The Inverted Griffon versus Vampire Counts
Get your popcorn ready and a comfortable chair- this report is a long one. The battle went all the way to Turn 6 and was epic to the bitter end. Enjoy the Battle Report!
So, the Vampire Counts were back for another 2500 point throw down. This time my opponent ran a list that he based off (slightly modified) a tournament winning list he found on a VC forum. He still has the 2 Terrorgheists, but this time he ran a Ghoul horde with a SGK and beefy block of Black Knights with a Vampire.
The boys in blue were going to be sorely tested, Griffon formation or not.
The Good Guys: Ulric’s Own14 Inner Circle Knights “Gold Banner” FC, Lances, Banner of Swiftness Warrior Priest Hector Snow Warrior Bane, Enchanted Shield, Terrifying Mask of Eee!4 Demiwolf Knights “Blood Lords” FC, Lances Warrior Priest Blane Bonham Dragonhelm38 Teutogen Guard (Greatswords) “Ulric’s Own” FC, Standard of Discipline 15 Halberd Detachment 15 Halberd Detachment Arch Lector Dominus Snow (Gen)
GW, Armour of Meteoric Iron, Dawnstone Captain Frederick Von Strauss (BSB)
Tormentor Sword, Charmed Shield10 Archers “Rommel’s Rangers”
5 Archer Detachment
5 Archer Detachment10 Archers “Rommel’s Rearguard” Standard, Musician Lars Fredericksen Lvl 4 Heavens Wizard, Dispel Scroll Steam Tank “Leonardo III”
Bartimus “Bullseye” Smith (Engineer Commander)
The Bad Guys: Soul Blight42 Crypt Ghouls w/champ Strigoi Ghoul King (Gen)
Lvl 1 Lore of Vamp, Giant Blade, Dragonbane Gem, OTS, Red Fury, Beguile14 Black Knights FC, Lances, Banner of Swiftness Vampire Lvl 2 Lore of Vamp, Enchanted Shield, Staff of Damnation, Ironcurse Icon2x Terrorgheists2x 2 Fellbats 20 Zombies 20 Zombie Bunker Master Necromancer Lvl 4 Death Wizard21 Zombie Bunker Necromancer Lvl 2 Lore of Vamp, Dispel ScrollPre-deploymentThe list is similar to the one I ran in the first battle in this thread- except I wanted to bust out some Demis to go with the Griffon Formation.
In order to fit the heavy cav and a mounted WP, I dropped off 10 Greatswords, 10 Halbs, and the Lumi and made some minor tweaks. I was hoping this would spread the combat power around a little more. Because I lost the nuke off the Lumi, I switched magic Lores to Heavens for some more ranged firepower.
My plan in this one: be patient, avoid getting flanked/reared by the Terrors, and pick the right moment to strike.
My spells:
Harmonic Convergence, Urannon’s Thunderbolt, Comet of Casandora, Chain LightningHis spells:
Lore of Vamp = 3x Invocation, Hellish Vigor, Raise Dead
Lore of Death = Caress, Soulblight, Fate of Bunja, Purple SunDeploymentWe rolled the random terrain rules from the BRB in random locations. Wizard tower in the center right next to a Mist-Wreathed Swamp, several forests, a house, a hill, a Nec Sphinx, and a Ghost Fence.
We rolled for a scenario and got Meeting Engagement. He won the roll to pick sides- and just couldn’t resist taking the side with Nec Sphinx.
He started putting units on the north side so I established an Inverted Griffon opposite knowing he would clump his forces near his leader to start. My cavalry went towards the center. He placed his Black Knights so they were barely inside his leader’s bubble and within 6” of the Sphinx so he could challenge it with his mounted Vampire. I lined up the STank so it could shoot at a Terrorgheist without having to move.
The end result:
Turn 1 Ulric’s Own:Movement: Ulric’s Own got the first turn. I moved the Inverted Griffon forward a bit. I wasn’t being too aggressive- I wanted to get some pot shots off at the Terrors. I did move the Demis up to start the cavalry “cat-and-mouse” game on the left flank. The STank fired up the boiler for a long cannon shot.
MagicGenerated 7 dice, my opponent had 5. I tossed about half my dice at a boosted Harmonic C and got IF. Damn. The miscast blasted all the casters on my side- Wizard and WP in the Demis take wounds (one bad side effect of AL/WPs being able to channel now). I lose the rest of my dice.
ShootingArchers drop a Ghoul. The cannonball flies into the belly of the Terror. Roll a 1 to wound and thanks for HC, get the re-roll! I started doing the happy-dance until my opponent rolled his 6+ Regen. Is my STank’s shooting cursed or something?
Turn 1 Soul Blight:Vampire challenged the Sphinx. Vamp won. He got Loremaster of Death. Are you kidding me? Now I am facing 2 Death mages…
My opponent took advantage of his General’s leadership and surged forward. His Black Knights pushed max distance and were accompanied by a Terror. Taking a page from my playbook, he flew his bats in as diverters, preventing charges by all my cavalry. The Ghoul and Zombie blocks also moved max distance.
