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The Empire at War ... The Gamers Guild => WHFB The Electors' Forum => Topic started by: Azyr on November 24, 2012, 11:07:29 AM
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So got the new white dwarf via Ipad and looking through found this. Now I want to see what else they are going to churn out :eusa_clap:
(http://i521.photobucket.com/albums/w337/aceofspadesevo/e602e6eec83262de325edfc5c10d7c53.jpg)
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He looks really nice. Looking forwards to what they churn out.
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Wow, now that's awesome.
Good stuff for Averlanders.
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Averlanders? Well, that is why they call it Backfire pass, right? :engel:
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I wonder who the sleeping Grumpa on the banner is supposed to be.
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I wonder who the sleeping Grumpa on the banner is supposed to be.
The "blowing sun" is the typical icon for Averland.
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And a mighty fine icon it be! :eusa_clap:
I for one look forward to this. May be the first Forge World gear I actually buy.
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The "blowing sun" is the typical icon for Averland.
Not exactly a sunny character, methinks.
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Love the mask visor.
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Really nice figure. But, Forgeworld models are very expensive indeed for what they are . . .
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:Ohmy:
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A bit concerned for the cod piece region though.....
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Well spotted! A gaping hole, where there should be increased protection. :ph34r:
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Sigmar's Eunuch Guard?
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Ha! I wonder what the fluff for that would be? Not sure I want to know, actually.
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That model is incomplete. I bet they model a massive cod piece for the final cast.
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That model is incomplete. I bet they model a massive cod piece for the final cast.
If they do add one I'm not buying it for my Averland troops. If they show restraint for once I'll consider buying it.
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Maybe it will be separate piece, or optional ones? Different volumes. 10cc for Averland, 1000cc for Stirland, etc.
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Or an optional baculum?
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With a smaller version of the banner attached. Averland's sun is rising! - or setting, as the case may be.
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From the epic poem "The Defeat of Averland" also known as "The Battle of the Bulge":
Ensanguining the flies
How heavily it dies
Into the pouch away;
Past touch and sight and sound
Not further to be found,
How hopeless under ground
Shrinks the baculum this day.
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I cried a little when I read that.
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a little piece of greenstuff below the belt and that model would be perfect!
i already have 2 bsb models though :( do you really need 3?
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a little piece of greenstuff below the belt and that model would be perfect!
i already have 2 bsb models though :( do you really need 3?
It doesn't say you can't throw a cool a cool model in for every unit's standard better right?
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I don't think that "Averland" was established at the time of Sigmar, were they?
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I cried a little when I read that.
It is by the famous Averland poet, Alfred Hausknecht. :icon_wink:
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I think this is second battle of Black Fire Pass - the first battle would be a load of guys in fur posing pouches.
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a little piece of greenstuff below the belt and that model would be perfect!
i already have 2 bsb models though :( do you really need 3?
It doesn't say you can't throw a cool a cool model in for every unit's standard better right?
That's what I do. It just makes me feel better with a bunch of cool-looking banners spread out through my army.
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I don't know if I'd go as far as buy a BSB model for every army standard, the standard bearers in the State Troops kits look cool too.
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There is a hole where the codpiece should be. Are we sure it isn't finecast? ;)
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So we have a bit of an update to the new forge world book for black fire pass (extremely excited I am)
And with out further ado......flagallents (weird I know from FW I'm thinking named character) and the new night goblin command (huge fan of the goblin shamen)
(http://i521.photobucket.com/albums/w337/aceofspadesevo/052f72e58fd5f5313039e59e774aaa9c.jpg)
(http://i521.photobucket.com/albums/w337/aceofspadesevo/2e534ae8b167da3949cdf6fdfed1b20d.jpg)
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I can't tell what's going on with some of those models!
The first guy looks like he's tied to a stake.
The goblin command group includes an indistinct green mess. Trying to sculpt magical effects never looks good!
The squig rider looks OK though.
