Miniatures? There's no feasible way they could make people have to buy their specific miniatures without rebuilding the entire game from scratch, not when the current army books are specifically made to enable play with existing Warhammer collections and currently commercially available miniature ranges out there, and when there's an ever-growing body of miniatures specifically made for T9A players out there for sale. Heck, if they wanted to make private profit from miniature sales, their best bet would probably be to keep T9A going as it is, and sell the miniatures as a little side business.

That's before considering that the ability of the project to get shit done in the first place is dependent on their ability to solicit and make use of large amounts of volunteer manpower. An ability that would vanish if the top guys stole the project for their own profit. Tiny, one of those top guys, estimated that just getting from 1.3 to the first beta version of 2.0 took some 136,000 workhours in total, conservatively estimated. Try estimating what a commercial entity would have to pay to get that kind of work done.

The Count's Tavern / Re: Gamer thread
« on: March 13, 2018, 08:39:42 AM »
Any 4X space empire game with customizable species can be turned into 40k by making maximally xenophobic humans  :-P

The Brush and Palette / Re: Empire Secessionists Army
« on: March 12, 2018, 10:55:00 PM »
While the internal politics of the Empire (as well as any other faction divided into sub-factions) are utterly stupid in Warhammer: Total War, I still find the basic premise of the Empire campaign entirely plausible. Let's say Karl Franz won against Boris Todbringer by the narrowest margin, 8-7. Boris probably got six of the Elector Counts (mainly himself and the northern ones) and Ar-Ulric. That'd leave Karl Franz with just four Elector Counts, the three Sigmarite votes, and the Halfling Elector. So Boris might think for himself, eh, we're six provinces against four, we have more armies, so Karl Franz can get stuffed. Chances are that Ar-Ulric whispered in his ear (or, given the nature of the Cult of Ulric, shouted and pounded his fist maybe) about how he should rule, how he would have won if not for the iniquity of the Sigmarites having three votes against the Ulrican one.

9th AGE / Re: T9A forum - engaging with game creators - does it work?
« on: March 12, 2018, 10:45:30 PM »
What Zygmund says makes sense.

Indeed, when thousands of Warhammer players get together and all think they will finally get what they want, tensions are bound to arise. Part because they don't realize how hard making the game that gives them what they want really is. Part because they don't realize how widely varied the preferences of different players are. Overestimating the extent to which our own feelings and preferences are representative of the silent majority seems to be a common human cognitive flaw.

If it seemed like everyone was an intermediate and few really knew what was going on, I suspect that's because of the extremely parallelized organization and assignment of tasks. Which I suppose the project has to do, since it's running on loads and loads of volunteer labour, i.e. you can have a lot of guys simultaneously working slowly on different parts or subdivisions of the same task, but have none or at most a few guys working fast and focused. Which causes a large load of organizational overhead, and more often than not leads to the left handing not knowing what the right hand does.

All that said, I think they've delivered remarkably, all things considered. Empire in the T9A 2.0 beta feels more "right" to me than it has done in any version of the game since WFB 6th edition when I started. Fluffy army compositions with state troops and detachment goodness actually work, even if you aren't a prodigy like TVI.

The Brush and Palette / Re: Empire Secessionists Army
« on: March 12, 2018, 08:35:30 AM »
I don't think it would make sense for Marienburg to support secessionists. As far as I've understood, Marienburg retains its independence largely by making it not worth it for the Empire to reconquer it. Partly by making sure the price to pay for reconquest would be prohibitively high, both in terms of direct military effort needed and in terms of collateral damage it would do by disrupting trade. But also partly by playing nice with the Empire and being generally aligned with it in international politics. Support for secessionism would go against the latter.

A more likely candidate for secession would indeed rather be a bunch of northern electors who might resent the primacy of the Cult of Sigmar. Essentially, the electors of the northern old-gods-worshipping forest provinces. They might think they have little common interest with the southern provinces except for mutual defence against external enemies, something they shouldn't need a unified empire for.

