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Imperial Artisans ... The Painters, Crafters & Writers Guilds => The Imperial Office => Topic started by: wissenlander on February 23, 2009, 02:08:32 AM

Title: Brennenburg: The development of an Imperial town
Post by: wissenlander on February 23, 2009, 02:08:32 AM
“Ah, welcome, welcome!  I trust your travels have seen you well, hmm? 

I know you have heard many things of Wissenland…well, no, probably not,” began a rather thin elderly man.  “Ours is a province seldom spoken of.  We have long been abandoned by the Countess. She has not been the first and undoubtedly, she won’t be the last to do so.  Seldom are we given credit for anything but the fall of Solland,” he spat on the ground after saying this.  The shame of that time still lingered in the land, especially here.

“Our people are hardy though.  We need to be in order to survive,” he waved his hand gesturing you to follow.  “We rarely get help from Reikland or Averland…or Sigmar forbid Nuln!  They’re all too concerned with their dances and fancy living to worry about us,” again he spat.  “Bah, forget the lot.  We can handle the roving bands of goblins just fine,” shaking his head while looking at the muddy ground the man sighed as if he were in pain.

Looking up after a moment he began to stroke his long grey beard, then again gesturing for you to follow while stretching out his open arm towards the town.  With pride in his voice he proclaimed, “This is Brennenburg!”

You look up to see rather large walls, about fifteen, or so feet and the old man immediately picks up on your inquisitive eyes.

“Eighteen feet tall, four feet thick,” the man says as he begins to hobble down the road.  “Dwarfen construction, sturdy as you’ll ever find.  Took from 2075 to 2086 to complete it, by that time some of the Dwarfs settled down here and called her home,” the old man smiled.

“Oh, I have not properly introduced myself!  My apologies.  I am Jorg Becker,” he bowed slightly.  “At your service.  I hope you enjoy your stay with us.  Now let’s enter the town.”


----------------------------

This is my attempt to compile, in one place, the majority of my work with the town I have created.  Hopefully this will provide some inspiration for others, as well as myself.  For a little while now, my creativity within the hobby has dried up and I hope this will rekindle the drive I had.  I think I owe it to those few who actually keep up with my ramblings to finish up some stuff I should've already finished.

Title: Re: Brennenburg: The development of an Imperial town
Post by: wissenlander on February 23, 2009, 02:32:11 AM
The Reason

When I first started, I decided I wanted a detailed backdrop for my army and wanted a town where the majority of my troops could call home.  My first thought was Pfeildorf, and I quickly found (at the time) little information about the town.  This was a problem as I would still have to create the story.  I didn't really want to have anything happen down the line where all of my efforts could be erased with a new publication.

To some this isn't a problem, but I like to have my fluff fit in with that of the game as much as I possibly can.  I know I'm anal, but I have fun with it. 

The best thing I could do to remedy the situation was to create my own town.  It was an exciting and daunting task to say the least.  The thing that I can say to anyone who wants to do something similiar is to just start small and it quickly snowballs.  You'll be surprised how much stuff you can get assembled in a relatively short amount of time.  And don't worry if you change your mind on multiple occasions.

The Start

I didn't want to create a town that would be more prominent than any other town in the province.  Coming from Wissenland, it wouldn't take much to outshine Wissenburg or Pfeildorf, unfortunately.  Sigmar's Heirs helped out a lot with this aspect (though it came later than a good deal of my opening fluff).  Not everything lives and dies by that book, but it did a good job of keeping me in check, I think.

Other things I considered were where would be a good spot for a moderate sized town that shouldn't be messed with too much if fluff were to be changed and then the name.  I knew I wanted a fortress town so the 'burg' aspect was something I wanted to incorporate.  I also liked the idea of the creating the town from the destruction wrought by the invasion of WAAAGH Gorbad.  This is another one of my moments, where I didn't want to just stick a fortress somewhere where it shouldn't go just to have one.   But reviving the destroyed fort in a nearby spot was a logical next step for an Elector, I thought.  Thus the birth of Brennenburg (translated 'burned fort').

