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The Empire at War ... The Gamers Guild => Other Fantasy Games ... => Skirmish & Warband => Topic started by: rufus sparkfire on August 05, 2015, 03:42:28 PM
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I've finally finished painting my first Frostgrave models.
Ice toad, chronomancer, apprentice, snow leopard.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/frostmage1_zpssq8wz7sx.jpg)
The leopard chases some giant rat skeletons (the skeletons are from Mantic).
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/catrats_zpscvshoqcl.jpg)
I didn't think I'd be able to paint the leopard properly, and sure enough I couldn't. Never mind.
I'm not sure if I want to add snow to the bases or not. It would probably look nice, but then I'd feel like I'd need to do if for any model I was using for Frostgrave... which would result in them looking weird next to the snowless models when I used them for other games.
Now I want to see Midaski's painted Frostgrave models! :icon_razz:
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Great I love the wizards!
the leopard looks good although the photo makes it look grey?
and model wise, the pic of it chasing rats make it look in funny proportions. sort of fat and dumpy, not sleek!
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They're not fat! Just big boned! :closed-eyes:
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Now I want to see Midaski's painted Frostgrave models! :icon_razz:
So do I :engel:
However I have some pics of the game Matt and I had a couple of weekends ago - this gives me somewhere to post them, and I used my extensive collection to proxy all the models
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Rufus is back to painting! :icon_eek: :::cheers:::
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Whats the ruleset like for Frostgrave? I'd never heard of it before today, but looking at the models it looks kinda neat. I like the different wizard characters.
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I forgot to get in on that "nickstarter" and I'm kicking myself for it a bit. Almost all the wizards and nice, and that plastic sprue of henchmen looks fantastic.
I understand what you mean on teh bases, but "Frostgrave" with no snow? Doesn't seem right.
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"Frostgrave" with no snow? Doesn't seem right.
I used the rules for a dungeon crawl and they worked well. :-)
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What is this Frostgrave? I like the chronomancer a lot.
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Frostgrave is a new skirmish game, kinda like Mordheim but it is centred around your wizard. The wizard (and apprentice) are the only models that level up - your henchmen stay the same but can be equipped with an extra/magic item.
It is D20 based.
The rules are pretty streamlined, so it should play a bit smoother than Mordheim. I am excited to try it out - have been reading the rules and they sound pretty good.
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Are they all of different schools of magic? The wizards, I mean?
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I like the wizard/apprentice packs they've done. Have you picked up the multi-part henchman kit?
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Yes Syph, there are 10 different schools of magic.
In the view of what has happened since I also wish I'd picked the game up, though it's very much a Mordheim clone at first glance.
http://www.northstarfigures.com/prod.php?prod=7451 (http://www.northstarfigures.com/prod.php?prod=7451)
(http://www.northstarfigures.com/images/1/img7451.jpg)
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the leopard looks good although the photo makes it look grey?
and model wise, the pic of it chasing rats make it look in funny proportions. sort of fat and dumpy, not sleek!
It is grey! Greyish anyway. That's just how it ended up. The real animal is greyish too.
I'm outraged that you called him fat.
However I have some pics of the game Matt and I had a couple of weekends ago - this gives me somewhere to post them
Let's see them then!
Have you picked up the multi-part henchman kit?
I have. I'm going to paint them next. It's a nice kit.
Are they all of different schools of magic? The wizards, I mean?
The wizard types are: chronomancer, elementalist, enchanter, necromancer, illusionist, sigilist, soothsayer, summoner, thaumaturgist, witch. Each wizard has a main school, three allied schools, and one opposed school (the others being neutral). You start with eight spells, which you get to choose.
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Hmmm, looks interesting. I wish there was a picture of the contents of the soldiers box, though. Would be an interesting regiment, methinks. Easy Kislevites maybe.
Hmm...
(http://4.bp.blogspot.com/-oKGiB5EnsNQ/VWsQvxBo02I/AAAAAAAAvRU/3aFcvh5TUw8/s640/11235391_1056762757685959_1872826856521533021_n.jpg)
(http://2.bp.blogspot.com/-rcxPDMmBLLQ/VWpV3mcSoGI/AAAAAAABoNY/0Sk7sL7X3_E/s1600/11351121_1056762644352637_673370055581035207_n.jpg)
I like that the necromancer isn't basically a zombie himself. I might get him.
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Wow. I loke the looks of those sprues! Are those available yet?
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North Star itself has no information on that as far as I can tell, so I guess they are.
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They are available, yes. I have some!
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Where are they hiding! Or perhaps there isn't a place in the States yet where they're available?
