I posted this on the total war reddit. I figured I'd share it here:
https://www.reddit.com/r/totalwar/comments/gsvc8e/some_concept_ideas_for_tw3/This isn't a petition nor any kind of demand or prediction. These are just some ideas I've thought about that would be cool to see in TW3. I just want to get them out of my head and out into the community.
Existing Factions
*Chaos -perhaps one way to make them more fun or interesting is to give them some repeatable missions for each chaos God that allows you to get specific army buffs or recruit chaos God specific units (like nurgle chosen that have more HP, or tzeentch chaos knights that have Ward saves, etc). Another idea (which could be for daemons of chaos instead) is to have those Empire like intervention events but instead of defending an elector count settlement, a local chaos cult has summoned a warp gate, allowing you to attack and raze settlements. You could combine the two concepts making these chaos incursions dedicated to a random chaos God and if you win you can recruit those chaos God specific units. This may also help stem the order tide since it razes settlements, crippling economies. You can also use it to spread chaos corruption for added attrition/rebellions.
*Beastmen -These guys need some love. If daemons of chaos are showing up in TW3, then not only should Chaos get a rework, but these guys too. Not sure what could be done with them. One idea I was throwing around was having an Allariel like campaign map ability, but instead of causing settlement growth, it can cause a special kind of chaos corruption with a chance of spawning additional beastmen bray-heard armies. The idea is to have a way for beastmen to raze settlements and have a way to keep them down before or while the AI resettles.
*Wood Elves
the amber mechanic really needs a rework, or changed all together. It would also be cool to have a change of local. Perhaps have a LL in those mini-tree of ages that are in the empire or south lands?
*Norsca -not sure what needs to be done for these guys. They could use a touch up and perhaps a LL or two elsewhere like in Naggoroth or the one near Mazdamundi in Lustria.
*Dwarfs -same with these guys. Maybe spread out some new LL in Lustria or Southlands.
*Empire -Give Volkmar his own faction. Maybe in Ostland? He can fight vampires and be the first to repel chaos (as far as the empire goes).
New Factions
*Daemons of Chaos -One LL for each chaos God with each having their own unique rosters. Perhaps including those chaos incursions mechanics I mentioned earlier.
*Ogre Kingdoms
port it from the table top. Should be fun, especially with a skaven like or Grom like food mechanic.
*Chaos Dwarfs -More chaos in my end times! Perhaps placing them in the east and south mountainous areas of the map?
*Kingdoms of Men
This should be a fun new faction that could include human armies that don't necessarily fit bretonnian or Empire's electors but have their own flavor.
-Kislev: ice magic mages, bear cavalry, tundra/ice acceptable climate, and other TT inclusions. The faction should be lead by the Ice Tzarina herself.
-Estalia and Tilea: Would make for great co-op campaigns. Having a LL for each should be fun. Perhaps they could have trading or anti-pirate focuses? CA can use their creativity to make them stand apart from the empire a bit as well as from each other.
-Araby: Yes I know CA said that they don't have any plans on including them, but having a human faction in the Southlands would add some flavor (perhaps replace that empire faction in the land of dervishes?). Reskin some empire units, add elephants, flying carpet like air cavalry to rival bretonnians, have genie like agents that can damage walls, steal money from other Factions (tomb raiding), or be a monsterous creature on the battlefield. The old TT model range was nice and can give CA something to work with.
-Dogs Of War: A horde like human faction with unique mercenary units like the TT. They can have a special mercenary contract mechanic allowing them to be paid for joining wars with any faction and add in some diplomatic immunity from negative diplomatic modifiers so they can change sides easily (what with being mercenaries and all).
Summonable LegendsWith the end times coming, along with new LL available for factions, I think having a Kroaq like summonable Lord or Hero for each race would add some end times flavor. Having them unlocked via quests, current faction mechanics, controlling certain settlements/landmarks or any combination of those can make it interesting. Here's a list on possible characters to be these Lord's or Heros. Some current factions already have them.
*Empire: Valten. He could be a LL or LH depending on how CA wants to approach it. Make it so Karl Franz can give him Sigmar's hammer would be cool too.
*Bretonnia: Already has the green knight.
*Lizardmen: already has Kroaq
*Vampire Counts: Nagash. Perhaps you have to own his home settlement and do some quest hoop jumping. I would also give this to Arkhan.
*Skaven: VerminKing/Lord. Perhaps doing council of 13 missions to summon him?
*Dwarf: Bugman? He can buff the dwarfs with his legendary brews.
*Orcs: ??
*Vampire Coast:
*High Elves: Finubar? The Phoenix King could be summoned for campaign map buffs or inspire his army or an army. Ideally he could be used in any army.
*Dark Elves: Shadowblade? An Uber assassin.
*Tomb Kings: Apophas seems like a good fit.
*Beastmen:
*Wood Elves: Ariel, avatar of Isha.
*Ogre Kingdoms:
*Daemons of Chaos:
*Chaos Dwarfs:
*Kingdoms of Men: An El Cid like LH may fit the bill.
Maybe some other Lore Buffs could fill in those blanks or suggest some better options.
I could go into some new LL for each faction but I think that's been done to death. Crossing fingers for Toddy and The Red Duke though.