(http://img.photobucket.com/albums/v249/sierragulf27/Wissenland_v2_bw_red.jpg)

The area in red is the area in which I decided was an apt spot for my town/fortress.  This spot, however, wasn't the initial area but once I saw the updated map it wasn't much to fill in the gap.  The junction of two rivers was too good a spot to leave vacant.  My original location for the town was roughly where Ellwangen is.

Any questions, comments or criticisms of my nonsense are welcome.
Title: Re: Brennenburg: The development of an Imperial town
Post by: Karl Voss of Averland on February 23, 2009, 03:29:35 AM
(http://members.arstechnica.com/x/freeman/homer-eating-popcorn-small-c7873.jpg)
Title: Re: Brennenburg: The development of an Imperial town
Post by: neverness on February 23, 2009, 04:11:20 AM
 :eusa_clap:

Please continue!

I've been hoping to see more of this stuff from you! Other than routing those so-called "Sollanders" I've not seen much fluffy stuff from you since that "Crisis in Marienburg" fiasco (We showed them, 'ey?) and hope you have more.
Title: Re: Brennenburg: The development of an Imperial town
Post by: scarletsquig on February 23, 2009, 05:35:40 AM
Interesting. With the whole area in a bit of a mess, access to some of the more advanced technology might be difficult. I hear the bit about no-one fom the northern cities caring for the place, but that said.. you could have a Nuln contingent present in the town to handle the artillery, after shipping it downriver. Naturally, they'd be horribly aloof and repeatedly remind the "peasent scum" residents that without their guns, the place would be overrun with ease. It could even be used as a testing ground for new inventions, with much loss of life... might be good to create a bit of tension.

Alternatively, dwarves can handle the artillery.

It's right on the border with Averland, so you could have a few different provinces and city-states vying for influence there. Simple border expansion/ protection.

What kind of religious backdrop are you thinking of for the area?
Title: Re: Brennenburg: The development of an Imperial town
Post by: wissenlander on February 23, 2009, 12:49:13 PM
Thanks guys.

What kind of religious backdrop are you thinking of for the area?

Sigmar's Heirs states that Wissenland is a very religious province, and homage is paid to all gods.  That's basically the stance I have taken with my town with Sigmar being the most influential.  There is the celebration of certain 'saints' of the local area as well.  I'll compile a synopsis of the standing of each god in the town and pertanent information about the prominent saints.  I shall add that to my 'to-do' list. :wink:

Your other statements are somewhat in development, though it's already been plotted in my head for the most part.
Title: Re: Brennenburg: The development of an Imperial town
Post by: wissenlander on February 23, 2009, 01:02:58 PM
The Map

Writing some stories based on your town it becomes almost necessary to have a decent map at hand to keep yourself straight.  This was the most recent project I've completed though I've been working on it for over a year, at least.  I'm sure there will be changes to it. 

Paint had a lot of restrictions to it, and I was told that photoshop or some other program would be much easier, but I don't have it and I never could figure out how to use it when I did have access to it.  That made this project a labor of love (and hate).

It may be difficult to see some of the numbers and letters, I tried to make them as gaudy and identifiable as I could.  Any questions, feel free to ask.

(http://img.photobucket.com/albums/v249/sierragulf27/Brennenburg_numbered-1.jpg)


1. Rabenheim Castle
2. Marshalling ground
3. Barracks
4. Greatsword Barracks

Temples/Shrines/Statues
5. Temple of Sigmar
6. Shrine to Morr
7. Burial grounds
8. Shrine to Taal and Rhya
9. Temple of Verena &  Shrine of Shallya
10. Shrine to Ranald
11. Statue of Reinhard
12. Shrine to Myrmidia

Zwergstadt
13. Grung’s Ale Trove
14. Dwarf shrines

Taverns and Inns
15. Red Oak Inn
16. The River Rat
17. The Dented Helm
18. Dark Horse Inn
19. Cracked Mug

