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Galactic Conflict & Historical Games ... => To the Galaxy and Beyond => Topic started by: Artobans Ghost on April 01, 2017, 10:08:23 PM

Title: Shadow War Armageddon
Post by: Artobans Ghost on April 01, 2017, 10:08:23 PM
This sold out bloody fast. Downloadable rules and very cool terrain buildings which can be put together and disassembled as required. I think they have another hit on there hands.

https://www.games-workshop.com/en-CA/Shadow-War-Armageddon-ENG?utm_term=0_c6e14e39d2-e7ecd36808-115093997&utm_campaign=e7ecd36808-GW+1st+April+17+Shadow+War+Armageddon+CA&utm_medium=email&utm_source=GamesWorkshop.com&_requestid=5156902
Title: Re: Shadow War Armageddon
Post by: Finlay on April 03, 2017, 11:07:11 AM
wait, are the models in it just an ork and an SM scout sprue?

I can't find the download for the actual core rules, just the warband lists.

bummed I didn't try and pre-order even.
might head to GW early next sat to see if I can get one.
Title: Re: Shadow War Armageddon
Post by: rufus sparkfire on April 03, 2017, 11:30:24 AM
I can't find the download for the actual core rules, just the warband lists.

I think they want you to buy it to get the core rules. Except you can't, because they've run out.  :icon_confused:

I'd like to play this, though you don't get many grey knights for your points!
Title: Re: Shadow War Armageddon
Post by: Artobans Ghost on April 03, 2017, 11:55:02 AM
wait, are the models in it just an ork and an SM scout sprue?



Lol. I've got more scouts and orks than I need but it looks really cool. Terrain is very cool imo.
Title: Re: Shadow War Armageddon
Post by: Finlay on April 03, 2017, 12:05:59 PM
it's probably worth buying just for the rules and terrain.

I do kinda like the aesthetic of original necromunda and the idea of differentiated gangs. It also makes loads more sense for campaigns storyline wise.
but I like the ease of accessibility of making them kill teams, and invites people to buy a few boxes from other armies.

I could cobble a dark eldar one together, which would let me play Deldar with my lovely army without feeling sad about how shite their codex is.


I like this sort of terrain and skirmish games, as somehting I can store and bust out onto my table easily for gaming.
Title: Re: Shadow War Armageddon
Post by: Finlay on April 06, 2017, 06:30:08 PM
https://www.warhammer-community.com/2017/04/05/shadow-war-armageddon-rules-support/

Don't think they're gonna reprint the box which is pretty shit.

Spoke to my blue shirt,he said they hadn't even planned to initially make the rules available outside of the box. Wtf.

Kinda annoying of them as we don't know prices of the terrain pieces yet either.
Grr.
Title: Re: Shadow War Armageddon
Post by: Midaski on April 06, 2017, 07:54:00 PM
Are the army lists online somewhere - supposedly free I am told?
Title: Re: Shadow War Armageddon
Post by: Finlay on April 06, 2017, 08:01:07 PM
Yes, apart from for the space marines and irks in the box.

https://www.warhammer-community.com/2017/04/01/shadow-war-armageddon-pre-order-and-downloads/
Title: Re: Shadow War Armageddon
Post by: FR1DAY on April 06, 2017, 10:18:08 PM
https://www.warhammer-community.com/2017/04/05/shadow-war-armageddon-rules-support/

Don't think they're gonna reprint the box which is pretty shit.

Spoke to my blue shirt,he said they hadn't even planned to initially make the rules available outside of the box. Wtf.

Kinda annoying of them as we don't know prices of the terrain pieces yet either.
Grr.

Pricing in dollars for terrain http://natfka.blogspot.co.uk/2017/04/us-and-canada-pricing-hardback-release.html?m=1 (http://natfka.blogspot.co.uk/2017/04/us-and-canada-pricing-hardback-release.html?m=1)

Also guard are in main rule book
Title: Re: Shadow War Armageddon
Post by: Finlay on April 06, 2017, 10:46:27 PM
45 dollars cheaper than buying the terrain, plus the rules and extras, plus models.

