Warhammer-Empire.com

Imperial Artisans ... The Painters, Crafters & Writers Guilds => The Brush and Palette => Topic started by: RE.Lee on May 18, 2015, 08:35:04 PM

Title: The Leesburg Garrison
Post by: RE.Lee on May 18, 2015, 08:35:04 PM
Hi all!

I'm a long time warhammer player, who's finally decided to give the Empire a spin.
My force is based south of the Vaults, in the Borderland. It might be the fringes of the Empire, if that, but frontiers breed hard fighters.

The army is smallish so far, and even less is painted. For now I'd like to show you the Master Engineer of the force - Gottlieb Bosch:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/IMG_7096_zpsry6wmmsh.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/IMG_7096_zpsry6wmmsh.jpg.html)

The army, and herr Bosch himself, will get winter bases. Here are some test ones:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/IMG_7030_zpszrylyytj.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/IMG_7030_zpszrylyytj.jpg.html)

Anyway, wish me luck!
Title: Re: The Leesburg Garrison
Post by: Zygmund on May 23, 2015, 06:51:10 AM
Good start, nice conversion, good luck with the progress!

Be sure to post photos as you get more painted. Or converted. Or just assembled & ranked up.

 :::cheers:::

-Z
Title: Re: The Leesburg Garrison
Post by: Warhammer-Weib on May 27, 2015, 07:55:13 PM
Good start! Keep up your good work!  :::cheers:::
Title: Re: The Leesburg Garrison
Post by: Cam on May 27, 2015, 09:09:17 PM
Round bases in preparation for the new edition?
Title: Re: The Leesburg Garrison
Post by: RE.Lee on May 28, 2015, 05:53:25 AM
Thanks guys! I've acquired the War Altar last weekend - what a great model! The details are incredible and its a joy to assemble, hopefully it will take the field soon.

The bases were supposed to be round only for tests, but by the looks of things I might be using them for the actual army ;)
Title: Re: The Leesburg Garrison
Post by: RE.Lee on June 07, 2015, 07:43:47 PM
Some progress on the War Altar, I'm quite happy with where its going:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/IMG_7116_zpsvlog24kv.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/IMG_7116_zpsvlog24kv.jpg.html)
Title: Re: The Leesburg Garrison
Post by: Syphon on June 09, 2015, 03:28:11 PM
I have to say, herr Bosch is quite inspiring. Such a simple kitbash and yet very well done.
Title: Re: The Leesburg Garrison
Post by: RE.Lee on June 10, 2015, 01:58:32 PM
Thanks! He did turn out to be such a "true grit" character  :happy:
Title: Re: The Leesburg Garrison
Post by: Lord Von Drak on June 14, 2015, 06:38:23 PM
Looks good so far!
Title: Re: The Leesburg Garrison
Post by: RE.Lee on June 26, 2015, 03:40:56 PM
Thanks! I've finished Volkmar:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/IMG_7155_zpsseyxjhre.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/IMG_7155_zpsseyxjhre.jpg.html)

The Altar is pretty much done, too. Only the base left. Now that I know I won't be getting into Age of Sigmar anytime soon, I can concentrate on my Empire army.
Title: Re: The Leesburg Garrison
Post by: RE.Lee on August 14, 2015, 02:54:17 PM
The Leesburg garrison finally could be mustered to take the field under my command. Two games were played against High Elves. Last week I suffered a crushing defeat, but today the Empire, well, stroke back!

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC01741a_zpsrxxmfx41.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC01741a_zpsrxxmfx41.jpg.html)
Title: Re: The Leesburg Garrison
Post by: GamesPoet on August 14, 2015, 03:25:32 PM
I like your Volkmar model. :eusa_clap: :::cheers:::

And the gray mass of troops in the distance ready to take on the forces they face, gunsmoke swirling under a cloudy sky, it's a great photo! :icon_biggrin: :icon_cool:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 06, 2015, 07:48:01 PM
Thanks for the kind words!

Meanwhile, after getting back home from my vacations I managed to get started on the Demigryphs. They've performed ok in the last battle against the Elves and were deemed worthy of some paint. Its a simple colour scheme but I'm happy with how they look. Now time to do the riders!

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/IMG_7203_zpsv6pqh3co.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/IMG_7203_zpsv6pqh3co.jpg.html)
Title: Re: The Leesburg Garrison
Post by: hagen88 on September 06, 2015, 09:17:43 PM
This is a very promising start! I'll definitely keep an eye on it.
Title: Re: The Leesburg Garrison
Post by: GamesPoet on September 06, 2015, 09:30:14 PM
Looking good! :icon_cool: :::cheers:::
Title: Re: The Leesburg Garrison
Post by: Lord Alisk on September 10, 2015, 11:05:15 AM
I really like what you're doing with your models thus far - the demigryphs in particular look really stunning.

Thanks for sharing, and good luck with the rest of the project.
Title: Re: The Leesburg Garrison
Post by: Naitsabes on September 13, 2015, 06:23:23 PM
Demigryphs. They've performed ok in the last battle against the Elves and were deemed worthy of some paint.

now there is an understatement  :icon_mrgreen:

They look great so far and bonus cool points for not choosing the weapon option that'll make your opponent cry.
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 15, 2015, 10:37:23 AM
With this much encouragment I was bound to get the Demis done! Here's how they look like finished:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20150915_122433a_zpspzhmcdik.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20150915_122433a_zpspzhmcdik.jpg.html)

I think I'll be moving to some rank and file guys now - halberdiers, here I come!

Title: Re: The Leesburg Garrison
Post by: StealthKnightSteg on September 15, 2015, 05:09:07 PM
great work! Nice and simple though still looking awesome!  :::cheers:::
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 16, 2015, 06:07:19 PM
Thanks! I've put some colour on halberdiers today but got bored and decided to finish my Great Cannon - a couple of highlights later it looks like this:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20150916_195808a_zps3nmovziu.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20150916_195808a_zps3nmovziu.jpg.html)
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 17, 2015, 07:55:30 PM
And now the Helblaster is done as well  :biggriin:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20150917_182910a_zpsrkyh8erz.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20150917_182910a_zpsrkyh8erz.jpg.html)
Title: Re: The Leesburg Garrison
Post by: Zak on September 17, 2015, 11:19:13 PM
nice love it
Title: Re: The Leesburg Garrison
Post by: Doc J on September 18, 2015, 12:29:14 AM
I love the demigryphs I wish I could justify using them in my army. I also really like your gun crew Im not sure what it is about them, but they look cool.
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 18, 2015, 06:22:11 PM
They are men of the Empire, of course they look cool  :ph34r:

Meanwhile, here's my BSB. He's lacking the motif on the banner, I haven't decided on it yet  :blush:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20150918_190924a_zpsycamfjgn.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20150918_190924a_zpsycamfjgn.jpg.html)
Title: Re: The Leesburg Garrison
Post by: Zygmund on September 19, 2015, 10:05:11 AM
Great kitbash, great, strong colours!

My own problem is finding designs and time to do freehands on the flags, standards and banners. (And I want to do it that way.)

My other problem is that there's not much point in making more than one standard bearer per roughly 20 models. Would love to copy this one, too.

-Z
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 22, 2015, 08:31:29 PM
Excess BSBs is a common problem. I've got it with my High Elves. Seek professional help ;)

Meanwhile, I wasn't lying about the progress with the halberdiers, here's the first rank of the horde (the BSB completes it).

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20140105_040824a_zpscv7ddfal.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20140105_040824a_zpscv7ddfal.jpg.html)
Title: Re: The Leesburg Garrison
Post by: Zak on September 22, 2015, 10:28:27 PM
looks good ... I always use paper banners for my units and BSB
Title: Re: The Leesburg Garrison
Post by: GamesPoet on September 23, 2015, 12:03:10 AM
I like the BSB! :eusa_clap: :::cheers:::
Title: Re: The Leesburg Garrison
Post by: Doc J on September 23, 2015, 12:42:15 AM
The guy with the ax is my favorite.
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 23, 2015, 07:41:11 PM
Yup, the old school dude rocks - thats why he made it into the front rank ;) Thanks for the comments guys! I've been working on the halberdiers some more (goal is to have at least the base colours done by Saturday), but I've also managed to get my Captasus finished:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20140106_030610a_zpskjvvrdjt.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20140106_030610a_zpskjvvrdjt.jpg.html)

There's a big battle coming up this weekend, and the Leesburg Garrison intend to be there!
Title: Re: The Leesburg Garrison
Post by: The Real Rick Salamone on September 23, 2015, 08:27:16 PM
I love that you are mixing different eras of state troops within the same unit. Looks great.


EEFL!
EEFL.freeforums.net
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 27, 2015, 08:59:09 AM
Thanks, there's much more mixing in the back ranks!

The big battle I was mentioning happened, and the men of the Empire played a key part. They forged an unlikely alliance with Tomb Kings against a combined Elf force (4k points per side). In the end the Asur dominated army suffered a minor defeat. They will surely return but for now the balance in the Border Princes remains unchanged.

Here's a shot from the battle:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC01938a_zpsudxal8ge.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC01938a_zpsudxal8ge.jpg.html)

It was 8th ed BTW, with combined profiles for ridden monsters and chariots (War Altar included).
Title: Re: The Leesburg Garrison
Post by: GamesPoet on September 28, 2015, 12:17:07 AM
Love the black and white photo! :eusa_clap: :::cheers:::
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 30, 2015, 06:32:21 PM
Thanks! The Empire did well and the archer detachments surprisingly didn't lose a man! I recognition of their efforts they got a test model:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20150930_201334a_zpswwplplgo.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20150930_201334a_zpswwplplgo.jpg.html)

In somewhat related news I've run out of Steel Legion Drab and now my painting has to go on hold... ;)
Title: Re: The Leesburg Garrison
Post by: RE.Lee on October 11, 2015, 08:11:29 PM
Played (and won!) a battle against the Lizardmen today. Here's Master Engineer Bosch holding the line:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02006a_zpsd9uf4jjy.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02006a_zpsd9uf4jjy.jpg.html)
Title: Re: The Leesburg Garrison
Post by: Syphon on October 11, 2015, 08:25:04 PM
 :::cheers::: Nuff said.
Title: Re: The Leesburg Garrison
Post by: RE.Lee on October 13, 2015, 12:47:33 PM
While the gunline held firm, the Demigryph knights formed the spearhead of the assault:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02022a_zpsjhecpnzc.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02022a_zpsjhecpnzc.jpg.html)
Title: Re: The Leesburg Garrison
Post by: RE.Lee on October 22, 2015, 11:36:38 AM
A clash with Dwarfs is coming up this weekend. My friend suggested having a go at 3k points so reinforcements are required - here's a little Swordmaster bunker for my Engineer (his 9 hangunner bodyguards didn't quite cut it):

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02047a_zpszc9qyx0g.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02047a_zpszc9qyx0g.jpg.html)
Title: Re: The Leesburg Garrison
Post by: hagen88 on October 22, 2015, 11:41:18 AM
Are you going to paint all these swordsmen before the weekend? :ph34r: :ph34r: :ph34r:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on October 23, 2015, 07:07:21 AM
Nope  :-P But I did manage to assmble and basecoat them. I also find just putting some base paint on faces and hands makes them look somewhat decent - so thats my goal I guess ;)
Title: Re: The Leesburg Garrison
Post by: RE.Lee on October 24, 2015, 03:17:35 PM
Battle over and its a solid victory for the Empire! The Dwarfs took a solid gunline with 2 catapults, 2 cannons and an organ gun, but also some hard hitting units (a Longbeard horde and a solid unit of hammerers). There was a solid grind on my left flank and in the end only my BSB and War Altar were left standing (!). The tank also did well. Here's a snap shot:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02060a_zpsfsmsm1ld.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02060a_zpsfsmsm1ld.jpg.html)
Title: Re: The Leesburg Garrison
Post by: RE.Lee on October 25, 2015, 11:49:14 AM
Small battle summary:

I obviously advanced under heavy fire, but was quite lucky with my rolls and most of the army made it to the enemy line.

My halberdiers blundered in the first encounter, failing to support a charge by the War Altar and IC Knights against the Longbeard horde. In the end my units had to retreat, though were not pursued.

On the other flank, the hammerers ruled supreme. They've quickly dealt with my small Knight unit and then sent the Demigryphs running.

Both back lines were under heavy attacks. My Pegasus Riders assaulted the Dwarf War Machines but had a hard time killing them (damn you stubborn T4 crews!). The Miners, meanwhile, entered right next to my artillery and wiped them out, with the Swordsmen babysitters providing but token resistance (they did pass 3/5 parry saves though, infuriating my opponent!)

The halberdiers managed to clash with the Longbeards eventually, precipitating a deadly grind. In the end both units were wiped out - only my BSB, the Dwarf BSB and the War Altar were left standing.

The Hammerers did meet their match in the Steam Tank - the behemoth crashed into the tightly packed Dwarfs and ground them all down as the battle came to an end.

The IC Knights, having rallied twice, went on a rampage through the remaining Dwarfs, killing some Irondrakes among others:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02079a_zps7zpprop2.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02079a_zps7zpprop2.jpg.html)
Title: Re: The Leesburg Garrison
Post by: RE.Lee on October 30, 2015, 07:20:05 PM
Another battle ahead - High Elves this time. I've done some painting today with that in mind - Herr Bosch got an upgrade on his bodyguards (though he's likely to get a downgrade to unit champion for some time), who now have proper winter bases! I also did a couple of character conversion, not sure if they'll take part in tomorrow's encounter.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02098a_zps4tfqwwcx.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02098a_zps4tfqwwcx.jpg.html)
Title: Re: The Leesburg Garrison
Post by: Mightymatt88 on October 31, 2015, 09:52:26 AM
Herr Bosch is the epitome of the Empire in my eyes  :::cheers::: Big puffy sleeves, shiny gaudy plate armour, a feather as long as his legs... and a gun so big and mechanical it'd take three normal men to lift it! His detachment are looking great too. You don't often see the old handgunners these days, and I like the dynamic poses you've got them in. In fact the two guys either side of Herr Bosch look like they're shying away from the sound of his massive repeater handgun!  :-P
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on October 31, 2015, 12:50:44 PM
Beautifully painted and modeled. A truly inspiring Empire army right there! :eusa_clap:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on November 01, 2015, 08:12:53 AM
Thanks for the kind words guys!

Yesterday's battle turned out to be an uphill struggle from turn 1, when my swordsmen panicked and fled of the board taking my Wizard Lord and Engineer with them. I almost managed to turn things around with some heroic feats from halberdiers, who wiped out a big unit if White Lions and butchered several Dragon Princes. In the end the High Elves conserved enough points to win, but the men of the Leesburg Garrison were well in control of the field!

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02118a_zpsdqnv2uct.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02118a_zpsdqnv2uct.jpg.html)
Title: Re: The Leesburg Garrison
Post by: Naitsabes on November 03, 2015, 05:03:53 AM
Looks splendid! It's so awesome when both armies (and the battle field) are well painted.

(I do think finishing your bases should be a top priority to make it an even tastier feast for our eyes)
Title: Re: The Leesburg Garrison
Post by: RE.Lee on November 03, 2015, 10:16:51 AM
Cheers Naitsabes!

I'm planning on doing a lot of basing this week, now that I've developed a decent and quick technique things should go smoothly. I've also aquired some Pistoliers, so watch out for those...

Meanwhile, more pics!

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02101a_zps7wnbqy85.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02101a_zps7wnbqy85.jpg.html)
Title: Re: The Leesburg Garrison
Post by: mottdon on November 03, 2015, 01:22:21 PM
Great job, Lee!  You're army looks great!  A truly inspiring thing to see on the table top! 

I love that you are adding in quick BatReps too!  That makes it all that much more engaging!  I'm really rooting for the Leesburg Garrison!  Keep it up!   :::cheers:::
Title: Re: The Leesburg Garrison
Post by: Booah on November 04, 2015, 11:10:25 PM
I also really enjoy the mini reports with pictures. Keep them coming. You have a great looking and growing empire army here.
Title: Re: The Leesburg Garrison
Post by: RE.Lee on November 06, 2015, 11:48:58 AM
Thanks guys!

I did some basing on my Captasus, war machine crews and some archers - still happy with the effect, will continue.

I'd like to share something else today though. With Herr Bosch recently degraded to handgunner champion there's a new top dog - step in Ferdinand Benz, in command of the Leesburg Garrison's finest (and only!) Steam Tank:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20151106_123419a_zpsbnxigblj.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20151106_123419a_zpsbnxigblj.jpg.html)

His machine still need a lot of work, but the man himself is ready for battle!
Title: Re: The Leesburg Garrison
Post by: Naitsabes on November 06, 2015, 06:21:35 PM
aw, the midget tank brings back good memories.

Mr. Benz looks splendid. Now be honest, is he wearing pants and did you paint them?  :wink:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on November 07, 2015, 07:56:14 AM
Yes, he is and yes, I did ;) I was thinking about whether to get the newer plastic behemoth but this old tank has so much character!

I've also been working on some other characters, like this wizard here (Lore of Light most of the time, but I want to keep my options open ;)

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20151106_123354a_zpsyzwgpvoq.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20151106_123354a_zpsyzwgpvoq.jpg.html)

Title: Re: The Leesburg Garrison
Post by: Warhammer-Weib on November 07, 2015, 11:06:27 AM
 :Ohmy: He's blind.

Love the colour scheme you used for your steam tank.
Title: Re: The Leesburg Garrison
Post by: RE.Lee on November 17, 2015, 02:39:34 PM
Thanks, I'll be trying to finish him sometime soon. Having a bit of a problem with my sciatica but I've managed to assemble some Pistoliers today. What a kit! The details and bits are fantastic - I'm really impressed! I'll be using the Outrider bits to convert a unit of the old grognards from a unit of Bretonnia knights. I've already did some test models, so expect those in the near future. Meanwhile:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20151117_153022a_zpssynkjhui.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20151117_153022a_zpssynkjhui.jpg.html)
Title: Re: The Leesburg Garrison
Post by: GamesPoet on November 17, 2015, 03:27:35 PM
Continuing to enjoy seeing the progress of your army! :::cheers:::

And yes, the pistolier kit is wonderful!  It is such a bummer that we won't be seeing more kits and figures for the Empire after they've dumped WFB, but reveling in the old one's is better than nothing. :icon_cool:
Title: Re: The Leesburg Garrison
Post by: Mightymatt88 on November 17, 2015, 03:29:25 PM
Loving the Stank commander! Such a classic model,and a really good paintjob to boot  :eusa_clap:

The Pistoleers kit is great isn't it? So much potential and so many nice bits and pieces for adding character to other models. It's almost tempting me to buy a second box just for conversion bits! Yours are looking great so far!
Title: Re: The Leesburg Garrison
Post by: RE.Lee on November 18, 2015, 10:07:00 AM
I've finished the Outriders conversions - still some greenstuff work needed but they're ready for battle. The cloaks and the fact that they keep their miniguns close to their chest really helps to hide their bretonnian torsos. The legs don't look perfect, I'm not sure how to change that (adding some imperial symbols might make it look crowded), so I have to live with that. I've added shield decors from an old men of the empire set to the horse barding, to make it look less bretonnian.

Here's the undercoated champion:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20151118_105506a_zps9invrd3c.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20151118_105506a_zps9invrd3c.jpg.html)

Looking at the model, it seems only proper to take the barding option. The extra save is useful on such an expensive model, but is it worth losing light cavalry status? It is a move-or-fire unit after all... I'll be certainly using both units next time, so we'll see.
Title: Re: The Leesburg Garrison
Post by: Warlord on November 18, 2015, 01:17:07 PM
Its the 360 degree LOS for light cav which makes them handy...
Title: Re: The Leesburg Garrison
Post by: RE.Lee on November 21, 2015, 01:10:18 PM
Didn't think about that... I'll have to see I guess. We've decided to drop move-or-fire on firearms as a house rule so a lot of my shooters just got a lot better ;) I've managed to finish the first Outrider:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20151121_124039a_zpscfbkitdb.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20151121_124039a_zpscfbkitdb.jpg.html)

Quite happy with him. The cloak colours are a blatant rip off from someone on the internet ;) I think the winter base works really well with the model - given the heavy cloak and all. Not sure if I should do the rest of the unit or a test model for the Pistoliers next...
Title: Re: The Leesburg Garrison
Post by: StealthKnightSteg on November 21, 2015, 08:51:45 PM
Nice work there RE.Lee!  :::cheers:::
Title: Re: The Leesburg Garrison
Post by: MariusV on November 22, 2015, 03:31:05 PM
Magnificent work Lord Lee
it inspired me to finish my war altar  :happy:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on November 22, 2015, 05:55:58 PM
Glad I could help - my Altar is in the middle of getting a proper base so you could technically still finish yours before I finish mine  :biggriin: Welcome to the Empire forum, BTW, hope you have a nice stay!
Title: Re: The Leesburg Garrison
Post by: Booah on November 22, 2015, 06:01:40 PM
Really good progress with this army. Absolutely love the Steam Tank Captain and looking forward to seeing what you do with that unit of pistoliers, such good models!
Title: Re: The Leesburg Garrison
Post by: mottdon on November 23, 2015, 01:28:24 PM
I love your Light wizard's green flame on his staff!  Well done, sir!

R.E. Lee - southern boy like myself?    :-P
Title: Re: The Leesburg Garrison
Post by: RE.Lee on November 23, 2015, 03:32:01 PM
Nope - Warsaw, Poland ;) A big fan of the Civil War, though, and Granny Lee in particular ;)
Title: Re: The Leesburg Garrison
Post by: Syphon on November 23, 2015, 04:42:20 PM
Did you undercoat the outrider in silver/metallic or was that just the light reflecting off the coat?
Title: Re: The Leesburg Garrison
Post by: mottdon on November 23, 2015, 04:48:34 PM
Nope - Warsaw, Poland ;) A big fan of the Civil War, though, and Granny Lee in particular ;)
It would certainly have been a much different story if he had the resources that the North had.   :wink:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on November 23, 2015, 05:03:12 PM
@ Syphon - its just the strong light, he's undercoated with regular black.

