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Author Topic: Armies of Discworld - The Questing Knights of the Holey Gruel  (Read 11623 times)

Offline JAK

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Armies of Discworld - The Questing Knights of the Holey Gruel
« on: December 08, 2024, 05:49:51 PM »
Apologises:-

1) It's not armies it's more Military Units.
2) If you were here in the days of Photobucket you may have already seen some of these figures but*
3) I've started a new thread rather than just replaced the lost pictures because *they have been rebased, repaired in places and some have been modified or added to.
4) Due to camera problems I've not been able to post during the past months while I was working on them.

Why?:-

Following the Photobucket debacle and the introduction of AoS I had planned to rebase for AoS and replace the pictures in the old thread but just never got round to it. The release of TOW meant the return of regimented units which I think looks better for most of these units.

At a local GW shop's Armies on Parade in 2023 there was a poor turn out and the Manager complained to me that I hadn't entered that year. Despite reminding him that I had never entered a shop AoP I some how agreed to a possible entry in 2024.

The Ideas behind the Army:-

For Discworld readers (and others) I have assumed that after the events of The Light Fantastic - 
...the Red Sun episode, the Agatean Emperor orchestrated treaties to be sanctioned by the diverse Kingdoms of the Discworld, that if such a need arose an alliance would be formed of their troops to combat any off-world threat.

Originally I manipulated Warhammer Fantasy rules to fit these units so that they could be proxies in that game (this has not been done for TOW). There is little real detail about the art of war or the make up of armies in the books and due to the use of none human weapons I set a few conditions to try to keep to the spirit of them.

1) When Colon tried to use his old army bow it was suggested that this was old technology so the crossbow is the chosen missile weapon for this army.

2) In Jingo it was said that armies consist of massed banners and spears, with the use of horses. Therefore the main weapon for both infantry and cavalry is the spear and its variants; the lance as we know it has not been developed. All units to have at least one banner.

3) There are no black powder weapons in Discworld,

Armies on Parade 2024:-

When the rules for this year were announced meaning that you didn't need a modelled display board my fate was sealed. At the time I had around 25 units in various stages from built, damaged to just figures and notes, and set about rebasing, repairing and finishing them. 12 were completed by the time of AoP and 9 were selected for the event.



My entry at the shop where I got the gold award.
« Last Edit: May 21, 2025, 07:24:09 PM by JAK »

Offline JAK

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Re: Armies of Discworld - The Duke of Quirm's Middleweight Infantry
« Reply #1 on: December 09, 2024, 07:56:21 PM »
The Duke of Quirm's Middleweight Infantry

Sergeant Colon's first regiment where learnt his skill with a longbow well over 30 years ago. (He was a little thinner then as this is only a middleweight regiment!)

Quirm is noted as a dull and sleepy backwater of a place so it seemed only right to model them as if stuck in the ways of their heyday, keeping the tradition of the bow while all other armies have progressed to the crossbow.

Quirm is on the coast and the edge of the Sto Plains in a grape growing area. The uniform colours are based on the earth, the sun and the grapes themselves.

The banner is based on a, now famous, portrait painted by a local artist of a young Gytha Ogg (The Young Mona Ogg) which has been altered from the original and now includes a bowl of wild geraniums, a flower for which Quirm is also famous. The regiment probably adopted this image when the painting was first exhibited.






The figures are based on the two old plastic Bretonian bowmen and were built some time ago. At the time I was a member of an archery club and the plan had been to convert the figures to show the natural progression on loosing an arrow. When fired an arrow bends in a most alarming way from side to side as the power of the bowstring tries to push the noch of the arrow through the point. I did try to model this but the way the figures are modelled it was impossible to make them look right placing the arrow on the correct side of the bow let alone having S shaped arrows as well.
« Last Edit: May 21, 2025, 07:25:10 PM by JAK »

Offline JAK

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Re: Armies of Discworld - The Duke of Quirm's Heavyweight Cavalry
« Reply #2 on: December 10, 2024, 09:37:53 AM »
The Duke of Quirm's Heavyweight Cavalry

The young artist mentioned with the Quirm archers is also an inventor who is currently residing in Lord Vetinari's dungeons (willingly) in Ankh-Morpork where he can work unhindered on his peaceful creations. Many of these inventions are lethal like the Lengthy reaching Apparatus for the eNhancement of equestrian Conflict Efficiency.

With Quirm regarded as such a backwards State Vetinari has requested that Lord Rodley, His Grace the Duke of Quirm, tests this invention out, there being little point in any other Country spying on him in the hope of finding military progress.