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The goblin command group includes an indistinct green mess. Trying to sculpt magical effects never looks good!
*almost never.
(http://images.frpgames.org/products/product_80523.jpg)
I don't get all the rubbish on the Flagellant. Is that a fanny pack full of skulls?
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Paint the Shaman's smoke red or blue as a contrast and I think it could look quite good.
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Yooooooo
Urrggg
:::cheers::: :eusa_wall:
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₤30 for the goblin command?!!! OMFG too much!! ::heretic::
that shaman is very cool though..
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Flagellants? Do FW know that Cruddface nerfed them into oblivion? Or will they have better stats/cost less points in Black Fire Pass?
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Did he nerf them? I thought they looked relatively the same.
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Flagellants? Do FW know that Cruddface nerfed them into oblivion? Or will they have better stats/cost less points in Black Fire Pass?
They were potentially the best troops in the game before, now they aren't. It's an improvement.
Theo
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₤30 for the goblin command?!!! OMFG too much!! ::heretic::
that shaman is very cool though..
It's actually pretty cheap. :)
Theo
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A WS2 trooper with no saves, a size cap, and a Strength bump for only one round the "best in the game"? Come on, man. There are at least a half-dozen other Core choices out there that kick old Flaggies in the teeth. That's the crux of the issue, really - they were good before, and the new book nerfed them into something conditional at best.
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A WS2 trooper with no saves, a size cap, and a Strength bump for only one round the "best in the game"? Come on, man. There are at least a half-dozen other Core choices out there that kick old Flaggies in the teeth. That's the crux of the issue, really - they were good before, and the new book nerfed them into something conditional at best.
No. They only needed one round, unless they were fighting a steadfast-bus. Every time my Khorne Marauder Horde faced them (the Flaggies were 5 wide) they would beat them. Especially with the crazy light buffs combined with the Waraltar and Priests that completely wrecked both magic phases. And that's actually not that unlikely a result.
Even if they weren't (which I maintain they were) fantastic in combat a T3 unit with Unbreakable is almost worth it just for that alone. And since they could be core choices they were nothing short of disgusting. D: The combos were much more favourable in the last book, though. Old Empire were cheesetastic.
I don't have experience with them in the new book, but they still serm viable.
Theo
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Well, I just spent about $100 on bits to make a unit of 32, so I hope they don't suck too hard :)
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Well, I just spent about $100 on bits to make a unit of 32, so I hope they don't suck too hard :)
I hope that was Australian dollars or something because you can get 30flags from GW for less than 90$ :happy:
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Funny that you should mention Marauders, because that's one of the units that kick them in the teeth - half the price, same offense (better if you take the Great Weapons), +2 WS and +1 I thrown in for spice.
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Well, I just spent about $100 on bits to make a unit of 32, so I hope they don't suck too hard :)
I hope that was Australian dollars or something because you can get 30flags from GW for less than 90$ :happy:
But GW flaggies wouldn't go with my armies. Models scoured from three different continents, however, will . . . :)
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Well, I just spent about $100 on bits to make a unit of 32, so I hope they don't suck too hard :)
I hope that was Australian dollars or something because you can get 30flags from GW for less than 90$ :happy:
But GW flaggies wouldn't go with my armies. Models scoured from three different continents, however, will . . . :)
Good luck getting 30 Flaggs from GW for $A100. :(
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Ensanguining the flies
How heavily it dies
Into the pouch away;
Past touch and sight and sound
Not further to be found,
How hopeless under ground
Shrinks the baculum this day.
This is beautiful.
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I don't get all the Flagellant hate. They're not WS2 anymore. Yes, they're expensive, but they're an unbreakable unit that can thrash many things in the first round of combat. If you are backing them up with light magic, they can be truly terrifying. Without that though, they do become more situational - they need to swing first, and the Initiative is only moderate. If those Marauders had great weapons, a horde of Flagellants would do an absolute number on them.