@ Mottdon - you bet! Still, being the most gallant underdog in military history has to account for something  :happy:
Title: Re: The Leesburg Garrison
Post by: GamesPoet on November 23, 2015, 05:57:39 PM
I'm barely resisting. :icon_wink:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on November 23, 2015, 08:12:09 PM
Time to cut the offtopic then!  :biggriin: Had to do some actual work today so painting Empire was on hold but I should finish a lot of bases tomorrow, so I'll have bigish update then. I've got another battle against the Dwarfs arranged for Saturday - 2k most likely. We'll be testing some house rules - Dwarfs will get to march at triple their movement value and get bound spells on their Runesmiths. I'll get Greatswords with S4. Both armies will have combined profiles on monsters/chariots (the War Altar the only one to benefit, we've been playing like this for some time now - works great!) as well as move-and-fire on firearms - those outriders should do well ;)

Stay tuned!
Title: Re: The Leesburg Garrison
Post by: GamesPoet on November 23, 2015, 11:14:15 PM
Yep, there are some ACW threads over in the Count's Tavern/Back Table area where such chats are good to have, rather than poluting a hobby thread such as this. :icon_cool: :::cheers:::
Title: Re: The Leesburg Garrison
Post by: RE.Lee on November 24, 2015, 08:26:58 PM
Back to the hobby we go ;) As mentioned, a lot of models got new bases today. Even old Malakai got some!

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20151124_211505a_zps2u4atnbc.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20151124_211505a_zps2u4atnbc.jpg.html)

Title: Re: The Leesburg Garrison
Post by: Doc J on November 24, 2015, 10:39:02 PM
I think those demigryphs really look amazing, its making me seriously consider adding some to my army. well done
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on November 25, 2015, 03:23:09 PM
These Demigryphs are great, but those old Slayers from SoC era... Man that's really something. :)
Title: Re: The Leesburg Garrison
Post by: RE.Lee on November 25, 2015, 08:58:51 PM
Thanks guys!

I've been doing some minor conversions today - head swaps on some old handgunner (will be undercoating a unit of 22 tomorrow), a single missing greatsword and a mortar made from bits. I'm mostly happy with the results, though the mortar seriously needs some wheels...

I'm polishing my army list for Saturday, too. I'll try to abuse the combined profiles by bringing a Healing Potion for my Archlector - all those wounds and  a 4+ ward save should compliment it well!  :biggriin:
Title: Re: The Leesburg Garrison
Post by: Hoodling on November 26, 2015, 07:13:24 AM
The army is looking great and you're adding to it very quickly.

In terms of the Outriders, the biggest problem with barding is losing vanguard. Moving into range before turn 1 is important.
Title: Re: The Leesburg Garrison
Post by: RE.Lee on November 28, 2015, 01:41:36 PM
So, another battle fought by Leesburg's finest today!

I took an experimental list, with a unit of Pistoliers, Outirders and a Mortar. I had to drop some heavy cavalry to get them (not really a good idea, perhaps), so things were pretty tough. As mentioned earlier, we removed move-or-fire from fire arms and also allowed Dwarf Runesmiths access to bound spells from the Anvil.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02159a_zpseaewto8t.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02159a_zpseaewto8t.jpg.html)

I tried to outflank the Dwarfs with my light cavalry down the right, but they were themselves countered by Irondrakes and Gyrocopters and the charge ended up a massacre.

On the left my handgunners and artillery exchanged fire with thunderers and enemy war machines with mixed results. I was protected by a stone wall, so I had that going for me but the Dwarf Lord responded with a Miner ambush that sent my lines running.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02163a_zpsz5ixqrdf.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02163a_zpsz5ixqrdf.jpg.html)

In the middle the Dwarf infantry advanced quickly (led by a Lord on a bear!) to face my Halberdier horde, Demis, Stank and War Altar. They were covered by fire well and my infantry ended up reduced to a handful before the fight started. The big guys fared a bit better but even they had to surrender in the end.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02173a_zpsbr9osy3y.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02173a_zpsbr9osy3y.jpg.html)

A bit of a beating you'd think but it turned out we've had a bit of a misunderstanding regarding the amount of points we were allowed to take - I had 2400, while my opponent took 3000! :blush: So in the end the men of the Empire can be forgiven for yielding to superior numbers, I think.

The new rules worked well - no move-or-fire help handgunner (and outriders) a lot. Bound spells for Dwarfs hurt badly - I didn't manage to cast a single spell all game, whereas the Dawi got off two magic missiles - killing all 6 Outriders!
Title: Re: The Leesburg Garrison
Post by: RE.Lee on November 30, 2015, 02:43:40 PM
Had another go against the Dwarfs today at 3k per side.

We used some new house rules - Dwarf infantry were allowed to march at triple movement, my Greatswords got S4 and the Mortar had S 3(6)

I changed my list a bit, so now it looks like this:

Archlector on War Altar, Healing Potion, Dragon Helm
Wizard Lord - this time on Lore of Life
BSB with Armour of Meteoric Iron
Mounted Priest
Engineer
14 IC Knights, Razor Banner
22 Hangunners with a 9 hangunner attachment
30 Greatswords, BoSwiftness
5 Pistoliers, champ, repeater pistol
6 Outriders, champ
Mortar, Cannon, Hellblaster
3 Demis
Stank

I faced a strong Dwarf force with 2 big infantry units (Longebeards and Hammerers) and a number of support and shooters.

The quiet before the storm...

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02176a_zpsxrwpcpns.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02176a_zpsxrwpcpns.jpg.html)

I've started painting the Pistoliers in the meanwhile - horses first.
Title: Re: The Leesburg Garrison
Post by: Baron von Klatz on December 01, 2015, 03:34:42 AM
That civil war-esque photo is really great!

Really great job on your models and the immersive photos. :::cheers:::
Title: Re: The Leesburg Garrison
Post by: RE.Lee on December 01, 2015, 08:39:17 AM
Thanks!

The battle itself was a brutal affair. The initial barrage was deadly on both ends - I lost my Hellblaster, most of the Demigryphs and several men, but managed to silence the enemy cannons in return.

On the right my cavalry corps moved rather cautiously against the enemy - Hammerers are deadly and I didn't want to get bogged down, so I concentrated my fire on the elite unit before charging in. Once I did, however, it was with overwhelming force. Both the IC Knights and the Steam Tank assaulted the regiment and not a Dwarf was left after the assault. The light cavalry exchanged fire with the Irondrakes and a Gyrocopter.

In the center things werent looking so well. The Longbeard horde was moving fast against my Greatswords. While to unit was up for a fight I knew I couldn't hold the Dwarfs for long (they had a bear riding Lord with them, and had hatred against my entire army!). Then the enemy general made an inexplicable mistake and exposed his flank (apparently he was trying to prepare for a IC Knight counter charge and didn't consider the Greatswords to be much of a threat)! I went in and killed several of the Dawi, though they reformed to face me afterwards putting my unit in sever jeopardy.

The left flank saw acts of pure bravado. The Demigryph captain, now on his own, galloped at full speed towards the enemy lines. Dodging bullets, he went for the Organ Gun and swiftly ran down the crew, despite its entrenchements. The War Altar, inspired by the deed, followed and soon both were assaulting a strong unit of Thunderers and a Grudge Thrower, stationed on a hill.

The key battle took place in the center however - the Greatswords died valiantly and held just long enough for the Knights to join the fray. With the cavalry in the fight the Dwarfs were doomed and even though they refused to give ground at first (rolling Insane Courage after they've lost their stubborn banner!) they had to admit defeat eventually and retired from the field, to the safety of Khazid Urbaz...

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02199a_zpssizt2jlu.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02199a_zpssizt2jlu.jpg.html)
Title: Re: The Leesburg Garrison
Post by: GamesPoet on December 01, 2015, 04:14:56 PM
I like the less than colored photos. :icon_cool: :::cheers:::
Title: Re: The Leesburg Garrison
Post by: mottdon on December 01, 2015, 04:19:02 PM
Yes, nice Sepia tone.  Gives it an old, historical feel.   :::cheers:::
Title: Re: The Leesburg Garrison
Post by: RE.Lee on December 04, 2015, 07:39:25 PM
Thanks guys, the Empire guys look great in black and white and whats best - its hard to notice the unpainted units ;)

I fought the rematch today, with a tweaked list:

Archlector
Wizard Lord
Mounted BSB
Mounted Priest
2 Engineers
2 Captasuses
2x12 Hangunners
13 IC Knights
14 Swordsmen
5 Pistoliers, 6 Outriders
Tank, Cannon, Mortar, Hellblaster

I faced the Dwarfs, with a similar list as last time.

The report will follow soon - here's a sneak peak of my newly painted Pistolier in action (he's fleeing actually  :biggriin:)

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02214a_zpsioopt2lw.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02214a_zpsioopt2lw.jpg.html)
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on December 04, 2015, 08:24:00 PM
Man those sepia-themed pics are working wonders. Your list is very core-light but that's what makes it interesting. I await your report with interest. :::cheers:::
Title: Re: The Leesburg Garrison
Post by: Henerius on December 04, 2015, 10:59:06 PM
(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02159a_zpseaewto8t.jpg)

Those Miners ruin the picture complete... the picture of those troops marching to their "whatever end" is really good.  :::cheers:::

Keep them coming!
Title: Re: The Leesburg Garrison
Post by: RE.Lee on December 05, 2015, 09:08:39 AM
Miners ruin everything  :biggriin:

The game!

Deployment:
I placed my small core infantry unit in the center, guarding the artillery. They were supported by the Tank. On the right were the IC Knights and a Captasus, on the left my light cav, Demis and the Altar.
The Dwarfs were largely deployed opposite my left flank and center. The two big infantry units in the middle, Irondrakes guarding the refused flank.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02219a_zpsfa6wrami.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02219a_zpsfa6wrami.jpg.html)

Initial Encounters:
My units move up carefully, only the Pistoliers and IC Knights move at top speed towards the Dwarfs. I manage to bring down a cannon and a couple of Hammerers.
The Dwarf Infantry move towards me. Irondrakes enter a tower. Shooting kills some Pistoliers, wounds the Tank.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02210a_zpsgm7hxzsn.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02210a_zpsgm7hxzsn.jpg.html)

Mid-game:
The IC Knights (who I forgot to move on turn 2!) continue their enveloping run. They are under fire from the Irondrakes however and are being blocked by the Gyrocopter. The enemy moves their Longbeards to counter.
Some Dwarf heroes (Lord on bear, BSB, Smith) charge out of their units into my Tank. The machine is soon destroyed (I did manage to kill the Smith, though) and my center is in severe danger. The Miners come out, I try to counter with my shooters and Swordsmen, with little success.
On the left the Hammerers advance under heavy fire - only 6 reach my line but its enough to wipe out my Outriders. The Demigryph Knights die to shooting. Two of the Pistoliers break through and manage to slay the crew of a catapult.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02234a_zpszozwsxis.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02234a_zpszozwsxis.jpg.html)

End-game:
The IC Knights charge the Longbeards, do well, but still the Dwarfs hold. The Miners and Dwarf characters wreck havoc on my soft center, killing the Mortar crew, Swordsmen and Wizard Lord along with his bunker. The Miners are finally countered by the Altar, but thats little of a consolation. The Cannon (which misfired at every shot it took!) and Hellblaster are destroyed by enemy artillery, but not before the latter manages to wipe out the remaining Hammerers.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02240a_zpsvdhsc1wi.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02240a_zpsvdhsc1wi.jpg.html)

Its a bad defeat for the Empire and the disheartened men begin their slow retreat towards Leesburg. Will the Dwarf pursue? 
Title: Re: The Leesburg Garrison
Post by: Shadespyre on December 05, 2015, 01:09:06 PM
Nice pics - love the idea of using sepia tone to hide a part painted army!  :eusa_clap:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on December 06, 2015, 08:38:50 AM
Well it wasn't the main reason, but it works!  :biggriin:

Some after-battle thoughts:
The tactics were a bit of a mess. The wings were not supported correctly so both failed to accomplish anything worthwhile. The right flank was bogged down by the Longbeards, the left - mostly shot to pieces before it made it.

I think reinforcing one flank and using the IC Knights as my principal hammer would have yielded better results. Thats the plan for the final battle of the campaign (coming soon!).

Archlector von Verdestein was deep in thought, reflecting on how his brilliant campaign suddenly turned into disaster. The Dwarf stubborn resistance was not unexpected but everyone was suprised by their counter-attack. The Empire forces were pushed back and it would have been a rout, had it not been for his fiery speech. Still the force was in no condition to continue fighting and had to retire to Leesburg. His lord, Felix Graf von Kluck would not be content...

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02243a_zpsgvlrueyj.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02243a_zpsgvlrueyj.jpg.html)

Title: Re: The Leesburg Garrison
Post by: Baron von Klatz on December 07, 2015, 07:37:18 AM
Haha, pursuing dwarves. "Alright men, they're on our tail! We'll lose them in that waist-high brush/over that small ledge/past that shallow lake." :icon_lol:

Anyway, really nice picture and I wish your valiant soldiers luck in the final battle! :smile2:
Title: Re: The Leesburg Garrison
Post by: Mightymatt88 on December 07, 2015, 12:16:38 PM
Loving the sepia tone pictures!  :::cheers:::
Title: Re: The Leesburg Garrison
Post by: RE.Lee on December 10, 2015, 06:43:47 PM
Thanks for the comments guys!

Time for a small break from the sepia pictures - I want to show off the Pistoliers. They've performed well in the last battle and leapfrogged other units in line for painting. Here's how they've turned out:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20150115_124533a_zpsxeuhjnrc.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20150115_124533a_zpsxeuhjnrc.jpg.html)

Next up - Outriders!
Title: Re: The Leesburg Garrison
Post by: RE.Lee on January 13, 2016, 05:50:27 PM
Long time no see!

Its been a bit of a break from the hobby in the Holiday Season, but the Leesburg Garrison has been far from idle. The Dwarf pursuit was cut off by a stray Tomb Kings force, but the mummy lords were no the only army marauding through the Border Princes. With Leesburg within sight, the Imperial troops found a contingent of High Elves blocking their path. Once again the haughty Asur would have to be taught a lesson!

It was a smallish affair, at 2k points per side.

I took an Archlector on War Altar as my general, and a halberdier horde backed up by some halbediers and war machines to form the spine of my force. The right flank was secured by a Steam Tank and 3 Demigryphs, while the left had to manage with only a few Pistoliers.

The enemy army was led by a Loremaster. The bulk of the host was formed by 2 units of 25 spearmen (they were house-rules to be AP). The shock troops inculded 10 Dragon Princes and a Noble on a Griffon. There were also a couple of eagles, RBTs and some Reavers.

Center:

The Griffon Rider and Dragon Princes moved swiftly towards me, but I managed to bring down the former with some lucky cannon shots (it had a 4+ ward save after all). Once the cavalry slammed home, the halberdiers could do little. Buffed by powerful magic (Wildform I guess) the elves chewed through all but the BSB and champion.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02420a_zpsqop6afpm.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02420a_zpsqop6afpm.jpg.html)

Right:

I had big hopes for the right flank, but they were not to be. The Tank, having performed superbly as a mobile cannon, was pinned down by a Great Eagle and it took 2 turns to get rid of the bird (I lost a wound, too!). The machine was down to 4 wounds and pretty much useless afterwards. The Demigryphs were beaten by spearmen badly (due to Wildform again, I think).

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02433a_zpsqqhiyb6l.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02433a_zpsqqhiyb6l.jpg.html)

Left:

The Pistoliers countered the Reavers with ease, with some help from the nearby handgunners. They proceeded to be a nuisance to the elven units in the center, killing several spearmen.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02422a_zpsaqwbnhq8.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02422a_zpsaqwbnhq8.jpg.html)

End game:

The Archlector accomplished heroic feats in the second half of the battle - he killed the remaining Dragon Princes and held the spearmen unit with the Loremaster in place. Down to one wound by turn 6, he would simply not yield!

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02446a_zpsu0e27n2z.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02446a_zpsu0e27n2z.jpg.html)
Title: Re: The Leesburg Garrison
Post by: RE.Lee on January 28, 2016, 09:31:20 AM
Looks like the Leesburg Garrison might me going on a little break as my wife gave birth to a little baby boy yesterday! Now, how to teach him to clear mould-lines...
Title: Re: The Leesburg Garrison
Post by: StealthKnightSteg on January 28, 2016, 10:02:48 AM
Looks like the Leesburg Garrison might me going on a little break as my wife gave birth to a little baby boy yesterday! Now, how to teach him to clear mould-lines...

Congratz mate!
Title: Re: The Leesburg Garrison
Post by: Mightymatt88 on January 28, 2016, 05:04:14 PM
Congratulations! Amazing news mate! You'll have him pushing infantry blocks around the table and guessing charge ranges before you know it!
Title: Re: The Leesburg Garrison
Post by: Zygmund on January 28, 2016, 07:49:36 PM
Congrats!

My three-year old can mix colours, paint, and clean the brush. When she learns to open bottles and pour decent amounts of paint, she's an independent painter. Problem is, she paints everything PINK, yellow and silver...

But it will be a year or two before she gets a knife. I think I got one around five.

-Z
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on February 01, 2016, 09:57:01 AM
Congrats and best wishes to your family. :smile2:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on February 01, 2016, 12:45:46 PM
Thanks guy! We got back from the hospital on Saturday, doing good (the cats are not impressed, though ;))
Title: Re: The Leesburg Garrison
Post by: GamesPoet on February 01, 2016, 03:48:09 PM
Congrats! :eusa_clap: :::cheers:::

And be kind to the cats. :icon_wink:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on May 22, 2016, 08:23:47 PM
Little Tommy is now almost 4 months old and so the Leesburg Garrison returns!

I played a game against my friend's Dwarfs again at 3k per side.

The scenario had 3 objective - whoever won the majority by the end of the battle would be the victor.

1) "Guardian of the Necropolis" - a wraith would be deployed in the center of the battlefield. He would move randomly (scatter+artillery) and make a shooting attack (3D6-target Ld wounds, no saves allowed) at a closest target (no line of sight required) on each player's turn. He would have T5 a ward save of 4+ and infinite wounds. Whoever causes the most wounds to him by the end of the battle gets this objective.

2) "Rats, rats in the walls!" - a chapel on a hill would be placed on one flank. Any unit occupying it would suffer 3D6 S2 hits at the beginning of the controling player's turns. Whoever controls the chapel at the end of the battle claims this objective.

3) "City of the Dead" - a 12x12" cemetary would be placed on the other flank. Neither Inspiring Presence nor re-roll from a BSB are in effect for units inside it. Starting from turn 2 whoever has the most value of models inside the cemetery gets a point - whoever has most by the end of the battle claims the objective.

Full report will be here soon. Here's a teaser:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02723a_zpskvh0ntkk.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02723a_zpskvh0ntkk.jpg.html)
Title: Re: The Leesburg Garrison
Post by: Warlord on May 22, 2016, 11:53:37 PM
Your outrider on Bret warhorse looks fantastic. This is a well put together army.

Also, I like your friends blimp.
Title: Re: The Leesburg Garrison
Post by: GamesPoet on May 23, 2016, 04:50:53 PM
I like the house on the hill!
Title: Re: The Leesburg Garrison
Post by: RE.Lee on May 24, 2016, 08:17:37 AM
Thanks guys!

Reminder of our house rules:
- all firearms are move-and-fire
- characters on monsters/chariots have combined profiles (best of W, T, armour/ward save)
- spears are AP
- Dwarf can march 3xM
- Dwarf Smiths get the Anvil bound spells
- Greatswords are S4

Empire:

Archlector on War Altar, Healing Potion (great given that combined profile!), Dragon Bane Gen
Light Wizard Lord, lvl 4, Power Stone - to boost that Banishment
Captasus, Dawnstone
BSB, Armour of Meteoric Iron
War Priest
Engineer
39 Helberdiers with full command, 2x5 Archer detachments
2x11 Handgunners with full command, repeaters on champions
29 Greatswords, full command
6 IC Knights, full command
3 Demigryphs, champion
6 Outriders
5 Pistoliers
Cannon, Hellblaster, Steam Tank

Dwarfs:

Lord with Shielbearers, no-armour save weapon
2xSmiths, with spellbreaking
BSB with Rune of Grungni
Engineer

40-ish Longbeards
14 Thunderers
10 Miners
30 Hammerers
2x Cannon, Catapult, Organ Gun
10 Rangers
2 Gyrocopters

Deployment was as follows:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02714a_zpsukrdym41.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02714a_zpsukrdym41.jpg.html)

I got Burning Gaze, Pha's Protection, Net and Timewarp - so no double Banishment for me...
Title: Re: The Leesburg Garrison
Post by: Rogers Kul on May 24, 2016, 08:59:24 PM
Dwarf zeppelin looks fantastic! Titan Forge, isn't it?
A glass full of.... coconut juice?? not so fantastic...  :icon_lol:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on May 25, 2016, 04:57:51 AM
Titan Forge indeed - such a thematic model!

That is a banana-coconut-mango smoothie my wife made us and it was marvelous  :biggriin:

Report.

Turn 1

Dwarfs start the battle - the Longbeards enter the cemetery, while the Hammerers speed up the hill in the south. The Rangers secure the chapel. Cannon fire is largely ineffective, but Organ Gun manages to cause 2 wounds on the wraith and the Grudge Thrower lands a direct hit on the Greatswords, killing about 10 men...

The Empire line advances cautiously, respectful of the enemy firepower. Their own guns are well aimed as well, however and they manage to destroy both Dwarf Cannons! The reminder of the shooters cause 2 wounds on the wraith (making it 2:2). Magic sees an irresistable Banishment wreck havoc on the Hammerers.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02720a_zpsdpges3vb.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02720a_zpsdpges3vb.jpg.html)

Turn 2:

Longbeards keep advancing and the Hammerers relieve the Rangers in the Chapel. The Grudge Thrower continues destoying my infantry - this time killing several Halberdiers. The Organ Gun causes 4 wounds on the War Altar, but I manage to keep it alive.

My men keep on advancing, but neither wing has the strenth to challenge the Dwarfs in thei positions. I keep shooting them, but also target the wraith (who keeps drifting towards the cemetery), causing another wound (3:2).