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They are based in the UK, which might indeed mean that they are not available in the States. But they do offer worldwide shipping:
We endeavour to post orders the day after payment has cleared, by second class package in the UK and by airmail to the rest of the world. If the order is very large we use couriers rather than the post office. This next day order process is dependant on stock availability so in all cases please allow 28 days for delivery.
Postage and packaging will be added to all orders. This is done manually on internet orders, it will not show up on your receipt from Mals eCommerce, who run our secure online shopping cart.
The charges for post and packing are:
10% on all products to UK and BFPO. Minimum charge £2.00
20% on all products to Europe. Minimum charge £5.00
25% on all products to USA/Rest of World. Minimum charge £5.00
Please allow 28 days for delivery.
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Syphon - cheers for posting the pics of the sprues. They look well worth picking up given the price
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I know, right? They make me want to change my birthday gift from a laptop to a bunch of stuff from North Star, including these guys.
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I've wanted to order some stuff from North Star from awhile. I like a lot of their French & Indian war stuff as well, these models are only adding to the wish list.
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I want some of their Achtung! Cthulhu models. Nothing like combining evils to make überevil!
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*grunts* We require additional funds.
(https://scontent-ams3-1.xx.fbcdn.net/hphotos-xtp1/v/t1.0-9/11895939_1098993376796230_8768549501321850544_n.jpg?oh=eb29c89edd4e71bc32c5eaa1e527e683&oe=5641238C)
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what! more details!
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That looks very promising. Any idea on price?
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No pricing info known. These guys are coming out in November as part of the second campaign book, Thaw of the Lich Lord.
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they'll be £20, same as normal dudes.
awesome there is another campaign book!
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So maybe I should invest in this game to bring to the meet when I get dragged there?
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If some of you guys weren't getting into this, I probably wouldn't even consider it, not that I've decided to yet. And then there's the figures that they're making. :icon_cool:
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As mentioned earlier No1son and I gave this a try-out back around 18th July and so memory is a little rusty, but here we go.
I pulled my trusty beasts wizard Njal Stormcaller out with his Enchanter hat on. Matt went with a Thaumaturge as I recall and we hunted around for figures to make up our soldiers.
I think I chose 3 Thugs or thugesses actually, and two thieves (Bronzino crew), two archers and a Templar plus my apprentice. Matt had a Barbarian and a Crossbowman and maybe 3 thieves and two thugs - not sure.
Here are some views of the board we set up - it was summer :biggriin:
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/Frostgrave%20Board%201_zpsmbw85xpm.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/Frostgrave%20Board%201_zpsmbw85xpm.jpg.html)
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/Frostgrave%20Board%202_zpswizhal07.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/Frostgrave%20Board%202_zpswizhal07.jpg.html)
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/Frostgrave%20Board%203_zpsxesre84u.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/Frostgrave%20Board%203_zpsxesre84u.jpg.html)
I think this was around second turn, and I had cast telekinesis to float one of the treasure tokens back towards my table edge already.
My wizard with some soldiers was going up the middle, and my apprentice with the Templar protectinghim was heading up the left flank - to meet Matt's apprentice plus Barbarian head on.
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/Frostgrave%204_zpsvrirxkc4.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/Frostgrave%204_zpsvrirxkc4.jpg.html)
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/Frostgrave%204_zpsvrirxkc4.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/Frostgrave%204_zpsvrirxkc4.jpg.html)
Side view of Njal's position and a couple of Halfling thieves guarding a token, with the enemy wizard nearby.
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/Frostgrave%206_zpspyeqiudg.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/Frostgrave%206_zpspyeqiudg.jpg.html)
This turned into a rather involved combat a turn or so later. Matt got off a Blinding Light on my wizard disabling him for a turn, and then used 'Push' slightly wrongly to send one of my thugesses a distance away. We used his casting roll as the base for me to roll against when he should have rerolled his dice to get his score.
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/Frostgrave%208_zpsjqfyjrif.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/Frostgrave%208_zpsjqfyjrif.jpg.html)
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/Frostgrave%207_zpsi6bu6moj.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/Frostgrave%207_zpsi6bu6moj.jpg.html)
Meanwhile over on the flank - Hugo is the enemy apprentice - I was getting the better in the apprentice stakes.
I'd buffed my Templar a bit which helped him when he went head to head with the Barbarian.
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/Frostgrave%209_zpsmia59bkr.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/Frostgrave%209_zpsmia59bkr.jpg.html)
The crossbowman had stayed put from turn two in a defensive position with good line of sight and hampered me a lot.
