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Author Topic: The Renaissance Empire [Page 9: Light Cannon (scratch-built)]  (Read 22294 times)

Offline Zygmund

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Re: Stirland Renaissance [Nov 8 Progress]
« Reply #25 on: November 11, 2015, 06:51:54 PM »
I think I'd like to try to convert some of the other Flagellant poses too. Although converting Flaggies is deadly business.  :ph34r:

-Z
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Offline Zygmund

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Re: Stirland Renaissance [Nov 22 "Hurricanum"]
« Reply #26 on: November 22, 2015, 05:42:49 PM »
Painted some Militia and a pair of sheep:



The three in the front row have been modified and/or kitbashed, following ideas I've seen here & elsewhere. The two in the back rank were painted by someone else. Tried to fix them, but the faces especially have such a heavy coat of paint that much is lost beyond recall. Maybe a head swap later.


Now, with an additional peasant and the sheep, my "Celestial Hurricanum" is finally finished. It has a cart, two men, and two animals, so is a perfect proxy.




I doubt I'll ever use this, so each figure can be removed from the chariot base and put to other labour.


Here's the Stirlandized back story:

Old Haßer’s Hay Cart
Arcane Battle Altar


Enemies attacking the dispersed rural settlements of Stirland have often met with savage resistance from mere peasants and herdsmen. The reason for this is simple: the Stirland peasants have everything to lose if the enemy reaches their livestock and granaries. The soldiers of the poor country have largely been enlisted from these same peasants, so they share the anxiety.

However, enemies of Stirland have also been plagued by the moist, thunderous weather of the country. While they blame the unwelcoming, desolate land for this, there is actually more behind the phenomenon. Namely, the Stirland rural men pay great attention to the weather, and constantly sing prayers and recite traditional litanies to bless and safeguard their harvest from harm.

Not surprisingly, versions of the same litanies are used as curses, against successful neighbours, outlanders, Half-Men, and why not deadly enemies. While the blessings often don’t seem to work, the curses sometimes do. For this the good Sigmarite Sirlanders both thank and blame Old Haßer – a popular figure of peasants’ jokes and stories, who is in eternal opposition to everything new and alien.

The epitome of Stirland peasants hating whatever comes their way is a band of men travelling with the meagre bounty of their fields, the hay. Bored, drunk, poor, envious and stubborn, the peasants spit curses of Old Haßer and beg for trouble. They will insult whoever comes their way, and happily beat him to the ground, or loudly enjoy the sight of someone else being bathed in the sudden Stirland rains and winds. This sentiment is eagerly shared by any nearby Stirlanders, including the enlisted soldiers, and even the nobility.

Rules

Old Haßer’s Hay Cart plays as Celestial Hurricanum. Old Haßer’s Hay Cart stands for the Celestial Hurricanum, Angry Peasants for Acolytes, and Angry Mean Aboriginal Stirland Sheep for Warhorses.

Inspiring Presence: The Hay Cart and all friendly units within 6” have a +1 bonus To Hit in close combat.

Curse of Stirland Weather: as Storm of Shemtek, but with a -1 to the roll (i.e. more sogginess and no meteors).

-Z
« Last Edit: December 11, 2017, 05:31:58 PM by Zygmund »
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Offline Booah

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Re: Stirland Renaissance [Nov 22 "Hurricanum"]
« Reply #27 on: November 22, 2015, 05:58:19 PM »
Fantastic background and love the model you will be using for the hurricanum. Favourite is till the flagellants though, They look ace!!

Offline StealthKnightSteg

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Re: Stirland Renaissance [Nov 22 "Hurricanum"]
« Reply #28 on: November 22, 2015, 07:26:21 PM »
 :biggriin: :eusa_clap:
Everyone is entitled to be stupid, but some abuse the privilege.

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Offline Sceleris

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Re: Stirland Renaissance [Nov 22 "Hurricanum"]
« Reply #29 on: November 22, 2015, 09:11:18 PM »
Nice. Planning on doing something similar with Midas's pay cart from the old dogs of war range.