Made mostly from Bretonian parts with scratch built lances and painted in the same colours as the archers. Despite being engaged in 'secret' manoeuvrers the troop have marked the occasion by upgraded their banner to use the newly finished portrait of Gytha Ogg (The Old Mona Ogg) which still retains the geraniums but now has Granny's cute little bundle of fluff, Greebo.
« Last Edit: May 21, 2025, 07:28:06 PM by JAK »

Offline JAK

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Re: Armies of Discworld - The Duke of Eorle's First Heavy Infantry Regiment
« Reply #3 on: December 11, 2024, 09:46:50 AM »
The Duke of Eorle's First Heavy Infantry Regiment

Sergeant Colon's second military unit after he had put on a bit more weight. We're not told how they were armed but knowing Colon's heroism while in the Watch I thought he would choose to keep the enemy as far from himself as possible.

The regiment's nickname is "The Pheasant Pluckers" which Fred says came about when the ration cart was delayed and the Regiment had to forage for food. Fortunately they were close to an estate raising game birds. The event inspired the Regimental song, which Fred remembers was really hard to sing.









The bodies are mostly from the old Empire archer's kit, puffy sleeves from the even earlier halberdiers and a selection of feathered hated heads.
« Last Edit: May 21, 2025, 07:30:50 PM by JAK »

Offline Warlord

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Re: Armies of Discworld - The Duke of Eorle's First Heavy Infantry Regiment
« Reply #4 on: December 12, 2024, 01:32:33 PM »
I was going to point out the bits I recognised, but you did it for me.
Love the combo, and was thinking if those archers return, picking up a lot for kit ashes - now I know a new combo that works!
Quote from: Gneisenau
I hate people who don't paint their armies, hate them with all my guts. Beats me how they value other things over painting, like eating or brushing teeth.

Offline Albrecht von Hinkel

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Re: Armies of Discworld - The Duke of Eorle's First Heavy Infantry Regiment
« Reply #5 on: December 12, 2024, 04:16:51 PM »
Fantastic kitbash!

Offline JAK

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Re: Armies of Discworld - Command - Vetinari and Rust
« Reply #6 on: December 12, 2024, 09:12:48 PM »
Lord Ronald "Ronnie" Rust.

One of his ancestors may have been made a baron due to being a fearsome warrior, but Ronnie is somewhat lacking in this, and most other, abilities. While he believes his importance has been recognised as he carries the Ankh-Morpork Standard, the army knows it's only to give the enemy something to fire at, saving more useful lives, as do the armorial animals who are trying to escape or hide. Never mind there's always the chance that he could emulate his ancestor and do something courageous.

The Army Standard was my first effort in sculpting a banner of green stuff. The animals are trying to get away, one hippo has sprouted wings, the other is hiding round the back and the Morpork has taken flight dropping the Ankh. The shield itself has its problems, the money bags have holes and the coins are falling out and the river Ankh is dripping out at the bottom of the shield forming a pile of mud.

Lord Havelock Vetinari and his faithful 'HellHound' Wuffles

While Ronnie Rust would consider himself the inbred leader of any army the general is Lord Havelock Vetinari,  with his faithful HellHound Wuffles. If you know the truth about Wuffles you will understand the dog basket on the back of the horse.

Vetinari's horse is a mixture of Bretonnian legs under Empire body and head making it a little taller.   It has an easel/pulpit in front of the saddle over which a picture scroll is open, other scrolls are in a saddlebag. Vetinari is a modern general and uses all the latest technology to assist his campaigns. This is one of Leonard of Quirm's latest inventions a "System using pictures of stars and terrain to Assist the inexperienced Traveller to Negotiate the unknown Areas of his Ventures".  He also has a "Make Things Bigger Device' as invented only last year in A-M, although his of course is an antique Klatchian one.



I don't think Delthos has been here for a few months, but just for him I'll add his quote from the previous thread as its still true - "I love how the little Bretonnian dog gets an entire Cav base!"
« Last Edit: May 21, 2025, 07:37:03 PM by JAK »

Offline JAK

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Re: Armies of Discworld - Lord Rust's First of Horse
« Reply #7 on: December 13, 2024, 05:21:00 PM »
Lord Rust's First of Horse

Ankh-Morpork doesn't have a standing army, but at times of need every "Gentleman" (stuck up nob) is expected to raise a band of armed troops. As you can imagine this leads to all sorts of ill-equipped, untrained and poorly led men, and you've already met one of the most incompetent leaders in Lord Ronnie Rust - but he does have money so at least his troops look smart.

His First of Horse is known as "Hornet's Hunters" not due to any prowess on the battlefield seeking out the enemy, but because they are a bunch of chinless oicks who like nothing better than chasing a dumb animal around on an afternoon. The lack of brush or other trophies on their armour is more a testament to their competence at this "sport" than any thoughts of animal welfare.