The Dwarfs get the first points for occupying the cemetery.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02729a_zpshbw2cgnn.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02729a_zpshbw2cgnn.jpg.html)

Turn 3:

Longbeards charge my Demigryphs but are very unlucky and so I hold. The Diribibles fry my Halberdiers as it their custom, rendering my unit totally incapable of assaulting the Chapel...

The units on my left flank reform, as I keep bombarding the Chapel with spells and bullets. The Greatswords assault the Longbeards from the side, but are attacked by the wraith and suffer 8 wounds. This turns the combat against me - the Demis flee, and the Greatswords are left for dead...

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02734a_zpsti9fwg8z.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02734a_zpsti9fwg8z.jpg.html)

Turn 4:

The Dwarfs mop up the cemetery area, some Miners coming in from behind to destoy my Cannon. Dirigibles fry some handgunners, but the losses are acceptable. The Grudge Thrower scatters into the Chapel, killing several Hammerers!

I finally manage to breakthrough - shooting destroys the Dirigibles and the remaining Hammerers (even my archers got one of the buggers!), leaving the Chapel undefended. I move in to block the Irondrakes - the only Dwarf unit left in the area.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02740a_zpsbfwbret7.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02740a_zpsbfwbret7.jpg.html)

Turns 5&6:

The Dwarfs strike a picnic in the cemetery, but are unable to retake the chapel. Only half a dozen Halberdier defenders remain to fight off the inevitable assault by the Irondrakes, but they are aided by Timewarp and so I prevail ;)

Elsewhere the Dwarfs, seeing that the Wraith will be the key objective turn their guns against him. They manage to cause 3 wounds, but a massed volley of the Outriders and Handgunners deals 2 in return, making it 7:6 for me!

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02742a_zpsafv1rrre.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02742a_zpsafv1rrre.jpg.html)

Objectives:
"Guardian of the Necropolis" - 7:6 for the Empire
"Rats, rats in the walls!" - 1:0 for the Empire
"City of the Dead" - 5:0 for the Dwarfs

Final outcome - 2:1 for the Empire!

Sorry for the lack of details. I'll try and remeber some specific information is you have questions. Random comments are very welcome as well :)
Title: Re: The Leesburg Garrison
Post by: GamesPoet on May 25, 2016, 09:09:45 AM
That is a banana-coconut-mango smoothie my wife made us and it was marvelous  :biggriin:
Cool when ladies in life do such things. :::cheers:::

If I show up for a game, can she skip the coconut? :icon_wink:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on May 25, 2016, 02:19:04 PM
Almond milk is a viable replacement I think, so sure!  :happy:

I'm really happy with how the scenario worked - both armies had a hard time balancing between the objectives. I wanted my artillery to shoot at the wraith, but also needed some serious firepower against the Hammerers. The Dwarfs' priority was to shut down my Lector with his Banishment, but in the end they missed those shots against the wraith. The fight for the Chapel was really epic - I wonder if pitching the Hammerers against my units and sending in Irondrakes to occupy the objective might have been a better idea. The cemetery battle I lost badly - the Dwarfs had simply too much points in characters there and I couldn't compete - maybe if I had prioritised killing the Runesmith?

These objective based scenarios are really fun and I already have a couple of new, silly ideas for future battles.
Title: Re: The Leesburg Garrison
Post by: RE.Lee on May 28, 2016, 01:40:30 PM
Here's my favourite part of the battle - the desperate charge of the Ironbreakers trying to retake the key landmark of the battlefield.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02745a_zpsbmqggqfs.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02745a_zpsbmqggqfs.jpg.html)

Its good to be back to the game, thinking about picking up some Beastmen to bolster my Chaos army now  :biggriin:
Title: Re: The Leesburg Garrison
Post by: Doc J on May 28, 2016, 03:15:31 PM
The  center halberdier converted from a spearmen looks so good, its a simple conversion but I like it. All of your halberdiers look great you gave them alot of variety.
Title: Re: The Leesburg Garrison
Post by: RE.Lee on May 28, 2016, 04:24:51 PM
Cheers! Its a tricky balance between a uniform look and a good amount of variety in a unit so big. Luckily, the Empire have such a fantastic potential for small conversions - no way I'd be ably to pull this off with my High Elves  :biggriin:
Title: Re: The Leesburg Garrison
Post by: steveb on May 28, 2016, 04:41:02 PM
looks very good!  Is there a possibility of getting some close shots of the Dwarven airships?  steveb
Title: Re: The Leesburg Garrison
Post by: RE.Lee on May 28, 2016, 05:49:51 PM
I think this is the best photo I have - from a battle against my Tomb Kings. Its from the rear unfortunately so no view of the cyborg, mini-gun-wielding Dwarf attached  :biggriin:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC02472a_zpsj2ctsar8.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC02472a_zpsj2ctsar8.jpg.html)
Title: Re: The Leesburg Garrison
Post by: steveb on May 28, 2016, 06:10:03 PM
Lee, thanks so much, any idea who makes them? steveb
Title: Re: The Leesburg Garrison
Post by: RE.Lee on May 28, 2016, 08:05:05 PM
Titan Forge if I recall correctly. My friend mentioned they were a pain to assemble, but look splendid on the battlefield. Also more realistic perhaps, as dirigibles are obviously less advanced than helicopters ;)
Title: Re: The Leesburg Garrison
Post by: GamesPoet on May 28, 2016, 11:25:39 PM
Frickin" awesome! :icon_cool: :::cheers:::
Title: Re: The Leesburg Garrison
Post by: RE.Lee on August 28, 2016, 05:00:26 PM
Leesburg has been a battle site once again. It was High Elves and Dwarfs fighting nearby, trying to counter some marauder horsemen. The local militia were still rather concerned :-P

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC03122a_zpsuorjpg2o.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC03122a_zpsuorjpg2o.jpg.html)

Meanwhile, I've ordered a snow-themed battle mat, to suit the winter bases of my Imperial troops, so hopefully I'll have some really nice pictures nect time they take the field  :biggriin:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 01, 2016, 03:51:23 PM
Testing out the new board - looks nice! Can't wait to play a game using it:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC03152a_zpslulhsd3d.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC03152a_zpslulhsd3d.jpg.html)

Also, here's the other side:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC03156a_zpsolby4r3y.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC03156a_zpsolby4r3y.jpg.html)
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on September 05, 2016, 09:46:29 AM
Very interesting take on those TK's. The red and white contrast great with each other. :blush:
Title: Re: The Leesburg Garrison
Post by: GamesPoet on September 05, 2016, 12:19:39 PM
I like how your Imperials and your TKs look on those game mats! :icon_cool: :::cheers::: :::cheers:::

Where'd the double sided mat come from?
Title: Re: The Leesburg Garrison
Post by: The Penguin on September 05, 2016, 07:04:45 PM
Most impressive, indeed!

I was thinking of getting these Titan forge blimps, and now I see they look pretty nice! Some converting is obviously in order. )  :smile2:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 06, 2016, 08:47:04 AM
Thanks for the comments guys!
The mats come from a Polish company at http://www.playmats.eu
They ship worldwide ;)

I'm upgrading my scenery now - here's bits of the fortified manor with some extra highlights:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20160903_203551a_zpsyerbxcsc.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20160903_203551a_zpsyerbxcsc.jpg.html)
Title: Re: The Leesburg Garrison
Post by: Zak on September 08, 2016, 01:55:17 PM
oh I like that
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 18, 2016, 06:55:53 PM
Some more work done - that statue needs some more details, but a simple drybrush makes it look nice already.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20160918_203042a_zpsmu28q64i.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20160918_203042a_zpsmu28q64i.jpg.html)
Title: Re: The Leesburg Garrison
Post by: Zak on September 18, 2016, 11:31:22 PM
nice work
Title: Re: The Leesburg Garrison
Post by: Naitsabes on September 18, 2016, 11:42:34 PM
yes, that will be a good looking manor. Have you considered aging the statues and metal parts a bit? For that warhammer-y feel of neglect and decrepit-ness?
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on September 19, 2016, 10:04:33 AM
Great looking buildings. Really digging the statue. :)
Title: Re: The Leesburg Garrison
Post by: Zygmund on September 19, 2016, 10:58:59 AM
What the other said: great progress!  :eusa_clap:

-Z
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 19, 2016, 07:37:07 PM
Thanks guys! I did think about adding some weathering to the metal, but I'm trying to keep things simple for now - there's just so much things to paint!  :ph34r:

I'll continue working on the terrain - the garrison is going to battle just before Halloween, need to have the battlefield ready by then :)
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 22, 2016, 06:53:42 PM
The monument is now finished and the colour scheme for the rest of the set had been established - this should be rather easy now, might even be quick if the baby allows it!

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20160922_204002a_zpswptyrhgz.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20160922_204002a_zpswptyrhgz.jpg.html)
Title: Re: The Leesburg Garrison
Post by: Artobans Ghost on September 22, 2016, 08:48:20 PM
Looking good! That monument is great.
So is the priest!
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on September 23, 2016, 08:11:22 AM
It looks like a pic from an Armybook! :ph34r:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 24, 2016, 06:59:14 AM
Thanks guys! Now on to the rest of the Garden  :ph34r:
Title: Re: The Leesburg Garrison
Post by: GamesPoet on September 24, 2016, 12:54:31 PM
I'm not a big fan of the monument, but ... you did a good job on painting it! :icon_cool: :eusa_clap:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 27, 2016, 09:02:47 AM
Maybe the gate is more to your liking GamesPoet? :)

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20160927_104123a_zpsto6bqwlh.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20160927_104123a_zpsto6bqwlh.jpg.html)
Title: Re: The Leesburg Garrison
Post by: RE.Lee on October 02, 2016, 06:31:13 PM
My cousin dropped by with his Chaos army and we fought a battle against my Empire. More of a skirmish, really, at 1200 points, with no magic items allowed. He hasn't played a game since 7th edition, so I picked both armies ;)

Empire:
Archlector,
BSB
Engineer
Level 2 Wizard, Lore of Beasts
38 Halberdiers, command
12 Hangunners command
5 Pistoliers
3 Demigryphs
Hellblaster

Chaos:
Sorcerer Lord, Lore of Metal
Mounted BSB
18 Warriors, shields, command
5 Warhounds
5 Marauder Horsemen
Chariot
5 Knights

Report coming soon, meanwhile - a teaser:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC03241a_zpsscs7d8jl.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC03241a_zpsscs7d8jl.jpg.html)
Title: Re: The Leesburg Garrison
Post by: Rogers Kul on October 02, 2016, 09:18:43 PM
Nice gameboard doctor Lee, nice gameboard...
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on October 03, 2016, 08:41:05 AM
Is that Al-Ulric guarding those gates? Awesome. :)
Title: Re: The Leesburg Garrison
Post by: RE.Lee on October 03, 2016, 07:09:02 PM
Thanks guys and yes, Xathrodox86, it is! :biggriin:

Deployment:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC03233a_zpsoplthafz.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC03233a_zpsoplthafz.jpg.html)

Turn 1:
The forces of Chaos advance aggressively (no surprise here!). The Sorcerer Lord manages to cast the Plague of Rust on my Demigryphs.

I try to block the incoming cavalry on the northern flank with my Halberdiers. My magic phase is uneventful, as if, unfortunately, my shooting phase - the Hellblaster misfires twice and I only kill a single Chaos Knight.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC03240a_zpss05dvkkp.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC03240a_zpss05dvkkp.jpg.html)

Turn 2:
The Warhounds charge my Handgunners and the Chaos Knights charge my Halberdiers - they needed a 10 to get into combat, so I was hoping to get one more turn of shooting. The Handgunners managed to fight off their assailants but the Halberdiers were obviously butchered. I did hold on steadfast.

I counter charge the Chaos Warriors with my Demis, but they bounce back. I try to aid the the Halberdiers with Wildform, but I fail and the unit suffers more casualties. Meanwhile the Handgunners chase off the remaining Warhounds and the Pistoliers wipe out the Marauder Horsemen.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC03246a_zpshbvypb7u.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC03246a_zpshbvypb7u.jpg.html)

Turn 3:
The Warriors join the grind in the middle. The Sorcerer Lord decided to cast Final Trans agains the Pistoliers just for fun, but suffers a miscast that turns out to be, of course, a Cascade :) His head explodes and he takes the remaining Knights and some 6 Warriors with him. The halberdiers lose just a few men but it doesn't change the outcome of the battle - its a Chaos win!

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC03248a_zpsu3m8zekk.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC03248a_zpsu3m8zekk.jpg.html)
Title: Re: The Leesburg Garrison
Post by: RE.Lee on October 23, 2016, 07:21:31 PM
That massacre is now a distant memory (hopefully), as the men of the Empire prepare to fight Chaos once again. Its going to be a Halloween battle with an alliance of Dwarfs and Empire taking on Chaos and Skaven. I've finished a special objective marker for this occasion:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20161023_163659a_zpslc92tl0g.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20161023_163659a_zpslc92tl0g.jpg.html)

I also managed to finally finish my Outriders, though they are unlikely to participate in the game:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20161023_211411a_zpsxq5tvnlm.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20161023_211411a_zpsxq5tvnlm.jpg.html)
Title: Re: The Leesburg Garrison
Post by: Warlord on October 23, 2016, 11:35:59 PM
They look great on the bret horses. Very nice!
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on October 24, 2016, 08:23:20 AM
These boys mean buisness. :biggriin:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on October 25, 2016, 10:12:43 AM
Thanks guys!

The likely Empire list looks something like this:

Archlector on Altar, Talisman of Preservation, Healing Potion (combined profiles remember!)
Wizard Lord, Lore of Beasts
Master Engineer
40 Halberdiers, command
12 Handgunners, command
3 Demigryphs
Hellblaster
Steam Tank

I'd love to squeeze a BSB in there somewhere, but I'm not sure what to drop. On the other hand I'm happy to let the Dwarfs do the fighting, while the Empire supports.

 I'll be back with the report after the weekend ;)
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on October 25, 2016, 10:21:44 AM
Good luck! :happy:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on October 29, 2016, 09:27:28 PM
Game done! In the end the Empire list looked a bit different, per request of my friend who was on the good guys side. He had to leave early so I actually ended up commanding his Dwarfs, having started the battle in charge of my Skaven on the other team  ::heretic::

All in all it was great fun - here's a teaser for you guys. I'll hopefully have the full report up soon.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC03300a_zpsgdcmmeqi.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC03300a_zpsgdcmmeqi.jpg.html)

Title: Re: The Leesburg Garrison
Post by: Artobans Ghost on October 29, 2016, 10:44:31 PM
This is an awesome board setup and the miniatures are awesome. It looks like a great battle to be in.
Title: Re: The Leesburg Garrison
Post by: GamesPoet on October 29, 2016, 11:20:24 PM
Looks grand! :icon_biggrin: :eusa_clap: :::cheers:::
Title: Re: The Leesburg Garrison
Post by: RE.Lee on October 30, 2016, 08:23:45 PM
Thanks guys! We had a real blast indeed, with the battle taking about 8 hours ;) We did have 2 people playing for the first time ever, so it slowed us down a bit, but I think they had a great experience, with Warhammer at its epic best!

Ok, the lists:

Skaven:
Grey Seer, Earthing Rod
BSB, Storm Banner
33 Stormvermin, command, shields, Razor Banner
2x35 Slaves, musicians
6 Gutter Runners, poisoned slings
Doomwheel

Chaos:
Sorcerer, Lore of Metal, Ironcurse Icon, Dispel Scroll
BSB, Other Tricksters Shard, Dragonhelm, Scaled Skin
19 Chaos Warriors, command, Banner of Swiftness
5 Marauder Horsemen, spears, thrownig axes
Gorebeast Chariot
3 Skullcrushers, command, Banner of Rage

Vampires:
Vampire Lord, mounted, Obsidian Blade
Necromancer, lvl2, master of the dead, book of arkhan, power stone
9 black knights, command, banner of the barrows
3 Vargheists
40 Zombies
30 Skeletons, command, screaming banner

Empire - slighly changed from the list posted earlier, as points went up to 1800:
Wizard Lord, Lore of Heavens, Dispel Scroll
Master Engineer
Mounted BSB, Ironcurse Icon
Warrior Priest, Other Trickster's Shard, warhorse
13 IC Knights, command
2x12 Handgunners, command
5 Outriders, barding
3 Demigryphs, champion
Hellblaster
Steam Tank

Dwarfs:
Runesmith, rune of spellbraking, ring of Thori, shield
BSB, Grungni, shield,
30 Longbeards, command, rune of stoicism,
22 Hammerers, Valaya, command,
10 Irondrakes, command,
Cannon, rune of forging,
Organ Gun, rune of accuracy
2x Gyrocopter

Deployment:
(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC03286a_zps8lqhq2fx.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC03286a_zps8lqhq2fx.jpg.html)

Spells:
Seer: Skitterleap, Warpgale, Scorch, 13th
Sorcerer: Searing Doom, Plague of Rust
Necromancer: Curse of Years, Nehek
Vamp: Nehek

Wizard: Iceshard Blizzard, Comet, Chain Lighting, Windblast

The Conclave of Light pretty much refused the northern flank - luckily the undead placed there had some fast assault units ready to turn that side of the field (the Black Knight Bus/Vargheists), while the slow zombies/skellies could secure the 2 objectives placed on that side.

In the middle things were interesting as some Imperial heavy hitters (IC bus, Stank) were opposed mostly by slaves. The Skaven did have some hitting power there, however, in the form of the Doomwheel and Stormvermin. One can nevern understimate the power of a Grey Seer, too, but the threat of his 13th spell was diminished by the fact there were few viable targets.

The southern flank was were most of the good guys were concentrated. They were faced by our Chaos Warriors - tough as nails, but very much out-gunned in the neighbourhood. Should they rush in and start grinding right away or wait for some reinforcements from other regions of the field?

It seemed both forces decided to secure 2 objectives on opposite flanks, so unless one side could fold a flank entirely the Wraith might be the key here. Putting damage on it would be crucial but perhaps that potential could be better spent mauling the enemy troops?

Comments are very welcome :)
Title: Re: The Leesburg Garrison
Post by: RE.Lee on November 01, 2016, 07:44:20 PM
Turn 1:
The Wraith moves towards the IC Knights... and kills 5! The forces of light cautiously move forward, with only the blips advancing more, to hide behind the temple of skulls. In the magic phase a Comet is cast some 8" in front of the Chaos line. Shooting kills the Gutter Runners and puts some wounds on the Doomwheel, Marauder Horsemen and the Wraith.

The wraith again moves in the vicinity of the Empire Knights and this time slays...7! The Undead advance somewhat, but the big hordes of zombies and skeletons get in each others way and block the Black Knight bus, too! The Skaven are surprisingly more organized and move at full speed towards the weakened Empire center. The Chaos Warriors hold back, afraid of the masses of Dwarf infantry. Magic and shooting do nothing.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC03292a_zps4mvlyedh.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC03292a_zps4mvlyedh.jpg.html)

Turn 2:
Wraith does nothing this time.
The entire south flank advances at full speed. The Steam Tank tries to charge the Doomwheel but fails by an inch! Handgunners charge the Vargheists, lose the combat and break, but manage to outrun the beasts!
Skaven use the Storm Banner and so shooting does little. The comet drops but does nothing, another is immediately cast, just in front of the Chaos units.

Wraith finishes off the IC Knights, along with the BSB and Warrior Priest in the unit - what a blow!
The Chaos Warriors charge the Longbeards and get beat up, but hold. The Gorebeast Chariot charges Hammerers and deals several casualties. The Skullcrushers fail to assault the Demigryphs.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC03308a_zpsbdkwefqo.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC03308a_zpsbdkwefqo.jpg.html)

Turn 3:
Wraith moves towards Slaves and fails to wound them.
The Hangunners in the north rally and turn to face the Black Knights. Demigryps fail to charge the Crushers.
Shooting puts some wounds on the Crushers. The Comet drops again and deals some wounds to the Warriors of Chaos, who then get beat up by the Longbeards once again. They break and are run down, while the Gorebeast Chariot is also destroyed nearby.

Wraith finished off the Steam Tank.
The Undead start swinging around in the north. In the middle the Skaven start clearing up and also manage to land a perfect Warpfire Thrower shot on the Hammerers, killing almost 10! The Crushers charge the Demigryphs, but fail badly.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC03324a_zps3o7zx5ow.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC03324a_zps3o7zx5ow.jpg.html)

Were halfway there! What do you guys think so far? Objectives are split 50:50 so far, with the forces of light having a slight advantage regarding the damage done to the Wraith.
Title: Re: The Leesburg Garrison
Post by: mr chumley warner on November 01, 2016, 08:20:39 PM
Dude sorry didn't read the report but is that awesome snow type battle field using the vinyl battle mats u can buy online ? I have 2 on my Xmas list
Title: Re: The Leesburg Garrison
Post by: RE.Lee on November 02, 2016, 06:36:24 AM
Its alright, I got mine over here:
http://www.playmats.eu

Its a two-sided winter/desert one.
Title: Re: The Leesburg Garrison
Post by: RE.Lee on November 02, 2016, 08:43:59 AM
Turn 4:
Wraith moves towards the center and does no damage.
The units in the south reshuffle - the remaining Hammerers move to intercept the Slaves, while the Demigryphs slay the last Crusher.
The Hellblaster finishes off the Vargheists.

Wraith moves in front of the Black Knight Bus (how convenient!) and kills the last Gyrocopter (even more convenient!).
The Bus charges the Wraith and causes a couple of wounds, making in 6:5 at this point. The Slaves charge the Hammerers, kill one and lose 7 or 8 (a fair trade!). The other Slave unit keeps on trying to slay the Cannon crew, but those Dwarfs are just too tough.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC03329a_zpsn5p0l10i.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC03329a_zpsn5p0l10i.jpg.html)

Turn 5:
The forces of good throw everything at the Wraith, but most of the stuff is out of range - even the Hellblaster is forced to advance, hoping for a shot next turn. The Irondrakes leave the tower to take on the Stormvermin, while the Handgunners take their place. The Slaves kill the Cannon crew.