For those of you who want a unit that's fantastic in all situations against all opponents, perhaps you're being slightly delusional. Sure, there are things that will savage them before they can attack. That's when you have to protect them or try to bolster them, and why your whole army doesn't consist of them (not that you can do that legally anyway, since they're Special).
As for these models, I doubt I will be getting any of them. But the fact that Forgeworld are focusing on 2 of my major armies does leave me excited to see more...
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A WS2 trooper with no saves, a size cap, and a Strength bump for only one round the "best in the game"? Come on, man. There are at least a half-dozen other Core choices out there that kick old Flaggies in the teeth. That's the crux of the issue, really - they were good before, and the new book nerfed them into something conditional at best.
Exactly how big are these units of mauraders you're talking about? 60-70 men carrying double handed weapons? That's how big they'd be to not be completely crushed by a unit of 32 flaggies. They'll still probably lose the fight that large. If the unit is 50 or less in size, a unit of 32 would whoop them so bad that they'd never be able to do enough return damage, and they'd break.
God forbid a War Alter or Luminark is around, or the flaggies get T4 that first turn.
Flaggies do not suck. Especially against WoC with little shooting to speak of. We're also not considering Empire buffs from wizards landing on the flaggies. Light would make it really funny.
Flaggies @ WS3 are so much better than before because they can take on units that are WS 5 and 6 without hitting on 5's.
They aren't as effective in MSU armies because they need to roll martyr every turn, but in horde formation watch out.
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I'm still gonna get 40 or 50 cause they are cool.
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A WS2 trooper with no saves, a size cap, and a Strength bump for only one round the "best in the game"? Come on, man. There are at least a half-dozen other Core choices out there that kick old Flaggies in the teeth. That's the crux of the issue, really - they were good before, and the new book nerfed them into something conditional at best.
Exactly how big are these units of mauraders you're talking about? 60-70 men carrying double handed weapons? That's how big they'd be to not be completely crushed by a unit of 32 flaggies. They'll still probably lose the fight that large. If the unit is 50 or less in size, a unit of 32 would whoop them so bad that they'd never be able to do enough return damage, and they'd break.
God forbid a War Alter or Luminark is around, or the flaggies get T4 that first turn.
Flaggies do not suck. Especially against WoC with little shooting to speak of. We're also not considering Empire buffs from wizards landing on the flaggies. Light would make it really funny.
Flaggies @ WS3 are so much better than before because they can take on units that are WS 5 and 6 without hitting on 5's.
They aren't as effective in MSU armies because they need to roll martyr every turn, but in horde formation watch out.
Don't even have to go for 60 guys (though I can and WoC players often do, and for as many points as those Flaggies - they literally cost half as much!) - 40 or so Khorne Marauders with Flails will annihilate a 30-man Flagellant unit, be it old or new, because they're essentially superior versions of them. 40 attacks, 26.67 hits, 22.22 Wounds. Bye-bye Flagellants, it was nice knowing ya. The only thing that tilts that your way is a Miasma or Speed of Light, and let's not forget that WoC has casters too (and unlike Empire casters, they don't compete with efficient artillery shooting for room). Either way, my point was to address the frankly gross hyperbole that was being bandied about - anyone who thinks Flaggies were the best infantry unit in the game needs to look at other people's armybooks.
That unit just isn't all that good. Naked T3 infantry has to be cheap to be good (because they WILL die in droves to something), and while the Flaggies hit hard, they fail miserably on the price front.
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A WS2 trooper with no saves, a size cap, and a Strength bump for only one round the "best in the game"? Come on, man. There are at least a half-dozen other Core choices out there that kick old Flaggies in the teeth. That's the crux of the issue, really - they were good before, and the new book nerfed them into something conditional at best.
Exactly how big are these units of mauraders you're talking about? 60-70 men carrying double handed weapons? That's how big they'd be to not be completely crushed by a unit of 32 flaggies. They'll still probably lose the fight that large. If the unit is 50 or less in size, a unit of 32 would whoop them so bad that they'd never be able to do enough return damage, and they'd break.