Lieutenant Hornet is Lord Rust's right hand man and notional leader of this unit. When Ankh-Morpork last went to war he was Lord Rust's useless interpreter who could read Klatchian but not speak it. At present Rust's son Gravid is the regimental commander.







The horses are from the Hurricanum kit. 2 horses were built as intended, 2 horses were made by pairing one side with the wrong other half and the final 2 by cutting each side in half behind the saddle and mixing up so that now each horse is different.
Of course it isn't quite that easy - the harness for pulling the Hurricanum needs to be removed requiring some re-sculpting work, some tails have to be cut off and reattached, as does the ridge on the back armour but it's well worth the effort.
I think they are basic knights with additional feathers, Chaos shields and Elf spears. Lt Hornet has his insect icon sculpted on his horse's head and shield (and featured on the standard) and all the troop have the twin tailed comet icons converted into hornets.
« Last Edit: May 21, 2025, 07:40:42 PM by JAK »

Offline JAK

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Re: Armies of Discworld - Zlobenian1st Heavy Dragoons/Royal Guard
« Reply #8 on: December 14, 2024, 03:10:23 PM »
Zlobenian1st Heavy Dragoons/Royal Guard

The Zlobenian 1st Heavy Dragoons/Royal Guard under the leadership of Captain Horentz/Prince Heinrich of Zlobenia. I think for me a fairly straight forward build of the Empire pistoliers kit with the pistols converted to clockwork horsebows.




Offline JAK

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Re: Armies of Discworld - HEX
« Reply #9 on: December 15, 2024, 04:30:09 PM »
HEX

The wizards at Unseen University have been messing again and an overload of magical energy threatened to destroy the known universe. The University's thinking machine, HEX, managed to divert this magic into a totally empty space, which the Dean, as all good wizards do, interfered with by twiddling his fingers around in it causing a miniature universe to begin to form, although in an unusual way as the matter formed into balls rather than discs on the back of turtles. To stabilise this universe HEX created a special cage and the wizards called the ball planet closest to them Roundworld.

When knowledge of this creation became known outside the University a number of religious orders got rather upset and it was felt it should be moved to a secret location to keep it safe from fanatics and zealots. A coach was prepared for the journey with a number of broomsticks attached to its chassis making it completely weightless. Magical brass balls on the horses' harness enable them to fly once they reach 13 MPH when they can also then attain a speed in excess of a ton.

Ponder Stibbons the youngest member of the faculty and probably the only one sane enough to be in charge of anything outside the confines of the University is in the driving seat and has been informed by HEX that even if everything goes wrong only in an extreme dire emergency should he pull the GBL.
Ponder doesn't know what will happen if he pulls the GBL (Great Big Lever - painted red as an additional warning) and neither do I as I don't know the rules for the Hurricanum.











Two wizzard wagons joined together with old Elf horses to give a slight magical look to them. Our World has been modified so that it can rotate within its cage and the real world has been added to the ring of planets. The larger base now has a second field showing the after effects of magic on brassica to save me having to make any more of them.
« Last Edit: May 21, 2025, 07:44:11 PM by JAK »

Offline JAK

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Re: Armies of Discworld - It's all Ephebian to me
« Reply #10 on: December 16, 2024, 09:54:22 AM »
De Chelonian Mobile

The original De Chelonian Mobile was built in ancient Ephebia (Discworld's ancient Greece) by the blind philosopher Didactylos and powered by his aeolipile engine which is operated by his nephew Urn. This is not a faithful model of it but I used this fact as an excuse to built the Empire Stank.

The model evolved while researching ancient Greece for one of the Forum's past Pleasant Surprise events. The first plan was suggested by the Greek triremes. I always intended to turn the stank body upside down as I'd not seen anyone else do this, and I still haven't. I meant to leave the griffons off and paint eyes like on the boats but only noticed this in my notes after putting the griffons on, which is why there is a hoplite shield. Discovering that Archimedes had invented a steam canon allowed me to arm the tank in addition to the steam emitting battering ram. The top was going to be left open and be full of a pike phalanx with their pikes over the sides like oars but having a spare Luminark which is basically an enhanced parabolic reflector seemed much more fitting and tank like. The crew are Didactylos, who always carries an unlit candle, his nephew "weirdsphere" Urn and Sergeant "Chik" Simoney of the Omnian army, who designed the original De Chelonian Mobile, has returned to captain this "H2O Cart for Omnia".


