Ok so the oponents I play are mostly evil ... and dead. I feel like the lone empire state holding back the storm.
This is a Middenheim army list design with the sole purpose of overcoming fear and magic.
CharactersGM (166) - this is all he needs! goes into KWW
Warrior Prist of Ulric HA/GW (103) Goes into T.Gaurd
upto 5 wolf head emblams (50)
2x Wizards L2 Light order (190)
(2 dispel scrolls for the one and Seal of distruction for the other)
Oh my gosh has this crippled VC and Khemri armies magic phases! Even with the Warrior priest having 3 wolf hed emblams its like an extra dispel scroll that I use in absolute emergency towards the end of the game.
My VC opponent loss of "curse of years" to the SoD brought much rejoycing, or even Van hals dance. My khemri oponents love to incant vanhals dance all the way accros the board to my deployment zone. I waited untill he got into charge range and dispeled every vanhals incantation during his magic phase leaving him short, allowing me to charge in my next turn.
Also I hope to get gaurdian light with either 1 or both the wizards adding that needed psychology.
Core9 Knights WW (IC) - (292pts) this is my right hook
5 Knights Panther (IC full command war banner) this protects thier flank
Halbadiers 20 - (145)
detach. 10 Sword (70) or vica versa as long as i get the charge in with Hals.
Special18 Teutogen Gaurd (IC) my "Uber squad" the its fun watching enemies bounce of them
10 Warriors of Ulric (LA & GW!) 70 point GW team wohoo! usualy Artillary defence they stick to the flank of the T.Gaurd as a "detachment" relying on the TG stubborn ability incase of a cobat loss
2 x Cannon (200)
Auxillaries10 Crosbowmen - (70) hmmm ... so so shooting
5 Huntsmen + marks (56) Fell Bat Killers of note!!!
Set up from left to right artillary and xbowmen, huntsmen scouts deployed in a position to defend them from flyers. then W of Ulric and T. Gaurd. Next come the Infantry and detachment and Cavelry on the Right.
My Magic defence can even give a L2 Slann Lizardman army a run for his money. 5 dispel dice, at least 3 dispel scrolls and upto 5 extra 1 time use dispel dice of the wolf head emblams.
Changes I sometimes make when I am feeling magicaly brave is substituting the Warrior priest for a seneschal and banner of middenheim in the TGaurd to ensure the dont fail fear tests.
When my oponent knows I rely on the Prayers of the priest (even at power level 6 with Ice dagger) for the immune to fear prayer he makes a point of dispelling it.
Well there you go, give me some constructive critsism
Ps I tweak Wheads, marks mens and Wolf brother to make sure i have 2000pts