The Bus once again charges the Wraith and causes 2 more wounds (that Vampire is a beast!). The zombie/skeleton hordes continue advancing. The Slaves charge and kill the Hellblaster crew.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC03333a_zpszviasrdx.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC03333a_zpszviasrdx.jpg.html)

Turn 6:
The Empire and Dwarf units fire everything they've got against the Wraith but only manage one wound, despite even the Wizard Lord suffering a miscast Chain Lightning and blowing up most of his handgunner bodyguards (luckily they didn't flee and lose the objective!).

Confident in victory, the forces of evil just shuffle around (though the Wraith kills about a half of the Black Knights with another lucky scream).

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC03334a_zpst01iyqtr.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC03334a_zpst01iyqtr.jpg.html)

The Evil Alliance held on to the hill and the pumpkins, while the Order faction managed to keep Frodo and the Tower despite the (feable) efforts made by the Skaven. As expected it was the Wraith who was the most contested objective, with the good guys failing to protect the early advantage they got from shooting (5 wounds during the first 3 turns). The Vampire Lord was on fire (they don't call him the blender lord for nothing!) and in the end the Evil Alliance won the this objective 8:6 and the entire battle 3:2!
Title: Re: The Leesburg Garrison
Post by: RE.Lee on November 24, 2016, 06:58:20 AM
We've started an End Times campaign! The first battle is at Heldenhame, as Arkhan the Black arrives to steal the Armour of Nagash from the castle of the Knights of Sigmar's Blood. The defenders are aided by sizable a Dwarf force.

Armies:

Tomb Kings:
Arkhan the Black
Level 1 Liche Priest (Nehekhara)
Tomb Prince, THW
28 Archers, command
3 Chariots
2x5 horse archers
29 Tomb Guards, halberds, command
Warsphinx, Fiery Roar
Necrosphinx
Screaming Skull Catapult

Vampire Counts
Ghoul King, Dragonbane Gem
Wight King, Sword of Biting
29 Ghouls
19 Grave Guard
3 Vargheists

Dwarfs:
Runesmith, Rune of Spellbreaking, Fiery Ring of Thori, shield,
Dragon Slayer, Master Rune of Swiftness,
Longbeards, 23, stubborn, command,
Slayers, 23, command +Giant Slayer, Rune of Speed
Organ Gun, Rune of Accuracy,
Cannon, Rune of Forging

Empire:
Grand Master, Other Trickster's Shard, lance, shield
Battle Wizard, Level 2, Lore of Light
BSB, full plate armour, shield
Warrior Priest, mounted, THW
12 Handgunners, command
8 IC Knights, command
20 Greatswords (S4 per our house rules), command
Great Cannon

Arkhan got everything in the Lore of Death, sans Dreadknight and the T snipe
Liche Priest and the Strigoi got their signature spells
Empire Wizard got Net and Shems

Deployment (the VC are not actually there at this point):

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC03335a_zpsqikciavx.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC03335a_zpsqikciavx.jpg.html)

Turn 1:
Good guys move forward a bit, to keep the Undead from being too free with their movement. In the magic phase (7:4) the Light Wizard starts with a Shems - I let it go, for fear of Net of Amyntok and some TGs die. The Net does go next and I fail to dispel it with my level 5 Arkhan (rolled some 1s and 2s)! This meant my biggest threat was under risk of being immobile! Things got even worse in the shooting phase - the cannons opened fire, dropping the Necrosphinx and wounding the Warsphinx 4 times. The Organ gun decimated the TGs some more.

After the disaster of the previous round, I was hoping to reply in kind. This was not to be, as the TGs inevitably failed their strength test and had to stay put, in addition to suffering further wounds. Oh. My. God. Other units advanced a bit, while the horse archers charged the Organ Gun. In the magic phase I did little, as I was out of range, due to not being able to move! I did snipe-kill the Empire BSB, though. Shooting was decent, at least, as the archers killed several handgunners (they continued this fine for throughout the battle) and the catapult landed a perfect shot on the Slayers, killing a rank. This was apparently too much good luck, as the horse archers got destroyed by the Organ Gun crew.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC03342a_zpsvzhjrrpk.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC03342a_zpsvzhjrrpk.jpg.html)

Turn 2:
The IC Knights and Longbeards, seeing the Tomb Kings being blown to pieces advance to finish them off, the former taking out the second horse archer unit The Greatswords and Slayers move to counter the approaching VC. Shooting is less devastating, though it does slay the last Sphinx. This was expected. Magic is controlled, more or less.

The VC arrive and start moving towards the Fort, though are unable to march. My chariots charge the Longbeards, kill several and win the combat. I try to assault the IC Kights but fail. In the magic phase I manage to burn a scroll and move the TGs up, so at least there's that. Shooting continues to cause some damage.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC03349a_zpsxeoa6nrq.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC03349a_zpsxeoa6nrq.jpg.html)

Turn 3:
The IC Knights charge my guys and I challenge with Arkhan to avoid having him fight several opponents. The Grand Master accepts and causes 2 wounds, suffering 1 in return. I kill a few knights, lose the combat but I'm still in the fight. The cavalry will have neither hatred nor the lance bonus, so there's hope. The Longbeards finish off the chariots but decide not to attack the archers. Shooting kills a Vargheist and destroys my catapult.

The VC keep moving up, at a steady pace. The TGs slay the Priest and all the knights, sending the Grand Master fleeing! Only Arkhan, the Prince and a champion remain of the unit, however...

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC03356a_zpszt30fneo.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC03356a_zpszt30fneo.jpg.html)

Turn 4:
Longbeards, seeing the incoming Vampires, head back toward the fort. Meanwhile the Greatswords relieve the Handgunners (now down to 1 model + wizard). The Organ Gun opens fire on Arkhan and friends - when the smoke settles only the Tomb Prince remains. One cannon explodes while the other snipes the Wight King, but fails to bring him down.

I move my Prince up. The VC infantry continues its advance - there's at least chance of a last turn assault. The Vargheist charges and destroys the deadly Organ Gun.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC03363a_zpsb8yvzmk6.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC03363a_zpsb8yvzmk6.jpg.html)

Turn 5:
Slayers charge the Ghouls. Combat is brutal, the Strigoi King a whirlwind of death, but nothing the Dwarfs can't take. The Longbeards continue moving toward the objective, ready to replace the Greatswords.

The Grave Guards move into position to attack the Keep. The Prince blocks the Longbeards - they will not be able to help the humans in the last turn. The Slayers continue to battle with the undead, who are suffering pretty much no losses at all, thanks to magic.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC03369a_zpsuejzwqfx.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC03369a_zpsuejzwqfx.jpg.html)

Turn 6:
The Longbeards charge and kill the Tomb Prince, whose Curse brings down one of their number. The Dragon Slayer tries to block the GGs. Only a handful of Slayers is left as the combat continues.

The Grave Guard, having advanced for 4 turns, finally attempt at charge. They are pretty much assured to win the combat with the Greatswords, so it might be up to a Leadership roll of 8. They need 6 to make the assault... and they fail. The Slayers are down to a single Giant Slayer in combat with the Ghouls, but they wouldn't mind - their job is done. Victory to the Defenders!

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC03384a_zpskpgnsqh9.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC03384a_zpskpgnsqh9.jpg.html)
Title: Re: The Leesburg Garrison
Post by: RE.Lee on January 31, 2017, 09:29:36 AM
The campaign involved mostly other armies for a while (the poor Knights of Sigmars blood only took part in the Battle at 9 Daemons as thralls of Manfred), but the Empire will soon strike back (or at least try to defend itself) at Marienburg!

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20170131_092459a_zpsa3nbokn2.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20170131_092459a_zpsa3nbokn2.jpg.html)
Title: Re: The Leesburg Garrison
Post by: Rogers Kul on January 31, 2017, 03:10:47 PM
Wow. It must be very surronding to recreate the End Times Campaign  :eusa_clap:
There are many armies involved. Will you fight EACH battle??
If you are interested, a comrade of the forum, Hoodling, played the Battle of Heffengen with more than 70.000 points fighting: http://hoodlinghole.blogspot.com.es/p/the-battle-of-heffengen.html
Title: Re: The Leesburg Garrison
Post by: RE.Lee on January 31, 2017, 06:04:32 PM
No, each battle would be too much! I'm introducing quite a few newbies to the game, so don't want to discourage them.

We've done Heldenhame, Valaya's Tomb, a siege of Karak-Eight-Peaks (so doing ET Thanquol a bit early) and a mini-finale in the form of Battle at 9 Daemons. Marienburg will be the begining of the second act and the introduction of Chaos into the campaign.

I'm following Hoodling closely - his epic battles are really inspiring!
Title: Re: The Leesburg Garrison
Post by: Rogers Kul on January 31, 2017, 07:02:09 PM
All right. Seems very exciting!
There are a lot of background and stories behind those battles, so it's easy to be involved by them and play more "realistic" games.
Keep us informed about that!
Title: Re: The Leesburg Garrison
Post by: Zygmund on February 01, 2017, 09:13:10 AM
Keep us informed about that!

Seconded.  :-)

-Z
Title: Re: The Leesburg Garrison
Post by: RE.Lee on February 25, 2017, 09:11:34 PM
Battle done!

The lists.

Empire:
Archlector on War Altar - Great Weapon, Healing Potion
Wizard Lord - Level 4 Light, Power Stone
Wizard - Level 1 Light, Dispel Scroll
Wizard - Level 1 Light
BSB - Plate Armour, Enchanted Shield
Master Engineer
Warrior Priest, barder steed, Great Weapon, Heavy Armour
40 Halberdiers, command
2x12 Handgunners, command
9 IC Knights, command
30 Greatswords, command
3 Demigryphs
6 Outriders
5 Pistoliers, champion with brace including repeater pistols
Cannon
Hellblaster
Steam Tank

Tomb Kings:
Tomb King on Warsphinx - Great Weapon, Shield, Healing Potion, Armour of Destiny, Fiery Breath
Liche High Priest - Level 4 Nehakhara, Wand of Jet, Talisman of Endurance
21 Skeleton Archers, command
2x5 Horse Archers
3 Chariots
3 Necropolis Knights, Entombed
Necrosphinx
Casket of Souls

Khorne:
Bloodthirster
Exalted Hero, barded chaos steed, shield, Mark of Khorne
18 Chaos Warriors, shields, command, Mark of Khorne
5 Marauder Horsemen, spears
5 Chaos Knights, st, mu, ensorcelled weapons, Mark of Khorne
5 Fleshhounds
3 Skullcrushers, st, my, ensorcelled weapons

Tzeentch:
Daemon Prince, Level 4 Tzeentch, Flight, Chaos Armour, Charmed Shield, Soulfeeder
Exalted Hero BSB, shield, Mark of Tzeentch
14 Chaos Warriors, shields, command, Mark of Tzeentch
2x5 Marauder Horsemen
Chaos Chariot
5 Chaos Knights, lances, command, Mark of Tzeentch
Hellcannon

Nurgle (me):
Sorcerer Lord, Level 4 Nurgle, Power Stone, Scaled Skin, Mark of Nurgle
Wargor BSB, Gnarled Hide, Heavy Armour, Beast Banner, Mark of Nurgle
24 Gors, command, Additional Hand Weapon, Mark of Nurgle
10 Plaguebearers, command
18 Bestigors, command, Mark of Nurgle
Gorebeast Chariot, Mark of Nurgle
Shaggoth

Deployment:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC04127a_zpsgchbr6xv.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC04127a_zpsgchbr6xv.jpg.html)

I was up on the right flank, pretty much against the core of the Empire army, though I could also try and go around the chapel to the south. Given the firepower of the enemy I opted not to. My Bestigor had a clear way to go, but I was really worried about their relatively few numbers. The Gors could support them though and I also had nice shock to help me out (if they survived the shooting). I was still hoping the shooters would concentrate on my allies.

Khorne took the center spot, as is his custom. He didn't have choice but to run straight at the enemy but his positioning was tricky with the Tomb King on Warsphinx ready to intercept. He could hold almost anything and that was a concern

Tzeentch was deployed in the left flank, opposite the Tomb Kings. An easier approach perhaps, but there were dangers still. The double Sphinx was something to fear, but it was the Casket that worried my friend the most - Chaos Warriors have a solid leadership value, but they're no Dwarfs and losing even a couple of 40p Knights can hurt.

The Hierophant got Neru, Blades, Smiting, Dessication
The Light Council got most of their Lore.
The Daemon Prince got Bolt of Change, Gateway, Treason and Pink Fire
My Sorcerer Lord got Putrefaction, Leper, Abundance and Plague Wind

Off we go!
Title: Re: The Leesburg Garrison
Post by: RE.Lee on February 26, 2017, 03:53:25 PM
Turn 1.

The defenders get the first turn but remain largely stationary. Only a few Tomb King units take a couple of steps forward, to get in range with their bows. In the magic phase we manage to stop the Casket but a big Banishment goes through, aimed at the Thirster. He has a solid 3+ ward thanks to MR, but those damn re-rolls mean 5 wounds slip through and the big guy goes down! A major, in expected loss. Shooting is decent - the Shaggoth and Gorebeast chariot are badly wounded, but carry on. Some Marauders die to arrows, some Plaguebearers to Outrider rounds as well.

The Chaos hordes advance as quick as they can. The magic phase, controlled by Tzeentch, is a disaster as the Daemon Prince fails to cast Gateway (aimed at the Sphinx I think) and the defenders easily dispel whatever Nurgle spell was attempted later. The Hellcannon misses.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC04133a_zpsmc1wmokd.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC04133a_zpsmc1wmokd.jpg.html)

Turn 2.

Double Sphinx charge (against the Flesh Hounds)! The rest of the Tomb Kings move up a bit, too, to support their general. The Steam Tank crashes into the Crushers. Magic is, once again, devastating. Not only does the Banishment hit the Daemon Prince, bringing him down, but we also manage to fail to dispel the Casket and reduces the Chaos Knights of Khorne (along with the BSB) to a delicate mist (rolling 6,5,5 goes a long way...). Luckily it didn't jump any further. Shooting hurts the Bestigors badly (apparently the Empire general read my last report) - only 8 remain. The Sphinxes quickly deal with the Flesh Hounds and the Necrosphinx pursues into a Chariot. Luckily the Steam Tank only causes 2 wounds on the Crushers and they hold.

Things aren't looking good, so its time for some charges! Tzeentch Knights clear some horsemen, Tzeentch Warriors join their Chariot against the Necrosphinx, Khorne Warriors assault the Warsphinx, Shaggoth goes for the Outriders, Horsemen (in the middle) charge the Halberdiers and Bestigors help out the Crushers against the Tank. Nice.
My Gors turn towards the middle, the Gorebeast Chariot next to them. Magic is once again a disaster, though we do manage to burn the Empire scroll. Hellcannon misses again.
Fighting goes well. The Shaggoth wipes out the Outriders and overruns out of reach of the Greatswords. The Tzeentch Warriors bring down the Necroknight, and the Khorne Warriors hold up the Tomb King. Crushers and Bestigors damage the Tank badly, but are now exposed to the Demigryphs.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC04141a_zpscgbcrmnp.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC04141a_zpscgbcrmnp.jpg.html)

What a disaster of a turn! We did get some units into combat, though. Could we still make a breakthrough? Or would an Empire counter-charge catch us wrong-footed and wipe us out?
Title: Re: The Leesburg Garrison
Post by: Naitsabes on February 26, 2017, 05:34:33 PM
poor chaos guys! I think you need a bit more terrain for big guys to hide behind. And, maybe don't give the side with cannons a convenient hill in the deployment zone? anyway, it's time for close combat, bring it on.
Title: Re: The Leesburg Garrison
Post by: Artobans Ghost on February 26, 2017, 06:21:13 PM
poor chaos guys!

Gasp! Wheez, choak 😺

Nice report and great game! Although chaos I have to admit to really loving the shagoth. Not enough of them I believe.
Title: Re: The Leesburg Garrison
Post by: RE.Lee on February 26, 2017, 07:14:16 PM
We had to limit the terrain on the Chaos side, as the hordes had trouble fitting the width of the table!  :biggriin:

Shaggoth is love, Shaggoth is life. A great miniature and a decent monster  :happy:

Turn 3.

Seeing the Chaos forces wavering the Empire decides the time is right to counter-attack. The IC Knights lower their lances and smash into the Gors, intending to slay the last Chaos sorcerer. The Demigryphs join the Steam Tank. Elsewhere the TK Chariots charge the Knights of Tzeentch. Necrokhnights emerge in front of some Chaos Warriors.
Magic buffs some of the Tomb King forces. Shooting is devoid of targets, but takes down my Gorebeast Chariot.
The IC Knights manage to kill my Sorcerer Lord (he was no use anyway), but lose the combat, break and are run down by the Gors! This puts me in a very good position to assault the Halberdiers and the assorted Wizards. The Demigryphs fluff their attacks, lose and flee behind the Empire line! The Tomb King finishes off the Khorne Warriors - their multiple attack did them no good against the furious monarch. The TK Chariots do nothing and are wiped out for their troubles.

The Gors go in! The Tzeentch Knights charge the TK bunker, while the Warriors assault some Necrosphinx. The Shaggoth evades.
There is no magic and the Hellcannon, once again, misses.
The Gors butcher the Halberdiers, break them and force them off the board, along with the poor Demigryphs. Yay! I pray to not kill the Steam Tank, to avoid enemy shooting. Nurgle delivers and the Tank is left with 1 wound. Knights butcher the TK archers, they won't last long.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC04147a_zpscgrsgjiv.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC04147a_zpscgrsgjiv.jpg.html)

Turn 4.

The Empire is shellshocked but rallies its troops against the onslaught. The Greatswords turn towards the middle of the battle, while all the human shooters face my Gors...
The salvo is devastating and only my Wargor BSB remains. Magic kills the Shaggoth.
The Bestigors and Crushers finally destroy the Steam Tank, while the Tzeentch Knights slay the remaining archer and the Hierophant (we forgot to crumble).

Knight of Tzeentch go for the Casket. My Bestigors pick on the Hellblaster. Chariot crashes into some horse archers. The Crusher approach the Greatswords.
There is not magic. Guess what the Hellcannon does?
Casket destroyed, Hellblaster destroyed, Horse Archers destroyed.

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC04150a_zpszlvvdagb.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC04150a_zpszlvvdagb.jpg.html)

Quite a turn-around, but we're not there yet. The Empire has substantial reserves - not least of which is the unscathed unit of Greatswords (S4 per house rules).
Title: Re: The Leesburg Garrison
Post by: Artobans Ghost on February 26, 2017, 07:25:15 PM
Holy crap! Keep it coming! Great Sunday read
Title: Re: The Leesburg Garrison
Post by: RE.Lee on February 26, 2017, 09:06:13 PM
Glad its been enjoyable so far! Time for the last couple of rounds.

Turn 5.
The Greatswords move up, shielding the War Altar. The Tomb King faces the Tzeentch Warriors.
There is little magic and shooting - the hangunners learn what a tough son-of-a the Wargor is.
The Bestigors break the other handgunners but fail to catch them and stop short of the Cannon.

The Tzeentch Warriors and Knights charge the Tomb King - they only cause a single wound but the CR is enough to pop the big guy just before he could drink his Healing Potion. Big points for Chaos and Tzeentch.
Crushers charge in, with the Wargor joining in from the rear (that doesn't sound right...). The Greatswords manage to kill one of the Knights, lose, but hold on steadfast (and hold the line and our cold-blooded rule ;)). The Chariot kills the cannon, while the Bestigors catch the handgunners.

The Hellcannon HITS the handgunners, killing 10!

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC04152a_zpsjgt1o2na.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC04152a_zpsjgt1o2na.jpg.html)

Turn 6.

The handgunner join the grind in the south. The last Crusher and the Wargor put up a fight but are overwhelmed. The last spell of the game finishes off my Bestigors :( The Hellcannon however HITS AGAIN, putting 4 wounds on the War Altar. So close, a kill would be massive here!

We count up the points and among the Chaos forces Tzeentch is the clear winner. The difference between the defenders and attackers is just 28 points however (in a 4800 points per side battle!). Thats what I call a close shave, especially since the battle seemed to be almost over on turn 2. The Chaos host managed quite a turn-around - it all started with that ill-fated IC Knight charge. Thats what impetuousness get you!

Thank you for following the report! The bravery of the defenders bought time for the fortress-city of Carroburg. With the 3 elder brothers of Chaos almost spent, the time has come for the Prince of Chaos to step up... To be continued!
Title: Re: The Leesburg Garrison
Post by: Artobans Ghost on February 26, 2017, 09:11:33 PM
Lots of fun! Look forward to the next round

'The Hellcannon HITS the handgunners, killing 10!'

When it hits it rocks!
Thanks for sharing 😸
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on March 01, 2017, 10:31:23 AM
Great bat-reps and a great reading. :smile2:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on March 02, 2017, 08:02:22 AM
Thanks for the comments guys!

Its the end of a chapter for my battles - I've moved my miniatures to my new flat and the Leesburg garrison has a new home. They shall return!

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC04155a_zpsw2xry1cc.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC04155a_zpsw2xry1cc.jpg.html)
Title: Re: The Leesburg Garrison
Post by: RE.Lee on March 08, 2017, 12:26:15 PM
Some finished Greatswords:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20170228_210639a_zpso4advcvv.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20170228_210639a_zpso4advcvv.jpg.html)
Title: Re: The Leesburg Garrison
Post by: Naitsabes on March 09, 2017, 12:58:30 AM
..and return they did! That was barely any downtime after the nice group shot.

Greatsword looking good. The champion's head is one of my favorite Empire plastic bits, so calm and composed and stoic.
Title: Re: The Leesburg Garrison
Post by: Rogers Kul on March 09, 2017, 02:32:33 PM
I like the skin tone. Good job!
Title: Re: The Leesburg Garrison
Post by: RE.Lee on March 09, 2017, 06:11:08 PM
Thanks guys!

I've finished my Tomb King army, so now its Empire all the way. All Greatswords now have base colours and shades on them, some highlights and the unit is done. Handgunners are next up  :happy:
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on March 14, 2017, 10:26:32 AM
Really good looking army. The snow theme works wonderfully and I love that diorama. Splendid! :biggriin:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on March 20, 2017, 11:59:57 AM
Thanks!

The Greatswords are done!

