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Author Topic: Shadows over Bogenhafen RPG (out of character thread)  (Read 719844 times)

Offline rufus sparkfire

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Re: Shadows over Bogenhafen RPG (out of character thread)
« Reply #25 on: May 24, 2012, 09:38:43 PM »
OK, I think I've given you all the info needed to complete your characters. Please post them in this thread:

http://warhammer-empire.com/theforum/index.php?topic=42711.0

so you can update them later, and so we can find them!

Hey, I could still beat up a woman!
If I wanted to.

Offline rufus sparkfire

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Re: Shadows over Bogenhafen RPG (out of character thread)
« Reply #26 on: May 24, 2012, 09:58:14 PM »
Further explanations:

I think it's self evident what all the stats mean. Fate points are used to save your character from disaster in surprising ways - divine intervention, basically.

Combat works like this:
- as in D&D, you use initiative to see who acts first (no roll though, you just use the stat). Then the combat is divided into rounds, and you can choose to move, charge, shoot, or whatever. Charging gives you a bonus to hit.

To hit someone, you have to roll equal to or less than your WS on a d100. If you hit, you roll a d6 and add your S, then subtract the enemy's T.
Now, to see where you hit them, you reverse the numbers you rolled on your hit roll and check the chart to see if you hit an arm, the head, or whatver (so say you hit with a 32: reverse it to 23, and that means you hit the right arm).
Now you deduct the value of any armour they have from the damage you caused.
Anything left is the number of wounds they take (so, S3 + d6 roll of 4, -T3 and 1 armour point = 3 wounds caused).
You can also try to parry, which does something. We'll come back to this later!

Some weapons give you bonuses or penalties. Hand weapons give neither. Knives give you +10 I, but -2 damage and -20 to parry.

Cannon's guy has a mail shirt, which gives 1 armour on the body

Finlay and Fandir have leather jackets. These give one armour on body and arms, but only if the damage caused was 3 or less. More than that and they do nothing.


If you get a 6 on your damage dice, roll a d100 and if it's less than or equal to your WS, roll another d6 and add that to the damage. If it's also a 6, roll another d6 and so on.

If you take damage that exceeds your current wounds score, it's a critical hit and your head might fall off.

Shooting works mostly like attacking in close combat, except you are further away...


Hey, I could still beat up a woman!
If I wanted to.

Offline Cannonofdoom

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Re: Shadows over Bogenhafen RPG (out of character thread)
« Reply #27 on: May 24, 2012, 10:05:36 PM »
What do my skills do?


I have never played WFRP.
CannonofDoom spews his shit at me all the time and I haven't banned him.

Offline rufus sparkfire

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Re: Shadows over Bogenhafen RPG (out of character thread)
« Reply #28 on: May 24, 2012, 10:18:47 PM »
Skill explanations!

Fandir:
silent move urban  very good at sneaking in a town
bribery  +20% to bribe tests
lightning reflexes   +10 to your I score! add it to your starting statline
street fighting  no penalties for fighting while unarmed
gamble  extra good at gambling
luck   you can modify any dice roll you make by +-1 or +- 10% as appropriate, after rolling. Can be used d6 times a day... but you don't get to know how many times.
palm object  you are good at palming small objects!



Cannon:
Ambidextrous can use both hand equally well!
Very resiliant +1T on your starting statline. Very handy!
Astronomy  you know about the stars, and can navigate using them
Follow trail  you can follow a trail!
shadowing  can hide more easily when following someone
silent move rural   sneaky in the country
silent move urban  sneaky in town
specialist weapon lasso   can use a lasso
specialist weapon net    can use a net
strike mighty blow  +1 damage in combat
marksmanship (if you get it)  +10BS when shooting. +20 if shooting a specialist missile weapon


Finlay:
mining  good at mining, and spotting things when in mines. +20% to tests due to engineering supercharge skills
metallurgy  recognise metal types, and know how to make alloys
very resilient +1T. Your toughness is insane!
dance  you can dance!
carpentry build stuff out of wood
drive cart  drive a cart!
engineering  even more amazing at building stuff
read/write  you can read and write. Yes, this means Fandir and Cannon can't do either.
secret signs: dwarf engineer's guild   you know the guild's secret signs
set trap  you can make traps
smithing  you can work metals
spot trap  you can find traps

So you can basically build, make or fix anything.


