The Empire at War ... The Gamers Guild > The Old World Cometh Again !!!

A game played in the old world

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commandant:
https://www.youtube.com/watch?v=BLZ99zpOE3Y&t=3481s

Interesting in its own right

PowerSeries:
There were a number of rules mistakes though.

I'm pretty sure vortexes can't hit a unit on the turn they are placed.

I cringed a bit when the Griffon charged the unit of skeletons alone, but it seemed to work out for them? 

commandant:
The griffon does seem strong. Skellies are very weak I think

Dazgrim:
Characters on monsters seem to be much more powerful than they were in 6th and 7th. Possibly on a par with 5th. I didn't play 8th so can't really comment on that.
Static combat res is significantly reduced from 7th, a maximum of+3 for most infantry (hordes can push this to +4) so a lord level character (4 attacks) on a nasty monster, or chariot can fairly easily rack up enough kills to overwhelm this.
Admittedly whatever remains of the front rank can fight back, but most
fighty monsters seem to give a decent toughness boost on top of whatever armour/ward/regeneration the rider is boasting.

Zygmund:

--- Quote from: Dazgrim on January 15, 2024, 05:35:10 AM ---Characters on monsters seem to be much more powerful than they were in 6th and 7th. Possibly on a par with 5th.
--- End quote ---

Possibly yes.

Yet I don't think we've seen individual monsters easily beat quality infantry yet. So much Bret and/or TK armies in these sample games. IIRC, in one sample game, Tomb Guard stood against an Empire Griffon general and War Altar. Maybe wait and see how (quality) Close Order infantry takes monsters?

-Z

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