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/Frostgrave%2010_zpsrrrxcnow.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/Frostgrave%2010_zpsrrrxcnow.jpg.html)
So I decided he needed sorting out:
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/Frostgrave%2014_zpsvyx3d4r5.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/Frostgrave%2014_zpsvyx3d4r5.jpg.html)
at the same time Matt's apprentice was fleeing towards his wizard with my apprentice, Templar and a Thugesse in hot pursuit.
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/Frostgrave%2011_zpsyenk6608.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/Frostgrave%2011_zpsyenk6608.jpg.html)
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/Frostgrave%2012_zpsifw19jd9.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/Frostgrave%2012_zpsifw19jd9.jpg.html)
The end was swift as Njal swept all before him .......................
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:icon_eek: Think those are the first painted figures I've seen of Mids.
Unless those are his son's.
:engel:
(And GP ... where are your's?)
*crickets*
:icon_lol:
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Any chance for picture frostgrave vs GW empire figure, pretty please.
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Any chance for picture frostgrave vs GW empire figure, pretty please.
I took this:
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/FGcomp_zps0x5cbult.jpg)
Frostgrave guys with a plastic spearman and a metal volleygun commander.
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Looks good! :icon_biggrin:
And I like the volley gun guy's hand being on top of an arquebus. :icon_cool:
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Ha, I forgot that I'd added that gun from the Mordheim sprue! So much for trying to find representative GW models to use for comparison.
Northstar have a new picture of the models painted up:
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xtf1/v/t1.0-9/11880489_1097952246900343_2181281081852469316_n.jpg?oh=8770211b1c956d0ad78ed059d1a44474&oe=567BF5A7)
I'm looking forward to the plastic cultists. Apparently, the set includes some undead heads and arms so you can make Frostgraveish zombies as well.
p.s. nice game photos, Midaski! Isn't Nigel Stormcaller a space wolf?
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Well, that picture seals the deal. I'm foregoing my laptop as a birthday present and getting Frostgrave stuff. Now to decide on a wizard.
Will we be playing this game together at the next Bash (thatIamforcedtoattend)?
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Like those very much. Nice replacement for the Free Company. Sprue looks to have lots of nice extra's as well.
With the wrapped up warm look, thinking to add to either Middenheim as free company or archers, and/or [if I get more than one box] Kislev to add to my End Times mixed bag army.
More to add to the want list.
Edit: Just found this from Frostgrave. Undead. http://www.firestormgames.co.uk/wargames-miniatures/frostgrave
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nice game photos, Midaski! Isn't Nigel Stormcaller a space wolf?
Might have been. :engel: Lost his 40K icons a few years back.
The scenery didn't look to bad - the figures came out awful. I was not using the tripod, and maybe not the macro. I kept forgetting to take pics, as we were concentrating on learning the rules, and having a lot of fun.
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How many pages to the rule book, and how many of them are rules?
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Will we be playing this game together at the next Bash (thatIamforcedtoattend)?
Probably! You don't need that many models to play though. You may already have things you can use.
Edit: Just found this from Frostgrave. Undead. http://www.firestormgames.co.uk/wargames-miniatures/frostgrave
Those are by Mantic, by the way! They aren't new.
How many pages to the rule book, and how many of them are rules?
About 130. It's pretty much all rules of one sort or another, though there are a lot of pictures.
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I've painted five of the plastic henchmen:
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/hench2_zps3jhfyefe.jpg)
Starting warband (including a couple of metal archers as stand-ins until I paint the plastic ones):
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/band2_zpswt4hm5he.jpg)
Chronomancer, apprentice, dog, 2 archers, 2 thugs, thief, infantryman, treasure hunter. Spell-wise, I think I'll go for fast act, fleet feet, time store, reveal secret, bone dart, elemental ball, leap, and heal.
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Lovely ........... but square bases :engel:
I've got the house to myself for 10 days in September - we could have a Frostgrave weekend.
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you always tease me about using green, so i'm going to tease you about always using red blue and grey!
they look cool though!
elemental ball is a funny name for a spell.
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I even think yours look better than this apart from the bases - the stones do work for me in a frozen town setting especially as my boards will have the cobblestone wallpaper over them.
(http://nstarmagazine.com/FROSTGRAVE_3_1_htm_files/2983.png)
(http://nstarmagazine.com/FROSTGRAVE_3_1_htm_files/2991.png)
(http://nstarmagazine.com/FROSTGRAVE_3_1_htm_files/2989.png)
Link for more photos
http://nstarmagazine.com/FROSTGRAVE_3_1.htm
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Another fantasy skirmish game....
Is it any good?
I've got a couple of friends who want to rope me into a campaign.
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Thanks for the comments! I'm quite pleased with them.
