Ducktastic Empire vs. Empire
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Overview
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Scenario: Normal Pitched Battle
Location: St. Niklaas (Belgium) - HQ Gaming Club
Date played: zaterdag 28 april 2012
After the lost battle against the Orcs & Goblins the scouts reported that the Orcs & Goblins returned back to the mountains.
Taking note that the battle went poorly General Johan van den Kornput decided that his army needed some extra battle training and asked one of the local standing armies to set up against the 2nd Intervention Army of Altdorf.
A few Battle Wizard Lords put up some protective shields to make sure no one would actually get killed though they would feel the pain from hits.
Spell selection:
The Heavens Battle Wizard Lord from Commandant's Army rolled 1-4-5-6
1. Harmonic Convergence
4. Urannon's Thunderbolt
5. Comet of Casandora
6. Chain Lightning
Janus Dousa - Battle Wizard Lord (Fire) rolled 2-5-5-6 and took
Sig. Fireball
2. Flaming Sword of Rhuin
3. The Burning Head
5. Fulminating Flame Cage
Ducktastic Empire
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General: Commandant
Lord:
(AL) Infantry, Arch Lector [1 point]
(BWL) Infantry, Battle Wizard Lord [1 point]
- Level 4, Heavens
Hero:
(BSB) Infantry, Captain of the Empire [1 point]
- BSB
(CotE) Monstrous Cavalry, Captain of the Empire [1 point]
- Pegasus
(WP) Infantry, Warrior Priest [1 point]
(WH) Infantry, Witch Hunter [1 point]
- Brace of Pistols
(ME) Infantry, Master Engineer [65 points]
Core:
(Hal1) 50 Infantry, Halberdiers [450 points]
- Full Command, Regimental Unit
Detachment:
(Hal2) 20 Infantry, Halberdiers [0 points]
- Detachment of Halberdiers
Core:
(HG) 10 Infantry, Handgunners [90 points]
(ICK) 10 Cavalry, Knightly Orders Inner Circle [280 points]
- Full Command
Special:
(GS) 40 Infantry, Greatswords [470 points]
(GC) War Machine, Great Cannon [120 points]
- 3 Crew
Rare:
(HVG) Warmachine, Helblaster Volley Gun [120 points]
(CH) Chariot, Celestial Hurricanum [130 points]
Total: 1731 points
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Empire
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General: StealthKnightSteg (Vincent)
Lord:
(AL) Infantry / Chariot, Arch Lector [319 points]
+ War Altar
- HA, The White Cloak of Ulric, Enchanted Shield
(BWL) Infantry, Battle Wizard Lord [225 points]
- Level 4 Fire, Dispel Scroll
Hero:
(CotE) Infantry, Captain of the Empire [138 points]
- BSB, FPA, Shield, Dawnstone, Dragonhelm, Shrieking Blade
(ME) Infantry, Master Engineer [65 points]
(WP) Infantry, Warrior Priest [94 points]
- HA, Shield, Ironcurse Icon, Sword of Might
Core:
(Hal) 40 Infantry, Halberdiers [435 points]
- Full Command, Detachments of 10 FCM + 15 Swordsmen
Detachment:
(Sw1) 15 Infantry, Swordsmen [0 points]
- Detachment of Halberdiers
(Fc1) 10 Infantry, Free Company Militia [0 points]
- Detachment of Halberdiers
Core:
(Kn) 5 Cavalry, Knightly Orders [110 points]
- Great Weapons
(ICK) 5 Cavalry, Knightly Orders Inner Circle [125 points]
- Lance and Shield
Special:
(DGK) 3 Monstrous Cavalry, Demigryph Knights [174 points]
- Lances
(GC) Warmachine, Great Cannon [120 points]
- 3 crew
(GS) 25 Infantry, Greatswords [445 points]
- Full Command, Detachments of 10 FCM + 15 Swordsmen
Detachment:
(Sw2) 15 Infantry, Swordsmen [0 points]
- Detachment of Greatswords
(Fc2) 10 Infantry, Free Company Militia [0 points]
- Detachment of Greatswords
Rare:
(CH) Chariot, Celestial Hurricanum [130 points]
(HBVG) Warmachine, Hellblaster Volley Gun [120 points]
Total: 2500 points
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Deployment
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2500 Points:
Using the same Battlefield structure as against the Orcs & Goblins the 2nd Intervention Army set up on the same side.