God damn.

I have praised gw a lot recently for good stuff they do but this is dumb, a limited edition box set to promote new terrain, but I want the fexking rules.

Theres a campaign at my local gw,  but surely only a handful of people will actually have the rules.


I probably just won't buy any of the terrain now.
Title: Re: Shadow War Armageddon
Post by: Gankom on April 06, 2017, 11:39:19 PM
Sometimes it really seems like someone at Gdubs doesn't realise how popular some stuff will be. They almost always understock or make it to limited.

Or even worse, not even tell people something is limited.
Title: Re: Shadow War Armageddon
Post by: Midaski on April 07, 2017, 07:20:38 AM

Also guard are in main rule book

....... which is the one I wanted.
 
The only 40k I have are IG, a few SM and a few Orks  - none of which I can get a download for.    :icon_twisted:
Title: Re: Shadow War Armageddon
Post by: Finlay on April 07, 2017, 07:42:07 AM
Damn that is savage!
Title: Re: Shadow War Armageddon
Post by: Midaski on April 07, 2017, 08:25:45 AM
Sometimes it really seems like someone at Gdubs doesn't realise how popular some stuff will be. They almost always understock or make it to limited.

Dreadfleet anyone .............................  :engel:
Title: Re: Shadow War Armageddon
Post by: Xathrodox86 on April 07, 2017, 08:41:35 AM
It's based on the old Necromunda game, which I love, so I am going to play it. I'll sell Orks and Scouts online tough, don't really need them.
Title: Re: Shadow War Armageddon
Post by: Midaski on April 08, 2017, 01:49:54 PM
So did anyone manage to get a box at their local GW today ...................  :icon_question:
Title: Re: Shadow War Armageddon
Post by: Finlay on April 08, 2017, 01:58:13 PM
Nope, mine were pre allocated.

So we can't play at the bash unless they digital release the rules.

It's absolutely absurd they had no plans for the rules, and let them all get bought my people profiteering on terrain discounts.

Well played gw.
Title: Re: Shadow War Armageddon
Post by: Midaski on April 08, 2017, 02:37:12 PM
Fr1day and I spoke yesterday - he was going to try too, but did say that it was pretty likely a pdf would show up on the web pretty soon, and the GW site was hinting they are going to release terrain bits on their own, and also the rules separately - maybe not for free though.

Still three weeks to the Bash - might still be viable as long as you have existing models.
Title: Re: Shadow War Armageddon
Post by: Mathi Alfblut on April 09, 2017, 10:25:09 PM
GW is going to release the rules separately. Hurrah!
Title: Re: Shadow War Armageddon
Post by: Gneisenau on April 09, 2017, 11:39:49 PM
Those Alchomite Stacks look very nice. Though I'm not sure yet whether they are €40 nice.
Title: Re: Shadow War Armageddon
Post by: Xathrodox86 on April 10, 2017, 08:06:41 AM
I'm glad to hear about the rules being sold separetely. This game is gonna be good, I can feel it.
Title: Re: Shadow War Armageddon
Post by: Finlay on April 10, 2017, 10:05:18 AM
Those Alchomite Stacks look very nice. Though I'm not sure yet whether they are €40 nice.

yeh.
for me they're £80 including 2 other bits plus dice, tokens, and the rulebook nice, but not £40 on their own nice.
Title: Re: Shadow War Armageddon
Post by: Mathi Alfblut on April 11, 2017, 08:59:42 AM
Who cares? I just want the separate rulebook. Got plenty of terrain as it is.
Title: Re: Shadow War Armageddon
Post by: Finlay on April 11, 2017, 09:05:13 AM
Who cares?

Uhh, me and GNU because we just posted about it?
Title: Re: Shadow War Armageddon
Post by: Midaski on April 11, 2017, 09:21:20 AM
Has anybody managed to get a set yet?