Yes, they have square bases, and are based the same way I do all my models. It's just so they fit in with any other models I want to use - I made the mistake of basing my dwarf army in a themed way, and it makes it them look odd if I try to use them with the rest of my stuff. That's the same reason I probably won't do snow bases. Flagstone bases with patches of snow would look nice though.
you always tease me about using green, so i'm going to tease you about always using red blue and grey!
Ha, fair enough! I suppose we all have colours we're more comfortable using.
I've got the house to myself for 10 days in September - we could have a Frostgrave weekend.
Good idea! I approve in theory!
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Is it any good?
I've got a couple of friends who want to rope me into a campaign.
I like it so far. Give it a try!
I played two games last night at the local gaming shop (where I've previously only played Magic). Here are some photos I borrowed from their facebook page:
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xtp1/v/t1.0-9/11892229_10153609592340559_5316613864669182555_n.jpg?oh=416aa704b9c5de2b928a3b8f8ecf37df&oe=563D2F16)
Lack of shoes not visible! :icon_lol:
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/11902409_10153609592265559_6303893967249740163_n.jpg?oh=40e41b7abeb3ebc9d74db5c85bf73e86&oe=567F93A4)
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/11933440_10153609600880559_3767943096453995041_n.jpg?oh=3d5d88021e1841ab3be585c9a8594a23&oe=56384B77)
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/10671218_10153609601155559_6036761619123104493_n.jpg?oh=0be15f9c25ee1694efcf16e64bb8b6f1&oe=567BD185)
I enjoyed it!
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There's more players there doing Frostgrave than I've seen playing W:AoS anywhere yet.
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I wish exeter had an LGS like that.
I cant really do a september weekend, baby due 18th.
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The Mrs is away 8th to 18th so it would have to be 12th / 13th.
It was just an idea and short notice, but Matt may come home for a couple of days so I'll get some games in - we'll see.
Is that Stafford, rufus?
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I might be able to do that weekend. Maybe FR1DAY would be interested too?
Is that Stafford, rufus?
The gaming shop? It's in Sheffield!
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I might be able to do that weekend. Maybe FR1DAY would be interested too?
Is that Stafford, rufus?
The gaming shop? It's in Sheffield!
Yes I guessed Sheffield - I thought that's where Stafford Games were?
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I've never heard of them! It's Wargames Emporium in the town center.
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Is that the one up the iron stairs, inside the walls of that shopping center surrounding the little plaza near Virgin Megastore?
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Nope.
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With respect, GP; how do you know? Your location is given as the US and nothing you have written I am aware of suggests you are a transplant.
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Sorry guys im at a wedding in london that weekend.
Thats a small table you are playing on. 3x2 foot?
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I've never heard of them! It's Wargames Emporium in the town center.
Yes I'm having another senior moment - Wargames Emporium are one of the main dealers Northstar use for selling stock at shows. For some reason I thought Stafford Games were also in Sheffield - however it turns out they are in ............ wait for it ................ Stafford.
Which is over on the M6.
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With respect, GP; how do you know? Your location is given as the US and nothing you have written I am aware of suggests you are a transplant.
I was moving quickly and must've put in the wrong address. Google is my friend when it gets the correct info. :icon_wink:
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Tried to buy Frostgrave from North Star Figures. Bastards don't accept anything but credit or debit cards. And the debit card I have isn't supported.
Idea: If North Star doesn't have a solution, maybe I can have one of you fine UK folks can order with them, then I can wire you back the amount owed via Paypal. Is this an option?
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Perhaps you have a weird debit card! Can't you use paypal?
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Paypal isn't an option.
Apparently Nick got fed up with their terms and conditions, and fees, I suspect.
I think he does do the odd one, but it is rare.
I pay quite a bit with Paypal, but I must admit I have only received money through it a couple of times in the last 4 years. I know that the last time I tried to 'gift' some money to a fellow member on a trade it didn't work and they took a commission.
I think there is a new payment system planned - it was mentioned a month or so back. Currently their paysite only checks your card out, and they add shipping afterwards.
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Paypal isn't an option.
Apparently Nick got fed up with their terms and conditions, and fees, I suspect.
I think he does do the odd one, but it is rare.
I pay quite a bit with Paypal, but I must admit I have only received money through it a couple of times in the last 4 years. I know that the last time I tried to 'gift' some money to a fellow member on a trade it didn't work and they took a commission.
I think there is a new payment system planned - it was mentioned a month or so back. Currently their paysite only checks your card out, and they add shipping afterwards.
You have to be smart about it. Never classify your transfer of money as business. Always as a gift from a friend to a friend, something like that.