"You finish your training and set out for your first run in the Stank. You wander across the land and roads without a care until you knock over a road sign. The rest of the boys give a cheer and shout "Our first Kill" and proceed to mount the defeated sign on the side of the Stank as a trophy.
Months late the General gives the order to charge and shouting the name of your God and blowing trumpets you hurtle towards the heathen foe. Then there's a panicked voice from the gun port "We've been here before Sarge. What did that road sign say?"
 A hundred yards on and horror of horror your God appears before you and is walking right across your path- what do you do?
To hit your Deity will not only hurt and might even result in an excruciatingly painful death - but - also there's bound to be the inevitable eternal damnation afterwards...................
Slam on the brakes, do a Clarkson power slide and pray to any other God that will listen that you'll stop in time."










It was good to finally make the base for this model, having only recently found a suitable figure for the Great God Om.

I believe Zak was discussing a WWII film around the time I built this so any references to a certain tank crew were purely intentional.
« Last Edit: May 21, 2025, 07:49:56 PM by JAK »

Offline JAK

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Re: Armies of Discworld - Lord Hong’s Puppy
« Reply #11 on: December 17, 2024, 04:53:51 PM »
The Barking Dog

Reminder for non-Discworld readers – Discworld doesn’t have cannon or any other form of black powder weapon. What you are about to read/see doesn’t exist.

While most of the Discworld is now well known there is a land mass across the seas known as the Counterweight Continent or the Agatean Empire, where a surrounding twenty foot high wall, sheer on both sides, and a single sea port assist them to keep themselves to themselves. The land is normally ruled by members of one of the five main families or clans, The Hongs currently hold the balance of power or have just been deposed depending on where you’ve read up to.

Vetinari’s spies have been sent mysterious reports of a number of statues of Lord Hong’s favourite puppy disappearing. The following puzzling iconographs have just been received. While they show members of the smallest clan, the McSweeney’s the statue is definitely Lord Hong’s puppy., The statue is heavy with four small wheels for the rare occasional times that something this heavy needs to be moved and a man could put his head into the tube that forms the mouth.

There is a burning string near the dog’s tail which has ignited a pile of large firecrackers so some form of ritual is being performed, but what or why isn’t known. Magic however is involved as seconds after the pictures were taken there was a large bang and flash and when the smoke had cleared the statue and men had disappeared.








Offline JAK

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Re: Armies of Discworld - Agatean Guards
« Reply #12 on: December 18, 2024, 07:43:28 PM »
Agatean Guards

The Agateans lived in Interesting Times.

There was very little description of the military organisation or structure in a book where there was a large battle with 5 armies (7 if you include the two Red Armys) and many different guard units based around the main city.

However one group of Guards is described as having black armour and another group had ornate, black-enamelled helmets and huge moustachioed visages painted on masks, leaving only the owner's mouth uncovered.





The figures are made by Warlord Games and came as two free sprues of 5 Samurai and 5 Ashigaru Missile Troops with a couple of issues of Wargames Illustrated. There are a few body swaps but, disappointingly for me, no conversion work as such was needed and all have Samurai helmeted heads to match the books minimal descriptions.

The figures are finely sculpted compared to GW but my eyes and control of the paint brush couldn’t take full advantage of this, and also with the black paint work my camera has missed a lot of detail as well.



They are painted as being in the service of Lord McSweeney.

Offline JAK

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Re: Armies of Discworld - Pseudopolis Light Dragons
« Reply #13 on: December 22, 2024, 07:47:27 PM »
Pseudopolis Light Dragons

For Non- Discworld readers – There are no proper dragons on Discworld. The only species is the swamp dragon that can grow to a couple of feet, the size of a smallish dog. Their bodily fluids are extremely corrosive and when frightened or threatened their natural defence is to self-explode. For some strange reason fashionable Ladies carry them around like lapdogs and gentlemen have the smaller ones as cigar lighters. They are however capable of emitting an extremely fierce flame capable of melting the thickest armour hence some bright spark thinking they could be put to a military use – now read on – everything else should be explained by the end.