If GW drop the rules as a pdf in the next couple of weeks, it will be getting a bit late to sort a kill team out if you don't know the weapon options. I think I saw the IG team includes @veterans' rather than ordinary guardsmen.
So a squad of them is probably allowed different heavy weapons - my last IG codex is ancient - 2008 the one by Cruddace  :engel:
Title: Re: Shadow War Armageddon
Post by: Novogord on April 11, 2017, 09:22:03 AM
I think it will be possible to play at the bash.
My IG are ready for the battle.
Title: Re: Shadow War Armageddon
Post by: Midaski on April 11, 2017, 06:45:04 PM
Having had a skim through the rules it seems quite interesting.

However I am appalled at the quality of the proof reading - On the IG page there is:

Astra Militarum veteran are hardy and skilful warriors. such soldiers .........

Kill Teal
The fllowing special rules ......... to all of the member of their ...........

Astra Militarul Veteran Kill Team

....... an astra Militarum Leader can choose ...............

... of their Kill team rather .............
.......... shooting at the ennemy themselves.

The Leader cannot shot in the shooting phase .........

..... all other members of the kill team ............

I am up to 24 mistakes on the one page - unbelievable

Title: Re: Shadow War Armageddon
Post by: Midaski on April 11, 2017, 07:52:24 PM
Actually I have just looked at another 'pirate copy' and this has been corrected - looks like I got an early version as well.  :engel:
Title: Re: Shadow War Armageddon
Post by: FR1DAY on April 11, 2017, 09:38:16 PM
Roster sheet for us

https://drive.google.com/file/d/0B82YjtNKP2OgS2xjMWVqSWpqT2c/view
Title: Re: Shadow War Armageddon
Post by: Gneisenau on April 11, 2017, 10:12:26 PM
yeh.
for me they're £80 including 2 other bits plus dice, tokens, and the rulebook nice, but not £40 on their own nice.

That's okay.
Title: Re: Shadow War Armageddon
Post by: Novogord on April 12, 2017, 05:40:08 AM
My Valhallan Ice Warriors are ready :-)
Title: Re: Shadow War Armageddon
Post by: Midaski on April 12, 2017, 07:35:33 AM
Roster sheet for us

https://drive.google.com/file/d/0B82YjtNKP2OgS2xjMWVqSWpqT2c/view
Took the image tags off - the link works fine.

That was the one thing I couldn't find, but why is there a second blank page?
Title: Re: Shadow War Armageddon
Post by: Finlay on April 12, 2017, 09:26:04 AM
so do I bring imperial guard, skitarii, or dark eldar?

is it recommended to take the maximum number of bodies possible?

and how do the Spec Operatives work?
Title: Re: Shadow War Armageddon
Post by: Midaski on April 12, 2017, 10:18:19 AM
so do I bring imperial guard, skitarii, or dark eldar?

is it recommended to take the maximum number of bodies possible?

and how do the Spec Operatives work?

I guess some of the Mordheim principles apply but skimming the rules there are some interesting bits - dodgy weapons can blow up on you - 2D6 roll against an 'ammo' save

Special Ops - I think you can hire for a single game at a time, and they cost you - Prometheus cache - and so you won't have any first game to hire them anyway.
Campaigns seem to run on first team to hit and hold number of P caches - 15 recommended, and so you would not be able to have a Spec Op guy for the last game - your 15 total would drop to buy one.

Novogrod has Valhallans, which was one of my options as I actually have some painted  :engel: but I will probably go with Catachans for variety.

Not sure if Matt is going to try it either - he has Chaos SM figures.

I assumed Fr1day might bring Scouts as he could have the SM models.

You can get some sneaky practice in with him this weekend though ...............................  :closed-eyes:

