Version 2:
[Mortar Version]
1.
Von Wissenhoff’s Own (479 pts)
Oberst
Alexanders Von Wissenhoff (EC), Dawn Armour, Sword of Battle, Shield (153 pts) [General]
23 Swordsmen, Full Command (186)
Second Company 10 Halberdier det. (60 pts)
Wurzen Freikorps 8 Archer det. (64 pts)
2.
League of Adventurous GentlemenKriegsmagus
Vohlund Fledermaus Lvl.1 Shadows, Dispel Scroll (85 pts)
Kriegsmagus
Ingemar Himmelszeichen Lvl.2 Heavens, RoP (140 pts)
3.
Von Wissenhoff’s Demipikes (265 pts)
24 Pikemen, light armour, Full Command
4.
Ehrenwald’s Own Marksmen (140 pts)
10 Handgunners, champion, repeater handgun (100 pts)
Third Company 5 Crossbow det. (40 pts)
5.
Von Wissenhoff’s Artillery (250 pts)
Kislev Cannon Great Cannon (100 pts)
The Barking Dogs 2 Mortars (150 pts)
6.
Mountain Pine Brothers (242 pts)
5 Knights, Banner, Music, War Banner (164 pts)
Hauptmann
Sigmund Ehrenwald (Captain), Horse, Barding, Shield, Lance, FPA (78 pts)
7.
Mountain Pine Novices5 Knights (115 pts)
8.
Wurzen First Uhlans6 DOW Light Cav, Spears, Shields, Music (91 pts)
9.
Oberst’s Own Dragoons6 Pistoliers, champion, Repeater Pistol (161 pts)
10.
Wurzen Jaegerkorps5 Huntsmen (50 pts)
2002 pts
[Cannon Version]
1.
Von Wissenhoff’s Own (504 pts)
Oberst
Alexanders Von Wissenhoff (EC), Dawn Armour, Sword of Battle, Shield (153 pts) [General]
23 Swordsmen, Full Command (186) War Banner (25 pts)
Second Company 10 Halberdier det. (60 pts)
Wurzen Freikorps 8 Archer det. (64 pts)
2.
League of Adventurous GentlemenKriegsmagus Vohlund Fledermaus Lvl.1 Shadows, Dispel Scroll (85 pts)
Kriegsmagus Ingemar Himmelszeichen Lvl.2 Heavens, RoP (140 pts)
3.
Von Wissenhoff’s Demipikes (265 pts)
24 Pikemen, light armour, Full Command
4.
Ehrenwald’s Own Marksmen (140 pts)
10 Handgunners, champion, repeater handgun (100 pts)
Third Company 5 Crossbow det. (40 pts)
5.
Von Wissenhoff’s Artillery (200 pts)
The Sisters 2 Great Cannon (100 pts)
6.
Mountain Pine Brothers (242 pts)
5 Knights, Banner, Music, Steel Banner (164 pts)
Hauptmann
Sigmund Ehrenwald (Captain), Horse, Barding, Shield, Lance, FPA (78 pts)
7.
Mountain Pine Novices5 Knights (115 pts)
8.
Wurzen First Uhlans6 DOW Light Cav, Spears, Shields, Music (91 pts)
9.
Oberst’s Own Dragoons6 Pistoliers, champion, Repeater Pistol (161 pts)
10.
Wurzen Jaegerkorps5 Huntsmen (50 pts)
2002 pts
This army is planned to be used in an oblique advance fashion.
Deployment:
Uhlans – Pikemen – Artillery – Gunners – Knights w/Captain – von Wissenhoff’s own – Vanilla Knights – Pistoliers.
Pistoliers and Vanilla knights advance ahead to threaten flanks, swordsmen march also, using archers as screen.
Gunners and artillery weaken the flank that I intend to attack, being positioned at a nice diagonal.
The big knights unit either protects the gunners or moves up to pincer whoever the advancing units are trying to engage.
Pikes hold the flank and only march up as needed. Uhlans are fast so they can get wherever I require them.
Jagers marchblock the artillery-laden flank.
Brief backstory:
-
von Wissenhoff is from the south of the Empire, in service to the Graf of Ostland. His expeditionary force assisted the Kislevites in repelling the most recent invasion (with mixed success, judging by the way I play). A state pikemen regiment was formed by him using the money given by the Graf, because he’s used to pikemen. Same thing with swords, pistoliers and crossbows, who are also regulars in this case, instead of being drawn from the militia as in most other Ostlander forces.
-
Ehrenwald is an Ostland nobleman, with Wurzen being one of the towns that used to belong to his family in its heyday. It doesn’t now. Why? Don’t ask.
- Wurzen maintains a large standing militia because armies going into Kislev or Ostermark often recruit there. It’s Uhlans are a point of pride.
- The wizards really are adventurous gentlemen. Upper class and looking forward to living in the rough for a change…except the Expedition has gone on far longer than they planned, so living in the rough has become humdrum. Still, gentelmen's honour prevents them from backing out of this litle pickle.
- The great cannon is Kislev-city-cast, to replace the one the battalion lost. That particular point is not reflected in the rules, except that in practice it blows up more often than a cannon should. Must be the Kislevite quality.
- Mountain Pine are a small Sigmarite order, affiliated with the Silver Mountain knights in Hochland. They’re in this for glory.
Real reasons for small, fat-heavy, squishy army:
- No time, little money, sick of 500-to-1000-pt battles. Disenchanted with infantry masses as longbows don’t care about tactics as long as you’re T3, AS5+. Have/can make the above-mentioned models (except the light cavalry that I’m still working on).
Please comment before I commit myself