I haven’t fought an ethereal dragon yet, but the idea terrifies me. And given that about 1/4 of the folks in my gaming group play high elves, it’s only a matter of time before I face one. So, I’m just brainstorming ideas, and collecting ideas I’ve seen in other threads to see what people think might work.
First off, thinking about the dragon, it’s a three-fold problem:
1. It’s a goddamn dragon, whether ethereal or not. It’s hard to target because it can avoid LOS arcs and is tough as nails even when you can hit it. Whatever else a dragon slaying unit must be able to do, it has to be highly maneuverable or long ranged or have 360 LOS, or all three.
2. Obviously, you need a way to deal with the ethereal part, either using magic attacks or preventing the ethereal from happening in the first place.
3. After dealing with the dragon, you still have to deal with the rest of a potent army. This means you can’t over-do it when it comes to investing in slaying ethereal dragons. This is even more true in an all-comers environment where you may not even encounter the ethereal dragon and so can’t over-invest in fighting it.
Possibilities:
Illusionist with Mace of Helstrom. Statistically speaking, without taking into account anything else happening on the battlefield, this is the strongest option for dealing with ethereal dragons. If 2d6 magic cannonballs can’t take out the dragon, nothing will. But there’s a couple problems with this approach. First, it’s a definite glass cannon, with only T4 and no option for getting a ward save if you take the mace plus a talisman of protection or similar. You can put him on an Imperial Griffon to get more wounds and a 5+ armor save, but it’s still pretty vulnerable. And it’s a lot of points for something that really only is designed to target large beasts. Put the wizard on a Pegasus and he becomes more vulnerable, but now can charge 360 which could really help, considering the Griffon isn’t any more maneuverable than the dragon and may have trouble coming to grips with it. The other upside of the Pegasus wizard in this role is that he can play lone-character to avoid being targeted until the time is ripe to attack.
Illusionist with Dragon Slaying Sword. Pretty similar to the illusionist with mace, but saves 15 points on magic weapons that could be useful elsewhere. Still not enough points to pick up a ward save though. Also, much less versatile. The mace of helstrum is still useful against non-monstrous targets.
Magic missile wizard. This wizard is just trying to overwhelm the dragon with magic missiles, hoping to get a large number and roll a lot of 6s to wound. The build is a level 3 or 4 with the Arcane Familiar, Ruby Ring, and Wizard’s staff. Use the lore familiar to get The Summoning and Doombolt, and of course you have the Ruby ring for fireballs. That’s rolling with 5+ to cast on the first two and +3 on Fireball. This chap also has enough points left over for a ward save item and is useful against all kinds of other targets. He also doesn’t have to perform the difficult task of getting into combat with the dragon, or trying to survive if something goes wrong and his spectral doppelgänger doesn’t go off. The downsides are that he had one or two spells that will be left up to the dice roll to determine what they are, and that it will take a lot longer to kill that dragon when depending on those 6s to wound.
Dispel wizard. This is a level 4 wizard with a wizards familiar and a dispel scroll or two. His game is to prevent the dragon from going ethereal in the first place and let the cannons do the work. This may also be a good application for the War Altar’s -2 casting roll aura. Downsides are that the dispel scrolls are one-use and that when tooled up fully for anti-magic, it is impossible to get bothered the Lore Familiar and a 5+ save. But otherwise, this is probably the most versatile wizard approach to dealing with the ethereal dragon, so he should do better in an all-comers list.
Commanders + Dragon Slaying Sword. I’m going to just write off the captain for this role: two attacks just isn’t enough to give him a good chance of slaying a dragon before getting wiped out in return. The general is better, but not by much. Either option is much tougher than the wizard and has the same trade offs when considering whether to mount them on a griffin or Pegasus.
Demigryph dragon slayer. Giving a Demigryph mounted character the dragon slaying sword in a unit of Demigryphs is a less maneuverable approach than the flying mounts, but is more versatile in an all-comers environment and does have a chance of tracking down the bastard. Or, the Demigryph preceptor is just as good as a captain here. Give the preceptor the dragon slayer sword, add a general to the unit with the Ogre Blade, Giant Blade, or Sword of Justice, and you can be getting some damage done even if you’re not rolling 6s to wound with the dragon slayer.
Magical Demigryphs, magical knights. This is taking one of these units and adding a WitchHunter with Suffer not the daemon. Similar issues with coming to grips with the dragon as in in the DGK unit above, but a lot more reliable damage… unless the dragon throws down a challenge. The good news though is that the witchhunter can sulk to the back rank after refusing the challenge and the unit’s attacks are still magical, as far as I can tell. Also would be very helpful to plan for some magical buffing on these attacks with a battle list spell, or word of pain cast on the dragon, or both ideally. Downsides besides the challenge of getting this unit to the dragon is the cost of the witchhunter who really doesn’t have a purpose when the dragon isn’t ethereal.
Magical Outriders. Similar to magical DGKs and Knights, you’re adding a witchhunter to a large unit of Outriders, probably about 10, and hoping for sixes on your many rolls to wound. The upsides are that you can do this from range with a 360 shooting arc. The downsides are the same as for magical DGKs, with the addition that the outriders are much squishier.
Anyway, those are my compiled options plus a couple ideas. Wondering what you all might be thinking.