 
Title: Re: Shadow War Armageddon
Post by: Mathi Alfblut on April 12, 2017, 11:19:28 AM
I have Valhallans ready and Taniths to be painted!
Title: Re: Shadow War Armageddon
Post by: Xathrodox86 on April 12, 2017, 11:43:31 AM
I can bring either my SM scouts or IG Kasrkin.
Title: Re: Shadow War Armageddon
Post by: Mathi Alfblut on April 12, 2017, 12:31:09 PM
The big problem is that GW did not release a separate rulebook to begin with. I want it NOW! Not at some distant point in the future. I want the rules, dammit! I want to read them now!
Title: Re: Shadow War Armageddon
Post by: Finlay on April 12, 2017, 01:23:45 PM
PDFs online bro
Title: Re: Shadow War Armageddon
Post by: Mathi Alfblut on April 12, 2017, 01:28:19 PM
Ehh... Yes, for the kill teams not part of the main rules but I meant the main rule book. That is what my heart desire.
Title: Re: Shadow War Armageddon
Post by: Finlay on April 12, 2017, 01:30:02 PM
you can find pdfs online for the main rulebook.
Title: Re: Shadow War Armageddon
Post by: Mathi Alfblut on April 12, 2017, 01:32:55 PM
Oh, you nasty pirate!
Title: Re: Shadow War Armageddon
Post by: Finlay on April 12, 2017, 01:42:43 PM
arrr


GW have been dumb as hell for this release.
Title: Re: Shadow War Armageddon
Post by: Mathi Alfblut on April 12, 2017, 02:18:01 PM
Truth is I am so honest I do not know where to search for such stuff. It sure does not help to use google  :unsure:
Title: Re: Shadow War Armageddon
Post by: Midaski on April 12, 2017, 02:27:17 PM
I can bring either my SM scouts or IG Kasrkin.

What are Scions  ( as they are an IG Special Operative option ) - I rather assumed they were the new name for Stormtroopers or Kasrkin, as they are described as having 'hotshot' Lasguns and carapace armour.

I have read that the 'new' rules are very similar to the old ones - has anyone checked that?
Title: Re: Shadow War Armageddon
Post by: FR1DAY on April 12, 2017, 08:19:30 PM
I'm going to bring orks as you guys are all going imperial. Not sure they'll all get painted though
Title: Re: Shadow War Armageddon
Post by: Midaski on April 12, 2017, 09:16:30 PM
I'm going to bring orks as you guys are all going imperial. Not sure they'll all get painted though

Oh - I had exactly the same thought.
Title: Re: Shadow War Armageddon
Post by: FR1DAY on April 13, 2017, 08:53:33 AM
Orks will fight anyone so no problem there. Im going blood axe, uman loving gitz that they are.
Title: Re: Shadow War Armageddon
Post by: Xathrodox86 on April 13, 2017, 09:37:05 AM
Yeah, Scions are basically Stormies. In that case I'll bring a squad of Cadians, a single Kasrkin for Spec Ops.
Title: Re: Shadow War Armageddon
Post by: FR1DAY on April 13, 2017, 10:04:21 AM
I imagine the ogryn is great in SW
Title: Re: Shadow War Armageddon
Post by: Xathrodox86 on April 13, 2017, 10:55:30 AM
Oh yeah, or a Bullgryn with his nasty CC options. Scary stuff. :blush:
Title: Re: Shadow War Armageddon
Post by: Aldaris on April 14, 2017, 04:12:30 PM
Okay, just skimmed the rules, and I REALLY like what I'm reading. Those mechanics seem solid, at least at first glance.

I like the added complexity of to hit modifiers, I like the way CC is handled, I like that powerful weapons are back to a save modifier instead of a flat "ignores all armor worse than x". Seems very old school, in a good way!

EDIT: just read how they handle Terminator armour. 3+ save, but you roll 2D6 and add them together. So against a weapon with no save modifier you'd need to double 1 to not save - love it! Makes it really stand out, as it should.
Title: Re: Shadow War Armageddon
Post by: Midaski on April 14, 2017, 04:50:11 PM

Well - come and play it at the bash then - Realjuan has room in his car he said ......................  :engel:
Title: Re: Shadow War Armageddon
Post by: Mathi Alfblut on April 14, 2017, 07:54:36 PM
I like it too. Now my Tau Pathfinders will get some games. Nu Taniths will be painted. The Cadian sub-faction should work.

I wonder if Catachans can represent Valhallans?
Title: Re: Shadow War Armageddon
Post by: Aldaris on April 14, 2017, 11:17:15 PM
I like it too. Now my Tau Pathfinders will get some games. Nu Taniths will be painted. The Cadian sub-faction should work.

