The Empire at War ... The Gamers Guild > WHFB The Electors' Forum

Destroyued Warmachines

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chuckster:
It is clear now (2003 annual) that destroyed warmachines cause panic to any unit within ?6? inches.  However, what about a warmachine that misfires and then is destroyed.  By the letter of the rules, all friendly units within ?6? inches need to take a panic test.

What do you think?

Atchman:
My opinion is that they don't.  Why?  If you are an Empire soldier you are used to warmachines blowing up all the time:)

However, I would say that it does cause panic, just like I would want it to cause panic in Skaven weapons teams when they blow themselves up.  

I just think it is bizarro, that a unit of 30 that watches a unit of 29 flee by them, doesn't take a panic check, but an artillery piece blowing itself up would.  Then again, common sense and warhammer have nothing to do with each other.

IH8Skaven:
Skaven weapon teams are considered one model are they not?  If that's the case, then the Skaven need not worry about panic checks.

Atchman:
Crap you are correct!  I forgot weapons teams are a single model, but they do have a US of 2.  So what is the answer?

IH8Skaven:
No panic unless the one model has a US of 5+.  Normal chariots don't cause panic for example.

As for the answer.  There was a Q&A question that simply asked, "do destroyed warmachines cause panic?"  The answer was a straightforward, "Yes."  There was no depends upon, or but's about it.  So yeah, they do cause panic checks.

Yet another rule that the Skaven happily disregard.  Thanks Again, Alessio!  I do find it ironic that I so happily bust on the guy that created an excellent Empire rulebook.  I guess that's what happens when your change your design style from "Step 1: Creating a theme" to "Step 1: Throw away rulebook."  :roll:

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