Miscellaneous
20. South Road
21. East Road
22. Ferry
23. Upper Reik Harbor
24. Oggel Harbor
25. Market
26. Altman Gunnar’s Estate
27. Golfarber Park
28. Olenbay Park
29. Schmutzpark
30. Ruins of the old fort

Districts
A. Wool Trade
B. Zergstadt (Dwarf)
C. Armenviertel (poor)
D. Speckgurtel (wealthy)
E. Burgerstadt (middle class)
F. Docking warehouses

I tried to mix in as much German as I could.  I apologize to the German language for my butchering.
Title: Re: Brennenburg: The development of an Imperial town
Post by: Dunrik on February 23, 2009, 01:39:02 PM
(http://members.arstechnica.com/x/freeman/homer-eating-popcorn-small-c7873.jpg)
QFT (http://s51.photobucket.com/albums/f399/DLShadowwolf/Smileys/piomt.gif)
Title: Re: Brennenburg: The development of an Imperial town
Post by: warhammerlord_soth on February 23, 2009, 02:16:17 PM
(http://www.freesmileys.org/smileys/smiley-eatdrink033.gif) (http://www.freesmileys.org)
Title: Re: Brennenburg: The development of an Imperial town
Post by: neverness on February 23, 2009, 02:36:47 PM
That map looks great!  :eusa_clap: Have you tried a bright yellow or white for the numbers? I don't think the pink contrasts sharply enough (unless that was what you didn't want).

I think I pointed it out to you months ago, but have you had the oppurtunity to read Rungfang yet? It's been a decent read so far and I've learned quite a lot about Wissenland and the character of it's citizens from it.
Title: Re: Brennenburg: The development of an Imperial town
Post by: rufus sparkfire on February 23, 2009, 02:45:59 PM
Nice map!

I find it easier to draw something like that by hand and then scan it in though...
Title: Re: Brennenburg: The development of an Imperial town
Post by: wissenlander on February 23, 2009, 03:14:11 PM
@ Neverness:  Yellow didn't contrast very well, unfortunately. :icon_sad:  I didn't try white, though.  I've yet to read Runefang but it is on my short list of GW books I want to.

@ rufus:  I think you're right about that.  I had originally sketched out a map on paper but for some reason I just gave up on it and went to the computer.  I can never seem to find scanners either. :|

Something I forgot to mention though, was that to get a decent starting image, I actually downloaded a 'town generator'.  It helped out with a lot of the minutia.
Title: Re: Brennenburg: The development of an Imperial town
Post by: GamesPoet on February 23, 2009, 03:51:55 PM
Excellent map! :icon_biggrin: :icon_cool: :eusa_clap:

Gives important places, some overall themes, and space for additional development if desired.

Maps, and calendars, and events give a framework for the characters and there stories.

This kind of thing brings up questions about things like ... were the founders of the Cracked Mug and Dented Helm related, who is Altman Gunnar, and who are the Golfarber and Versmutz parks named after.  And it's ok if answers to these questions aren't clear, that's part of what makes these kinds of things continually interesting.  Such stories and what ever else might develop over time keep readers coming back for more.

Impressive. :::cheers::: :::cheers::: :::cheers:::
Title: Re: Brennenburg: The development of an Imperial town
Post by: Uryens de Crux on February 23, 2009, 03:57:32 PM
Great stuff  :::cheers:::

And you have pre-empted me and inspired me at the same time to do something similar

town generator you say...linky?
Title: Re: Brennenburg: The development of an Imperial town
Post by: wissenlander on February 23, 2009, 06:46:07 PM
I can tell you that Verschmutz means bedraggled in German.  Or at least that's what the translator said.  So basically it's the park for the bedraggled folk in town.

I've looked online for that site for the generator but I've come up with nothing.  I think the site is dead as some of the places that have linked to it don't work either.  It was actually a downloadable program, though, and if I'm lucky I may still have it on my work computer.  I'll have to give it a look.