I wonder if Catachans can represent Valhallans?

Represent them? Not really. Pretty much the opposite in regards to the climate they're dressed for. Just use the rules though. They're both Guard, so I don't really see an issue with it.
Title: Re: Shadow War Armageddon
Post by: Gneisenau on April 15, 2017, 12:44:16 PM
Your opponent would have to be quite a douche to take issue with that.

EDIT: just read how they handle Terminator armour. 3+ save, but you roll 2D6 and add them together. So against a weapon with no save modifier you'd need to double 1 to not save - love it! Makes it really stand out, as it should.

Ha, that's exactly how it was in 2nd edition.

*sheds nostalgic tear*
Title: Re: Shadow War Armageddon
Post by: Aldaris on April 15, 2017, 04:03:45 PM
Yes - I very much favor this over the current 40K iteration of Terminator armor. Like I said, I also like the return of save modifiers instead of flat AP, and the mechanics for sustained fire, and short and long range modifiers. There's enough characteristics to make guns unique again, which is great IMO!
Title: Re: Shadow War Armageddon
Post by: Mathi Alfblut on April 15, 2017, 09:20:37 PM
I meant to use the rules for Catachan sub-faction to represent my Valhallans. Same as to use the Cadian Sub-faction rules to represent my Tanith minis.
Title: Re: Shadow War Armageddon
Post by: Aldaris on April 15, 2017, 09:55:05 PM
Why the hell not. Like I said, you're using guard models. It's not like you're proxying with Necrons.
Title: Re: Shadow War Armageddon
Post by: Gankom on April 15, 2017, 10:53:24 PM
I'd say both of those fit fine for a game.
Title: Re: Shadow War Armageddon
Post by: Xathrodox86 on April 18, 2017, 07:57:55 AM
Okay, just skimmed the rules, and I REALLY like what I'm reading. Those mechanics seem solid, at least at first glance.

I like the added complexity of to hit modifiers, I like the way CC is handled, I like that powerful weapons are back to a save modifier instead of a flat "ignores all armor worse than x". Seems very old school, in a good way!

EDIT: just read how they handle Terminator armour. 3+ save, but you roll 2D6 and add them together. So against a weapon with no save modifier you'd need to double 1 to not save - love it! Makes it really stand out, as it should.

If they'll introduce this mechanic in the 8th edition, Termies might be viable once again!
Title: Re: Shadow War Armageddon
Post by: neverness on April 18, 2017, 06:27:26 PM
Okay, just skimmed the rules, and I REALLY like what I'm reading. Those mechanics seem solid, at least at first glance.

I like the added complexity of to hit modifiers, I like the way CC is handled, I like that powerful weapons are back to a save modifier instead of a flat "ignores all armor worse than x". Seems very old school, in a good way!

EDIT: just read how they handle Terminator armour. 3+ save, but you roll 2D6 and add them together. So against a weapon with no save modifier you'd need to double 1 to not save - love it! Makes it really stand out, as it should.

If they'll introduce this mechanic in the 8th edition, Termies might be viable once again!

Also they keep the current era 5+ Invulnerable save too, so we're getting the best of both worlds with the termie armor. It won't matter, I am certain some eldar player will still kill my Wolf Guard guy deader than a dodo....sigh...
Title: Re: Shadow War Armageddon
Post by: FR1DAY on April 18, 2017, 09:10:46 PM
Ive printed and bound a full set of the rules ready for the bash. :happy:
Title: Re: Shadow War Armageddon
Post by: Aldaris on April 18, 2017, 09:28:18 PM
What do you think of them? I'm not really playing atm, so my gut feeling may be slightly out of kilter - but I didn't have a single "oh my LORD GW! YOU STUPID FUCKS" moment when reading the core rules. A pleasant sensation.

