I'll pretty much echo what Fr1day said there, the charges for infantry are pretty astounding now and the absolute killer for me was failed panic sweeping most of my army away...Magic is very interesting, its a lot harder to stop getting through now I think unless the casting player gets a poor roll on his dice but the dilemma of a miscast cannot be forgotten
I wonder if its a new use for free company, a unit of 10 as a meat shield for a wizard..hmmm
Anyway, it was great to meet Rufus and Friday and a real treat to play such a big battle, though it made life hard for me keeping track of who had what (I had 4 Lords on the table...and despite my carefully written notes to prevent such a thing, I still got their equipment confused, sorry guys)
Anyway, combat is great in 8th, buff spells are the future, cavalry isnt anything like as deadly and Rufus's army lists are fantastic.