I've been searching google for anything similiar but that seemed to be the only one that would produce a map.  Every other town generator gives you details of the town but no map.  If I find anything I'll be sure to post it here.
Title: Re: Brennenburg: The development of an Imperial town
Post by: The Grissenlander on February 23, 2009, 07:14:25 PM
very nice! (Borat style)

Though i don;t have the time or energy to do a map like that for Grissendorf
Title: Re: Brennenburg: The development of an Imperial town
Post by: Midaski on February 23, 2009, 07:23:04 PM
I finished reading Runefang last week.

Strange book - it's the first C.L.Werner book I've read, and so I cannot comment if it's his normal style.

For me it was a very average read, evidenced by the fact that I had been reading it for a few weeks,  without the urge to finish it.

It takes a while to get going, lots of character introduction, several of which turn out to be of little consequence, and I kept wondering who was going to be the book's hero, and I was still wondering with just a few pages to go ...........  :engel:

There are a couple of runefangs around, and there are a couple of twists. Most of the plot is guessable. The fight scenes are numerous and reasonable - some better than others - the orcs leading the way.

Around 6/10.
Title: Re: Brennenburg: The development of an Imperial town
Post by: rufus sparkfire on February 23, 2009, 10:48:53 PM
This kind of thing brings up questions about things like ... were the founders of the Cracked Mug and Dented Helm related, who is Altman Gunnar, and who are the Golfarber and Versmutz parks named after.  And it's ok if answers to these questions aren't clear, that's part of what makes these kinds of things continually interesting.  Such stories and what ever else might develop over time keep readers coming back for more.

I think it's better not to answer that sort of question. If you can imply history and depth in a fictional setting without actually having to spell it out, you are doing a good job as a writer.
Title: Re: Brennenburg: The development of an Imperial town
Post by: Dunrik on February 23, 2009, 10:59:18 PM
This kind of thing brings up questions about things like ... were the founders of the Cracked Mug and Dented Helm related, who is Altman Gunnar, and who are the Golfarber and Versmutz parks named after.  And it's ok if answers to these questions aren't clear, that's part of what makes these kinds of things continually interesting.  Such stories and what ever else might develop over time keep readers coming back for more.

I think it's better not to answer that sort of question. If you can imply history and depth in a fictional setting without actually having to spell it out, you are doing a good job as a writer.
agreed. When all the question have been answered, and there is no mystery back, the interest will drop in no time. It is the constant seeking of more information that makes it interesting. You might go more into it, but even how much I want you to do it :wink: don't tell it all :wink:
Cheers (http://s51.photobucket.com/albums/f399/DLShadowwolf/Smileys/piomt.gif)

Dunrik
Title: Re: Brennenburg: The development of an Imperial town
Post by: rufus sparkfire on February 23, 2009, 11:07:07 PM
Readers rarely want what they say (or think) they want from a writer.  :icon_smile:
Title: Re: Brennenburg: The development of an Imperial town
Post by: GamesPoet on February 24, 2009, 12:08:23 AM
This kind of thing brings up questions about things like ... were the founders of the Cracked Mug and Dented Helm related, who is Altman Gunnar, and who are the Golfarber and Versmutz parks named after.  And it's ok if answers to these questions aren't clear, that's part of what makes these kinds of things continually interesting.  Such stories and what ever else might develop over time keep readers coming back for more.
I think it's better not to answer that sort of question. If you can imply history and depth in a fictional setting without actually having to spell it out, you are doing a good job as a writer.
agreed. When all the question have been answered, and there is no mystery back, the interest will drop in no time. It is the constant seeking of more information that makes it interesting. You might go more into it, but even how much I want you to do it :wink: don't tell it all :wink:
Cheers (http://s51.photobucket.com/albums/f399/DLShadowwolf/Smileys/piomt.gif)

Dunrik
I didn't suggest answering all questions.  Yet as questions are answered, it could be wise to have situations that pose more questions.  It could be the combination of the two that can keep readers coming back for more, for it is the nature of humans to seek out answers, but it is the nature of the world to keep posing more questions. :icon_cool:
Title: Re: Brennenburg: The development of an Imperial town
Post by: wissenlander on February 24, 2009, 02:17:26 PM
If you can imply history and depth in a fictional setting without actually having to spell it out, you are doing a good job as a writer.