Commandant:
Drive cart  drive a cart
Heraldry  you know about heraldry
Dance  you can dance! You and Finlay can dance together
Cryptography make and break codes
Very resilient +1T on your starting profile
arcane language: magic  you know the magical language used for magic!
cast spells - petty magic   you can cast petty spells
read/write   read and write!
secret language: classical   you know warhammer latin
scroll lore  (if you get it) recognise magical scrolls
Hey, I could still beat up a woman!
If I wanted to.

Offline rufus sparkfire

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Re: Shadows over Bogenhafen RPG (out of character thread)
« Reply #29 on: May 24, 2012, 10:19:56 PM »
What do my skills do?


I have never played WFRP.

Way ahead of you!

Too bad you have nets and lassos though. Now I'll have to read how they work!


Does anyone need any more information about anything?


Also, you do need to keep track of how many advances you've taken in each stat, because you can't repeat them. Maybe put an asterisk next to it for each +1 or +10.

So say you had BS 24 and took a +10 advance, you'd put BS 34*. Then later if you took the +20 advance, you'd write BS 44**.
« Last Edit: May 24, 2012, 10:30:52 PM by rufus sparkfire »
Hey, I could still beat up a woman!
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Offline commandant

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Re: Shadows over Bogenhafen RPG (out of character thread)
« Reply #30 on: May 24, 2012, 10:37:35 PM »
Mortus Basanduine - Human female- 17

Academic - Wizard's apprentice, Career exits: wizard, level one

Mortus is a bubbly talkitive young woman.   She has striking narrow features, a boney face and long boney fingers.   She has some magical abilty, but it is one of the few subjects that she will not discuss openly.   It is possible that she fears the witch hunters
                                                   
movement                     3                     
weapon skill                  33
ballistic skill                   25
Strength                        4                   
toughness                     4                     
wounds                         4                   
initiative                        35                 
attacks                           1                               
dexterity                       29                 
leadership                    25
intelligence                   43   
cool                              31
willpower                     36
fellowship                     26 

fate points                        3
number of starting skills    4 (+1) (34,53,29,30,95)


Academic basic equipment:
clothes
knife
9 gold crowns
+1 scroll

Starting skills:
Drive cart
Heraldry
Dance
Cryptography
Very resilient



(choose one free advance from those)

Extra equipment:
none!

Skills:
arcane language: magic
cast spells - petty magic
read/write
secret language: classical
50% chance of having scroll lore (roll please!)

Also!

Magic points: 6

Spells:

gift of tongues
sleep
« Last Edit: May 24, 2012, 11:03:17 PM by commandant »

Offline rufus sparkfire

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Re: Shadows over Bogenhafen RPG (out of character thread)
« Reply #31 on: May 24, 2012, 10:52:43 PM »
3 magic points? Reroll until you get at least 6! Seriously. Magic is rubbish.

Full descriptions of those three spells:

Magic flame: costs 1 magic point, lasts until extinguished (by closing your hand). A small, blueish flame appears in the palm of your hand, like a candle flame. It's too small to use as a weapon, but can ignite things and provides as much light as a candle. Also it specifically states it can't scare things that are afraid of fire.

Sleep: costs 2 magic points. Only works on humanoids. Victim test on WP or falls asleep for D6 turns (minutes). Must touch target: in combat, this means an unarmed combat hit (so -20 WS). Good luck getting this to work!

Zone of Silence: costs 1 magic point. lasts 1 hour. 12 yard diamater zone centred on caster. Caster cannot move while maintaining the zone! Caster may also not cast other spells. No sound will pass into or out of the zone while in effect.


Magic points are recovered by sleeping. 10% per hour, so 10 hours to recharge fully.

You can spend extra magic points to make the victim's magic test harder (1 point = 5% penalty on test). You can also use them to improve your own tests against enemy magic in the same way.


I'm aware that your spells suck, but I did warn you! If you make it to wizard level one there are a couple of good ones.



