While the teams are forming up, I wanted to entice you with the terrain for TEG3.
Sticking with the snow and winter theme, I kept the road from TEG2 but this time the battle takes place on a mountain top.
Overall, not much terrain to speak off- a Chaos Idol, a Tower, and two snow drifts (I will explain what they are below)
However, to depict the elevation for the battle I have created these elevation lines in powerpoint and will layer them on to each battle graph I display. Each elevation line is 2 inches high.
For those of you having a hard time visualizing it with the topographic lines, I made an elevation chart looking at the battlefield from the side. The Tower is 5 stories high (10 inches) and the Chaos Idol on top of the hill is 6 inches high.
Description of the Terrain:The
Ward Tower is inscribed with magical runes. All units within 6 inches have MR2 (just like the Magic Circle in BRB).
The
Snow Drifts act like the Mist Wreath Swamp in the BRB (with no mist or Fimir!)- it is Dangerous Terrain except for skirmishers, units failing an I test at the end of every movement phase, lose d6 models in the snow.
Chaos Idol (a modification to the Idol of Gork in the BRB):
At the start of every player #1’s turn:
1: Blessing of Khorne: all units within 6 inches have Frenzy. Cannot be lost while blessing is active.
2: Blessing of Nurgle: all units within 6 inches are -1 to hit.
3: Blessing of Slaanish: all units within 6 inches are immune to Panic and Terror tests.
4: Blessing of Tzeentch: all units within 6 inches gain 6+ Ward. Stacks with other Ward saves (except Mark of Tzeentch).
Note- these blessings do not stack with Marks of Chaos. For instance, Chaos units with the Mark of Nurgle do not get an extra -1 with the Blessing of Nurgle. However, units with Marks can receive blessings from different chaos gods.---------------------------------------------------
This should be a fun battlefield to play on! I already rolled for Scenario and it is a straight-up
Pitched Battle.HHG