The Prologue

I’m sorry to disappoint those of you that may have heard some of Colonel Charles Augustus Makepeace’s reminisces at dinner parties, before his wife Letitia shuts him up, or even have read his book “Twenty-Four Years Without Eyebrows” but a lot of what he tells you has been watered down to protect the Guilty. You may not believe me, and who would blame you following the mysterious death of Major General Pettygrows of the Light Dragons. You may well remember at the time reading the report of the explosion at the Pseudopolis barracks in “The Truth” but what Mr de Worde was not able to report of this incident was that Pettygrows and his adjutant Lovejoe had just collected up all the regimental records and were having a last look round the empty dragon pens when the whole lot exploded. Nothing was found of the two men or the records and the buildings were reduced to a molten mess on the ground. Some say it was caused by the ghosts of past dragons as all that remained identifiable were 271 ‘Chubbys’. Forget all you have heard and any other Snuff {1} you may have read; this is the truth about the

Pseudopolis Light Dragons

When they were founded in 1979 Chas was just a lieutenant but his connections to a Dragon owner and breeder enabled the troop to obtain nine Ramkin’s Optimists. The breeder didn’t wish to be associated with the project, knowing it would never be viable, but provided some of their own specially bred dragons, which were not as volatile as other breeds, in the hope of giving the poor creatures a better chance of survival. The majority of the dragons in the unit were selectively{2} bred from these nine animals.

They were always a small regiment and worked in pairs – two men to a dragon and two dragons to a team and were rarely able to provide more than two operational teams at any one time. They were an infantry unit but used pack ponies to transport the dragons and their equipment. If operational needs required a rapid deployment the men could ride the ponies but they always fought on foot. They usually acted as an independent unit but could be assigned to support an infantry regiment{3}.

The Iconographs.

Here we see a team about to unload their dragon. Due to the corrosive nature of the animals they soon dispensed with set combat equipment and uniform and would use any type of thick leather and metal armour, most of which was burnt, patched or otherwise repaired, that was available on the day. The leader (firer) is wearing the full enclosed protective armour used for most operations. His assistant (loader) has lighter armour as he isn’t expected to handle the dragon but has to do just about everything else including preparing the dragon treats. The dragon is blindfolded as an extra safety precaution.



The team is ready to fire. The loader has the extra protection of being behind a heavy wood and metal shield and is holding the firing stick. When a target is sighted the firer removes the dragons blindfold and the loader, by the use of string and pulleys, turns up the mirror on the end of the firing stick. You all know what happens when a dragon sees its own reflection.



The best dragon treats come from a small deposit of Anthracite within the fat mines of Uberwald. The fat helps give a stronger flame, but if the loader feeds the dragon a little extra the power of the flame can be too much for man and beast to handle, as seen here.



This is what happens if the dragon has too many treats. All that is left is the dragon’s blue collar; his ‘Chubby’, so named because they were all specially made by Herdic and Baffle who made that worn by the poor unfortunate Chubby, murdered by the assassin d’Eath. The ‘Chubbys’ used to be hung on a Wall of Remembrance at the pens.



The unit wasn’t exactly secret but few people ever saw them. Due to the corrosive and explosive nature of the animals they weren’t safe to be taken on parades or have public open days. This did mean that the regiment could have a smart purple and yellow dress uniform with lots of feathers for public occasions where they appeared without the dragons.




{1} p92 hardback.
{2} Selective in the fact that if they didn’t explode they could breed.
{3} normally only the once though – even if the regiment survived.

What was kept secret was the …………………..

Pseudopolis Heavy Dragons (The 9th).

Their animals were interbred with the Guttley’s Leaper which is renowned for its speed. Although the Leaper’s overall size increased and it gained fore limbs it virtually lost its wings, any remnant of such being hidden by the saddle; but just occasionally there was a throw-back, these animals becoming the pack leaders and were the cherished mounts of the officers of the unit. The unit was never to reach their full potential. This was in the main due to the dragon’s internal organs not growing in the expected manner but only became longer to fill its enlarged body cavity. The result was that its flame had so much further to travel that by the time it exited the animal there wasn’t enough heat to light a fag. It also didn’t help matters when the complete regiment with their commandant Count Flavious Markas Aquillas at its head trotted out of the Pseudopolis barracks in Grune 1991 to go to a new barracks at Rham Nitz. They never arrived and no trace has ever been found of them since.





As a bonus for older members who have endeavoured to re-read this story there have been a few changes for you to find.
In later books Colonel Chas mentions a couple of old military colleagues and they have now been include in the Heavys - ‘Jankers’ Robinson and old ‘Beefy’ Jackson who could fight like a demon but wore a dress every night in the mess and a rather flowery aftershave for a man.

Offline Rowsdower

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Re: Armies of Discworld - Pseudopolis Light Dragons
« Reply #14 on: December 23, 2024, 12:40:23 PM »
Great job. I love the Nanny Ogg banner
'Nanny Ogg was feeling poorly. She was feeling poorly at the top of her voice and was singing a rude song about a wizards staff'
ALSO: If you ever tour Qurim in a musical group DONT say you're' 'Bigger than cheeses'

Offline JAK

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Re: Armies of Discworld - Mr Burleigh’s Trespass Society
« Reply #15 on: December 28, 2024, 09:10:06 PM »
Mr Burleigh’s Trespass Society.