Also, don't forget to roll to see if you get scroll lore or not. 50% chance.

Oh, and Int is a good stat to put the bonus on - it's used for learning new spells, and that sort of thing.
« Last Edit: May 24, 2012, 10:55:00 PM by rufus sparkfire »
Hey, I could still beat up a woman!
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Offline commandant

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Re: Shadows over Bogenhafen RPG (out of character thread)
« Reply #32 on: May 24, 2012, 11:06:38 PM »
I have changed my list so I have 6 magic points and +1 scroll (5 on a d6 rolled)
Also I will keep sleep.   Not because I think it is useful in combat but because I think it might be useful for sneaking if I can put guards to sleep.   How hard is it to cast.   Like could I walk up to a guard, lure him into a dark corner, place a hand on his face and knock him out?

Offline rufus sparkfire

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Re: Shadows over Bogenhafen RPG (out of character thread)
« Reply #33 on: May 24, 2012, 11:16:05 PM »
Casting spells: It takes about 10 seconds to cast a spell (one combat round). You can't do anything else while casting (like moving), and if attacked you count as prone (take double damage). But other than that you cast automatically. No test is involved.

So you could use it on a guard if you distracted him for ten seconds! I'll leave that to your imagination.


Rules for Gift of Tongues: 1 magic point, lasts 1 turn (one minute). Can extend for 1 magic point per minute. You can speak and understand any language.

That sounds useful, but I'm not sure it is.
Hey, I could still beat up a woman!
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Offline commandant

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Re: Shadows over Bogenhafen RPG (out of character thread)
« Reply #34 on: May 24, 2012, 11:17:59 PM »
DO you think the magic flame spell would be better or maybe given that you have the descriptions in front of you, what would you suggest?

Offline Cannonofdoom

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Re: Shadows over Bogenhafen RPG (out of character thread)
« Reply #35 on: May 24, 2012, 11:25:38 PM »
What's the difference between a bow and a crossbow?
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Offline rufus sparkfire

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Re: Shadows over Bogenhafen RPG (out of character thread)
« Reply #36 on: May 24, 2012, 11:27:54 PM »
None of them are all that great. But, I think I'd go for marsh lights.

Marsh lights: costs 1 point, lasts one hour. Creates a number of lights resembling torches or lanterns within 100 yards of caster. They can be sent off in any direction, and naturally follow corridors and paths. The caster can choose to directly control them, but must concentrate to do so, and they must be in sight.

You can use this to lead people off in funny directions - say if you are being pursued at night. I think it might be handy! Or take the flame spell.

You can learn more spells later of course, but they cost experience points!
Hey, I could still beat up a woman!
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Offline commandant

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Re: Shadows over Bogenhafen RPG (out of character thread)
« Reply #37 on: May 24, 2012, 11:34:10 PM »
Give me the marsh lights spell and the sleep spell.   I doubt I'll be using my spell much anyways.   Is it a lot of xp to get to level 1 wizard?

Offline rufus sparkfire

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Re: Shadows over Bogenhafen RPG (out of character thread)
« Reply #38 on: May 24, 2012, 11:35:03 PM »
What's the difference between a bow and a crossbow?

Ah! forgot that.

Missile weapons have three ranges (short, long, extreme). It's harder to hit if further away.

So:

Bows are range 24/48/250 (yards, presumably), strength 3, load and fire in one round
Crossbows are range 32/64/300, strength 4, one round to load and one to fire.

You can also use a lasso: range 8/16/30. one round to throw, 2 to recoil. target is entangled unless passes an I test. roll a d6: 1-3 one arm pinned, 4-5 both arms pinned, 6 both arms free.


By the way, nets are used in close combat. -10 to hit with them, but enemy must make an I test when hit or count as prone (double damage when hit by other weapons).
Hey, I could still beat up a woman!
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Offline rufus sparkfire

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Re: Shadows over Bogenhafen RPG (out of character thread)
« Reply #39 on: May 24, 2012, 11:36:18 PM »
Give me the marsh lights spell and the sleep spell.   I doubt I'll be using my spell much anyways.   Is it a lot of xp to get to level 1 wizard?