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20170320_124958a_zpsp5b2swhi.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20170320_124958a_zpsp5b2swhi.jpg.html)
Title: Re: The Leesburg Garrison
Post by: Zygmund on March 20, 2017, 04:33:16 PM
Looking good!  :eusa_clap:

-Z
Title: Re: The Leesburg Garrison
Post by: RE.Lee on March 26, 2017, 07:42:34 AM
On to the Handgunners!

In the meanwhile, I've discovered Prisma:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/IMG_20170326_092721_processed_zpshyqyudme.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/IMG_20170326_092721_processed_zpshyqyudme.jpg.html)

 :ph34r:
Title: Re: The Leesburg Garrison
Post by: Artobans Ghost on March 26, 2017, 12:55:44 PM
Those Demi's are great. Really lovely models and check out that tree!  Perfect forest for those warriors
Title: Re: The Leesburg Garrison
Post by: RE.Lee on April 12, 2017, 11:54:34 AM
Thanks! Its been a while, but I'm still painting. Here's a Handgunner front rank:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20170411_132944a_zpscdsrlgti.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20170411_132944a_zpscdsrlgti.jpg.html)

We'll be playing another battle in our campaign after Easter. Its Relief of Carroburg, but Empire will only be spectators, watching as Elves and Chaos battle it out underneath the walls of the famous fortress. Should still be fun  :happy:
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on April 12, 2017, 11:57:45 AM
Sounds like a lot of fun! Can't you lend the pointy-ears a hand, or at least a small ammount of black powder goodness? ;)
Title: Re: The Leesburg Garrison
Post by: RE.Lee on April 12, 2017, 05:13:15 PM
Both my opponents are bent on using Elves (Wood and High), so there's not much space for Empire troops. Greatswords will be displayed on in the trenches along one of the table edges, as I just love the look of them.  :biggriin:
Title: Re: The Leesburg Garrison
Post by: Warlord on April 13, 2017, 11:28:41 PM
I love the kitbash handgunner 3rd from the left. Nicely painted too.
Title: Re: The Leesburg Garrison
Post by: GamesPoet on April 14, 2017, 01:47:04 PM
Curious as to what bits were used for the handgunner 3rd from left waving his hat?  The head is from the whitewolf knights heads, and it looks like the hand with the gun is from the 6th edition handgunners, but the rest?
Title: Re: The Leesburg Garrison
Post by: Warlord on April 14, 2017, 02:12:30 PM
Its a Bretonnian Men@Arms body I believe?
Title: Re: The Leesburg Garrison
Post by: RE.Lee on April 14, 2017, 07:17:26 PM
Its a Bretonnian Men@Arms body I believe?

It was a Bret Bowman to be exact! Both hands and hat are old Empire plastics. Its a nice simple kit-bash  :happy: I'm doing another 9 of the Handgunners now - some head swaps with the Pistolier/Outrider set to be seen.

Happy Easter guys!
Title: Re: The Leesburg Garrison
Post by: Doc J on April 18, 2017, 03:59:46 AM
I really like your Bretonnian bowman conversion to a handgunner, in my opinion the empire needs more models with gambesons and you are doing your part  :happy: well done :::cheers:::
Title: Re: The Leesburg Garrison
Post by: RE.Lee on April 23, 2017, 06:15:27 PM
Carroburg has been relieved by a combined Elf force today, Chaos goes on the defensive!

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC04193a_zpsrxg8rqrn.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC04193a_zpsrxg8rqrn.jpg.html)

The handgunner are almost finished - 9 need finishing touches on the bases, another 9 some highlights.
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on April 25, 2017, 01:41:08 PM
Those handgunners look like they're about to bust a cap in Be'lakor. :biggriin:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on April 25, 2017, 07:33:28 PM
Judging by his performance in the game - they didn't help!

I've finished both regiments today:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20170425_142606a_zpscdfkkcdg.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20170425_142606a_zpscdfkkcdg.jpg.html)

Now on to the IC Knights!
Title: Re: The Leesburg Garrison
Post by: carturello on April 30, 2017, 10:52:43 PM
Your painting skills are improved piece by piece, these guns are very beautiful! Congratulations will be a fantastic army.
Title: Re: The Leesburg Garrison
Post by: RE.Lee on May 09, 2017, 12:39:05 PM
Cheers!

My IC Knights are almost done - I'm bulk-painting 13 - but I wanted to show a nice shot from the Siege at Marienburg:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC04146a_zpsg1atxzhy.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC04146a_zpsg1atxzhy.jpg.html)
Title: Re: The Leesburg Garrison
Post by: Rowsdower on May 09, 2017, 02:12:56 PM
Great stuff :eusa_clap:
Title: Re: The Leesburg Garrison
Post by: Warlord on May 10, 2017, 12:05:25 AM
That is a great paintjob. Very moody too. How did you do the metal griffon?

If I haven't said so before, I want to say it again - I love those handgunners.
Title: Re: The Leesburg Garrison
Post by: RE.Lee on May 10, 2017, 12:56:37 PM
Glad you like them! The Griffon is a simple Balthasar Gold, with an Aggrax wash, then Mithril Silver (or whatever its called now) highlights. Thanks to the highly detailed sculpt it turned out very nicely!
Title: Re: The Leesburg Garrison
Post by: RE.Lee on May 11, 2017, 11:12:17 AM
The Knights pretty much done. Shields and banner to be added in undetermined future  :wink:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20170511_125056a_zpsek20n6sb.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20170511_125056a_zpsek20n6sb.jpg.html)

On the the Halberdiers!
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on May 11, 2017, 11:56:37 AM
Are these the Reiksguard? Very impressive! :ph34r:
Title: Re: The Leesburg Garrison
Post by: Artobans Ghost on May 11, 2017, 01:12:59 PM
Those knights are remarkable! I absolutely love the colours.
Title: Re: The Leesburg Garrison
Post by: Rogers Kul on May 11, 2017, 02:30:39 PM
I like your clean painting style. The heads of the handgunners are perfect
Title: Re: The Leesburg Garrison
Post by: RE.Lee on May 11, 2017, 04:50:32 PM
Thanks guys!

The heads of the handgunners are perfect

The head swaps turned out really well - it helps counter the clone warrior syndrome these guys can suffer from.

The colour scheme on the Knights is in line with the rest of the army, so the plumes do appear a bit "Reiksguardish" but they'll be acting as regular IC Knights. The name of their Order is yet to be determined.

I'm not entirely happy with the arms on the champion and musician - I wanted some variety so they have the White Wolf ones but I'm considering changing them back to full-plate.
Title: Re: The Leesburg Garrison
Post by: Doc J on May 12, 2017, 10:42:25 PM
I have to agree with everyone else I love the color choice. It really compliments the snowy bases and gives them a cold look. I hate to face off against them, they look like they'd ride my poor Stirland foot down like grass.  :::cheers:::
Title: Re: The Leesburg Garrison
Post by: RE.Lee on May 27, 2017, 10:53:05 AM
The Knights have yet to see battle (at least in their painted state). Almost got a game in with the Empire this weekend but my friend ended up in the hospital ( :ph34r:).

I did get the time to finish my Halberdier horde, though  :happy:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20170527_123303a_zpscksaj6af.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20170527_123303a_zpscksaj6af.jpg.html)



Title: Re: The Leesburg Garrison
Post by: Zak on May 27, 2017, 11:35:04 AM
oh wow these look great  :::cheers:::
Title: Re: The Leesburg Garrison
Post by: Doc J on May 27, 2017, 12:22:52 PM
They look great, in my opinion nothing looks better than large blocks of painted troops. War machines and monstrous creatures are fine, but large blocks of well painted infantry are better.
Title: Re: The Leesburg Garrison
Post by: Artobans Ghost on May 27, 2017, 12:34:59 PM
Quote RE Lee
'Almost got a game in with the Empire this weekend but my friend ended up in the hospital ( :ph34r:)'

He'd better have a fine excuse for visiting a hospital and leaving you and your game in the lurch! 😺
Title: Re: The Leesburg Garrison
Post by: GamesPoet on May 27, 2017, 12:44:32 PM
Those knights and halberdiers look super! :icon_biggrin: :eusa_clap: :::cheers:::
Title: Re: The Leesburg Garrison
Post by: Zygmund on May 27, 2017, 12:53:22 PM
Enjoy infantry hordes!  :::cheers:::

-Z
Title: Re: The Leesburg Garrison
Post by: RE.Lee on May 27, 2017, 04:08:06 PM
Cheers guys! Painting loads of infantry can be a drag but its sure worth it!  :happy:

Friend got spinal surgery so he's out for 2 months or so but he also moved recently and promised to invite the Garrison for some away action when he recovers. I'm really looking forward to getting some nice mid-action photos (and him getting better, but thats a different story  :biggriin:).

The army is almost done now and I'll be mostly moving to painting Chaos ( :ph34r:) but I've still got a Witchhunter, Captasus and some Swordsmen to keep me busy when I feel the need to paint some puffy sleeves  :-P
Title: Re: The Leesburg Garrison
Post by: Draccan on May 28, 2017, 07:16:53 PM

I love your army!

Well done!
Title: Re: The Leesburg Garrison
Post by: Sharkbelly on May 29, 2017, 01:08:03 AM
The color scheme, the terrain, the models, it all looks fantastic together! Great work.
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on May 29, 2017, 11:33:54 AM
Incredible work Lee, love your army. It's awesome. :blush:
Title: Re: The Leesburg Garrison
Post by: Rogers Kul on May 29, 2017, 04:14:56 PM
Great, great, great!  :eusa_clap:
Title: Re: The Leesburg Garrison
Post by: Novogord on May 30, 2017, 06:32:48 AM
Splendid work! Love the united feel the army has.
Now some group pictures!
Title: Re: The Leesburg Garrison
Post by: RE.Lee on June 02, 2017, 07:37:17 AM
Thanks for all the positive feedback! Glad to see the forum alive like this!

On a loosely related topic - I've just got Dogs of War, a board game by CMON Games. Its not set in Tilea, but the concept and design is quite similar. I thought you'd enjoy some plumed hats in a slightly different setting  :biggriin:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/20170531_203344a_zps0ywbkuny.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/20170531_203344a_zps0ywbkuny.jpg.html)
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on June 13, 2017, 10:56:42 AM
Sweet looking game Lee. Where did you bought it? Looks cool!
Title: Re: The Leesburg Garrison
Post by: RE.Lee on June 13, 2017, 11:10:39 AM
Its a hilariously back-stabby game, so much fun with 5 people (quite unlike Warhammer  :-P).

I got mine from planszomania.pl, it seems to be the only store to still carry it in Poland.

Meanwhile, here's an attempt at getting an army photo of the Garrison:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC04234a_zpsit20pelo.jpg~original) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC04234a_zpsit20pelo.jpg.html)
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on June 13, 2017, 11:18:54 AM
Its a hilariously back-stabby game, so much fun with 5 people (quite unlike Warhammer  :-P).

I got mine from planszomania.pl, it seems to be the only store to still carry it in Poland.

Meanwhile, here's an attempt at getting an army photo of the Garrison:

(http://i1119.photobucket.com/albums/k631/FarendilAmAndiril/DSC04234a_zpsit20pelo.jpg) (http://s1119.photobucket.com/user/FarendilAmAndiril/media/DSC04234a_zpsit20pelo.jpg.html)

Holy crap, it's glorious!

By the way Lee, if you're in Warsaw we should really meet for tea (I'd say for a cold one, but I can't drink alcohol anymore).
Title: Re: The Leesburg Garrison
Post by: RE.Lee on June 13, 2017, 05:30:42 PM
Sure thing! I've sent you an FB request, I'll add you to our group and you can drop by next time we play a mega-battle!  :biggriin:
Title: Re: The Leesburg Garrison
Post by: Doc J on June 13, 2017, 08:27:53 PM
Very nice, how many men, horses, and others?
Title: Re: The Leesburg Garrison
Post by: GamesPoet on June 14, 2017, 01:38:23 AM
I liked the centaur conversions that you've got going! :icon_cool: :eusa_clap:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on June 14, 2017, 09:12:44 AM
@GamesPoet - thanks! Too bad they're so bad game-wise, they'll have to settle with being fillers for the Bestigor horde  :happy:

@Doc J - around 110 men, 26 horse + demis, war machines etc
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on June 14, 2017, 10:14:58 AM
Sure thing! I've sent you an FB request, I'll add you to our group and you can drop by next time we play a mega-battle!  :biggriin:

Oooh, so it was you? :unsure: I saw that before I've read this post and discarded you. So sorry for that Lee. Could you send me another request? I'm feeling kinda stupid right now. :unsure:

Also playing a battle with you would be most welcome. :happy:
Title: Re: The Leesburg Garrison
Post by: Doc J on June 14, 2017, 11:04:34 AM
How many lords/ heroes?
Title: Re: The Leesburg Garrison
Post by: RE.Lee on June 14, 2017, 07:34:45 PM
There's the Theogonist, Luthor Huss, Ar-Ulric, Grand Master, Wizard Lord, BSB on foot, Engineer and Captasus. So 8 right now. Another Captasus, Witch Hunter and a Wizard in the pipeline!
Title: Re: The Leesburg Garrison
Post by: Doc J on June 15, 2017, 01:34:24 AM
In a full game would you use them all? Or pick the heroes you need, tailored to the fight?

I have 113 men, 9 horses, 1 cannon. I'm concerned that having 3 captains is too much, I have one mounted with the knights and two on foot; one with my main force/ 1st line and one with my 2nd line. I'm considering adding a fourth character, either a wizard or engineer, what do you think?
Title: Re: The Leesburg Garrison
Post by: RE.Lee on June 15, 2017, 10:06:28 AM
The full army is around 4k, so all those characters would probably be in play (the Ar-Ulric would probably proxy as a wizard).

At 2,4k I usually go for and Archlector on Altar, foot BSB, wizard, engineer.

Two captains on foot seems to be a bit too much - they're quite soft in that variant and bring little hitting power. A wizard is always a good idea - our infantry benefit from augments a lot, while an engineer is usually more helpful with a Hellblaster around. I'm a fan of the Warrior Priests - the hatred is powerful, the prayers can be useful and are a good way to spend excess PDs and they can work as redirectors is everything else fails.
Title: Re: The Leesburg Garrison
Post by: RE.Lee on August 03, 2017, 10:24:09 AM
Well, photobucket killed my previous entries but I won't let that discourage me!

Here's the Garrison defending some crops from a ferocious Beastmen assault:

(http://i.imgur.com/E9GVrPoh.jpg)

(http://i.imgur.com/dZc6l7bl.jpg)

(http://i.imgur.com/xMDNuLWl.jpg)

(http://i.imgur.com/MHAgVgYl.jpg)

Hope you like it!



Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on August 03, 2017, 10:41:16 AM
These are seriously some of the best looking minis, I ever saw. :ph34r:
Title: Re: The Leesburg Garrison
Post by: Artobans Ghost on August 03, 2017, 11:14:36 AM
Love the blue colour scheme. Those archers are ace! Man they look good.
Title: Re: The Leesburg Garrison
Post by: Sergeant Henry on August 03, 2017, 11:39:31 AM
Great miniatures!  :eusa_clap:
Very nice painting on both of them: The Empire troops and the Beast Men! :eusa_clap: :::cheers:::
Title: Re: The Leesburg Garrison
Post by: carturello on August 03, 2017, 12:52:11 PM
There are beautiful pieces and terrain, play in your table must be really engaging  :eusa_clap:
Title: Re: The Leesburg Garrison
Post by: Drakenhof on August 03, 2017, 02:26:50 PM
Good painted minis and scenery, couldn't ask for more! I like the subdued color's scheme. :smile2:

In the state troops regiment, there are hammerers and also a guy with a kind of double handed pick... do they count as great swords?

Title: Re: The Leesburg Garrison
Post by: RE.Lee on August 03, 2017, 05:25:52 PM
Thanks guys!

I've bought the coconut matting to make the wheatfields - this is for a battle set in northern Tilea, High Elves against Skaven. I just couldn't stop myself from putting the Garrison in the field that suits them so well!

@ Drakenhof - all those count as Greatswords, yes. I wanted a variety of great weapons in case Mordheim happens someday  :biggriin:
Title: Re: The Leesburg Garrison
Post by: GamesPoet on August 05, 2017, 01:41:34 AM
The picture where the archers are making a stand along side that cannon to defend against those wolves is awesome! :eusa_clap: :::cheers:::
Title: Re: The Leesburg Garrison
Post by: RE.Lee on August 05, 2017, 07:28:47 AM
Thanks! Those are boars, though (Razorgor, to be precise)!  :biggriin:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on August 13, 2017, 09:34:24 AM
The Garrison took to the field yesterday!

Empire:

Archlector on Altar, Healing Potion, Enchanted Shield, HA, GW
Wizard Lord, Level 4 Light, Dispel Scroll

BSB, Dragon Helm, GW, FPA
Witch Hunter, Brace of Pistols

40 Halberdiers, command
11 IC Knights, command, Gleaming Pennant
13 Handgunners, command

29 Greatswords, command, BoSwiftness
3 Demigryphs, halberds
5 Pistoliers, champion with repeater brace

Steam Tank

Vampire Counts:

Vampire Lord, lvl 1, ASF, Ogre Blade, Enchanted Shield, 4+ ward
Necromancer Lord, lvl 4, Black Periapt, stuff

Vampire, mounted, lvl 1
Wight King BSB

50ish Zombies
30ish Skeletons
25 Ghouls

20 Grave Guards, banner of the burrows, great weapons
5 Hexwraiths
10 Black Knights

Deployment:

(http://i.imgur.com/9ROv5t4l.jpg)

Both Vamps took Nehek, Necromancer got Nehek as well, in addition to Van Hels, Gaze of Nagash and Wind of Death.
My wizard got Shem's, Pha's, Light of Battle and Net. No double Banishment for me!

Vanguards:

(http://i.imgur.com/5kwJ5uIl.jpg)

I decided to, once again, attempt a flanking manoeuver down the left flank. The Black Knights seem isolated, while I have not only 2 heavy cavalry units but also the Pistoliers and Hangunners to redirect and weaken the enemy with shooting. This would put me in a good position to ride down the VC line and sweep the hill, making the Tower useless. I still positioned the Greatswords opposite that objective to keep the undead there busy.

Would is work? Stay tuned!
Title: Re: The Leesburg Garrison
Post by: GamesPoet on August 13, 2017, 11:50:25 AM
Nice looking table top! :icon_biggrin: :::cheers:::
Title: Re: The Leesburg Garrison
Post by: RE.Lee on August 13, 2017, 05:04:20 PM
Thanks!

I didn't mention it but the scenario has 2 objectives - the hill is worth 2 VP if you're the only one standing on it by the end of the game, while the tower is worth 1VP for whoever occupies it at that time.


Turn 1.

The Vampires get the first turn and advance on all fronts. In the magic phase (a rather poor one) I let through a Van Hels, fearing summoning shenanigans and hesitant to use my scroll so early in the game. Soon the undead were in my face, and the skeletons, crucially, in the Fort. The Hexwraiths moving over my Greatswords cause 2 or 3 casualties.

(http://i.imgur.com/HimpqYTl.jpg)

I reply immediately, charging the IC Knights, Halberdiers and War Altar into the Zombies. A gamble perhaps, as I remembered how well they soaked up damage in the previous battle. The Steam Tank crashed into the Grave Guards to pin them in place, while the Greatswords failed to assault the Tower. The Pistoliers moved to block the Black Knights.
Magic was ok, as I killed a couple Black Knights with a boosted Shems on an IF. I lost 5 Halberdiers and a wound on my wizard but checked the panic test. Shooting killed some more Black Knights, reducing the unit to a single rank.
The big combat was as big as it gets - I killed 35 zombies thanks to hatred and impact hits and the rest crumbled promptly. Getting that flank charge with the IC Knights was important here because the Halberdiers failed their fear test and were less effective than expected. I reform to take on the Ghouls with my cavalry, as the infantry and general face the Grave Guards.
The Steam Tank rolls below average on the D6+3D3 impact hits, but several Grave Guards die anyway. The Vampire responds by putting 4 wounds on the machine.

(http://i.imgur.com/FSDoaQcl.jpg)
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on August 14, 2017, 10:30:04 AM
Damn, what a sight. :ph34r: What a battle!
Title: Re: The Leesburg Garrison
Post by: carturello on August 14, 2017, 12:10:12 PM
A snow table in the frozen North? <3
Title: Re: The Leesburg Garrison
Post by: RE.Lee on August 15, 2017, 08:39:15 AM
The only model in the Empire army that wasn't fully painted was the Witch Hunter. The Undead are coming along nicely, too! :)

Turn 3.

The Skeletons charge the Greatswords in the flank. Thank God for Stubborn, Hold the Line and Cold Blooded!
Magic does nothing of note. I might have burnt my scroll at this point.
The Vampire challenges my Archlector, I accept for the sake of the story. I almost make it but one wound slips through and the general dies, as does the Steam Tank. The Halberdiers do a little bit of damage, lose the combat but hold on despite being down to Ld6 (Aura of Dark Majesty!).
The Greatswords lose 3 guys, kill some back and stay put.
The cavalry finally finish off the Ghouls and reform to face the Black Knights.

(http://i.imgur.com/5zG2V9gl.jpg)

The Demigryphs and IC Knights charge the Black Knights.
Magic does nothing.
My knights wipe out the undead cavalry and the Vampire crumbles. I reform towards the hill. This is good.
Other combats continue.

(http://i.imgur.com/4Hd3AZHl.jpg)
Title: Re: The Leesburg Garrison
Post by: RE.Lee on August 15, 2017, 04:49:49 PM
Mixed up the second part of the previous turn. The Halberdiers and Greatsword were still standing at the time!

Turn 4.
No movement and little magic by the VC.
The combats are a bit of a disaster though. The Halberdiers lose, as expected, and this time fail their leadership test. Worse still, the Greatswords manage to roll 6,6,5 and then 6,5,5 for their check and also flee. Luckily neither unit is caught in pursuit.

(http://i.imgur.com/z2OZAHFl.jpg)

I move my cavalry onto the hill. Both Halberdiers and Greatswords rally.
In the magic phase I manage to cast another big Shem's and finish off the Grave Guards. They won't be coming back this time. The Vampire Lord and BSB remain however.