As some of you will know, Mr Burleigh is one half of the arms manufacturing firm of Burleigh and Stronginthearm. Pors Stronginthearm is considered the brains behind the firm and Mr B prefers the hands on approach and had set up an Explorer and Expeditionary Force* to field test new equipment.

Mr B’s men, now equipped with pith helmets and a Mr Jones cast-off, are shown here testing a development of the Hershebian 12 twelve shot crossbow with gravity feed.  His own weapon is the early stages of a larger project based on the Hershebian, a variant known as the LandLongXbow, which has a much increased range. Currently there is a problem with the repeating mechanism but the large heavy bolts do have armour-piercing capabilities. He is also using this opportunity to test a new type of armour created by one of his employees but as he's said many times "It'll never replace steel, Kev, son of Lar".

* Expeditionary Force – As used by the armies of all civilised countries in every universe – they travel to quaint, exotic, distant and remote places, meet and marvel at strange, exciting and unusual people, then shoot them!
* Explorer – Unfortunately Vetinari has recently issued a decree banning explorers as he states they do not in fact find new lands – the indigenous troll, dwarf etc. peoples of these lands have never lost them.

Mr Burleigh has therefore had to change the name of his group and all official support and military funding has been withdrawn for his overseas trips.

Luckily a sponsor has been found for his newly named Trespass Society. Why The Pink Pussy Cat Club would want to provide the funding for his travels or insist that three of their members accompany him may never be known (other than I had the figures and didn’t know what else to do with them) but I’m sure their talents will be useful when they are lost up the Z’Boozi.



Offline JAK

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Re: Armies of Discworld - The Silver Horde
« Reply #16 on: December 29, 2024, 09:08:43 PM »
The Silver Horde

The Silver Horde appeared in Interesting Times with Cohen {spolier} at the end of which he became The Emperor Ghengiz Cohen of the Agatean Empire. They are all psychotic pensioners, none of them would seem to be a day under eighty. Called the Silver Horde because that is the colour of the hair of those that have any, between them they have various home made surgical supports, spectacles, dentures, long woolly combinations and strange elasticated things with tiny leather loincloths and bits of fur and chainmail; plus of course an armoury of notched blades.



Front row:-
Mad Hamish - He is 105 years old, very deaf, with beady animal eyes and looks like a wizened monkey under a helmet with horns. At that stage in life where he can only eat gruel which dribbles down onto his beard. A rug covers his legs when he is in his ancient wheel chair and occasionally hides his own two axes and the other Horde member's weapons when required. The chair is equipped with blades and in The Last Hero was mounted on skis and covered with rags of blankets and animal skins with a barrel containing 50lb of Agetean Thunder Clay strapped behind the chair. The clay would be detonated by smashing a jar of acid inside the mixture; the acid soaks in then kablooie.

Mr Pretty - Thin human minstrel dressed in brightly coloured clothes with a lute. To be paid by a leather bag of rubies to write a saga of the Hordes deaths. After a few encounters was white faced, one leg of his tights had been ripped off, he was soaking wet, parts of his clothes were singed and part of the lute had been bitten away. Raised in the faith of The Almighty Nuggan and so forbidden to eat chocolate, ginger, mushrooms and garlic.

Ghenghiz Cohen the Barbarian - He is a skinny little 87 year old, totally bald, a grubby beard almost to knees that could made a loincloth unnecessary from point of view of decency, his body a network of scars, you could play noughts and crosses on, twanging white-hot tendonitis and match stick legs with varicose veins that looked like street maps. He has a set of false teeth made from a troll's diamond teeth and a black patch over one eye. He suffers from lumbago, arthritis, backache, piles and bad digestion, smells of peppermints. Wears a studded leather holdall or loincloth and pair of boots that could accommodate a 2nd pair of feet. His sword grip has worn smooth with use and has an edge like a badly maintained saw. He has written a book, "Inne Juste 7 dayes I wille make You a Barbearian Hero!" and when asked what are the greatest things in life, his answer is: "hot water, good dentistry and soft lavatory paper".

Bethan - A 17 year old virgin who was about to be sacrificed In The Light Fantastic and rescued by Cohen who she subsequently married; becoming one of a number of 'wives'. Attractive but pale in long white robe with a gold torc round her neck. Those that have read the graphic novel version of 'The Light Fantastic' will recognise the origins of her banner and weapons.

Truckle the Uncivil - He has a beard and uses herbal suppositories. His walking sticks have LOVE and HATE written on them. He has been given a piece of paper, now grubby, with civilized swear words (dang, darn, heck etc.) on by Teach as part of his efforts to civilize the Horde.
 