I hope I've been able to pull that off. 

I don't mind letting the source for the Verschmutz out though as it's a dictionary search, basically.  Plus it's a funny sounding word. :icon_lol:

And I've definitely deleted that one town map generator, though I do have another that isn't as good.  I can email it to anyone who is interested.  Just PM me.
Title: Re: Brennenburg: The development of an Imperial town
Post by: Alaak on March 01, 2009, 11:32:40 PM
The Map

Writing some stories based on your town it becomes almost necessary to have a decent map at hand to keep yourself straight.  This was the most recent project I've completed though I've been working on it for over a year, at least.  I'm sure there will be changes to it. 

Paint had a lot of restrictions to it, and I was told that photoshop or some other program would be much easier, but I don't have it and I never could figure out how to use it when I did have access to it.  That made this project a labor of love (and hate).

Do you know this nice tool, which is designed for roleplaying maps? http://www.profantasy.com/products/cd3.asp (http://www.profantasy.com/products/cd3.asp)
With this tool you can create amazing city maps in no time.

To fight for my native tongue I may give you some advice on the german words you are trying to use. ^^
1. Rabeheim Castle - Rabenheim Castle
...
29. Vershmutzpark - Better use "Dreckpark" or "Schmutzpark". "Verschmutz" sounds a little odd in german. I don't know which translator you took, but the actual word is "verschmutzen" or "verschmutzt". It means that someone puts dirt ("Dreck" or "Schmutz") somewhere.

D. Speckgurtel (wealthy) - Speckgürtel (You propably don't have this "ü" on your keyboard.)
E. Mittlestanderstadt (middle class) - Mittelständlerstadt. Something like "Bürgerstadt" would sound more appropriate I think.
...
Title: Re: Brennenburg: The development of an Imperial town
Post by: wissenlander on March 02, 2009, 01:41:55 PM
That software looks amazing.  Perhaps, one day, I'll have a go at that.

Thanks for the translation help!  And yes, I unfortunately lack the umlaut button on my keyboard.
Title: Re: Brennenburg: The development of an Imperial town
Post by: Uryens de Crux on March 02, 2009, 02:22:21 PM
ProFantasy's Campaign Cartographer is a very powerful mapping tool, the problem it has, in my experience, is that it is a piece of CAD software, and as such is actually very unhelpful and not at all user friendly.

Over the editions the map icons have got better looking, to an extent, but its interface, ease of use, flexibility and such like really havent improved. I am sure if you were a CAD operator, its a breeze, as a casual map making player its a waste of time and money.

All my opinion of course, based on my experiences with it.

Title: Re: Brennenburg: The development of an Imperial town
Post by: patsy02 on March 02, 2009, 09:15:56 PM
This is awesome.
River should be thicker though  :wink:
Title: Re: Brennenburg: The development of an Imperial town
Post by: Karl Voss of Averland on March 03, 2009, 12:00:19 AM
This is awesome.
River should be thicker though  :wink:

I'll agree that the river should be larger (the Upper Reik atleast), but i'm still insanely jealous of Wissenlander's map. And I still look like this whenever I enter this thread:

(http://members.arstechnica.com/x/freeman/homer-eating-popcorn-small-c7873.jpg)
Title: Re: Brennenburg: The development of an Imperial town
Post by: wissenlander on March 03, 2009, 01:24:37 PM
The river was always a tricky part when working on a scale.  For my purposes it works, though I do think it would be wider.  :::cheers:::

Haven't been up to much lately as the seasonal cold I always get just struck.  Here's some basic vital statistics to keep me straight:


Vital Statistics of Brennenburg

Official Name: The Barony of Brennenburg

Ruler: Graf Gerhard Olenbay, Constable of the Free Villages

Government: Autocracy with the Graf presiding as the ruling authority with the approval of the Burgomeister, landed gentry, guilds and the council of the ‘Free Villages’.

Capital: Brennenburg

Chartered Free Towns: N/A, though each village under Brennenburg control sees itself as an independent entity free of the Graf’s rule.