(http://i.imgur.com/EAUzS9sl.jpg)

Turn 5.

The undead characters join the Skeletons as the ready themselves for the final push onto the hill. They still have a chance of contesting it and, as I'm not able to get to the fort, winning their side a draw.
The Hexwraiths charge the Greatswords, break them again and my men flee off the table.

(http://i.imgur.com/oNLNkREl.jpg)

I put a double blockade on the Skeletons, using the Halberdiers (boosted with Pha's Protection) and the IC Knights (or whats left of them).

(http://i.imgur.com/c5end7hl.jpg)

Turn 6.

The Skeletons charge in, break the Halberdiers and PANIC the IC Knights.

Ooops.

My opponent chucks the dice for his pursuit move, needing an 9 to get to the hill.

Rolls a 6.

Victory for the Empire!

(http://i.imgur.com/fd4gyS2l.jpg)
Title: Re: The Leesburg Garrison
Post by: RE.Lee on August 19, 2017, 12:10:43 PM
Well that was a close run thing!

(http://i.imgur.com/CG9nT5ql.jpg)

My tactics had to be changed a lot in the very first turn due to the onslaught on undead, but after dealing with the Zombies I could go back to my original goal of securing the southern flank. Near the tower the Greatswords were doing so-so, but kept the enemy units there occupied for just long enough to make them irrelevant in claiming the objectives.

Meanwhile the Garrison and Beastmen were at it again:

(http://i.imgur.com/wXuUEpSl.jpg)
Title: Re: The Leesburg Garrison
Post by: Illumini on August 19, 2017, 05:31:23 PM
Great looking armies, would appreciate more close ups so we can admire the beautiful miniatures even more  :::cheers:::
Title: Re: The Leesburg Garrison
Post by: GamesPoet on August 19, 2017, 05:57:07 PM
I particularly like the table length pictures and those last two close ups.  :icon_cool: :::cheers:::
Title: Re: The Leesburg Garrison
Post by: RE.Lee on August 20, 2017, 06:08:21 PM
Thanks guys! Here's another one that turned out nicely:

(http://i.imgur.com/PT2Ydj8l.jpg)
Title: Re: The Leesburg Garrison
Post by: GamesPoet on August 21, 2017, 12:16:47 AM
I agree! :icon_cool: :::cheers:::
Title: Re: The Leesburg Garrison
Post by: GamesPoet on August 21, 2017, 12:17:24 AM
By the way ... what is your recipe for that blue?
Title: Re: The Leesburg Garrison
Post by: RE.Lee on August 21, 2017, 07:18:00 AM
Its nothing special - Kantor Blue, GW blue wash, then highlights with a pretty random mix of Kantor Blue and white. I think the randomness of the mix makes it look more natural, especially since I don't mix it very thoroughly!
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on August 23, 2017, 11:42:10 AM
My money's on the Pistolier. :-P
Title: Re: The Leesburg Garrison
Post by: RE.Lee on August 23, 2017, 04:57:33 PM
Funny story, actually!

Pistolier charged the Gor, draw.
Warrior Priest charges the Gor, still no damage.
Bestigor charge in and kill the Warrior Priest, Gor and Pistolier still nothing.
Halberdiers kill 2/3 Bestigor.
Bestigor Champ finishes off the Halberdiers.
Greatswords join in, Gor finally kills the Pistolier, before getting chopped to pieces by the Greatswords.

So, quite a grind!

Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on August 24, 2017, 06:28:13 AM
Funny story, actually!

Pistolier charged the Gor, draw.
Warrior Priest charges the Gor, still no damage.
Bestigor charge in and kill the Warrior Priest, Gor and Pistolier still nothing.
Halberdiers kill 2/3 Bestigor.
Bestigor Champ finishes off the Halberdiers.
Greatswords join in, Gor finally kills the Pistolier, before getting chopped to pieces by the Greatswords.

So, quite a grind!

And they say that Beastmen are a joke. :-P
Title: Re: The Leesburg Garrison
Post by: GamesPoet on August 24, 2017, 11:30:25 AM
Cool story! :::cheers:::
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 11, 2017, 06:45:04 AM
Nuln! Another game, this time played with my cousin, who used to play back in 6th but switched to 40k and is only slowly coming back to warhammer proper.

With the Skaven invasion past the mountain passes of northern Tilea (expertly guided by the Goblins) that quickly made way towards the major imperial city in the area - Nuln. A siege against the fortress renowned for it artillery school would not have been a great idea. Luckily, Nuln has already been infiltrated for year and a demolition of the industrial sector was all it took to provide an opening into the city. As the ratmen overtook quarter after quarter they finally reach Marktplatz where the desperate defenders prepared their last stand.

Empire:
The army included two special units - Ironsides, who were WS4 Handgunners with heavy armour and the Steam Tank Deliverance, that could re-roll "1s" for it Steam Engine.

Wizard Lord, level 4 Fire, Dispel Scroll, Ironcurse Icon

BSB, FPA, Enchanted Shield, Sword of Might
Master Engineer
Warrior Priest, barded horse, HA, GW

39 Halberdiers, command
18 Ironsides Handgunners, command, HA
11 IC Knights, command, Steel Standard

30 Greatswords, command, BoEternal Flame
3 Demigryphs
Great Cannon
6 Outriders
5 Pistoliers, champ with brace

Hellblaster
Steam Tank Deliverance

Skaven:

Grey Seer on Screaming Bell, Skalm, Dragonbane Gem, Earthing Rod

Assassin, tail weapon
BSB, Storm Banner
Warlock Level 2, Dispel Scroll
Warlock, Rocket

41 Stormvermin, command, Razor Banner,
Warpfire Thorower
38 Clanrats, command
Mortar
40 Slaves
39 Slaves

6 Gutter Runners, poison, slings
6 Gutter Runners, poison, slings
10 Plague Censer Bearers
2 Rat Ogres, packmaster

Abomination, spikes
Doomwheel

Deployment:

(https://i.imgur.com/Lz0Rzy9l.jpg)

Seer: Blessed with Filth, Scorch, Cracks Call, Death Frenzy
Warlock: Warplightning, Warpgale

Wizard Lord: Fiery Sword, Cage, Fireball, Piercing Bolts
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 13, 2017, 08:55:25 AM
The Ironsides were BS4, of course.

Turn 1:

I advance on all fronts.
Magic and shooting (can't remember if it was the Rocket or Scorch) kill half the Greatswords, as well as the Hellblaster (that was the Gutter Runners)

(https://i.imgur.com/6U8plV7l.jpg)

The Empire right flank advances as the left backpedals, fearing my Abomination.
Magic kills some Slaves.
Shooting does little, but a few Stormvermin an a Rat Ogre go down.

(https://i.imgur.com/CrNNbo8l.jpg)

Turn 2:

Rat Ogre charges the Steam Tank.
Everything else moves up.
Magic lands Scorch on the Greatswords (no break for these guys), who then panic!
Shooting kills a few Halberdiers.
The Rat Ogre actually manages to wound the Tank - great news as the machine now has a 1/3 chance of malfunction!

(https://i.imgur.com/oGePbofl.jpg)

IC Knights charge the Abomination (they'll be looking to get that Flaming Sword of Rhuin).
Halberdiers charge the Stormvermin.
Demigryphs charge the Slaves.
Greatswords rally. Light cavalry keeps moving in my rear. Steam Tank misfires and loses all his 3 steam points.
Magic is pretty much stopped.
Shooting again does little, as the Great Cannon misfires.
Knights wound the Abomination badly (down to 3, I think) but suffer casualties in return and the combat looks bad for them. Demigryphs kill the Slaves and overrun into the Stormvermin, who then beat both the knights and Halberdiers. The latter are run down, as the former closely evade death.
Rat Ogre puts another point of damage on the hapless Tank.

(https://i.imgur.com/U3KPiFYl.jpg)

Turn 3:

Doomwheel joins the Abomination in its fight. Slaves charge the Ironsides, barely avoiding a tricky panic test from the stand-and-shoot. Stormvermin charge the Cannon.
Magic continues to pound the Greatswords.
Shooting wipes out the Outriders.
In combat the Abomination and Doomwheel finish off the IC Knights. Slaves lose but hold against the Ironsides. The Tank is still stuck. Stormvermin kill the Great Cannon crew.

(https://i.imgur.com/EqWFiYFl.jpg)

A massacre for the Skaven!

(https://i.imgur.com/njYrLP9l.jpg)
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on September 13, 2017, 12:50:03 PM
Nuln shall not fall. :icon_cry: :unsure:
Title: Re: The Leesburg Garrison
Post by: GamesPoet on September 13, 2017, 01:17:58 PM
I like the steam tank coming over the wall! :icon_biggrin: :::cheers:::
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 13, 2017, 04:36:43 PM
It did fall here but fear not von Liebwitz will have the place up and running in no time!  :happy:

The Steam Tank went over the wall well, but then got seriously stuck. It would be better off blocking those Stormvermin I guess.

Heffengen is up next (the timeline is a bit mixed up compared to the original campaign), in 2 week or so!
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 18, 2017, 11:53:23 AM
Not part of the Leesburg dudes, but I've painted up Archaon and thought I'd share:

(https://i.imgur.com/KrEf5w5l.jpg)
Title: Re: The Leesburg Garrison
Post by: GamesPoet on September 18, 2017, 01:24:21 PM
Excellent. :icon_biggrin: :icon_cool: :eusa_clap: :::cheers:::
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on September 21, 2017, 12:54:11 PM
What GP said. Is he Finecast or metal? :icon_eek:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 21, 2017, 04:17:32 PM
Metal! Weighty model, I have to admit  :icon_cool:
Title: Re: The Leesburg Garrison
Post by: Naitsabes on September 21, 2017, 04:28:50 PM
Sweeet! That is such a great model and your paint job makes it shine.
Title: Re: The Leesburg Garrison
Post by: GamesPoet on September 22, 2017, 01:45:47 AM
It makes me want to own that figure and paint it.
Title: Re: The Leesburg Garrison
Post by: Rogers Kul on September 22, 2017, 07:05:34 AM
This is one of my Top-10 Citadel models. A pleasure to paint it!
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 22, 2017, 12:46:31 PM
Who would have thought that a painting by Delacroix would inspire a model for the Everchosen! His End Times rules rock so we'll see how he fares against Imrik, Thanquol and Mannfred in the final battle of our campaign :ph34r:
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on September 22, 2017, 02:20:35 PM
Who would have thought that a painting by Delacroix would inspire a model for the Everchosen! His End Times rules rock so we'll see how he fares against Imrik, Thanquol and Mannfred in the final battle of our campaign :ph34r:

In the End Times he is a beast. I remember reading his original ET rules a couple years ago. The best strategy against him is simply to run.
Title: Re: The Leesburg Garrison
Post by: Artobans Ghost on September 22, 2017, 03:19:47 PM
Quote Xath:  The best strategy against him is simply to run.


That goes as the funniest thing this week. I can just imagine it. Grand Theogonist : 'all those inspiring things I just said....
New plan...RUN!!!
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 25, 2017, 06:51:04 AM
There's going to be several heavy hitters in the final battle and assassinating enemy generals is one of the objectives so I'm afraid running away is simply not an option  :happy:

Anyway, Alderfen/Heffengen is up next - to be played tomorrow.

Ar-Ulric/Changeling did its thing and the Auric Bastion is breached. As the Chaos Horde pours through wizards on both sides start performing rituals to help/stop rebuilding the great defensive line...

4k of Legion of Chaos will face-off against 2k of Empire and 2k of Vampire Counts.
In opposite corners there will be impassable hills/ritual sites with T6 , a 4+ ward save and an unlimited number of wounds (the acolytes just keep arriving). Whenever the site will take 1+ wounds the attacking unit will suffer D6 S6 hits (distributed as per shooting). Whoever causes the most damage to the enemy site will be victorious!

I was toying with an asymmetrical scenarios, but couldn't balance it out, so went for a one with same objectives on both sides. I also considered destroyable objectives (we did that for Battle at 9 Daemons), but at 4k I was afraid a single powerful combo might end the battle too early. The final result seems like a fun battle with some defensive and offensive moves needed to win.
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 26, 2017, 06:19:06 PM
The armies:

Empire:

Warrior Priest
Mounted BSB
Engineer
Level 2 Death, Dispel Scroll

13 IC Knights, command
12 Handgunners, command

7 Outriders, champion
3 Demigryphs, command

2x Great Cannon
Hellblaster
Steam Tank
Luminarch

Vampire Counts:

Vampire Lord, ASF, +2S, Red Fury, 4++
Necromancer Lord, Black Periapt
Vampire
Wraith

30-ish Skeletons
2x30 Zombies

24 Grave Guards, command
24 Ghouls

Chaos:

Chaos Lord, MoT, Ogre Blade, ToPreservation, OTS, Third Eye, Scaled Skin
Sorcerer Lord, Level 4 Metal, MoT, Blade of Might, ToEndurance, Dispel Scroll, Ironcurse, Enchanted Shield
Great Bray-Shaman, Level 4 Beasts, MoK, Jagged Dagger, Chalice of Dark Rain, Potion of Strength, Many-limbed Fiend

BSB, Banner of Beast, MoK, Gnarled Hide
Bray-Shaman, Level 1 Shadow, MoK, Ruby Ring of Ruin, Hagtree Fetish

31 Gors, MoK, AHW, command
22 Chaos Warriors, MoT, command (+1M)
2x5 Hounds
2x5 Marauder Horsemen
Tuskgor Chariot
10 Ungors, MoS

30 Bestigors, command (+1Ld)
Gorebeast Chariot
3x Razorgor

Shaggoth, GW
3 Crushers, Enscorcelled Weapons, command (Gleaming Banner)
Hellcannon.

Deployment:

(https://i.imgur.com/O06ofknl.jpg)

Spells:

Sorcerer: Searing Doom, Rust, Transmutation of Lead, Enchanted Blades
Great Shaman: Wildform, Savage Beast, Curse of Anraheir, Savage Beast
Shaman: Miasma

Wizard: Bjuna, Purple Sun
Necrolord: Nehek, Curse of Years, Wind of Death, Vigour (?)
Vamps: Nehek
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 27, 2017, 08:02:23 AM

Turn 1.

Empire advances carefully.

I let through Nehek, which summons loads of Zombies (my opponent decided to split up his Zombie unit, because they always get boosted throughout the battle).

Shooting kills my Hounds and puts a couple of wounds on the objective. Feedback does nothing, unfortunately (I was really hoping it would at least put 1 wound on the Tank, to make it more likely to misfire).

(https://i.imgur.com/tLntpDLl.jpg)

I push up the field aggressively, with the Marauders blocking some key units.

Magic is good, as I cast Plague of Rust on the IC Knights (a blessing for my S4 Gors) and Enchanted Blades on the Crushers, in anticipation of their fight against the Demigryphs.

Hellcannon misses.

(https://i.imgur.com/Ab3FSr6l.jpg)

Turn 2.

Zombies and IC Knights charge and wipe out the Marauders. Demis charge the Shaggoth (should have hidden him better) but I flee and they fail their assault.

Magic is a disaster as I use my Scroll to stop Purple Sun, then fail to stop the Luminarc's bound spell (it kills 5 Bestigor) and finally Curse of Years is cast with IF on the Chaos Warriors (to add insult to incjury no damage is done to the caster!). The CoY does little damage, but now I need to dispel it in my turn. I'm left with 5 dispel dice.

Shooting kills some more Bestigors and puts more wounds on the objective. Again, feedback does nothing.

(https://i.imgur.com/LkhlYNll.jpg)

Charge!

Bestigors, Chariot and Gors into the Ghouls. Warriors into the Zombies. Crushers into the Demigryphs. A Razorgor fails to charge the IC Knights (I was hoping for a double round of combat with some of the units that went into the Ghouls.

Magic is mostly stopped, as I need to dispel the CoY. Hellcannon failed it leadership test and ran up the field, so no shooting.

Ghouls get wiped out, obviously, and I pursue - Bestigors into the Hellblaster, Gors into the IC Knights, Chariot just forward. Warriors wreck the Zombies, but a couple remain, despite my using up the Sorcerer's flaming breath (rolled a 2, as was expected). The Crushers lose to Demis, break and are caught (I forgot about my Gleaming Pennant). Oh well.

(https://i.imgur.com/6JJa8CYl.jpg)
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 27, 2017, 10:28:01 AM

Turn 3.

Demis charge the Hellcannon. Grave Guards charge the newly arrived Ungors (I kill two with stand and shoot!). Zombies charge my Gorebeast chariot (we argued afterwards about who was blocking who  :lol: ).

I stop Purple Sun against my Beastmen (this would have been horrific) so I let go Curse of Years on the Gors - there's plenty.

More shooting on the objective - my opponents were rightly focused on getting points there - I was already down some 8:0. Hopefully close combat would even that out. Outiders target the Razorgor - 21 shots, only 1 wound suffered  8)

Bestigors kill the Hellblaster, but fail to overrun into the Cannon. Gors keep grinding down the IC Knights. Warriors finish off the Zombies. Gorebeast hold against the other Zombie unit. Demigryphs win against the Hellcannon, but are held obviously.

(https://i.imgur.com/vjgRVNzl.jpg)

Shaggoth joins the Hellcannon. Bestigors say hi to the Great Cannon. Warriors and Razorgors move into better positions.

Using loads of dice from the Jagged Dagger I cast Rust on the IC Knights again, Wildform on the Gors and Enchanted Blades on the Shaggoth. I forget Curse of Years is still on, however, and the poor Gors die some more.

Demis, IC Knights and Cannon all die. Gorebeast holds.

Turn 4.

Grave Guards charge a Razorgor, I flee. Handgunners block my Bestigors.

I dispel CoY and so let through Nehek and CoY again, this time on the Warriors, who suffer a bit of damage. This doesn't hurt as much this time, as I have loads of dice on the Jagged Dagger.

Shooting again fails to kill the Razorgor! Artillery goes for the objective once more.

Gorebeast finally goes down - killed by Zombies.

(https://i.imgur.com/TSfeW2Nl.jpg)

I charge Handgunners with Bestigors, Skeletons with Warriors and Outriders with a Razorgor. Marauder Horsemen (they survived all this time!) block the Zombies. Razorgor rallies. Shaggoth moves towards the objective - his S8 should help get some points.

I dispel CoY, again. Boost some of my guys and cast Rust on the Grave Guards for fun. Finally, Amber Spear deals a first wound to the enemy base - yay!

Hellcannon misses the objective but lands on the Grave Guards, killing some 7.

Bestigors butcher the Handgunners, Razorgor does the same with Outriders. Skeletons survive this round against the Warriors.

(https://i.imgur.com/2ivp6Sel.jpg)
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 28, 2017, 07:02:28 AM

Turn 5.

Wight BSB charges into my Razorgor, while the Grave Guards push towards my Warriors. The Vamp Lord leaves the unit and blocks my Shaggoth (curses!). Zombies charge my Horsemen.
Magic does Wind of Death on the Warriors. I shrug it off - I think I was T5 with Wildform at this moment.
Steam Tank does nothing this time (forgot to mention: the other cannon got torn to shreds by magic feedback - about time!).
Razorgor puts 2 wounds on the BSB, loses the combat (banner!) but holds, inspired by the presence of the Chaos Lord, I guess? Warriors fail to finish off the Skeletons (3 are left!). Zombies beat Horsemen who flee.

(https://i.imgur.com/LrMnxnOl.jpg)

Gors and a Razorgor charge the Necromancer Lord (he left the Skeletons some time ago, and was hiding behind).Shaggoth charges the Vampire Lord - can I take him on with S8 and Thunderstomp? Bestigors turn towards the Steam Tank, though this doesn't matter anymore.
Magic boosts some units, but crucially Amber Spear is stopped.
Hellcannon hits this time but only puts a single wound on the objective.
Necrolord bites it, obviously. Vamp Lord strikes first against the Shaggoth and deals 10 wounds (Red Fury!)... Chaos Warriors finally deal with the Skeletons and reform - can they make it in the last round?

(https://i.imgur.com/dw6peE8l.jpg)

Turn 6.

Vamp Lord charges my Razorgor.
Magic does nothing. Shooting put 1 more wound on the objective.
Vamp Lord kills my Razorgor.

(https://i.imgur.com/1hv1nPFl.jpg)

I charge my Gors into the Ritual Site - there's some decent fighters there! Unfortunately, the Chaos Lord, needing a 7 to join them, only rolls 6 (sad trombone). His OTS would be so, so useful here! Bestigors charge the Tank.
Magic boosts the Gors with Wildform.
Hellcannon lands a perfect shot and kills some 20 Zombies.
Bestigors wound the Tank.
The Gors do their best against the objective but only manage 3 wounds.

(https://i.imgur.com/viy9BVGl.jpg)

The Alliance wins 12:5!
Title: Re: The Leesburg Garrison
Post by: GamesPoet on September 28, 2017, 12:43:04 PM
What rules are being used there?
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on September 28, 2017, 01:05:03 PM
Quote Xath:  The best strategy against him is simply to run.


That goes as the funniest thing this week. I can just imagine it. Grand Theogonist : 'all those inspiring things I just said....
New plan...RUN!!!

It's called tactical withdrawl. Even Sigmar used this strategy from time to time. :biggriin:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 28, 2017, 04:27:48 PM
What rules are being used there?

The scenario rules were put down a couple of posts before.

The general rules are 8th editon with a couple of house rules:
- casting capped at 5
- infantry/cavalry can always move and fire
- combined profiles for monsters (as for monsterous cav)
- spears are AP
- war machines are multiple wound D3+1

We use some army specific ones, but none were really used here (for Empire its S4 Greatswords, for example).

(https://i.imgur.com/OCA8QF0l.jpg)

Game was very fun. I should have concentrated on the objective more, but decided to play in character and just charge at the enemy  :biggriin: It almost worked, too. A couple of fights took too long (twice I was left blocked by 2-3 zombies/skeletons) but all in all I didn't do that badly. Hope you enjoyed the report!
Title: Re: The Leesburg Garrison
Post by: GamesPoet on September 28, 2017, 06:58:21 PM
I like the elves on the objective!