9th AGE / Re: T9A forum - engaging with game creators - does it work?
« on: March 08, 2018, 03:03:47 PM »
What Zygmund talks about is when they made a game design decision for T9A to be its own thing, rather than a fixed Warhammer 8th edition in all but name. The stated reason for it? Warhammer Total War. The Old World no longer was an abandoned franchise by GW, and the possibility of legal action being taken by GW against T9A became a far more likely prospect than it had previously been. I wasn't yet playing T9A at the time, so Zygmund knows better than me what happened. Far as I can tell though, the decision was made at the top without asking the wider community, on the basis of internal discussions with the T9A legal team, discussions that were kept secret to retain attorney-client privilege. Or so they said. I can see how a shitstorm could have erupted out of all that.

As far as being or not being Warhammer, it de facto largely is so at the moment, but being its own thing is indeed in the long-term pipeline. Mainly through the release of the full, completely reworked army books. So far, only Warriors of the Dark Gods (aka Chaos Mortals) have gotten theirs. I'd say it largely manages to do so, though the similarity will always be there because of the design goal to enable people to keep playing with their existing model collections.

I've used to say that T9A is community-driven in the same way the Soviet Union was: There is a vanguard party that ultimately answers to the community, but does its own thing day-to-day as it sees fit and considers itself to know best. A vanguard party that pretty much everyone can get into and involved with, but one in which you ultimately need the favour of those already on the top to really rise high.

I would say, though, that they are genuinely listening to feedback and considering it, even going to greater lengths than most to collect it. The issue is just the broad scope and objective of the entire project. To create a game that will be the new common standard in rank and file fantasy wargaming, like Warhammer once was. A universal fantasy rank and file wargame, or as close as one can be to such a thing. Which means having to please the broadest possible player population with the most diverse wants and preferences, which forces them to balance all kinds of conflicting objectives and priorities. Most of the time it's not a conflict between the wants of the wider community and the vision of a clique of insiders, but rather, between different factions within the community. That's before even considering differences in opinion among the insiders. I swear, for every prominent team member who has quit because of disagreement over the direction the project is going, there's another who has quit for exactly the opposite reason. The end result is a jack-of-all-trades game that probably has a good shot at becoming said universal fantasy rank and file wargame, but one that might not appeal to those with strong, precise and extreme preferences regarding game design philosophy.

As far as it comes to interaction between the team and the wider community, I think the recent mid-February hotfix to the 2.0 beta originally released in December shows both the best and the worst of that, of what the process can be at its best and what it can turn into at its worst.

For Empire, the hotfix was a case of everything going right. Empire ACS (Army Community Survey, the team members who process army subforum feedback into digestible pieces for the rules team) did a well-organized effort to collect feedback, arrange discussions and conduct polls, and presented their findings to the rules team, along with ready suggestions. The rules team delivered. All kinds of unused, overcosted things got points discounts, and the most controversial and ill-advised change (removal of great weapon knights) was undone. Everyone acted reasonably and in good faith, and gave the other entities involved in the process the benefit of the doubt. The result was well received and most people on all sides of the process were satisfied.

For Highborn Elves, the hotfix was a hot mess. In the original 2.0, they got some quite overpowered things, things that were received with rejoicing in the army community due to opening up new playstyles that weren't competitive before. Came hotfix time, the HbE ACS started off acting essentially as lawyers on behalf of their community, for why their new overpowered toys should be nerfed as little as possible, wasting both time and opportunity to advance proposals on nerfs that would have made them not OP but still retained their usefulness at enabling new playstyles. When they eventually came around to do just that, it was too late, they had wasted time that had been scarce to begin with. Miscommunications happened between the different involved teams and people who worked without much coordination, an ever-present potential problem when the project runs on lots of irregular part-time volunteer work and needs to be highly parallellized to make effective use of all that manpower. The resulting HbE hotfix wiped out much of the gains made by the 2.0 HbE betabook, was a mess not really liked by any of the involved parties, and caused a shitstorm on the HbE forum, made worse by the resignation in protest by one of their ACS guys.

