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Messages - neverness

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1
Warhammer 40k Discussion / Re: Primaris Raptors army
« on: August 14, 2017, 12:31:27 AM »
Those turned out great! Very nice pics as well.
 :::cheers:::
Have you played any games with them yet?

2
Warhammer 40k Discussion / Re: Necromunda returns
« on: August 14, 2017, 12:30:16 AM »
I'm excited about this as well. I think GW was a bit overwhelmed with how popular Shadow War: Armageddon turned out to be, and with 8th ed 40K around the corner they probably had their whole PR / ad revenue slotted for that release and saw SW as a release spot filler. Regardless, I am truly excited to see this come back. Those new plastics look sweet!

-Neverness

3
>YAAAAWN!<
Time to wake this thread back up! It's been sleeping for well over 8 years now, somewhat peacefully.

I have received a few messages over time asking me what the status of this project is. Well, since the last update there has been zero progress, thus, nothing to update.

However recently those bastards over on Photobucket have sent me a 3rd party hosting warning (the same that everyone else seems to be getting) thus threatening the archival status of this project. So I have slowly been piecing this old thread back together on my blog. You can find the landing page for Death Castle here: https://nevernesshobby.blogspot.com/p/death-castle.html

Restoring this thread on my blog has had two benefits:

1) I am able to post more pics from that time that, for whatever reason, I simply didn't share back then. (Respect for this page's bandwidth or something?)

And 2) it has rekindled my desire to finally finish constructing Death Castle!  I am very excited to do this actually and shall be posting updates and links here.

Oh, and a third, benefit, yes a third one:
 
3) it's got me and a local gamer talking about playing 8th Edition WFB again and specifically playing on Death Castle!

So exciting times ahead indeed. I hope you all enjoy.
Oh, and for old time's sake:  ::heretic::

-Neverness

4
Warhammer 40k Discussion / Re: Shadow War Armageddon
« on: April 18, 2017, 06:27:26 PM »
Okay, just skimmed the rules, and I REALLY like what I'm reading. Those mechanics seem solid, at least at first glance.

I like the added complexity of to hit modifiers, I like the way CC is handled, I like that powerful weapons are back to a save modifier instead of a flat "ignores all armor worse than x". Seems very old school, in a good way!

EDIT: just read how they handle Terminator armour. 3+ save, but you roll 2D6 and add them together. So against a weapon with no save modifier you'd need to double 1 to not save - love it! Makes it really stand out, as it should.

If they'll introduce this mechanic in the 8th edition, Termies might be viable once again!

Also they keep the current era 5+ Invulnerable save too, so we're getting the best of both worlds with the termie armor. It won't matter, I am certain some eldar player will still kill my Wolf Guard guy deader than a dodo....sigh...

5
The Count's Tavern / Re: Ships
« on: August 26, 2016, 10:20:02 PM »
I dig that mermaid, pretty cool use for that old slave girl mini. I think the slave girls from the old Asdrubael Vect kit got more use by players and modelers outside of the Vect kit than they did as intended. I used one on my Orc Warboss model for example. Anyway, does this mermaid have any rules?

6
Still waiting!
But this project is so amazing that I'm prepared to wait longer if need be to see this through to it's glorious fruition!  :icon_biggrin:

7
The Count's Tavern / Re: Ships
« on: July 31, 2016, 06:51:58 PM »

It really does! It does a surprisingly good job simulating shimmering water. I would have been very skeptical had I not seen the pics first.

This thread continues to inspire me after all these years. I consider this aspect of Fantasy Battle (28mm ship to ship combat) to be one of GW's biggest missed opportunities (okay, admittedly there are a ton of other ones too).

Also, the explosions on the previous page that FRIDAY did are pretty amazing. I am absolutely going to do some of those of my own.


Also Using tarp creates a cool water effect.

8
Warhammer 40k Discussion / Re: Carnage! review
« on: January 22, 2014, 01:09:54 AM »
Yes, it really was! We will need to put more time aside for it though as it does require a bit more time to play, other than that it is vast fun!

9
Warhammer 40k Discussion / Re: Carnage! review
« on: January 21, 2014, 10:28:54 PM »
I played in a Carnage game a few weeks back and I agree with you that it was super fun! The big "king of the hill" battle royale at the end was pretty epic!

10
Warhammer 40k Discussion / Re: Eldar in 6th edition
« on: August 23, 2013, 07:44:31 PM »
Scoring units NOT to damage? LOL, Ok...

11
Warhammer 40k Discussion / Re: Eldar in 6th edition
« on: August 23, 2013, 01:49:05 AM »
Warpspiders are AWESOME!

I recently faced an army with 3 units on the things, sans exarch, and they were just....brutal. Warpspider spam: fear it!

The rest of the army was a ton of Guardian Jet Bikers and 3 Fire Prisms. It was nasty! But fun!

That army list  is currently undefeated in the parts....


12
Warhammer 40k Discussion / Re: 40k is definately for kids...
« on: August 23, 2013, 01:43:54 AM »
My biggest gripe with GW's rules organization in both 40k and FB are the unit entries in the Army Books and Codexes: can we please get these in alphabetical order? They organized these entries to make sense for the first time reader, you know, for that 1st read through,  but during a game when I need to look up a special rule I find myself flicking and thumbing through a lot of pages just to find the rule for Troll vomit (or whatever) or desperately memorizing the order that these entries appear. it's my biggest peeve with these games! (and I got a lot- don't get me started on the rules for Assaulting vehicles!)

13
Warhammer 40k Discussion / Re: I am all psyched up!
« on: August 23, 2013, 01:35:35 AM »
Biomancy rocks as well! Iron Arm is a sweet power to get!