Expect WAAC players to complain that your cart isn't 3-4 inches tall!

Offline GamesPoet

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Re: Stirland Renaissance [Nov 22 "Hurricanum"]
« Reply #30 on: November 22, 2015, 11:45:41 PM »
 :eusa_clap: :::cheers:::
"Not all who wander are lost ... " Tolkien

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Offline Doc J

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Re: Stirland Renaissance [Nov 22 "Hurricanum"]
« Reply #31 on: November 23, 2015, 12:54:06 AM »
Seeing these peasants made my day, I especially like the running guy and the guy with the little spear. How did you make them look so illiterate ?  :biggriin:
« Last Edit: November 23, 2015, 01:10:25 AM by Doc J »
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Offline Zygmund

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Re: Stirland Renaissance [Nov 22 "Hurricanum"]
« Reply #32 on: November 23, 2015, 07:28:30 AM »
Expect WAAC players to complain that your cart isn't 3-4 inches tall!

It's a Large Target anyway, so is automatically visible over most other units & terrain.
For WAAC players, isn't that what counts? RAW when advantageous.  :icon_biggrin:

It's the WYSIWYG players who might be a real challenge. But contrary to the GW model, I can at least claim that my model could have made it to the battlefield in the first place, without toppling over at every turn of the winding road. :-)

Seeing these peasants made my day, I especially like the running guy and the guy with the little spear. How did you make them look so illiterate ?  :biggriin:

I'd say it's the sculpts of the faces. Those are two of the most unfocused, mad, bastred, and scared faces around. (In a good way, rather than the 7th ed State Troop monkey faces.)

-Z
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Offline Doc J

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Re: Stirland Renaissance [Nov 22 "Hurricanum"]
« Reply #33 on: November 24, 2015, 12:39:38 AM »


I'd say it's the sculpts of the faces. Those are two of the most unfocused, mad, bastred, and scared faces around. (In a good way, rather than the 7th ed State Troop monkey faces.)

-Z


The only good thing about 7th ed heads is that they look particularly inbred and superstitious which is perfect for Stirlanders
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Offline Zygmund

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Re: Stirland Renaissance [Nov 22 "Hurricanum"]
« Reply #34 on: November 24, 2015, 07:40:41 AM »
True that.

And we should be honest and remember that there are only two or three "monkey faces" in the State Troop box. Most of the heads are OK.

My chief problem with the State Troops, Greatswords and Pistoliers is the poor AutoCAD sculpting of the puff and slash. It's simply awful. And this in a time when the GW plastic molding is arguably leading the market. They cannot sculpt anymore!

-Z
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Offline Zygmund

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Re: Stirland Renaissance [Nov 29 Greatswords]
« Reply #35 on: November 30, 2015, 12:09:29 AM »



-Z
« Last Edit: December 11, 2017, 05:32:10 PM by Zygmund »
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Offline Doc J

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Re: Stirland Renaissance [Nov 29 Greatswords]
« Reply #36 on: November 30, 2015, 12:17:17 AM »
Nice group those Greatswords are still the best produced yet. How many are you planning to do?
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Offline GamesPoet

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Re: Stirland Renaissance [Nov 29 Greatswords]
« Reply #37 on: November 30, 2015, 12:47:40 AM »
Excellent! :icon_biggrin: :eusa_clap: :::cheers:::
"Not all who wander are lost ... " Tolkien

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Offline Naitsabes

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Re: Stirland Renaissance [Nov 29 Greatswords]
« Reply #38 on: November 30, 2015, 03:57:25 AM »
Great stuff. my favorite is the running guy from the giant kit. All his brothers spent their lifes running away in terror. He alone grabbed some weapons and turned around.
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Offline Zygmund

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Re: Stirland Renaissance [Nov 29 Greatswords]
« Reply #39 on: November 30, 2015, 08:27:28 AM »
Thanks!