His Death Necro was now within 3’ of the Wizard’s Tower…so not only did he have 2 Death casters, but BOTH were Loremasters. (Holy Purple Sun, Batman!)
Magic:9 Power Dice, 7 Dispel. He tosses 4 dice at Caress on my WP with the Demis. I let it go and he gets no hits (whew). Tosses a 5 dice Purple Sun…I get 2x 6s and dispel it (whew)!
Shooting:The bloody Terror screams at my Demiwolves and gets 5 wounds. Damn those things are nasty!
Skip the italicized blocks if you don’t want to read the fluff!
Gor’s Griffons had just smashed an undead horde the week before, so it was no surprise to Arch Lector Dominus Snow that his force was called upon to take to the field against the walking dead- when the dead rose they seemed to multiple like a plague. He had read the battle report in detail and did not like what he heard. Gigantic terrors with screams that could kill the most armoured Knights, frenzied undead gargoyles that could tear men to shreds and hordes of shambling dead- some with flesh, some without.
Today looked no different. He counted two of the Terrors and a large unit of knights in black riding skeleton steeds. The leader appeared to be a nasty brute of muscled sinew that carried a wicked magical blade that looked as if it could even cut the Steam Tank in half in a horde of the ghoulish-dead. And lots and lots of Zombies.
His mission was to push back the horde of undead and keep them from ransacking the College’s Tower, which was sandwiched in a narrow valley between towering cliffs on each side.
Unfortunately his force had not made it to the Tower before the undead. Snow had deployed his force in a nearby forest in the new Inverted Griffon. His right flank was secure by the towering cliffs, so he put all his cavalry on the left. Instead of Gais from the Jade Order, the Elector sent him Lars, a Celestial Mage. Lars had participated in the last undead battle and would be a battle-tested veteran in this one. Snow only hoped his magic was as effective as Gaia’s.
The Arch Lector noted he would have to make sure the flying Terrors didn’t fly to his flanks and rear. He was not sure even Ulric’s Own would hold the line if that happened. He ordered his men forward.
His Demiwolf cavalry pushed up on the left, backed up by his lance-toting Inner Circle Knights. Lars casted a harmony spell over the rear forces and a cannonball shot out and nailed one of the Terrors straight in its bony ribcage. The beast rocked back but it looked like it healed its wound at once! Hopefully something could take down those things…
The undead, seeing man-flesh, surged forward. A misty veil of hovering spirits descended over the leader of the Black Knights from a large Sphinx statue. Energized, the Knights glided forward like on air within charge range of his Demiwolves.
A Necromancer near the Tower started casting an unholy spell that spun and twisted with shadows and shades in a hellish vortex. Just as he was about to release it, Lars casted some kind of light at the undead caster that caused the vortex to fade. Nice one.
A Terror made a flying leap and landed next to the Black Knights and let out a screetch that rocked the ground like an earthquake. One Demiwolf was blasted into pieces and another was seriously wounded. When it appeared his Knights were preparing for a charge, they were thwarted by hellish bats that dropped from the sky and disrupted their ranks. Not good, not good at all… Turn Two: Ulric’s OwnMovement:My Demiwolves were in between a rock and a hard place and already wounded. I decided to charge the bats to get rid of them and to hold in a sacrificial spot with his Terror and Knights in position for a brutal countercharge…planning to follow up with my own countercharge a turn later with my Inner Circle Knights.
The rest of my forces I just shifted and reformed but didn’t surge forward. I still wanted some more shots at the big beasties first.
Magic:11 Power Dice, 6 Dispel. I tried a 3 dice Thunderbolt at a Terror but he dispelled it. I got off a boosted Harmonic C and he used the rest of his DD to kill my Chain Lightning.
Shooting:Another token Ghoul dies by arrows. I fail to kill the damn Fell Bats with arrows! Now the little bastards are going to get in my way again…
Another cannonball in the belly of a Terror (the one flanking my Demis). This time no regen save and I didn’t roll a 1 to wound like I usually do- take 5 big ones you ugly bag of bones!
Close Combat:Fell Bats die beneath my Demi Claws (By Ulric, I would sure hope so!). They reform and prep for the hell getting ready to descend on them (WP switches to the side
away from the Terror and the angle is such that, if the Black Knights charge, their boney asses will dip into the Mist-Wreathed Swamp...
insert evil laugh here).
Turn 2 Soul Blight:Movement:As predicted, the Black Knights and Terrors charge my Demis. And, as hoped for, two Black Knights get sucked into the swamp, mounts and all! Far left Zombies charge my archer detachment.
His Terrorgheist hops over the Tower and plops down in front of my lines. The Ghoul King and his horde move up to face off against the Greatswords. Also, as predicted, his bats get in the way of my Inner Circle Knights.
Magic:The most nail-biting magic phase was to follow.