I have no idea how the balancing between the warbands is, but the frame seems very solid.
Title: Re: Shadow War Armageddon
Post by: FR1DAY on April 18, 2017, 09:54:31 PM
There is very little choices in war bands so I feel they are probably quite balanced. Easy to do so. A good idea really.
Title: Re: Shadow War Armageddon
Post by: FR1DAY on April 19, 2017, 06:12:31 AM
He is my blood axe ork gang for the bash. With the fixed advancement rules for recruitment and equipment I've gone with a 'more boys, less toys' approach. However I did splash for a big shoota for some serious dakka!

Boss - big choppa and slugga
Spanner - big shoota & clip harness (I had ten spare points at end and it makes him a bit safer at height)
4 boyz - slugga and choppa
5 yoofz - shoota

So eleven models to start with so I'll always outnumber other starting gangs. Started painting last night on first yoof. Going for a first edition imperial guard urban camo scheme, just more orky, with orange/blood red accent colours as I really liked phillyTs orks
Title: Re: Shadow War Armageddon
Post by: Midaski on April 19, 2017, 09:04:44 AM
................ just more orky, with orange/blood red accent colours as I really liked phillyTs orks

Bollocks - why are you having all the same ideas as me ..............  :biggriin:

I loved Philly's orange.
Title: Re: Shadow War Armageddon
Post by: Finlay on April 19, 2017, 09:48:56 AM
I wouldn't worry mids, what are the chances you actually paint them anyway

 :Ohmy:
Title: Re: Shadow War Armageddon
Post by: Midaski on April 19, 2017, 10:17:55 AM
I wouldn't worry mids, what are the chances you actually paint them anyway

 :Ohmy:

Touche   :biggriin:
Title: Re: Shadow War Armageddon
Post by: FR1DAY on April 19, 2017, 10:38:47 AM
Prove him wrong mark and paint them!

Remember though you'll probably need 16-18 models as you'll get more in the gang as you play games. No pressure
Title: Re: Shadow War Armageddon
Post by: Xathrodox86 on April 19, 2017, 12:21:03 PM
Prove him wrong mark and paint them!

Remember though you'll probably need 16-18 models as you'll get more in the gang as you play games. No pressure

Ah the joy of buying pre-painted models... :blush:
Title: Re: Shadow War Armageddon
Post by: Midaski on April 25, 2017, 07:48:24 PM
So the 'rules' are now available in a new book  £25.00 hard copy, or wait for it an ebook at £24.99

https://www.warhammer-community.com/2017/04/22/shadow-war-armageddon-the-rules/

.............. and only 1 per order. What does that mean - limited print run?

Wow just Wow  :engel:

Title: Re: Shadow War Armageddon
Post by: Finlay on April 25, 2017, 08:28:02 PM
free 40k rules but they want to fuck us around with this.

do not want.
Title: Re: Shadow War Armageddon
Post by: FR1DAY on April 25, 2017, 10:59:57 PM
Just print off a copy at work and bind it. That is what i did. It is free then.

Title: Re: Shadow War Armageddon
Post by: FR1DAY on April 25, 2017, 11:13:06 PM
I've got copies of the ad mech andd wytch cults (DE) lists printed it you want to use either Finlay
Title: Re: Shadow War Armageddon
Post by: Midaski on April 26, 2017, 07:28:22 AM
Just print off a copy at work and bind it. That is what i did. It is free then.

A copy of what? The scanned pdfs - they seem to vary in readability  :engel:
Title: Re: Shadow War Armageddon
Post by: Finlay on April 26, 2017, 10:11:54 AM
£25 for a rulebook is fine really (bit expensive), it just seem's weird they seem so unprepared for the success and not sure why they're insisting on it being limited.
If the game's good when we play I might well pre-order it.

What r the rules for army selection, going for 1000 pts to start?
Title: Re: Shadow War Armageddon
Post by: Midaski on April 26, 2017, 10:34:32 AM
I was looking at numbers - it seems to say 3-10 normally but up to 20 for Orks.

Can you do 20 with 1000pts - probably all Yoofs   :engel:

Adam said he had 11 in his planned starter.
Looking at campaign stuff you get to spend 100 points after each game on recruitment or restoring numbers and upgrades - not a lot.
It would be hard to get a trooper with a weapon for some teams - you can swap a Prometheus cache for another 100, but there is no carry over I think so you have to spend the whole 100, or 200.

