I was looking at some minis on CMON, and saw some terrific Mordheim conversions. I've had the boxed set for awhile, but never got around to digging into it (I wanted to get my empire army up and running first). The CMON conversions sparked my creativity, and I decided Mordheim might be just the thing to get in a few games. I have a few friends who want to get into fantasy but don't have the commitment to do a full army.
The WHFB scene is lagging around here now that the local GW store moved. It's substantially further away now, and with gas as expensive as it is, it's just not practical to spend that kind of money to play warhammer, especially when you're not even guaranteed to get a game in. So basically I've just been plugging away at building my army for the last few months.
Anyhow, we got a new local hobby shop, and I was talking with the owner about warhammer. He's keen to get started playing fantasy (he likes the goblin spider riders
). I mentioned the idea of a Mordheim campaign to get people introduced to fantasy and get the scene rolling and he agreed that it would be a pretty cool idea.
I decided to start a Reikland Warband, as I like their visual and think their rules are the best of the bunch (at least for my playstyle).
My warband consists of:
Heroes- 160 points
1 Mercenary Captain
2 Champions
2 Youngbloods
2 swordsmen (2 swords each)- 110 points
4 marksmen (Bow, Dagger & Mace)- 152 points
I wanted a full character allotment, as it's crucial to get the money rolling in. I also wanted a couple of shooters with a decent fighting capability, hence the marksmen. I could have saved a bit of money by going with some cheap warriors instead of the expensive swordsmen, but the swordsmen are considerably better, both stat-wise and because of the expert swordsmen rule. Then extra expense means my heroes will probably not be getting a brace of duelling pistols each, but it does give me some heavy hitters with some good potential as a hero if I can get one of them promoted.
That leaves me with 72 points to play around with. I need equipment for my characters, so what would you suggest? I think I'll probably give the youngbloods the swordmen's unused daggers, as they're going to be really soft until they get a bit of experience. This means that I'm primarily concerned with equipment for my Cap'n and his Champions. Although I'm not opposed to getting two of those marksmen crossbows instead of bows if i can find a way to spare the points.
Now heres where it gets iffy. I'd like to know what my character upgrades are going to be before I buy equipment, because it makes a big difference depending on your heroes strengths and weaknesses. However, since this is supposed to be for a campaign, the rolls should probably be done in the presence of an unbiased referee, to discourage cheating (because who wants another point of initiative if you can have +1 str, +1 toughness, +1 attack, or +1 wound?).
So basically my question is: How do you guys handle this? It's kind of a hassle to have to get everybody together to roll up a warband, and it would be much simpler if you could do it yourself. Of course the random nature of the upgrade system means that you either need a referee or you have to rely on the honor system (
). My thought is that the simplest way to do this would be to allow the player to cherry pick his intitial upgrades. This lets everybody "cheat", and eliminates the need for a ref, at least for initial warband creation. Further advances can be rolled on the spot after the game is complete, under the watchful eye of the ref. What do you guys think?
Here's another question: Due to the constantly evolving nature of the warband, equipment will be added, and discarded at an alarming rate, making it near impossible to model all equipment on the model as the rules state. WISIWIG is nice, but after a model's been painted and converted, I'd really rather not have to drill out the weapons 3 or 4 times, or add a helmet or shield to a finished model. Likewise, armor's sort a tricky issue. Most of the Captain and Champion models are pretty well armored, but given the outrageous expense of armor in Mordheim it's not something anybody can really afford at the beginning of the game.
Is there a good compromise here? Yes, I'm aware of mini magnets but requiring them for weapon and equipment swaps would ground the campaign before it could even get rolling. They're hard to aquire, and beyond the skills of some folks to install. And metal models are even more difficult to modify. So whats the best way to handle this?
I'm also looking for any advice you've got for running a campaign or for house rules to make the game run smoother and keep things balanced. Also any good tactical advice would be appreciated.
Whew.