Major exports: Fish, wool

Size classification: Town

Population: 2,567

Wealth: 3 (of 5). 

Source: Trade, Government, Agriculture, Fishing, Ferry

Garrison/Militia: 250a/500b (Garrison does not count towards town population)

Associated villages

Lorindinger

Size: Village
Ruler: Council of Free Villages
Population: 153
Wealth: 2
Source: Sheep/wool
Garrison/Militia: -/25b

Honstein
Size: Village
Ruler: Council of Free Villages
Population: 96
Wealth: 2
Source: Sheep/wool
Garrison/Militia: -/16c

Brogsdorf
Size: Village
Ruler: Council of Free Villages
Population: 206
Wealth: 2
Source: fishing
Garrison/Militia: -/35c
Notes:  Sits on the Oggel River

Grunlach
Size: Village
Ruler: Council of Free Villages
Population: 56
Wealth: 1
Source: fishing
Garrison/Militia: -/8c
Notes: Sits on the Upper Reik

Ulferdorf
Size: Village
Ruler: Council of Free Villages
Population: 26
Wealth: 1
Source: Subsistence
Garrison/Militia: -/6c
Notes: Houses built closely together in a circular pattern for defense

Rhuhlheim
Size: Village
Ruler: Council of Free Villages
Population: 46
Wealth: 1
Source: Subsistence
Garrison/Militia: -/9c

Ebenzradt
Size: Village
Ruler: Council of Free Villages
Population: 64
Wealth: 1
Source: Subsistence
Garrison/Militia: -/12c
Notes: Sits on Upper Reik
Title: Re: Brennenburg: The development of an Imperial town
Post by: Karl Voss of Averland on March 03, 2009, 03:25:54 PM
Garrison/Militia: 250a/125a, 350c (Garrison does not count towards town population)

I forget the notation for this. Does this mean you have 250 grade A state troops and 125 grade A militia, with 350c levy-able men? Usually there are greater numbers of "lesser quality" troops than those of better quality. Maybe something like 100a/200b/350c is the norm. I would expect Brennenburg however to have a larger quantity of "average" troops (b) because it is a military strong point along the river.

It still holds more and better quality men than little Loningbruck of course  :laugh:
Title: Re: Brennenburg: The development of an Imperial town
Post by: wissenlander on March 03, 2009, 03:53:52 PM
That actually isn't the correct garrison alotment that I wanted. :icon_confused:  I redid that but I must've gotten ahold of an old copy.

I changed it to what it should've been.  The militia is a mixed bag group consisting of dwarfs, huntsman and all sorts of other folks.  Just for simplification, it rounds out to the full group being about average.  The garrison is composed of elements of the state army as well as locals recruited and are full time soldiers.

But yes, you are correct.  It went by an "A - C" rating.  "A" being well trained, "B" being average and "C" being cannon fodder. :icon_lol:
Title: Re: Brennenburg: The development of an Imperial town
Post by: Captain Tineal on March 03, 2009, 04:29:29 PM
This is cool.  But you need to put it on hold and finish your last story!!!!
Title: Re: Brennenburg: The development of an Imperial town
Post by: wissenlander on March 03, 2009, 04:34:33 PM
I know. :|  This is my plan to get back into the writing mood.  Most of this stuff is quick(ish) to plot out and I hope it motivates me to get back into some serious writing.
Title: Re: Brennenburg: The development of an Imperial town
Post by: Captain Tineal on March 03, 2009, 04:56:59 PM
I know. :|  This is my plan to get back into the writing mood.  Most of this stuff is quick(ish) to plot out and I hope it motivates me to get back into some serious writing.

Well don't feel too bad... you may notice my tale has fallen off the first page as well...
Title: Re: Brennenburg: The development of an Imperial town
Post by: wissenlander on March 03, 2009, 05:13:12 PM
Indeed it has.  Maybe we should start a support group?
Title: Re: Brennenburg: The development of an Imperial town
Post by: Captain Tineal on March 03, 2009, 06:18:03 PM
Indeed it has.  Maybe we should start a support group?