Commandant's Army deployed from left to right:
Helblaster Volley Gun - Master Engineer - Great Cannon - Inner Circle Knights / Halberdier detachment - Halberdier Horde with Witch Hunter
and Warrior Priest - Celectial Hurricanum / Handgunners with Wizard Lord behind the Building - Greatsword Horde with the Arch Lector and
Battle Standard Bearer - Pegasus Captain hiding behind the rock formation.
Johan van den Kornput deployed his army from left to right:
Knights of the White Wolf / Swordsmen Detachment 2 / Demigryph Knights - Ostermarks Free Company Militia 2 / Greatswords - Great Cannon -
Arch Lector on War Altar - Helblaster Volley Gun / Master Engineer - Ostermarks Free Company Militia 1 with the Fire Wizard Lord -
Halberdier Horde / Celectial Hurricanum - Swordsmen Detachment 1 - Inner Circle Knights of the Blazing Sun on the other side of the table.
The roll off let Johan take the first turn. But the Witch Hunter called out a Heresy against Janus Dousa the Fire Wizard Lord.
Turn 1 - Empire
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Movement phase:
All of the empire moved forwards besides the artillery.
Magic phase:
8PD - 7DD
Flaming Cage was cast upon the Inner Circle Knights. S10 big template
Burning Head IF cast on the Halberdiers where the Witch Hunter failed his look out, Sir! roll taking 1 wound with 2 more Halberdiers dead
S10 big template on the Wizard giving him 1 wound and taking down 4 Militia
Shooting phase:
The Great Cannon put one wound on the Helblaster
Turn 1 - Ducktastic Empire
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Movement phase:
Inner Circle Knights charge the flank of the Knights of the White Wolf
Handgunners with the Wizard Lord move into the building.
Rest of the Army moves up.
Magic phase:
10PD - 6DD
Extended Comet of Cassandora was Irresistably Cast just infront of my War Altar. (2 marks on it)
He did loose 2 levels and forgot the Convergence beside the Comet.
Shooting phase:
Great Cannon missed the Hurricanum
Helblaster put 1 wound on the Demigryph Knights
Combat phase:
The Knights of the White Wolf loose combat and run of the table and the Inner Circle Knights followed taking
2 dead from the Fulminating Cage
Turn 2 - Empire
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Movement phase:
Demigryph Knights charged the Helblaster
The Greatswords and their Swordsmen detachment setup to catch the Inner Circle Knights when they return.
The rest moved in closer.
Magic phase:
10PD - 4DD
Banisment from the War Altar kills 6 Halberdiers
Shooting phase:
10 Halberdiers lay dead after a good volley by the Helblaster Volley Gun
And the Great Cannon took out their counterpart.
Close Combat phase:
The Demigryph Knights lay waste to the Helblaster and overran into the Master Engineer.
Turn 2 - Ducktastic Empire
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Movement phase:
Halberdier Horde charges the Free Company Militia detachment 1
Halberdier detachment charges Free Company Miltia detachment 2
Pegasus.. ehmm Duck Captain charges my Hurricanum in the flank
Inner Circle Knights came back on the table and moved a little to face the Swordsmen
The Hurricanum and Greatsword horde both moved up.
Magic phase:
The Comet landed putting 3 wounds on the War Altar, destroying the Great Cannon and the Helblaster.
Chain Lightning followed putting my wizard out, jumping to my War Altar where it did not do anything,
From there it jumped to the Halberdiers and then the Swordsmen1 killing 4 and 2 respectivly.
Shooting phase:
In hindsight I think he forgot his Handgunners here!
Close Combat phase:
Engineer died by the Demigryph Knights which then reformed to face the battlefield.
The Militia 1 detachment got overrun by the Halberdier Horde which then met with my Horde
The Halberdier Detachment did win combat against my Militia 2 but only killing 3, Though they
did break and so the Halberdiers met up with the War Altar (just clipping it)
The Duck Captain managed to put 3 wounds on the Hurricanum. But it stuck around.
to be continued...