The Empire at War ... The Gamers Guild > WHFB The Electors' Forum
Destroyued Warmachines
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chuckster:
It is clear now (2003 annual) that destroyed warmachines cause panic to any unit within ?6? inches. However, what about a warmachine that misfires and then is destroyed. By the letter of the rules, all friendly units within ?6? inches need to take a panic test.
What do you think?
Atchman:
My opinion is that they don't. Why? If you are an Empire soldier you are used to warmachines blowing up all the time:)
However, I would say that it does cause panic, just like I would want it to cause panic in Skaven weapons teams when they blow themselves up.
I just think it is bizarro, that a unit of 30 that watches a unit of 29 flee by them, doesn't take a panic check, but an artillery piece blowing itself up would. Then again, common sense and warhammer have nothing to do with each other.
IH8Skaven:
Skaven weapon teams are considered one model are they not? If that's the case, then the Skaven need not worry about panic checks.
Atchman:
Crap you are correct! I forgot weapons teams are a single model, but they do have a US of 2. So what is the answer?
IH8Skaven:
No panic unless the one model has a US of 5+. Normal chariots don't cause panic for example.
As for the answer. There was a Q&A question that simply asked, "do destroyed warmachines cause panic?" The answer was a straightforward, "Yes." There was no depends upon, or but's about it. So yeah, they do cause panic checks.
Yet another rule that the Skaven happily disregard. Thanks Again, Alessio! I do find it ironic that I so happily bust on the guy that created an excellent Empire rulebook. I guess that's what happens when your change your design style from "Step 1: Creating a theme" to "Step 1: Throw away rulebook." :roll:
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