Why not... there's one for everything else on this site!  :::cheers:::
Title: Re: Brennenburg: The development of an Imperial town
Post by: GamesPoet on March 03, 2009, 06:28:22 PM
FWA ... Fluff Writers Anonymous. :icon_wink:

By the way, excellent addition for Brennenburg. :icon_cool:
Title: Re: Brennenburg: The development of an Imperial town
Post by: Karl Voss of Averland on March 03, 2009, 06:40:10 PM
That actually isn't the correct garrison alotment that I wanted. :icon_confused:  I redid that but I must've gotten ahold of an old copy.

I changed it to what it should've been.  The militia is a mixed bag group consisting of dwarfs, huntsman and all sorts of other folks.  Just for simplification, it rounds out to the full group being about average.  The garrison is composed of elements of the state army as well as locals recruited and are full time soldiers.

But yes, you are correct.  It went by an "A - C" rating.  "A" being well trained, "B" being average and "C" being cannon fodder. :icon_lol:

lol, cannon fodder.  :biggriin:

I like the politics of the free towns and the jurisdiction of the Graf of Brennenburg - because nothing was simple back then. My mind keeps flashing to the scenes from your stories with all the noblemen arguing around tables. Why oh why not just listen to the guy with the big fort?  :-D
Title: Re: Brennenburg: The development of an Imperial town
Post by: GamesPoet on March 04, 2009, 02:02:05 AM
Anyone have any ideas on where to find information on the various political structures that were occuring in central Europe during the Renaissance :icon_question:
Title: Re: Brennenburg: The development of an Imperial town
Post by: Uryens de Crux on March 04, 2009, 11:24:00 AM
Ultimately, the answer to that depends on which country you choose to look at, France, Germany (or rather the HRE), Italy, the Papal States, The Italian City States, Spain, England etc all had very, very different political situaltions going on.

For the Empire however we have to take our cue from the HRE, and I would say start with Wikipedia, then keep reading...good luck, its a fascinating bit of history imo.
Title: Re: Brennenburg: The development of an Imperial town
Post by: Douchie on March 05, 2009, 02:29:54 PM
Indeed it has.  Maybe we should start a support group?

I may need to join that  :blush:

Loving your work here Wiss!  :mrgreen:
Title: Re: Brennenburg: The development of an Imperial town
Post by: wissenlander on April 07, 2009, 07:10:09 PM
Hard at work, hard at work!

I've been tinkering the updated timeline, and it's still a work in progress.  Little chunks at a time for that.  But in the meantime, here's an order of battle I have to keep myself straight:

Brennenburg Order of Battle

Graf Gerhard Olenbay (commanding)
Brennenburg Greatswords (Gerhard’s Guard)  
Captain Sebastian Drauwulf (commanding)


Left Wing
Marshal Aloisi Unterschmidt (commanding)

2nd Regiment Brennenburg Foote (Black Hats)
Captain Rikard Seiber (commanding)
•   Halberds commanded by Lieutenant Ulf Engelhard

3rd Regiment Brennenburg Foote (Missile) (Grey Coats)
Lieutenant Petr von Lizbein (commanding)

Braun’s Rangers
Stephan Braun (commanding)


Right Wing
Captain Eomund Schaumer (acting commander)

1st Regiment Brennenburg Foote (Red Lions)
Lieutenant Xander von Bronte (acting commander)
•   Halberds commanded by Lieutenant Matthias Lorindinger

5th Regiment Wissenburg Missile
Oberst Albrecht Hofmann (commanding)

Filamonte’s Rangers
‘Captain’ Andreas Filamonte (commanding)


Auxiliary Wing

Grunri’s Lads
Grunri Hammerstrom (commanding)

Brennenburg Militia (The Night Watch)
Captain ‘Heslich’ Duwald Heihenzollern (acting commander)

Road Wardens(Black Horse)
Constable Henrik Willhelm (commanding)

Artillery Train
Herr Engineer Eldric von Tassenbeck (commanding)

Battery A (3 cannon)
Sergeant Rudiger Geslier (commanding)

Battery B (1 mortar, 1 Helblaster volley gun)
Sergeant Hans Neuwingen (commanding)



And here are the footnotes that go along with what I have:

-The Brennenburg Greatswords have only ever served the Graf of the town. 