Rear row:-
Old Vincent - An 87 year old who choked to death on a cucumber (off screen or at least not in print).

Thog the Butcher - He would have been the 8th member of the gang in Interesting Times but was unable to come due to the inconvenience of having to stop fighting to visit the lavatory ever 10 minutes.

Caleb the Ripper - He is a frail man of 85 with a crusty beard with knots in it and wears a shirt and leather. Has killed more than 400 men with his bare hands and two with their bare hands.

Teach (Ronald Saveloy) - He is a slight figure, tall and stick like. Slightly goat faced with an amiably absent minded expression, a fringe of white hair so he looked like a daisy from above. Wears a chain mail vest slightly too big for him which has a breast pocket containing 3 different coloured pens in a leather pocket protector and has a huge scabbard strapped to his back containing a variety of scrolls and brushes - but no sword. He reads books and can make maps. He is an ex school teacher of Geography who has joined the Horde for a quieter life with the intention of civilizing them. He normally doesn't fight and in his only battle he uses a sword provided by Boy Willie and a shield from Caleb who tells him that the shield is made of chocolate and to chew on it if he feels the need.
 
Boy Willy - aka Mad Bill, Wilhelm the Chopper, The Great.. the only one under 80 years of age and because of this although he has the dehydrated look they all share he is marginally less wrinkled than the others. He has extremely thick soles to his boots due to an orthopaedic problem - both legs are shorter than the other. He has a pipe and tobacco.
 


The unit is based on skeletons with some old looking heads. Arm bands and boots or trousers were sculpted to hide the double bones and a little filler was used on hands and ribs, etc to give a thin old man look. All were then given longer hair and beards.

Offline JAK

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Re: Armies of Discworld - Lord Venturi's Heavy Infantry
« Reply #17 on: December 30, 2024, 08:00:21 PM »
Lord Venturi's Heavy Infantry

This unit was mentioned in Jingo and is based on the skirmish party led by Vimes’s butler Willikins. It has been slightly updated due to loose interpretations of narrative and conflicting comments in the book and online.

Willikins had talked of joining the colours and chose this one because of its attractive uniform of red and white with gold frogging despite Vimes trying to remind him of the nature of the desert Country he was going to fight in. Forthright the Vimes’ kitchen boy also joined this unit.



Front rank:-

Private Webb k/a Spider, played the harmonica badly – deceased but resurrected for this unit. Is the chainmail face covering a comment on his playing ability?

Sergeant Willikins - a huge figure with a big pink face. In his youth a member of the Shamlegger Street Rude Boys street gang (whose skills at street violence were respected even by Sam Vimes) so soon acclimatised to warfare and was armed with a sword in each hand. Known to have bitten at least one enemy's nose off.

Private ‘A’ - Standard

Forthright the drummer boy.

Private Vincent Bourke – had a packet of cigarettes attached to his helmet.



Rear rank:-

Private ‘B’

Private ‘C’

Private Smith made the tea, with biscuits if available.

Private Hobbley k/a Ginger was nineteen and lived in Ettercap Street, where until recently he made bootlaces, keeps a picture of his young lady, Grace a maid at Lord Venturi's, in his hat – deceased, but resurrected for this unit.

Private ‘D’ k/a Smudger – noted as having a shovel.



Part of the confusion with this unit was their armament. The book’s narrative mentions them scavenging with Ankh-Morpork halberds but in a blue on blue incident Vimes' thoughts call them pikes. I’ve assumed Pterry is just using alternative words for a pole arm and as a 4mtr+ pike really wouldn't be practical they were armed with a spear or halberd. I’ve given them large DE blades that might just pass as either.

Offline JAK

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Re: Armies of Discworld - Minty Rocksmacker 's Pick N' Mix
« Reply #18 on: December 31, 2024, 09:41:39 AM »
Minty Rocksmacker 's Pick N' Mix -  Dwarf Miners

Minty Rocksmacker, is Carrot's childhood sweetheart from his home back in the Ramtop's, before he leaves for the Big Wahoonie. She leads a combined troop of dwarf miners from the Ramtop's Copperhead and Uberwald's Borogravia mines. The banner represents the various items mined, silver,  gold, fat and treacle.







They are based on Games Workshop's old plastic Dwarf Miners (recently released) which come with candles on their helmets and picks. The tradition dwarf miner's pick in Discworld has an axe head on one side so they all had to be converted. Minty, who's in the Knockerman armour, and one other have the latest dwarf fad of welding high heels to their boots, and most have at least one item of dwarf bread.

