I like it. You can't target a character with shooting unless he is the closest model, so movement and positioning is key to keeping a character alive - which rewards planning and clever tactics on both sides. And getting rid of Deathstars is joyous news anyway. No more silly unkillable characters that soak all the fire they want, and then just endlessly "look out sir" if they don't feel like taking the hits anymore. No more challenge shenanigans. No more guardsmen with ATSKNF.
The more I read about this edition the more I like it. So far I haven't had any "OK, this is fucking stupid" moments. Well, I was a bit sad to see that charge range is still random, but I can live with that.