Nice group those Greatswords are still the best produced yet. How many are you planning to do?

Got some twenty painted, plus about five converted from various plastic kits. Have to dig the other figures from the carry case and take a group photo with better lighting.

I quite like the 4/5th ed Greatswords. Pity they only come with three poses. The new plastic box is wonderful for kitbashing, although they lack the full plate. But yes, these 6th ed guys are my favourite too.

-Z
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Offline DariusZero

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Re: Stirland Renaissance [Nov 29 Greatswords]
« Reply #40 on: November 30, 2015, 02:21:03 PM »
Realy nice,  :::cheers:::
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Offline Zygmund

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Re: Stirland Renaissance [Nov 29 Greatswords]
« Reply #41 on: December 02, 2015, 10:02:21 AM »
Here's the unit so far:



Started in spring 2009, after six and a half years they're up to 25 strong. State Troops take time to season to this level...

There are a good number of altered, converted and kitbashed guys there. Two early ones:


Ready in 2013, with two more:


Head swaps (struggling with lighting...):


The faces and the standard need an upgrade. Perhaps over the next six and a half years...  :-)

-Z
« Last Edit: December 11, 2017, 05:33:08 PM by Zygmund »
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Offline StealthKnightSteg

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Re: Stirland Renaissance [Nov 29 Greatswords]
« Reply #42 on: December 02, 2015, 05:34:31 PM »
well still faster then some of my units! :)

Nice work, they look great!
Everyone is entitled to be stupid, but some abuse the privilege.

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Offline RE.Lee

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Re: Stirland Renaissance [Nov 29 Greatswords]
« Reply #43 on: December 02, 2015, 09:42:09 PM »
Looking good! The green stuff work is subtle, but really adds to the miniatures  :::cheers:::
cheers,
Lee

Offline Doc J

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Re: Stirland Renaissance [Nov 29 Greatswords]
« Reply #44 on: December 03, 2015, 03:39:36 AM »
That head swap on the champion model looks excellent, but I like them all.
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Offline Zygmund

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Re: Stirland Renaissance [April 5 Three new models]
« Reply #45 on: April 05, 2016, 02:18:34 PM »
Surprised myself by cleaning my desk and then finding time to actually paint something.

Some crappy pictures to prove it (to myself?):







The Militiaman is inspired by the 9th Age rules for Pistol Militia.

The Ogre will be a filler in a Halberdier unit.

The Standard Bearer goes either into a Handgunner detachment or maybe into the Pistol Militia unit.

The paintjob is better than can be seen, but nothing special. The standard might need a little bit more definition.

-Z
« Last Edit: December 11, 2017, 05:33:24 PM by Zygmund »
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Offline ZeroTwentythree

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Re: Stirland Renaissance [April 5 Three new models]
« Reply #46 on: April 05, 2016, 05:09:30 PM »
Nice figures. I really love the ogre. It that converted from a plastic GW ogre?


Offline zak

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Re: Stirland Renaissance [April 5 Three new models]
« Reply #47 on: April 05, 2016, 05:52:26 PM »
nice work sir
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Offline GamesPoet

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Re: Stirland Renaissance [April 5 Three new models]
« Reply #48 on: April 05, 2016, 06:00:32 PM »
Looking good, especially the ogre! :eusa_clap: :::cheers:::
"Not all who wander are lost ... " Tolkien

"The beauty of curiosity and creativity is so much more useful than the passion of fear." me

"... my old suggestion is forget it, take two aspirins and go paint" steveb

Offline Zygmund

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Re: Stirland Renaissance [April 5 Three new models]
« Reply #49 on: April 06, 2016, 05:36:28 AM »
Thanks, gentlemen.

Nice figures. I really love the ogre. It that converted from a plastic GW ogre?

Yes, it is. Stuffed over in most places. I did this one about five years ago. About time to put some colours on it.

-Z
Simulation over gaming. Because fantasy matters.