They should have tattoos made with Vurm blood (which glows in the dark) on their wrists to help identify each other in the darkness of the mines, but because of small scale the tattoos have been placed on their upper arms.

The Knockerman’s Flame Lance uses parts of the original figure’s steam drill and I think gives a reasonable interpretation of the tool as used in Thud, rather than the earlier books which suggested a long pole with a flame on the end. She also has a sack of oil soaked rag balls and a cricket in its box on her helmet. The Flame Lance provides the same advantage as a steam drill in the old Underground Advance rule as it helps them dig quicker by clearing dangerous firedamp and other gases.

Offline JAK

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Re: Armies of Discworld - The Questing Knights of the Holey Gruel
« Reply #19 on: December 31, 2024, 08:53:42 PM »
The Questing Knights of the Holey Gruel

This unit is based on a lecture given at the DiscWorld Convention in 2006. Not sure how much of it was genuine TP but as he was there I’m sure he approved even if he didn’t write it all. It concerned a book “The Da Quirm Code” written by Samuel Browne around 300 years after the time period of the known Discworld stories.

From the Priority of Shawn in the Land of XXXX come the Knights Tipplers, or to give them their more common title, The Questing Knights of the Holey Gruel.





The Code that these knights live under is believed to have been originated in XXXX by the followers of the crocodile God Offler, but has become known as the Da Quirm Code because Leonard of Quirm is thought to have been a past Master.

What the Gruel is that the knights are seeking is unknown, but it is argued that the book is wrong and that some where in his research Samuel Browne made a mistranslation of the word Gruel. The correct translation is thought to be that the knights are in fact seeking the Holey Crull, which as you all know is a type of cake from the Sto Plains region. Knights seeking the Holey Gruel are therefore really after a holey cake or crumpet.

Crumpets are part of the dwarf war bread arsenal, so if you know ‘The Last Continent’ and the land of XXXX you’ll understand why these knights are shorter than normal and the squire’s cart is missing a wheel.





The unit was modelled as dwarf lancers using Empire horses, Bretonian knight bodies with dwarf length legs, shortened Empire arms, and lances and dwarf heads some with modified Bretonian crests.

Icons for banners, shields etc. are circular, as are crumpets, and the lady on the banner has a fine head of hair. (was the 'The Banner of the Lady of Undetermined Virtue' magic standard 75 points – from the old days)

Most of the squire’s cart is scratch built and has a single wheel, a small bakery for making dwarf bread, particularly crumpets, a wooden storage box for cooking equipment and ingredients, and a set of stepladders for mounting the horses.
_______________________________

That’s it for now – my plan to replace most* of the unit pictures lost by Photobucket, although unfortunately not the WiPs, is done and I managed to add a few new ones. There are more to come, currently in various states of finish which I hope I’ll get the chance to complete during next year.

*One unit has some bits missing and I’m hoping to find rather than replace/remake the absent men.
« Last Edit: January 01, 2025, 09:11:57 AM by JAK »

Offline Rowsdower

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Re: Armies of Discworld - The Questing Knights of the Holey Gruel
« Reply #20 on: January 01, 2025, 01:34:37 PM »
Great job. Two thumbs up

Offline Warlord

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Re: Armies of Discworld - The Questing Knights of the Holey Gruel
« Reply #21 on: January 07, 2025, 02:22:23 PM »
Was Ghenghiz Cohen a conversion of the old metal hero Richter Krueger from the Cursed Company?
Quote from: Gneisenau
I hate people who don't paint their armies, hate them with all my guts. Beats me how they value other things over painting, like eating or brushing teeth.

Offline JAK

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Re: Armies of Discworld - The Questing Knights of the Holey Gruel
« Reply #22 on: January 07, 2025, 05:15:38 PM »
Was Ghenghiz Cohen a conversion of the old metal hero Richter Krueger from the Cursed Company?

All the Silver Horde are a lot of Green Stuff on old Games workshop skeletons with Empire heads.

Cohen is based on a Paul Kidby illustration from ‘The Last Hero‘ book although I’ve reversed the stance to make him right handed.

Offline Rowsdower

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Re: Armies of Discworld - The Questing Knights of the Holey Gruel
« Reply #23 on: January 16, 2025, 01:19:32 PM »
Great use of parts. I never would have thought of using skeletons for 'skinny' people

Offline fbjorn

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Re: Armies of Discworld - The Questing Knights of the Holey Gruel
« Reply #24 on: January 17, 2025, 03:43:32 PM »

JAK,
this is totally bananas!
I love it!
Creative, unique, insane!
I Love it!

I'm happy to be back, lurking around in this forum again!

 :::cheers:::
fbjorn