- Captain Schaumer received command of the Right Wing after the death of Marshal Felix Kaltenbach shortly after the Third Siege of Brennenburg. 

- Filamonte claimed the title of Captain himself upon forming his small band of huntsmen.

- At this time there is no direct commander for the auxiliary wing.  Each unit commander takes orders directly from the Graf, unless attached to one of the wings during a campaign.

- Dwarfs from the town are considered militia but form into a single regiment when called upon.  Grunri Hammerstrom is the elected elder of the town’s Dwarf populace and serves as the unit’s leader in battle.  The dwarfs are not required to answer the call when the militia is mustered, but usually do.

-   Captain Heihenzollern is a retired veteran of the Countess’s army and is the acting commander of the town’s militia.  Each of the free villages provides their own commander, but whenever combined, command is yielded to Heihenzollern. 

- Road wardens patrol the Graf’s lands.

- Artillery train consists only of the field guns (does not include guns stationed upon the walls of the town).  The artillery train is attached to the Auxiliary Wing.


I'm working on profiles for my major characters, which is an inspiration from Karl Voss.  I'm also working on a seperate order of battle for my knightly order creation, the Wissenguard.  It will be an addendum to this one when I'm complete.
Title: Re: Brennenburg: The development of an Imperial town
Post by: Inarticulate on April 07, 2009, 07:18:53 PM
Nice work Wiss!

Im enjoying your writing very much.

Though I don't doubt your troops will be a little depleted once the Military Campaign in Solland gets started.
Title: Re: Brennenburg: The development of an Imperial town
Post by: wissenlander on April 07, 2009, 07:20:30 PM
Thanks!  And, we shall hide behind our walls! :ph34r: :biggriin:
Title: Re: Brennenburg: The development of an Imperial town
Post by: Inarticulate on April 07, 2009, 07:26:05 PM
Hehe your going to be right in the thick of it, your town is in ancestral Solland isn't it?

Reminds me of a quote about paratroops or some-such.
Title: Re: Brennenburg: The development of an Imperial town
Post by: wissenlander on April 07, 2009, 07:28:26 PM
Indeed.  Right in the middle of snake country...

And unless Solland decides to throw guys off the backs of pegasii...I think I shant have to worry about paratroops just yet! :engel:
Title: Re: Brennenburg: The development of an Imperial town
Post by: Inarticulate on April 07, 2009, 07:29:39 PM
Well you never know, those damned rebels.
Title: Re: Brennenburg: The development of an Imperial town
Post by: Captain Gerntass on April 07, 2009, 08:53:53 PM
Indeed.  Right in the middle of snake country...

And unless Solland decides to throw guys off the backs of pegasii...I think I shant have to worry about paratroops just yet! :engel:


Now theres an idea :wink:
But I think the ork way of using catapults is cheaper, now weres those Tilians got to :icon_twisted:

 :engel:
Title: Re: Brennenburg: The development of an Imperial town
Post by: GamesPoet on April 08, 2009, 02:20:31 AM
Wiss, having all those names for the commanders, very impressive. :icon_cool: :eusa_clap: :::cheers:::
Title: Re: Brennenburg: The development of an Imperial town
Post by: wissenlander on April 08, 2009, 11:34:42 AM
Thanks.  It's easier, this way, in the long run.
Title: Re: Brennenburg: The development of an Imperial town
Post by: GamesPoet on August 11, 2020, 08:34:27 AM
In the process of reviewing and revising my fluff for my town now called Verborgenburg, called this thread up again too!  I have actually located an old map of the town that is near where the fortress is that I plan on borrowing for use with Verborgenburg on the Aver River.  Additional fluff writing has commenced. :icon_cool:
Title: Re: Brennenburg: The development of an Imperial town
Post by: wissenlander on August 11, 2020, 09:52:58 AM
 :::cheers:::  Glad to hear.  Maybe one day I'll return to town.