God forbid a War Alter or Luminark is around, or the flaggies get T4 that first turn.
Flaggies do not suck. Especially against WoC with little shooting to speak of. We're also not considering Empire buffs from wizards landing on the flaggies. Light would make it really funny.
Flaggies @ WS3 are so much better than before because they can take on units that are WS 5 and 6 without hitting on 5's.
They aren't as effective in MSU armies because they need to roll martyr every turn, but in horde formation watch out.
Don't even have to go for 60 guys (though I can and WoC players often do, and for as many points as those Flaggies - they literally cost half as much!) - 40 or so Khorne Marauders with Flails will annihilate a 30-man Flagellant unit, be it old or new, because they're essentially superior versions of them. 40 attacks, 26.67 hits, 22.22 Wounds. Bye-bye Flagellants, it was nice knowing ya. The only thing that tilts that your way is a Miasma or Speed of Light, and let's not forget that WoC has casters too (and unlike Empire casters, they don't compete with efficient artillery shooting for room). Either way, my point was to address the frankly gross hyperbole that was being bandied about - anyone who thinks Flaggies were the best infantry unit in the game needs to look at other people's armybooks.
That unit just isn't all that good. Naked T3 infantry has to be cheap to be good (because they WILL die in droves to something), and while the Flaggies hit hard, they fail miserably on the price front.
Deep down inside though, everybody knows Mauraders are going to get the nerf bat in the next update. I agree with you Roth, they are cheap, effective and too good as they are now. Yes, with flails they'd destroy a unit of flaggies because of the I4 and WS4, but that will come with a more cost-per-soldier of 4pts base in the new release.
Also, I'm sure a full unit of mauraders would get one or two rounds of helblaster fire before they even cross the table, or perhaps get nailed by a steam tank the round before being charged by the flaggies.
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People can say that Marauders are going to get nerfed until they're blue in the face, but it has to actually happen for it to matter. Moreover, until it happens, you have to deal with them in their current form. And 2 rounds of Helblaster fire was the reason I said 40 and not 60. Also, if you're shooting Marauders, Chaos Warriors are running upfield scot-free. The point is, Flaggies need to be priced more like Marauders, because a unit half their price can crush them.
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People can say that Marauders are going to get nerfed until they're blue in the face, but it has to actually happen for it to matter. Moreover, until it happens, you have to deal with them in their current form. And 2 rounds of Helblaster fire was the reason I said 40 and not 60. Also, if you're shooting Marauders, Chaos Warriors are running upfield scot-free. The point is, Flaggies need to be priced more like Marauders, because a unit half their price can crush them.
Yea, well GW doesn't seem to have a true point algorithm, if they did this kind of stuff wouldn't happen. Take for instance DE Spearmen.
+1WS/+1BS(I know it doesn't matter but...), +2I, +1Ld, +1M, +Eternal Hatred. All that for the cost of +1pt a model over a Empire Spearman which have detachments. Fair? No.
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Agreed, though virtually everything in that book is underpriced. They whiffed on the whole darned thing.
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Funny that you should mention Marauders, because that's one of the units that kick them in the teeth - half the price, same offense (better if you take the Great Weapons), +2 WS and +1 I thrown in for spice.
Actually, only +1 WS now! :) And the Initiative only matters if you don't use GW's. And only Khorne Marauders have the same offence. And only if the Flaggies don't get any re-rolls. And take into account that MoK on Marauders is underpriced to begin with. :P
Theo
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Khorne Marauders are the only ones anyone ever seems to field (I proposed MoS + Flails in blocks of 20 as chaff sweepers once, and that worked better in theory than it did in practice), so I think that's a reasonable assumption. And I was mostly comparing them to old Flaggies, because they trounce new Flaggies even worse, given that they're less than half the price.