What paint was used for those light tan coats?
Title: Re: The Leesburg Garrison
Post by: RE.Lee on September 28, 2017, 07:57:44 PM
Graveyard Earth was the base, if I recall correctly. Then Devlan Mud. Bleached Bone and BB mixed with white was used for highlights. I'm happy with how they've turned out, now I need to add Teclis to lead a trio ;)
Title: Re: The Leesburg Garrison
Post by: RE.Lee on December 08, 2017, 10:52:36 AM
Hi guys! The imperials were having some time off but will return eventually. In the meanwhile, here's some pictures of other things we've done recently.

Elves taking the charge against Archaon, during the final battle of our End Times campaign:

(https://i.imgur.com/pswiknDl.jpg)

Tomb Kings trying to reclaim Nehekhara from the Vampire Counts:

(https://i.imgur.com/riD7Ogzl.jpg)

Dwarfs trying to fight off some Chaos Warriorrs...

(https://i.imgur.com/pKmKL6fl.jpg)

... just before they get hit by a Beastmen horde:

(https://i.imgur.com/FbPXU1jl.jpg)
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on December 08, 2017, 11:25:24 AM
Damn, those pics are sexy. I love the painting, I love the pics and I love the battles. :blush:
Title: Re: The Leesburg Garrison
Post by: GamesPoet on December 08, 2017, 11:54:02 AM
Lots of goodness there! :eusa_clap: :::cheers:::
Title: Re: The Leesburg Garrison
Post by: Artobans Ghost on December 08, 2017, 02:02:33 PM
Really good! Looks like fun!
Title: Re: The Leesburg Garrison
Post by: RE.Lee on December 09, 2017, 12:37:57 PM
Thanks guys! The Chaos Horde grows stronger every day (even though they lost the mini-campaign to the Dwarfs). The Tomb Kings will have their rematch against the Vamps tomorrow, hopefully I'll be able to get some good shots  :biggriin:
Title: Re: The Leesburg Garrison
Post by: Doc J on December 27, 2017, 01:26:12 PM
I love your battle reports, its great to see somebody still getting it done.  :::cheers:::
Title: Re: The Leesburg Garrison
Post by: RE.Lee on December 28, 2017, 07:00:33 AM
Thanks! Its great that people are still reading them!  :biggriin:

There's no Leesburg stuff in yet, but we'll be starting an escalation campaign of Empire vs VC next week. Should be a blast! For the time being, here's the first of the two TK vs VC battles we've played - enjoy some good old undead grinding:

TK list:

Tomb Prince, Armour of Destiny, great weapon
Ramhotep
Level 4 Nehekhara, Power Scroll, Talisman of Endurance
Level 4 Light, Power Stone
Level 1 Light, Dispel Scroll

23 Archers, command
22 Archers, command
5 Horse Archers
5 Horse Archers
3 Chariots

28 Tomb Guards, command, halberds, BoEFlame
3 Necroknights

Casket
Hierotitan

VC list:
Mounted Vampire Blender Lord, Ogre Blade, ASF, Red Fury, 4+ ward, Echanted Shield...
Necromancer Lord with stuff (?)
Vampire, Staff of Damnation (?) +1A for models within 6"
Necromancer, dispel scroll
BSB Wight

2x37 Zombies
24 Ghouls
6 Crypt Horrors
24 Grave Guards, great weapons, Banner of the Burrows
10 Black Knights

Deployment:

(https://i.imgur.com/vBzJHr0l.jpg)

Spells:
Hierophant: Desert Wind, Cursed Blades, Smiting, Dessication
Level 4 Light: Shems, Speed of Light, Banishment, Timewarp
Level 1 Light: Shems

Necrolord: Nehek, Gaze, Curse of Years, Hellish Vigour
Vamp Lord: Nehek
Vamp: Miasma, Withering
Necro: Nehek, Rise Dead

Turn 1.

The Black Knights, Grave Guards and Crypt Horrors move up quickly, with the Ghouls taking their time (out of general's 12" range). Magic is big 12vs6, and I fail both of my dispel attempts (! - 4 dice against Gaze and 2 dice against on Nehek) but luckily my opponent has no serious threats at this time and even Gaze of Nagash only kills a single Horse Archer, so its not that bad.

(https://i.imgur.com/HSl3IVEl.jpg)

I try to shield my right flank with Horse Archers, while the Tomb Guards wheel inwards. Magic is strange, as I first fail to cast Banishment on 3 dice, with the Hierotitan in support (thats 3D6 + D3 + 4!), but then go all-in for Light of Death, manage to IF it and roll a 15, killing a rank of Black Knights. So its not that bad. Shooting kills a couple of Grave Guards, but I'm sure they'll be back soon.

(https://i.imgur.com/XiWWtCvl.jpg)

Turn 2.

Grave Guards charge one Horse Archer unit, while the Black Knights deal with the other. On a slightly less one sided note - the Ghouls charge my Tomb Guards. Magic is largely stopped, crucially I use my Scroll to stop the Black Knights from getting back up. Ghouls unfortunately kill Ramhotep, but he still manages to inspire my unit to wipe out the opposition in return. I overrun towards the Crypt Horrors.

(https://i.imgur.com/qu8FqPhl.jpg)

I charge the Crypt Horrors with the TGs, while the Necroknights follow behind. The Chariots move to block the Grave Guards. My opponent uses his Scroll to block my magics. Shooting does nothing. Tomb Guards kill 3 Horrors and suffer some casualties in return. Their efficiency is nowhere near to what it was a turn ago, but I still win the combat and more Crypt Horrors die.

(https://i.imgur.com/I3vGyaYl.jpg)

The archers seem done for, but those Black Knights are one lucky Banishment from dying and I'm getting close to the crucial Zombie units. 70-ish might seem like a lot, but they do crumble quickly...

Turn 3.

Grave Guards charge the chariots. Black Knights ride towards my Hierophant bunker. Magic brings back a rank of Knights (damn that VC summoning!), but at least the Crypt Horrors remain dead. Grave Guards obviously wipe out the chariots and reform to face my Archers. The Tomb Guards finish off the Crypt Horrors with their flaming halberds.

(https://i.imgur.com/fo62gnWl.jpg)

I charge the Zombies my Tomb Guards, with Necroknights following behind again. I try and block the Black Knights with my Hierotitan. Should have bailed with my wizards at this point but it didn't occur to me. Magic is good, as I IF Banishment on the Black Knights and kill some 10. Some of my wizards suffer wounds, but thats nothing compared to almost getting rid of that cavalry! Tomb Guards grind down several Zombies.

(https://i.imgur.com/HGA4Z3al.jpg)

My friend is in despair  :lol:

Turn 4.

The Grave Guards charge the Archers with the Light Wizards in them. The Vampire Lord and his sidekick decide to help the Zombies. Magic does nothing of note. I slaughter some more Zombies, but also lose my Archers. The Grave Guards overrun into the other Archer unit, due to my clumsy positioning and my opponents clever manoeuvres.

(https://i.imgur.com/1ewwCqAl.jpg)

I charge the other Zombie unit with my Necroknights. In the magic phase my opponent blocks Light of Death on the Vamp/BK Champion (that could have been crucial), as well as the Hierotitans bound spells. I do manage to push through Cursed Blades on the TGs (bringing back some) and then a big Smiting on all my units (bringing back some more!). This would be the Hierophants swan song, however. With this renewed vigour my Necroknights and Tomb Guards crush several Zombies - can I make it in time? The Grave Guards kill all the Archers, but my Hierophant survives with 1 wound left (after crumble).

(https://i.imgur.com/42GhgWql.jpg)

Turn 5 and beyond.

The Vampire Lord charges the Necroknights in the back and slays 2 of them. I was hoping for a lucky Killing Blow but didn't get it and so I crumble. Would targeting the Zombies have been a better idea? The Tomb Guards do their thing (still augmented by Smiting) and wipe out the other Zombie unit. I reform to face the Vampire. The Hierophant challenges the small Vampire in the Grave Guards unit. The blood sucker manages to fluff all his attacks (!) but I still crumble due to static CR. It was fun though.

(https://i.imgur.com/3MBKIsil.jpg)

I charge the Vampire Lord with TGs and Hierotitan and he issues a challenge. I accept with my champion, who gets chopped up. I still win by 1. The combat continues into the final turn and I manage to deal 1 more wound due to CR, though I lose the Tomb Prince on the way.

Its a 2:1 victory for the Vampire Counts!
Title: Re: The Leesburg Garrison
Post by: GamesPoet on December 28, 2017, 10:25:23 AM
Battle of the Undead for supremacy of the undead world!
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on December 28, 2017, 10:59:19 AM
I always liked a good Undead-vs-Undead slugfest. This battle deffo looked like fun. :biggriin:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on December 28, 2017, 11:38:57 AM
These do have a certain charm to them, so I'll go right to the rematch  :biggriin:

My list (again):

Tomb Prince, Armour of Destiny, great weapon
Ramhotep
Level 4 Nehekhara, Power Scroll, Talisman of Endurance
Level 4 Light, Power Stone
Level 1 Light, Dispel Scroll

23 Archers, command
22 Archers, command
5 Horse Archers
5 Horse Archers
3 Chariots

28 Tomb Guards, command, halberds, BoEFlame
3 Necroknights

Casket
Hierotitan

Vampire Counts:

Blender Lord (on foot this time), level 1
Necrolord level 4, Rod of Flaming Death
Blender Vampire, level 1, Dispel Scroll
Necromancer, level 2, Cursed Book
BSB Wight King

24 Ghouls
2x35 Zombies
5 Dire Wolves
2x1 Spirit Host
6 Crypt Horrors
24 Grave Guards, command, BotBurrows
3 Vargheists

Deployment:
(https://i.imgur.com/G6VRweal.jpg)

Ramhotep again decided to pimp out the Hierophant's armour instead of the Necroknights's.

Spells:
Hierophant: Desert Wind, Neru, Dessication, Vengeance
Big Light: Shem's, Banishment, Net, Timewarp
Little Light: Shem's

Necrolord: Nehek, Vigour, Van Hels, Curse of Years
All the other casters: Nehek

Turn 1.

I move some of my units up, to be in range. Luckily, both big Banishment and big Shems have long ranges and the former slips through putting 7 wounds on the Vargheists. The archers shoot down the Dire Wolves. Good start.

(https://i.imgur.com/qWkoJrwl.jpg)

The VC troops advance down the flanks. Crypt Horrors are out of the general's range, but still M6. Vargheists fly into position to charge my right flank. Magic is hilarious as my opponent starts with a small Nehek with his Necrolord, only to roll two 1s, effectively ending his phase.

(https://i.imgur.com/5J3LhJUl.jpg)

Turn 2.

I reshuffle a bit. I manage to take down both Spirit Host with magic (relief, as I had no magic weapons), while the last Vargheist is slain by Horse Archers - yay!

(https://i.imgur.com/jhtVutzl.jpg)

The Grave Guards attempt a long range charge against my Horse Archers and they make it. This slows down the reminder of the army even more. Magic sees a small unit of Zombies raised in front of my Tomb Guards.
The Vampire kills my light cavalry but the unit decided to reform instead of pursuing into the TGs. Surprising.

(https://i.imgur.com/kEs1okwl.jpg)

Turn 3.

Necroknights charge the new Zombies. There is again some minor manoeuvres among my units, the key thing being the evacuation of the light council from the archers.
In the magic phase I cast Neru on the Tomb Guards and follow up by an IF Dessication on the Grave Guards. All is well until the Hierophant get sucked into the warp. I crumble just a little bit but this is bad news.
Necroknights swiftly deal with the Zombies and reform.

(https://i.imgur.com/Ea29xo4l.jpg)

Perplexingly, the Vampire Lord charges the archers on his own, while the Grave Guards move just out of sight of my Tomb Guards. There's some argument about whether thats even possible, but I allow it.
Magic hurts as the Tomb Guards get hit by Doom and Darkness (from the Cursed Book) and then Curse of Years.
Vampire obviously wins against the Archers but 6 remain, protecting my wizards in the back.

(https://i.imgur.com/qOZsBgul.jpg)

Turn 4.

I lose the small Light Wizard and the archers fighting the Vamp Lord to crumble. I charge the Crypt Horrors with both the Tomb Guards and Necroknights.. Chariots follow. The remaining horse archers block the enemy general, as I target my magic against him. He loses 2 wounds but I fail to finish him off, as dispelling Curse of Years is a priority. The Crypt Horrors all die to a flurry of attacks. The Tomb Guards pursue into Zombies with the Necrolord (nice!), with the Necroknights in their wake.

(https://i.imgur.com/oilmGdFl.jpg)

Both Vampires charge the horse archers. The GGs turn to face where my center used to be. Ghouls do the same. Magic is largely stopped - crucially the healing attempts on the general. Tomb Guards massacre dozens of Zombies and reform to make room for the Snakes. My horse archers die, but not in vain.

(https://i.imgur.com/wXM8DjGl.jpg)

Turn 5.

The Hierotitan and several archers crumble. There's still some left but that unit is worth VPs! Conveniently, the shrinking of the unit puts it farther away from the Grave Guards. The Necroknights charge the Zombies. A big Shem's slays the Vampire Lord, while a Banishment deals with the small Vampire. Major breakthrough! The Necroknights and TGs chew through the reminder of the Zombies (as well as the Necrolord) - since the Snakes just charged in they can overrun into the next Zombie unit!

(https://i.imgur.com/0GIOSScl.jpg)

Ghouls and Grave Guards try an close in on my unit. They are both M4 though. Magic is mostly stopped. Necroknights kill several Zombies and reform to allow the TGs in.

(https://i.imgur.com/UV5tNBGl.jpg)

Turn 6.

I crumble some more, again increasing the distance between the archer and the Grave Guards. The Tomb Guards assault the Zombies, who get whooped but hold on. There was something like a 100 of them by this time (we used dice, since my Empire/proxies run dry).

(https://i.imgur.com/qumQo99l.jpg)

The GGs fail to catch the archers. The Ghouls charge the TGs in the rear but I overwhelm them with attacks and both them and the Zombies crumble to dust.

(https://i.imgur.com/cSUgKf6l.jpg)

Its a 2:1 win for the Tomb Kings!
Title: Re: The Leesburg Garrison
Post by: GamesPoet on December 28, 2017, 02:02:25 PM
It could be time for a best of series game! :icon_wink:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on December 28, 2017, 05:30:12 PM
I didn't want to push my luck - even a single win with Tomb Kings is something to be proud of, especially against Vampire Counts!  :biggriin:

Like I've mentioned, a small Empire vs VC campaign is up next, with the first battle being a modest 1600 points per side.

I was thinking of something along these lines:

Wizard Lord on Pegasus, Level 4 Light, ToPreservation, Dispel Scroll
BSB on Pegasus, Sword of Might, Enchanted Shield, Dawnstone, FPA
Warrior Priest on barded steed, Biting Blade, Van Horstmann's Speculum, shield

11 IC Knights, command, BoEternalFlame
6 Knights, command
6 Outriders
5 Pistoliers, champ with brace/repeater
Steam Tank

So, all mounted to keep those slow undead guessing. Some solid shooting and magic missiles to get rid of the chaff/Vargheists, the Tank to hold things in place and the IC Bus to show who's in charge!  :biggriin:
Title: Re: The Leesburg Garrison
Post by: Artobans Ghost on December 28, 2017, 06:39:57 PM
Quote Lee: So, all mounted to keep those slow undead guessing

Interesting tactic!  I always drowned in a VC tide. Never won against VC. Not once. Grew too hate them yet I love TK so this is good.

Edit: while I think about it (not good thoughts either) I had a collection of every codex for 8th 7th maybe 6th except VC since I hated them so much lol
Title: Re: The Leesburg Garrison
Post by: GamesPoet on December 29, 2017, 02:44:03 AM
I didn't want to push my luck - even a single win with Tomb Kings is something to be proud of, especially against Vampire Counts!  :biggriin:
Which edition are you playing?
Title: Re: The Leesburg Garrison
Post by: RE.Lee on December 29, 2017, 07:20:09 AM
We're playing 8th edition with some house rules:

General:
Artillery does D3+1 wounds instead of D6
Spears are AP
Characters on Monsters/Chariots get combined profiles per Monstrous Cavalry
Hand-held missile weapons are move-and-fire

TK:
Resurrecting and marching per ET rules

Empire:
Greatswords are S4

Dwarfs:
March at 3x M
6+ ward for Slayers

We've experimented with a number of other rules but found they didn't improve the game that much, while adding confusion and were done away with to avoid becoming 9th Age  :icon_lol:
Title: Re: The Leesburg Garrison
Post by: GamesPoet on December 29, 2017, 11:52:32 AM
Sometimes it can be best to play the rules as written.
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on December 29, 2017, 12:48:01 PM
Your house rules are pretty excellent Lee. I think that they're improving 8th greatly. Now to just nerf those pesky Phoenix Guards... :-P
Title: Re: The Leesburg Garrison
Post by: spite on December 29, 2017, 07:45:26 PM
Fantastic stuff R.E Lee, shame with Photobucket that we can't see the older pictures, any chance we could see some more pics of your army?

The Pistoliers and Archers look great and your Bat Reps do make me miss 8th Edition and the fun times had.
Title: Re: The Leesburg Garrison
Post by: RE.Lee on December 29, 2017, 09:47:04 PM
I hope I can find the time to fix at least bits of the previous posts... damn you photobucket!

Meanwhile, I'll try and take nice photos of my dudes during the coming fights with the Vamps  :biggriin:
Title: Re: The Leesburg Garrison
Post by: Rogers Kul on December 31, 2017, 10:14:34 AM
There are many great models there! Great Khemry army, it looks fantastic!  and interesting VC conversions on previous pictures  :eusa_clap:
Title: Re: The Leesburg Garrison
Post by: GamesPoet on December 31, 2017, 01:41:22 PM
I hope I can find the time to fix at least bits of the previous posts...
They each can be fixed by including "~original" at the very end of the posting of the photo.
Title: Re: The Leesburg Garrison
Post by: RE.Lee on January 01, 2018, 10:41:25 AM
I hope I can find the time to fix at least bits of the previous posts...
They each can be fixed by including "~original" at the very end of the posting of the photo.

 :ph34r: It is done - all fixed!  :ph34r:
Title: Re: The Leesburg Garrison
Post by: JAK on January 01, 2018, 11:09:23 AM
I hope I can find the time to fix at least bits of the previous posts...
They each can be fixed by including "~original" at the very end of the posting of the photo.

 :ph34r: It is done - all fixed!  :ph34r:

Well done – it’s good to see them all back again.

I’ve done mine as well – ***ket must be aware that users have done this fix so are they making enough out of those that have paid they don’t need to worry about us small fry or are they failing so badly they need us to keep them in the public eye?
Title: Re: The Leesburg Garrison
Post by: RE.Lee on January 02, 2018, 05:45:41 PM
Lets hope it lasts  :engel:

Meanwhile, I've ordered the Empire Wizards kit, which I intend to convert the bejesus out of, so stay tuned for that  :blush:
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on January 12, 2018, 02:08:06 PM
Lets hope it lasts  :engel:

Meanwhile, I've ordered the Empire Wizards kit, which I intend to convert the bejesus out of, so stay tuned for that  :blush:

Are you going to convert them for the Empire army? Or is that a different project?
Title: Re: The Leesburg Garrison
Post by: RE.Lee on January 12, 2018, 10:46:13 PM
Empire! I'd like to make a custom Balthasar Gelt and some more minor wizards using elven bits  :biggriin:
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on January 12, 2018, 11:59:02 PM
Now that I'll have to see! :blush:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on January 17, 2018, 05:41:18 PM
Wizards are late but I'd like to boast about getting this:

(https://i.imgur.com/9na5K6pl.jpg)

It has already been put to the test, as my High Elves fought their Asrai brethren:

(https://i.imgur.com/OvcLgwAl.jpg)

Happy times!
Title: Re: The Leesburg Garrison
Post by: RE.Lee on January 18, 2018, 08:02:57 PM
Game in 2 days, let hope the guys are in shape!

(https://i.imgur.com/6RDBYIVl.jpg)
Title: Re: The Leesburg Garrison
Post by: Gankom on January 18, 2018, 10:18:23 PM
Fantastic models. For the Empire!
Title: Re: The Leesburg Garrison
Post by: RE.Lee on January 22, 2018, 09:45:37 AM
Sylvania, then!

Kemmler and Krell are stirring trouble on the border between Sylvania and the Empire again and two forces are incoming to put an end to their dealings. Killing Krell (in the northern tower) in a challenge yield 1VP, while Killing Kemmler (in the southern tower) is worth 2. Kemmler summons up to 2 skeleton bodyguards after each turn (there's never more than 5) and is Ethereal, as usual.

Empire:

Wizard Lord on Pegasus, Level 4 Light, ToPreservation, Dispel Scroll
BSB on barded steed, Sword of Might, Enchanted Shield, Dawnstone, FPA
Warrior Priest on barded steed, Biting Blade, Van Horstmann's Speculum, shield

10 IC Knights, command, BoEternalFlame
6 Knights, command
6 Outriders, champion
5 Pistoliers, champ with brace/repeater
Steam Tank

45 points short, because I forgot a model ;)

Vampire Counts:

Vampire Blender Lord, lvl 3, Red Fury etc etc
Vampire on barded nightmare, lvl 1, scroll
Wight BSB

29 Ghouls
2x5 Dire Wolves
23 Grave Guards, command, great weapons, banner of the burrows
9 Black Knights, command

Deployment:

(https://i.imgur.com/qqRqlrTl.jpg)

I got Shems, Banishment, Net and Timewarp.
Vamps got Neheks each, with the general adding Curse of Years and Raise Dead.
Title: Re: The Leesburg Garrison
Post by: GamesPoet on January 22, 2018, 11:12:14 AM
Interesting game mat, wondering what is being represented on it.
Title: Re: The Leesburg Garrison
Post by: RE.Lee on January 22, 2018, 01:07:18 PM
Oh, its the new GW one, with tombs and stuff matching the Garden of Morr! Really nice, though only 4x4'  :happy:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on January 23, 2018, 09:05:54 AM
Turn 1:

Undead advance on all fronts.
In the magic phase I let through Raise Dead in front of my IC Knights only to see an IF Curse of Years cast on them later on. I'm left with 5 useless dispel dice but at least 10 Ghouls die due to the blast.