He bagged up 12 Power Dice to my 6 Dispel. And to my chagrin, he turned his sights directly on my Lvl 4 Wizard.
First, he tossed 4 dice at a boosted Caress against my Wizard in the building exactly 24” away. I do the math in my head and figure since he already has suffered a wound he is likely doomed if I let this through. Dispel Scroll. Without missing a beat, my opponent throws a 3-dice Spirit Leech. Knowing he still has 5 dice left (most likely for a Purple Sun), I had to let this one through. It would all come down to luck with Ldr 8 versus Ldr 8. We both rolled 1s. No wounds!
Okay- here comes the 5 dice Purple Sun. He got a really high roll, but I rolled higher than him with 6 DD. Man, I couldn’t believe I made it through that magic phase!
Shooting:Here come the screams. The wounded Terror in combat doesn’t get any wounds, but the Terror looming over my Inner Circle Knights kills 6 of them! (I fear the screams worse than the bite and claws on those things).
Combat:The Demis give it all they have and do pretty well- killing a Black Knight and only taking a few wounds themselves. However, they lose combat by 4 and proceed to run away. The Terror tries to chase them down but misses by 1 inch! The Black Knights hold to turn and face off against my Knights.
My archer detachments fares a little better- they kill enough zombies to gain courage and hold their ground.
Arch Lector Snow saw that his Demiwolves were in a terrible tactical position. They managed to kill off the bats in front of them, but were barely able to reform and face the charge of the Black Knights and Terrorgeist. One piece of good news, Lars casted another harmony spell right before the tank spat another cannonball at the charging Terror. This time it nailed it right in its bony skull, blowing off half its face. Somehow, it pressed on and hit his Knights in the flank.
Lars was not so lucky in getting some of his lighting and thunder bolts off. The Master Necro had some tricks of his own and appeared to shoot them down out of the air with his own evil bolts of dark. A magic duel ensued. It appeared Lars was doing everything in his power to keep the evil spells at bay. Hopefully, he could keep it up.
His Demiwolf Knights named the Blood Lords fought valiantly but the foes were too much. After taking several wounds their courage failed them and they fled. The Terror rose up to chase them but as of yet, fell short. The Black Knights turned their mounts to face off against his Gold Banner Inner Circle Knights. By Ulric, he hoped they would hold or his rear was lost.
The other Terror cleared the Tower in one fell swoosh. It screamed a blood-chilling roar that dropped 6 of his Gold Banner knights like dust in the wind. They held their ground…but for how long?
The Ghouls on the right flank pressed their advantage. Some of his archers on the far right engaged a Zombie block. Somehow, they kept from being overrun. It was time to push up his Teutogen Guard and Halberds before all was lost…Turn 3 Ulric’s Own:Movement:Time to rock and roll. My archer detachment charges (and thankfully fails) the Black Knights in order to get out of the way. The Greatswords and detachments all succeed on charges (against the Zombies, Ghouls, and Terror). Lastly, my Knights charge the bats to finally get rid of them.
Unfortunately the fleeing Demis fail to rally and pound their way towards the board edge.
The STank lines up a shot against the Black Knights, hoping the wizard can finish off the 1 wound Terror. Last, but not least, my Wizard pops out the back of the building to get out the 24” nuke range of his Master Necro Death mage.
Magic:I get 7 Powerdice, he has 4 Dispel. Respectable. I throw a 2 dice T-Bolt and he lets it go. Bye-bye, Terrorgheist. Finally!
Next I toss 2 dice on Harmonic C just on the Greatswords. He lets it go. When I toss the rest of my dice on a 5+ Ward Save for the Greatswords, he dispels it.
Shooting:Now that the Ghouls are in combat, my hapless archers drop 2 token zombies. My STank gets off a cannonball, but it only hits 1 Black Knight and he dies his final death.
Combat:This is it! Time for the big rumble. The remaining Terrorgheist eats 3 Halbs and stomps on 4 more but they manage to get a wound on it and hold their ground due to Stubborn.
On the other side, the Halbs and archers whittle away the Zombies but fail to finish off the unit.
And in the center- I toss out a challenge hoping to get his Ghoul King tied up, but he accepts with his Ghast. My champ dies a horrible death. Next goes his ridiculous Ghoul King- who kills 5 Greatswords on his own. The rest of the Ghouls go and total up 11 wounds. I roll my armour saves and it is unbelievable- 7 of them are 4 or above and the 4 failures are all 1s! Due to HC, I re-roll them and get 2 more saves! The Ghouls only get 2 wounds!
The attack back was vicious. With Hatred and re-rolling 1s on the wounds, I killed 11 Ghouls and directed every attack I possibly could on the Ghoul King- also resulting in his DEATH. Between the losses due to Unstable and the crumble for losing the army’s General, he had only 8 Ghouls remaining in his “
horde at the end of the phase.” (Learning point- Greatswords really rock with HC!!!)
He gets pretty lucky with the rest of his army and the crumble only knocks a few wounds off a couple of units.