Make of all that what you will. Me, I'm firmly in the T9A camp. Its imperfections aside, what it has achieved is truly remarkable. In view of what it has achieved, its issues are to me really first world problems of fantasy wargaming. We abided far worse for far longer from GW.

Really nice looking conversion. Glad to see that i'm not the only one to add plumet on demi gryph head.   :-)

To quote myself from your thread:

Yay, someone else also came up with the idea to add knight box plumes to the heads of the demigryphs!  :-D


I will stash away the spare bitz of the demigryph box I'm currently working on, to keep it all together. The only things I'm using myself from that box are the mounts and their harnesses. The spares of the first box have already been put into my general bitz box. It's very well-sorted so I should be able to find almost everything, but some random minor item might go missing.

Poke me if you decide you want the riders. I could either sell you them or trade, straight 1:1 swap for 6th edition knightly orders if I can't think of anything else.

The Brush and Palette / Re: Pfeildorfers - an Empire OOP army
« on: March 03, 2018, 11:50:08 PM »
Damn, that NMM work is of so high quality that it took me quite a while to notice that it is, in fact, NMM. First time that happened to me.

The Count's Tavern / Re: Gamer thread
« on: March 03, 2018, 08:24:47 AM »
I haven't played Stellaris, just followed it from a (long) distance, but when I first heard during development that they'd be several different forms of FTL travel, I thought it was an interesting and creative take on it. A bit sad to hear it got ditched, but if it's done at this stage in the lifecycle of the game, I'm sure it's for the best.

I don't foresee myself needing to make many more horse knights, and I have spare bitz to make more 6th edition ones, that'd be more stylistically in line with the rest of my army. The thought did occur to me that the six demigryph riders I have are now sufficient for a whole horse knight unit. They could make for a unique unit of Knights Griffon. If anyone wants them, along with barded warhorses, I'd be up for selling or trading.

I got my first Knights Panther War Chicken converted, the musician of the unit:

The horn was made from greenstuff fitted around a bit of stiff steel wire bent into an arc, and put through a hole I had drilled through the gauntlet of the rider. On the cloak, I took my greenstuffing to a new level. Those cloaks, as they are, are too long to fall naturally along the back of the rider, the mount gets in the way of that. Glueing them as they are makes them flutter way too much in the wind. So I cut the cloak into several pieces and bent them relative to each other to get it to smoothly get around the shoulders of the rider, then fall almost vertically down to the back of the mount, and fold along the back. Or, that was the idea. In reality, it doesn't entirely rest on the back of the mount, but is slightly above it, but close enough to pass for the effect of movement. Anyway, I filled the resulting cutting seams and gaps with greenstuff and sculpted the fur.

I have never greenstuffed and sculpted on this level before, and I'm quite surprised how well it turned out. That's something I've found out time and again: If you just dare try out new things, you'll be surprised to find out what you're capable of. Look for opportunities to push your limits. I too was a terribad hobbyist once, my first conversion literally ended up having two left hands, something I didn't realize until a guy at the gaming club realized.

Thread title changed since it's no longer just about Reiksguard.

The Count's Tavern / Re: Gamer thread
« on: March 01, 2018, 09:32:00 PM »
Marry your cousins to help keep things in the family! Marry someone to get a claim on someone else's land! Marry someone because of their stats, love is for chumps!

"Sometimes, my son, you just have to close your eyes and think of tracts of land."
-Traditional inherited wisdom of the House of Habsburg

I know how gaming-unfriendly lowered pikes are, but I wouldn't be using them as pikemen, but cut them down to use them as spearmen or halberdiers.

If your friend is short on spare heads, I might have some extra ones I could send you. Depends on which specific bitz you want. The jousting helmets, in particular, I should have many spares of, I haven't used that one much.

Question about the Warlord plastic box. Have you tried out how it'd work to have that pike arm turned back so that the pike is levelled horizontally for the attack? I would prefer such poses myself. If they hadn't had their pikes upright, I would have bought that box myself the moment it was released without hesitation.

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