(https://i.imgur.com/C2VSoVal.jpg)

I mostly stand still. Tank rolls a misfire, but without consequence.
Banishment/Shems are stopped with a scroll - I, as usual, forget about the RiP Curse of Years and a full rank of knights dies. The Warrior Priest manages to give them a 5+ ward for combat, though. Shooting does ok, as I kill 9 more Ghouls.

(https://i.imgur.com/Mczhulpl.jpg)

Turn 2:

Black Knights charge whats left of my cavalry. Infantry advances, with the Wolves running circles.
Magic is stopped - I burn my scroll to dispel a crucial Nehek's on the Ghouls. I just let CoY be at this point and it kills some more of my guys.
I challenge the small Vampire with my Priest with the Speculum. It turns out the Vamp has the Dragon Helm, so I do no damage but also suffer none in return, protected by my faith. Elsewhere there is little damage being done as well, I lose the combat by 1 but easily pass the leadership test. Surprising.

(https://i.imgur.com/Rxqkou1l.jpg)

I put 3 Steam Points into the Tank and let her roll into the Ghouls!
Light cavalry units move to the flanks, while the small Knight unit backpedals.
I cast Banishment with an IF, killing several Grave Guards and only suffering a wound on my Wizardess (Witch?). The CoY kill the remaining IC Knights, leaving the characters intact.
Shooting kills some more GGs and a couple of Wolves.
The Tank kills 11 Ghouls (!) and despite suffering and outrageous 7 wounds itself manages to crumble the enemy Vampire Lord! Yay!
The Warrior Priest, now no longer hampered by flaming attacks, deals a wound on the Vampire. The combat continues.

(https://i.imgur.com/f0wa03il.jpg)

Some crucial events in the first turns! Killing the enemy general takes the cake obviously but the IC Knights did really well, too. I'm almost ashamed of not dispelling the Curse of Years...
Title: Re: The Leesburg Garrison
Post by: GamesPoet on January 23, 2018, 12:14:49 PM
Oh, its the new GW one, with tombs and stuff matching the Garden of Morr! Really nice, though only 4x4'  :happy:
I'm surprised it is only 4'x4'.  I wonder why they made it that size.
Title: Re: The Leesburg Garrison
Post by: RE.Lee on January 23, 2018, 12:57:59 PM
No idea  :blush: I don't play AoS but was under the impression that its still played on 6x4' typically?
Title: Re: The Leesburg Garrison
Post by: Artobans Ghost on January 23, 2018, 05:57:43 PM
4x4 is ok for AoS,  still 4x6 is optimum.
Your game sounds great. I look forward to the day when I have an opponent again 😺
Title: Re: The Leesburg Garrison
Post by: RE.Lee on January 24, 2018, 08:06:23 AM
Its nice to have that, yes  :blush:

Turn 3.

Wolves charge the Tank. Grave Guards charge Kemmler.
Black Knights turn toward Krell.
Grave Guards realize they don't have magical attack and are unable to hurt Ethereal Kemmler.

(https://i.imgur.com/y8yYrtWl.jpg)

Knights charge the small Zombie unit.
Magic slays Kemmler - thats 2VPs and the game right there.
Shooting kills several more Grave Guards.
Knights deal with all but 1 Zombie and get somewhat stuck.

(https://i.imgur.com/qRNQmv6l.jpg)

Turn 4.

Black Knights charge Krell. Grave Guards turn towards the Tank.
The small Vampire, now leading the pack, casts a big IF Nehek. Can he turn this around?
He challenges Krell and deals 3 wounds, just short of what he needed. The ancient Wight lands a decapitating blow in return, sending another wave of crumbling through the undead ranks.
My Knights finish off the last Zombie.

(https://i.imgur.com/y5qvgcjl.jpg)

Knight charge the enemy cavalry in the back.
Magic and shooting kills the remaining GGs, leaving only the BSB.
The fight is more or less a draw.

(https://i.imgur.com/nIz4slyl.jpg)

Turn 5.
BSB charges Tank and deals 1 wound.
Black Knights manage to reform to face my unit.

(https://i.imgur.com/iiG6aBdl.jpg)

BSB finishes off the Tank. Black Knights break the remaining cavalrymen but fail to catch them.

(https://i.imgur.com/RKsWtPnl.jpg)

Its a 2:0 victory for the Empire!
Title: Re: The Leesburg Garrison
Post by: Zygmund on January 24, 2018, 10:11:24 AM
Its a 2:0 victory for the Empire!

The men were in shape!

-Z
Title: Re: The Leesburg Garrison
Post by: RE.Lee on January 25, 2018, 11:47:13 AM
They most surely were!  :happy:

Really nice battle and I have a feeling I'll be using that Wizard on Peg more often against the VC.

Meanwhile, the Empire Wizards box arrived and I did not waste time:

(https://i.imgur.com/yIuNHWAl.jpg)

I'm especially happy with the middle guy, the back of his cloak being converted from nothing less than a HE banner  :lol:
Title: Re: The Leesburg Garrison
Post by: Warlord on January 25, 2018, 01:46:32 PM
High elf archers are great for mages aren’t they!
Title: Re: The Leesburg Garrison
Post by: Konrad von Richtmark on January 28, 2018, 07:21:24 PM
That's an ingenious way of stretching the number of wizards that can be made from that box  :happy:
Title: Re: The Leesburg Garrison
Post by: RE.Lee on January 29, 2018, 10:47:21 AM
There was just too many cool bitz here (and leftover High Elf bodies elsewhere) to not do this  :biggriin:

First one is done and I'm thinking he might be a Witch Hunter after all:

(https://i.imgur.com/W8dHnLil.jpg)
Title: Re: The Leesburg Garrison
Post by: Artobans Ghost on January 29, 2018, 11:52:36 AM
Brilliant conversion!
Title: Re: The Leesburg Garrison
Post by: Rowsdower on January 30, 2018, 03:49:04 AM
Great job. Very characterful
Title: Re: The Leesburg Garrison
Post by: Zygmund on January 30, 2018, 07:55:52 AM
Really nice conversion, and great paintjob on that Wizard/Witch hunter. Those henchmen around him made me remember how I like your paint scheme and painting style.


Quote
(https://i.imgur.com/yIuNHWAl.jpg)

I'm especially happy with the middle guy, the back of his cloak being converted from nothing less than a HE banner  :lol:

He is well made. But show us his back, then!  :-)

And is there something wrong with his right hand, holding the hourglass? The angle looks like disjointed.

-Z
Title: Re: The Leesburg Garrison
Post by: RE.Lee on January 30, 2018, 01:01:35 PM
Thanks!

Here's the back, before I piled down some excess green stuff:

(https://i.imgur.com/UY8JePDl.jpg)

The wrist was indeed somewhat odd, I've repositioned it since, though it still looks a bit odd.
Title: Re: The Leesburg Garrison
Post by: Zygmund on January 30, 2018, 01:46:48 PM
Thanks for the photo. Good use of bits & GS!

-Z
Title: Re: The Leesburg Garrison
Post by: RE.Lee on February 01, 2018, 09:14:27 AM
I'll get to him soon. Meanwhile, I've finished the metal wizard. I wanted to smuggle in a bit of that yellow (ok, a lot) though I'm not sure it works well with the blue/red colour scheme. It is all 3 primary colours on one model  :ph34r:

(https://i.imgur.com/Er6qpigl.jpg)
Title: Re: The Leesburg Garrison
Post by: GamesPoet on February 01, 2018, 09:42:50 AM
Looks good!  My first thought was he's from Marienburg. :icon_cool: :eusa_clap:
Title: Re: The Leesburg Garrison
Post by: Silvero on February 01, 2018, 09:59:24 AM
Love these bright colours, love the metalics - good job!
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on February 02, 2018, 02:48:50 PM
Great conversions and that Wizard is... well, you know what I think about him already. ;)
Title: Re: The Leesburg Garrison
Post by: RE.Lee on February 02, 2018, 11:03:13 PM
Indeed!

Here's another one - bit more closer to the army-wide colour scheme:

(https://i.imgur.com/i5skiZNl.jpg)
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on February 03, 2018, 01:02:39 AM
 :ph34r: :ph34r: :ph34r:

Awesome! :Ohmy:
Title: Re: The Leesburg Garrison
Post by: GamesPoet on February 03, 2018, 01:08:24 AM
I like him! :icon_biggrin: :::cheers:::
Title: Re: The Leesburg Garrison
Post by: hamster on February 03, 2018, 03:02:37 AM
how are you so much better at painting than me lee, tis not acceptable thy must best the master
Title: Re: The Leesburg Garrison
Post by: Artobans Ghost on February 03, 2018, 03:17:21 AM
😸👆
Love the marble and the staff. Great paint job!
Title: Re: The Leesburg Garrison
Post by: RE.Lee on February 10, 2018, 05:43:11 PM
Thanks guys!

One of the wizards will see some fighting at least, as I've finally scheduled the rematch against Vampire Counts for tomorrow  :wink:

My list:

Archlector on War Altar, GW, HA, shield
Wizard Lord, level 4 Light, Dispel Scroll

BSB, Sword of Might, Enchanted Shield, FPA
Witch Hunter, Brace of Pistols
Engineer, LA

38 Halberdiers, command
2x5 Archers in detachment
17 Handgunners, command

30 Greatswords, command
3 Demigryphs
5 Pistoliers, champion with brace including repeater

Hellblaster

I mostly wanted to take things I didn't take last time, hence no Steam Tank for example. Only my beloved Pistoliers made the cut  :)

Stay tuned!
Title: Re: The Leesburg Garrison
Post by: RE.Lee on February 12, 2018, 12:55:56 PM
We ended up rolling for the scenario and ended up with the "5 movable objectives" one. As the goblins were left at home my opponent picked a selection of characters from his shelf - Gotrek, another Slayer, a 5th ed Wardancer Hero and 2 Waywatchers, to represent a party of adventurers that needed saving (or indeed sacrificing on the altar of Nagash).

I tweaked my list a bit, as I didn't paint the other 5 archers and was a bit short on core.

Archlector on War Altar, GW, HA, shield
Wizard Lord, level 4 Light, Dispel Scroll

BSB, Sword of Might, Enchanted Shield, FPA
Witch Hunter, Brace of Pistols
Engineer, LA

39 Halberdiers, command, shields (useless, I know)
5 Archers in detachment
16 Handgunners, command

29 Greatswords, command
3 Demigryphs
5 Pistoliers, champion with brace including repeater

Hellblaster

Vampire Counts:

Kemmler
Vamp, +1 attacks aura, -1Ld aura
BSB
Wraith
Necromancer, dispel scroll

30ish Skeletons
30ish Zombies
20ish Ghouls
5 Dire Wolves

23 Grave Guards, GW, command, Banner of the Burrows
5 Hexwraiths
Terrorgheist

Deployment:

(https://i.imgur.com/QEdyxzCl.jpg)

I got Shems, Banishement, Net, Timewarp.
Undead got several Neheks, Gaze of Nagash, Curse of Years and Van Hels.
Title: Re: The Leesburg Garrison
Post by: RE.Lee on February 13, 2018, 12:50:43 PM
Turn 1:

I start off with advancing with the right flank, the Pistoliers up front, picking up one of the objectives and shooting 4 out of 5 Dire Wolves. Magic is stopped but my opponent does burn his scroll to accomplish this.

(https://i.imgur.com/fg82E5kl.jpg)

Undead march to meet me - Kemmler and the Skeletons (sound like the name of a band!) grab the Manse and the objective hidden inside it. I burn my scroll to stop Curse of Years on the Halberdiers. Terrorgheist screams off my Pistoliers  :(

(https://i.imgur.com/RBb1odml.jpg)

Turn 2:

Demigryphs charge and wipe out the Wolves. The rest of the army pushed up a bit with the Archer detachment picking up an objective right in front of the GGs. In the magic phase I managed to fail to cast a boosted Shems on 6 dice (!!!). I cheer myself up by gunning down several Zombies with the Hellblaster (only visible target).

(https://i.imgur.com/jIZMU5Yl.jpg)

Terrorgheist charges the Demis, GGs charge the Archers. Hexwraiths run through the Greatswords, killing 4. Gaze of Nagash kills 4 Halberdiers. Terrorgheist kills a Demi, but takes 4 wounds back! Archers die and the Grave Guards pick the objective from their cold dead hands.

(https://i.imgur.com/fxxxXOSl.jpg)

Turn 3:

Greatswords charge the Zombies. Magic kills the Hexwraiths (I was getting worried there!), while shooting continues to do nothing due to lack of targets...
Demigryphs heroically bring down the Terrorgheist and brace to receive the incoming Ghouls. Greatswords beat the Zombies and crumble some. This might take a while though.

(https://i.imgur.com/DHGVoUPl.jpg)

Grave Guards charge my Halberdiers. Ghouls charge the Demigryphs.
Kemmler casts a big Van Hels - re-rolls to wound could hurt this turn!
Halberdiers fight heroically and hold on despite losing 14 of their number. Their 24 S4 attack with hatred are not to be sniffed at! Demis kill some Ghouls and continue fighting. The Greatswords kill the remaining Zombies but are left fighting a Wight they cannot wound. Will static CR do the trick?

(https://i.imgur.com/VsvWWCil.jpg)

So, all units engaged and its a matter of grinding it out. Place your bets!
Title: Re: The Leesburg Garrison
Post by: Artobans Ghost on February 13, 2018, 01:09:03 PM
Awesome report so far!

Quote Lee: I managed to fail to cast a boosted Shems on 6 dice (!!!)

Did someone slip you my dice by chance? I have been looking to get rid of them😸
Title: Re: The Leesburg Garrison
Post by: RE.Lee on February 14, 2018, 10:41:23 AM
That could be it! Though I also had some really good rolls in the game  :biggriin:

Turn 4:

War Altar moves out of the way, should the GGs break my halberdiers.
I IF Timewarp on the unit however, making it less likely. A couple of handgunners die to the blast, but its well worth it.
Shooting does nothing - no targets (why did I bother with the Hellblaster?).
In combat the GGs get smashed and only the Vampire remains. I reform into a column with whats left of my unit.
Greatswords fail to beat the ghost and lose a few of their number.
The 2 Demigryphs carry on fighting.

(https://i.imgur.com/dwlen6Ll.jpg)

Skeletons leave the Tower, preparing to mop up the Halberdiers.
Magic boosts the fighters a bit.
My BSB challenges the Vampire and slays him outright - thats faith and steel for you!
Elsewhere the Ghouls kill a Demigryph, but are down to 2 ranks themselves.
The Greatswords finish off the Wight and turn to grab an objective.

(https://i.imgur.com/XUp4Ewwl.jpg)

Turn 5:

Greatswords claim their target. I forget to move my Handgunners, so won't be able to get Gotrek...
I again cast Timewarp on the Halberdiers.
Demigryph brings down the Ghouls to 5.

(https://i.imgur.com/Op3ykcvl.jpg)

Skeletons charge.
Magic is stopped.
Demigryph wipes out the Ghouls.
Halberdiers hold against the Kemmler-led skeletons on nothing less than Insane Courage!

The battle is over - its a 2:1 victory for the Empire!

(https://i.imgur.com/Nnp1mSBl.jpg)
Title: Re: The Leesburg Garrison
Post by: GamesPoet on February 14, 2018, 12:22:42 PM
For the Empire! :::cheers:::
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on February 14, 2018, 01:17:00 PM
For the Empire! :::cheers:::

For Sigmar! :::cheers:::
Title: Re: The Leesburg Garrison
Post by: RE.Lee on February 25, 2018, 06:39:11 PM
Hello there!

We played a great battle yesterday - 4k points per side of High Elves vs Legion of Chaos. No Empire involved so I won't bore you with a full report, but I figured the highlight is worth sharing:

(https://i.imgur.com/Uhtel06l.jpg)

Title: Re: The Leesburg Garrison
Post by: Artobans Ghost on February 25, 2018, 08:36:13 PM
You are getting a lot of good gaming in sir!  That is fantastic. And there is nothing boring about high elves crushing filthy chaos scum.  I say this because there can be no other end to this battle.......  (is there?)
Title: Re: The Leesburg Garrison
Post by: RE.Lee on March 19, 2018, 02:45:14 PM
After playing some Chaos and Skaven its time to play the good guys again and are there any finer soldiers than the Leesburg Garrison? (Probably yes, but that's beside the point)

We'd be playing the "3 scoring units" scenario (these are highlighted)

Empire:

Wizard Lord, level 4 Beasts, 5+ ward
BSB, +2S, Enchanted Shield, Luckstone
Wizard, level 2 Fire, dispel scroll
Warrior Priest
Captasus, Dragon Helm

40 Halberdiers, command
5 Archers in detachment
18 Handgunner, command, reapeter handgun

32 Greatswords, command, BoEFlame (these guys are S4+2, due to house rules).
3 Demigryphs, champion, halberds

Steam Tank

Wood Elves:
Level 3 Metal, Power Scroll
Level 2 Beasts, Dispel Scroll
Branchwraith

14 Eternal Guards, command
14 Glade Guards, command
14 Dryads, champion

2x7 Wild Riders, command
3 Treekin

Treeman
Eagle
6 Waywatchers

Deployment:

(https://i.imgur.com/lv0BRWol.jpg)

I got: Fireball, Shards, Wildform, Savage Beast, Flock, Cure of Anraheir

My opponent got: Searing Doom, Robe, Final Trans, Amber Spear, Wildform, Earthblood
Title: Re: The Leesburg Garrison
Post by: Xathrodox86 on March 20, 2018, 02:05:46 PM
Is it just me, or are the Elves are outnumbering the Empire? Rare sight indeed.
Title: Re: The Leesburg Garrison
Post by: RE.Lee on March 20, 2018, 07:40:49 PM
Close! Empire still had the upper hand though with 90 infantrymen alone vs 70 models in the entire WE army. Being on small bases does make them seem less numerous - that was our impression as battle commenced  :happy:

Turn 1.

Elves move up a bit, to be in range.
The Tank is under fire and I burn a scroll to keep it intact.
Waywatchers deal a wound to a Demigryph.

(https://i.imgur.com/bz8jqX1l.jpg)

I advance aggressively with my center, while the right flank is more prudent in their marching.
Magic and shooting kills some Glade Guards, but the Tank misfires his cannon, luckily on the bounce dice.

(https://i.imgur.com/EgVBWjOl.jpg)

Turn 2.

The Asrai adjust their positions, crucially the Wild Riders remain in place, fearing my handgunners.
Magic is ineffective, as my opponent rolls four 1s to cast a big Amber Spear  :lol:
Shooting does little damage.

(https://i.imgur.com/75Cib4Gl.jpg)

Throwing caution to the wind I charge the Treeman with my Tank, getting the needed 13. Halberdiers follow.
I force my opponent to burn his scroll.
Shooting kills a glade guard or two.
The Tank fluffs his roll - D6+3D3 yield 6 hits and only 1 wound... I suffer no damage in return.

(https://i.imgur.com/sHCsRpil.jpg)

Turn 3.

Wildriders and Eternal Guards charge my Halberdiers. Dryads try to join in but roll poorly.
Magic sees a big Cloak cast on most of the Wood Elf army.
Shooting kill the wounded Demi.
The combined assault butchers my Halberdiers and despite the BSBs effort I break and am run down...
The Tank holds.

(https://i.imgur.com/9qUHmcOl.jpg)

Seeing the game slipping I turn my Greatswords towards the center. This exposes their flank but I ready my Demigryphs for a counter-charge. The Captasus, finally in position, charges the Treekin.
I cast Wildform on the Tank, but, again, it fails to kill the Treeman.
The Captasus breaks the Treekin but they outrun him, somehow.

(https://i.imgur.com/55ZDx2Ql.jpg)

So, things are not looking that bright but not all is lost!
Title: Re: The Leesburg Garrison
Post by: RE.Lee on March 21, 2018, 07:56:27 AM
Turn 4.

Wild Riders charge the vulnerable Greatswords. Dryads gang up on the Stank.
The other Wild Rider unit gallops into position to charge the Handgunners.
Magic is largely stopped and the Waywatchers do another wound on the Demis.
Greatswords take a pounding but hold and reform. Tank passes his Treewhack test.

(https://i.imgur.com/evpNqUPl.jpg)

The Demigryphs join the Greatswords. Captasus charges the Glade Guards.
Magic is big as I manage to cast both Savage Beast on my Wizard Lord and Wildform on his unit. Molon labe, Wild Riders.
This proves to be rather overkill however, as a salvo at point blank range leaves only the champion standing. We've seen what he can do, though.
Greatswords/Demis wipe out the Wild Riders and face the rest of the Wood Elves. Even more importantly, the Captasus breaks and runs down the Glade Guards, scoring me a Victory Point and getting rid of the biggest enemy wizard. Yay!
Tank is dealt a solid Whack (6 wounds...) and fails to do damage.

(https://i.imgur.com/VfjnKynl.jpg)

Turn 5.

Wild Rider champion charges the Handgunners. Treekin, having previously rallied, charge the Captasus in the back. They are also immediately boosted with Wildform. Oh well.
Waywatchers do nothing.
I challenge the lone Wild Rider with my Wizard Lord (leading by example here!), take a single wound but rip the Elf to shreds in return.
The Captasus bites it.
Tank suffers two more wounds.

(https://i.imgur.com/wLansh3l.jpg)

I advance with my surviving units.
Magic and shooting do little.
Tank suffers another wound, down to 1 now.

(https://i.imgur.com/VjyrB36l.jpg)

Turn 6.

The Treekin and Eagle block my units - I won't be able to get to those Eternal Guards and Dryads now.
Magic and shooting do nothing of worth.
Tank manages to avoid damage.

(https://i.imgur.com/DQ32Mz4l.jpg)

Greatswords charge and kill the Eagle.
Tank fails his last Whack and falls apart...

(https://i.imgur.com/RPS3yvel.jpg)

So close! It was 1:1 right up to the end and had the Tank survived I would have secured a draw.