It would seem that advancement is more evenly paced in a campaign - Skills added to one guy at a time, and you choose the particular skill, and you get one of the 6 choices by rolling 2 x D6s and choose ONE result on the skill table.
Title: Re: Shadow War Armageddon
Post by: Finlay on April 26, 2017, 11:03:28 AM
syren 150, power sword, 50, mirror helm, 20, splinter pistol 20
wych 80, splinter pistol, 20,
wych 80, splinter pistol, 20,
wych 80, splinter pistol, 20,
wych 80, splinter pistol, 20,
debutante 70 whych knife, 5
debutante 70, wych knife, 5
debutante 70 , wych knife, 5
blood bride 100, shardnet (35)

1000 pts
ended up with 50 spare, so had to spunk equipment onto the leader. Alternative is to give all wyches blade venom so they re roll to wounds in combat?, but then end up at 990 once i've retooled leader.
Title: Re: Shadow War Armageddon
Post by: Finlay on April 26, 2017, 11:24:36 AM
alpha 150, rifle, 35
ranger 80, rifle 35
ranger 80, rifle 35
ranger 80, rifle 35
fresh forged 65, rifle, 35
fresh forged, 65, carbine, 35
fresh forged 65, omnispex 40
specialist 90, arc rifle, 40

35 pts for upgrades, red dots etc.


Fr1day- can you bring a tech priest, he's a spec op option for skitarii and i dont have one?
Title: Re: Shadow War Armageddon
Post by: FR1DAY on April 27, 2017, 08:27:17 PM
I'll bring the tech priest as part of my guard army.
You can only have half of your team as new recruits max. No gangs of yoofs.
Title: Re: Shadow War Armageddon
Post by: Midaski on April 27, 2017, 09:04:37 PM
Could you conceivably get 20 Orks in a starter team at 1000pts - I cannot see it.

The rules I have seen say 3-10 normally - does that mean IG and Scouts which are the other 2 Teams in the starter set rulebook, and 3-20 for Orks.

It will be interesting to see if the new book - which apparently now includes all the other races that were on the pdfs continues with that numbers restriction.

Title: Re: Shadow War Armageddon
Post by: FR1DAY on April 27, 2017, 09:21:34 PM
Different teams have different max numbers. Genestealer cults have a max of 15, ad mech 10
Title: Re: Shadow War Armageddon
Post by: Midaski on April 27, 2017, 09:27:20 PM
Different teams have different max numbers. Genestealer cults have a max of 15, ad mech 10

Are they starting maxs or limits you cannot go above during a campaign?

With the more measured advancement it looks an interesting choice early on whether to save your promethium caches or invest in more men and better weapons.

Where did you find the Team's numbers - I just scrolled the GW download for the other races and couldn't see a figure for Chaos or Dark Eldar
Title: Re: Shadow War Armageddon
Post by: Artobans Ghost on May 06, 2017, 04:50:05 PM
Looks like the digital version is out. $37.99 Canadian. This makes sense to me to buy as I can put together almost any Kill team with what I have save a few races. In fact it maybe my next purchase.
Anyway. Well done in my books.
Title: Re: Shadow War Armageddon
Post by: FR1DAY on May 06, 2017, 05:13:36 PM
There is an errata and FAQ out with all the faction team size limits and various other bits
Title: Re: Shadow War Armageddon
Post by: Finlay on May 06, 2017, 11:44:21 PM
Didn't the new book release today?

Funny if they didn't get eratta and faq in it.

I thought this played ok, should have played more of it though!
Title: Re: Shadow War Armageddon
Post by: Draccan on May 08, 2017, 01:51:29 PM
I managed to get two boxes for a long-time planned cities of death table (I also got several imperial sectors, landing pad and much other stuff)... It will be a long while before I have to to assemble it all though  :icon_cry:
Title: Re: Shadow War Armageddon
Post by: Xathrodox86 on May 11, 2017, 11:38:58 AM
I'll be playing my first game this weekend. We'll see how it goes!