14
Warhammer 40k Discussion / Re: Dark Angels vs Codex Marines
« on: August 23, 2013, 01:32:38 AM »
Rufus, is that best by the slice or sprayed from a can?  :-D

As a Space Wolf player, I patiently await a revised codex that will let me get my mitts on some Anti-Air options let alone a flyer of some sort.
As a Space Wolf player I'm also obligated to warn you to not tread the path of the dress-wearers in green armor: they lack honor! (and an honest appreciation of mead!), Reguardless of the path you take, it seems you will always find yourself with a "grass is greener on the other side" mentality when you look at the other marine books. I try not to think about it too hard!

My C:SM army is shockingly old school http://nevernesshobby.blogspot.com/2013/01/ultra-flashback.html so it will be fun to see how I can adapt them to the new book. I really enjoyed how the Sternguard worked in the previous Codex, and I hope GW doesn't beat them to death with the nerf hammer.



15
The Brush and Palette / Re: Knight riding a hog!
« on: March 02, 2013, 10:55:41 PM »

16
Warhammer 40k Discussion / Re: JottW vs Everything thread
« on: March 02, 2013, 03:38:17 AM »
Thanks for sharing this, I imagine this will come in handy for me at some point.

My best JotWW kill was when I got a single line on 2 Tervigons and a Prime. The Prime made the dodge, the the Tervigons were, well, gone! And so were a lot of Termigaunts that were with them!


17
The Brush and Palette / Knight riding a hog!
« on: March 02, 2013, 03:20:33 AM »
http://www.lead-adventure.com/product_info.php?products_id=217
A friend of my recently purchased this,  and I was reminded of some similar models that I recall seeing in The Brush and Palette a few years ago. Steveb in particular had a few models with pigs either as mounts (I think?). So I tried to find the original threads for either some awesome threadomancy or at least links, but no luck.

Anyway, I confess to being quite impressed with it! :) The "finger" on the tip of the staff is especially amusing.

Sorry if this has been posted already, but does anyone have this model, and have you painted it yet?*


*EDIT: I just noticed it came only few days ago, so probably not! LOL
-neverness


18
The Brush and Palette / Re: Zoat Wizard
« on: March 02, 2013, 02:41:04 AM »
Nice! Thanks for that awesome flashback!
 :eusa_clap:

19
Warhammer 40k Discussion / Fun with mysterious terrain
« on: February 06, 2013, 07:51:36 PM »
Have you guys had any fun (or funny/odd) situations occur with the Mysterious Terrain tables in 40K 6th ed yet?

I had a Lone Wolf start the game in a treeline. When I rolled to see what was up with the woods, Mr. Lone Wolf found a nest of razorwings that shredded a wound off of his hide. And to make it just comedic gold he didn't roll high enough to clear the woods, and the razorwings almost took another wound! Yeah, so my storm-shield wielding, Feel-No-Pain, Eternal Warrior Lone Wolf stumbles out of the bushes into battle all cut up and bleeding 'cause he disturbed a nest! LOL





20
Warhammer 40k Discussion / Re: SQUATS !
« on: January 13, 2012, 02:49:32 AM »
"Help, I think that chili gave me the squats!"

 :evil:

Anyway, I found another reference to Ghazghkull defeating the squats in the current Ork codex (page 24, The Battle of Golgotha). Perhaps this will be incorporated into whatever may eventually appear as background for the Demiurg?

21
Warhammer 40k Discussion / Re: SQUATS !
« on: December 23, 2011, 02:58:50 PM »
I've never been able to find a reference in a game book of the Squats being eaten by Tyranids. I always thought this was a throw away ("go away") answer that the Design Studio would just casually toss out whenever someone would ask them. There is a reference to their demise in the 3rd edition Ork Codex under Ghazghkull's entry, the flavor text at the bottom has him ranting about his conquests. One of those rants includes how he "crushed the stunties on Golgotha," which lead me to think that Ghazghkull's Waaagh should take the credit for their demise, not the 'nids.

Also it might be fun to take that Tyranid galaxy map posted above and try to match it up with the early 2nd edition maps to see how they overlap in regards to 'Squat space'.

22
Warhammer 40k Discussion / Re: MWG Battle Reports +thunderwolves!
« on: November 26, 2011, 04:26:34 AM »
I would love to do a squad of Thunderwolves, I just haven't really been too keen on any of the 'off-brand' models that are out there... speaking of which, does anyone recognize where these came from? Huge miss on GW's part by not producing their own models...


23
"The Rev. Jeronimo Kipling" LOL!

I want to challenge Dan Abnett to write about that guy!  :-D

24
Ok, I lost track of who above posted this link: http://www.somethingawful.com/d/dungeons-and-dragons/rogue-trader-returns.php?page=7
But thanks! That stuff had me cracking up!

Quote
"Steve: Autumn. Oatmeal Can City. War has arrived.

Zack: Back in those days everyone was playing their games in the hallways of shopping malls.

Steve: This was probably at some hotel conference area. Whatever bog people version of Holiday Inn they have in England."
Thanks, that was HILARIOUS stuff! And as much as I love Rogue Trader, and revere the book and the time it was around, I have to confess to being somewhat thankful that they did not totally run with every idea that threw in there!


25
Warhammer 40k Discussion / Re: Zoats
« on: October 26, 2011, 01:23:56 AM »
I have two Zoats. I think I will use them as Hive Guard. It's the only option that they sort of fit with...

Does anyone recall WD145? It was the 1st appearance of the Barbed Strangler in 40k, and it was only an option for the Zoats at the time. Nasty weapon in it's original incarnation...

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