Not too many to L1 wizard. But it goes crazy if you want to get to L2 or higher (4 is the highest).
Hey, I could still beat up a woman!
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Offline commandant

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Re: Shadows over Bogenhafen RPG (out of character thread)
« Reply #40 on: May 24, 2012, 11:37:31 PM »
Give me the marsh lights spell and the sleep spell.   I doubt I'll be using my spell much anyways.   Is it a lot of xp to get to level 1 wizard?

Not too many to L1 wizard. But it goes crazy if you want to get to L2 or higher (4 is the highest).

I'll be happy once I have some useful spells and can throw fireballs around.   Will I need to join a college or can I be a hedge (hidden) witch

Offline rufus sparkfire

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Re: Shadows over Bogenhafen RPG (out of character thread)
« Reply #41 on: May 24, 2012, 11:44:33 PM »
Level one wizard spells are not bad at all. You can get fireball, cure light wounds, fly, and steal mind. Plus some others that look OK.

You don't have to join a college, but you do need a teacher (or you can learn spells from a spell book, should you find one).
Hey, I could still beat up a woman!
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Offline commandant

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Re: Shadows over Bogenhafen RPG (out of character thread)
« Reply #42 on: May 24, 2012, 11:47:12 PM »
How does one come about a teacher in general.   I take it I have one in my backstory or should I invent one or do I need to get one in the story?

Offline rufus sparkfire

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Re: Shadows over Bogenhafen RPG (out of character thread)
« Reply #43 on: May 24, 2012, 11:50:51 PM »
Hmmm. Well, as an apprentice you'd have to have a teacher already. So yes, you can make one up if you want. But not in Bogenhafen. Somewhere else in the general region.

Don't worry about it yet though. You won't need a teacher for a while. Unless you want to learn more petty magic spells I suppose!


Also, I'm going to assume the four of you know each other already when the adventure starts. You all met somehow!

I'd better make a new thread for the game, when we start. This can be the out of character thread.
« Last Edit: May 24, 2012, 11:56:16 PM by rufus sparkfire »
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Offline Cannonofdoom

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Re: Shadows over Bogenhafen RPG (out of character thread)
« Reply #44 on: May 24, 2012, 11:57:47 PM »
Can I bang the wizard apprentice?  :engel:
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Offline rufus sparkfire

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Re: Shadows over Bogenhafen RPG (out of character thread)
« Reply #45 on: May 24, 2012, 11:59:00 PM »
None of my business! Entirely up to the pair of you.
Hey, I could still beat up a woman!
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Offline Cannonofdoom

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Re: Shadows over Bogenhafen RPG (out of character thread)
« Reply #46 on: May 25, 2012, 12:00:51 AM »
None of my business! Entirely up to the pair of you.

I'm joking. I'm not that kind of player. It just reminded me of those guys who used to be in my D&D groups who would try to have sex with every female (including party members role played by males).
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Offline Cannonofdoom

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Re: Shadows over Bogenhafen RPG (out of character thread)
« Reply #47 on: May 25, 2012, 12:02:40 AM »
Did I make a good character choice? I feel like I'll be able to provide a good deal of muscle for the group while also having useful skills.
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Offline rufus sparkfire

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Re: Shadows over Bogenhafen RPG (out of character thread)
« Reply #48 on: May 25, 2012, 12:06:52 AM »
Ha! Don't worry, I know you were joking!

I'm not sure why someone would get a thrill out of imagining their pretend person having pretend sex with another pretend person, but who am I to judge?

I think there's a seduction skill in this game actually! But none of you have it.



Quote
Did I make a good character choice? I feel like I'll be able to provide a good deal of muscle for the group while also having useful skills.

Yes, you did. Bounty hunter is a top of the line ranger choice! Nice career exits too. Assassin!

You can have the marksman skill, by the way.
Hey, I could still beat up a woman!
If I wanted to.

Offline commandant

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Re: Shadows over Bogenhafen RPG (out of character thread)
« Reply #49 on: May 25, 2012, 12:15:00 AM »
It makes them feel fulfilled.

You can try if you want but I think that Mortus would not welcome such approaches.