I suppose my basic idea is that if nobody pays money to watch it,
Wrong. Many people pay money to watch it. Besides, not relevant really - most "athletic sport" can be watched for free as well.
If you want premium content you pay, in both worlds.
It is similar to the self publishing book concept. Putting an internet feed up is totally different from a network paying out a significant amount of money for broadcast rights.
Maybe I was too focused on the American scene, which I have paid attention too since being part of what became a pro style league in 1995 with Quake 1. Every experience I have seen since then has been either laughable (like pro gamers, as if it is anything other than what people like to call themselves) or a failure (attempts by ESPN or G4TV to broadcast gaming events and getting attrocious ratings for them).
You and I have differing opinions on what a successful sport is and most definitely what an actual prop is.
the vast majority of the people claiming to be "pros" can't live on it, and no network or any other group who actually has to front money to put on events has made money off it, it isn't a pro sport.
Where are you getting this? Plenty of esports organizations are profitable, and have been for 10-15 years in some cases. And "the vast majority" can't live off it? Source?
http://www.nytimes.com/2012/11/29/technology/personaltech/video-gaming-on-the-pro-tour-for-glory-but-little-gold.html?_r=0
http://www.teamliquid.net/blogs/viewblog.php?topic_id=373444
Then there are the dozens of blog posts talking about the average for those who legitimately fall under the umbrella of Pro (as in they get the majority of their income from their gaming) which place the pay in the 4 to low 5 figure area.
As for gaming leagues, most in the United States of failed. Looking at the wikipedia pages, most on there cease to exist after a couple of years. Attempts to broadcast in the US have resulted in failure. Maybe I am basing this on America.
But then again, if the high water mark is 1.7 unique views for an online feed, that isn't exactly mind blowing. The Youtube NL Fails videos of people crashing into things get 3 million hits each.
Wrong again. Yes, sponsors cover a lot. That is how most sports sustain themselves, you know? But to humor you again - source?
No, most legitimate sports do not support themselves on sponsors. Individual athletes often make much of their income from those things, but the NHL, NFL, MLB, NBA, UFC, and the Olympics make their money of broadcasting rights and people paying actual moneyto attend events.
It would be like a ball game produced entirely by Nike with the express purpose of selling a specific type of ball that only Nike makes.
Luckily, that ain't the case in esports. Blizzard has nothing to do with the vast majority of SCII tournaments for example.
You say that like it is the norm. In looking at the huge money tournaments online, the vast majority are put on by the game makers.
Many thousands make a livable wage playing tennis. The same cannot be said for video games.
Yes, it actually can. Thousands live off it. Believe it or not.
Not according the the articles I posted earlier, unless you think a $17,000 average is a livable wage. It isn't in the US.
As for your definition, you yourself said it was debatable, which I admitted. I then pointed to the athletic aspect as an easier concept. You took a cheap shot by implying I was scurrying.
You are scurrying. Look at your initial statement and where we are now.
I said esports is fucking retarded and the people who play it aren't pros nor is it a sport. Outside of Korea, nobody is making what people consider real money off it.
I still say the same thing, but have clarified my quick one off because I have appreciated you in the past and felt obligated to respond.