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Author Topic: Round 4 Conditions and Modifiers  (Read 2046 times)

Offline General Helstrom

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Round 4 Conditions and Modifiers
« on: August 16, 2005, 09:49:10 PM »
As the War of Ostermark Succession continues, new developments force generals to adopt new objectives. In the north, the occurrance of what can only be described as a miracle brings forth a wave of religous fury among the Talabecland and Middenland Ulricans. In the south, the arrival of the Steam Tank "Conqueror" heralds a new chance at success for the beleaguered Stirlanders.

Make sure you check out the Journal Issue #1 for the relevant background!


The Speaking Mural of Kaltenbach
Whipped into a religious frenzy by the miracle of the Kaltenbach fresco, Talabeclander armies march to capture the mission, while the Middenlanders fight with bitter determination to preserve their hold on the holy site.

All battles reported by Talabecland or the Middenland-Kislev Alliance at Kaltenbach gain a 25% bonus modifier this round.



The Ride of the Conqueror
Pressured by the Grand Theogonist and his impressive coffers, the Prince of Altdorf commits the Steam Tank Conqueror to the Ostermark to aid the faltering Stirlanders. Wasting no time, Graf Martin orders the behemoth to spearhead the renewed counter-attack upon the Uneasy Watchman.

All battles reported by Stirland at The Uneasy Watchman will gain a 25% bonus modifier this round. A special scenario for the attack of the "Conqueror" will be made available shortly.


Note that the bonus modifier at the Höhleburg no longer applies!
I don't know what Caesar thought when he got to the Ides of March
Don't know what Houdini bought when he went to the store
But I sure do miss the eighties

Offline Midaski

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Round 4 Conditions and Modifiers
« Reply #1 on: August 17, 2005, 09:21:30 PM »
Lowest post total and now TWO negative modifiers in one round -

It's outrageous - Where are the Campaign Team holed up - Altdorf with the Sigmarite council :?:

Still I suppose it's a double edged sword for Stirland -

They might use a lot of points to get the Watchman contested this round, but it still will not give them access to Bechafen for another round at leat after that. :?:
Udo's Fall is contested now, and could be back in their hands NEXT Round, with access to Bechafen......... :?:

So go for the easy solution to access Bechafen, and stay in the campaign, or take the 'dangling carrot' of 25% modifier at the Watchman.
Talabecland takes Udo's Fall, and Stirland then have exactly the same situation as this round - 1 contested & 1 lost........................hehehehe
decisions.......... decisions...............

maybe there was an Ulrican in the Team council afterall.
 :wink:
Quote from: Gneisenau
Quote
Metal to Finecast - It is mostly a swap of medium. 

You mean they will be using Ouija boards instead of Tarot cards for their business plans from now on?

Offline rufus sparkfire

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Round 4 Conditions and Modifiers
« Reply #2 on: August 17, 2005, 10:12:00 PM »
Middenland had a large bonus in the first round I think (though fluffwise they should indeed be the weakest faction)? Maybe there is a way to get positive modifiers in subsequent rounds. Maybe it depends on what you do this round.

Because there's 40 diferent shades of black
So many fortresses and ways to attack
So why y'complaining?
Hey, I could still beat up a woman!
If I wanted to.

Offline FR1DAY

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Round 4 Conditions and Modifiers
« Reply #3 on: August 18, 2005, 07:23:25 AM »
Nice quote James, my favourite.
There are 40 different shades of black, so many fortresses and ways to attack.

So why you complaining!

Offline Rorrak

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Round 4 Conditions and Modifiers
« Reply #4 on: August 18, 2005, 12:18:29 PM »
Trying to understand when the bonus modifier is applied.

Using an example.

Middenland fight an Empire army at kaltenbach, use a scenario but not a complient list. The get a minor victory.

So.

where Race = 0.50
and Scenario = 0.25
and Bonus = 0.25

400 x (1 + Race + Scenario + Bonus)
= 400 x 2
= 800

or is it

(400 x (1 + Race + Scenario)) x (1.0 + Bonus)
 = (400 x 1.75) x (1.25)
= 700 x 1.25
= 875

Offline General Helstrom

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Round 4 Conditions and Modifiers
« Reply #5 on: August 18, 2005, 01:06:10 PM »
Modifiers are added up before being applied, so your first scenario is the correct one.
I don't know what Caesar thought when he got to the Ides of March
Don't know what Houdini bought when he went to the store
But I sure do miss the eighties

Offline Midaski

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Round 4 Conditions and Modifiers
« Reply #6 on: August 18, 2005, 04:14:27 PM »
Quote from: General Helstrom
Modifiers are added up before being applied, so your first scenario is the correct one.


and for this round 4, using the example above -

Is the 25% bonus at Kaltenbach applied to the base 400 for the Minor Victory, or the whole 800?

 :?:
Quote from: Gneisenau
Quote
Metal to Finecast - It is mostly a swap of medium. 

You mean they will be using Ouija boards instead of Tarot cards for their business plans from now on?

Offline General Helstrom

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Round 4 Conditions and Modifiers
« Reply #7 on: August 18, 2005, 05:37:40 PM »
Location modifiers are treated just like any other; they're added to the whole batch of modifiers, then applied.
I don't know what Caesar thought when he got to the Ides of March
Don't know what Houdini bought when he went to the store
But I sure do miss the eighties

Offline Midaski

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Round 4 Conditions and Modifiers
« Reply #8 on: August 19, 2005, 11:24:46 AM »
Quote from: General Helstrom
Location modifiers are treated just like any other; they're added to the whole batch of modifiers, then applied.



Can I just clarify that?


I didn't know if you would take a massacre with full bonuses = 1600pts - then add 25% = 400pts more,

Or if you take the massacre at 800pts and then add the modifier as 'another' bonus = 200pts.

It does make a lot of difference and would be nice to know.
Quote from: Gneisenau
Quote
Metal to Finecast - It is mostly a swap of medium. 

You mean they will be using Ouija boards instead of Tarot cards for their business plans from now on?

Offline Nightshadow

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Round 4 Conditions and Modifiers
« Reply #9 on: August 19, 2005, 11:53:48 AM »
It's just another bonus. So first you take the modifiers for scenario, campaign army lists and the bonus mod., and then you apply it on the 800 points for the massacre.
Graf Wilhelm Anderssen, Leading the Marburg Company (Stirland), joining Helstrom's 4th.
Awarded with the Nemesis Rune, Von Klaust's Laurels of Acclamation and the Scroll of Ludendorf.
NC: 5/2/1

Offline General Helstrom

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Round 4 Conditions and Modifiers
« Reply #10 on: August 19, 2005, 12:18:38 PM »
My God, man :-D

battle + (modifiers) = score

Say you fight a draw at Kaltenbach, versus Empire.

Fighting Empire gets you +50%. Fighting at Kaltenbach gets you +25%. All modifiers, including bonus modifier, are added up first, then applied.

So your total modifier would be 50+25=75%

Which, at 200 "basic" battlepoints, gives you +350 Control Rate (because 200*1.75=350).


Including bonus modifiers.

:-D
I don't know what Caesar thought when he got to the Ides of March
Don't know what Houdini bought when he went to the store
But I sure do miss the eighties