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It's Frostgrave night tonight. I'm going to try out an Illusionist warband:
Illusionist (sword/dagger)
Apprentice (sword/dagger)
Tracker
2 Archers
Crossbowman
Thief
2 Thugs
Only nine models because I'm hoping to summon a contruct. Spellwise, I'm taking: glow, transpose, illusionary solider, shield, reveal secret, write scroll, animate construct, raise zombie.
With luck, that means I'll have a construct, illusionary knight, and a zombie. If I manage to write a scroll, I'll make it animate construct - I can then immediately use it to get a large construct. Giant robot!
Or I could fail all my rolls and start with nothing extra.
Here are my Illusionists:
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/illusionists_zpsm0fzyxhu.jpg)
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Sounds fun! I want this...
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+1 for giant robots.
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I just got a message from Nick. We can work something out. Stoked! :)
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Huzzah all around! Do the various minions have different special rules?
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Do the various minions have different special rules?
The game is fairly light on special rules, so mostly just the stats are different. But a few things do have special rules, like ice toads having powerful jaws that cause more damage.
Here's my warband getting ready for a game last night:
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/illusionband_zpsnwzglcvu.jpg)
I had five spells that are cast before the game, which would allow me some of the following:
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/minions_zpse72ygkmf.jpg)
Small construct, large construct (giant robot!), illusionary knight, zombie. The large construct is much harder to construct than the small one, but as I said above you can dodge the casting roll requirement if you use a scroll. However, I failed to write a scroll, so built the small construct instead (there's also a medium construct, but since enchantment is a neutral school for an illusionist it would have been too difficult to make). Bigger constructs are tougher and fightier, but move more slowly.
An illusionary soldier can do anything a normal one can, apart from cause damage or pick up treasure. They vanish as soon as they take damage. So a knight, with his high fight and armour values, should last longest. He can tie people up in combat, add combat support bonuses, and do various other things all without actually existing. Unfortunately, I failed to cast the spell.
The zombie is slow and bad at fighting, but is fairly tough. I failed to raise one. You can also cast this spell in game, but I failed there too.
My last out-of-game spell was reveal secret, which lets you place a bonus treasure marker near your deployment zone. I successfully cast this!
So I had only three spells that could be cast during the game (oh, and raise zombie). Glow makes the target much more vulnerable to shooting attacks for the rest of the game. Shield gives a model a bonus to armour. Transpose allows me to swap the position of any two models within 10" of each other (even if they're in combat - and even if they're enemy models, though in that case they get to try to resist the spell).
I played my necromancer opponent from last week again. This time he had a summoned bear, which is quite a powerful fighter.
On the left side of the board, my illusionist, backed by a thug, tracker and the walking book construct, faced off against the bear, a treasure hunter, a thief, and the necromancer's apprentice. While the enemy thief ran off with some treasure, my wizard and tracker took on the bear and my book and thug faced the treasure hunter. Both combats went extremely well for me, and after two rounds bear and treasure hunter were out of action. The necropprentice decided to flee to a rooftop with a leap spell, putting him beyond my reach... so my wizard made him glow, and the tracker took him out with a bowshot.
In the center, my apprentice told the thief to run forward and pick up some treasure, before transposing him with herself (so putting him and the treasure near my board edge, ready to escape with it). The apprentice and a thug then took on an enemy thug. This combat went badly at first, but eventually the enemy thug was defeated. The apprentice picked up the treasure, then transposed with the thug after he'd run towards the board edge (carrying treasure makes you move at half rate).
On the right, my two archers and the crossbowman faced the necromancer, two archers, a crossbowman, and a thief (plus a zombie, once he'd raised one). I deployed my crossbowman on top of a high, ruined building, thinking this would give him a good vantage point. Which it did, but it also made him a really obvious target. He spent a couple of turns being shot at by every missile weapon on the other side before finally dying. With an archer, I got a lucky hit on the necromancer that took him out of action. His thief took some treasure and left, while the archery duel continued. My archers took out his crossbowman and wounded one of his archers.
By this time, my illusionist was moving across the board after triumphing on her side. She used glow on an archer that was trying to make off with some treasure, allowing the tracker to shoot him down. After another turn, the remaining models on the necromancer's side had been defeated.
Next week = campaign!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/illusionists2_zpsifr15tyz.jpg)
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Stoked! Got an invoice today, paid it so soon I will also be graving frost. I got a Necromancer and an Illusionist. The Necromancer will remain as is, though I think I will combine some of his goonies with parts of the GW skeletons I still have lying around.
The Illusionist will get a sword because, come on, that guy needs a sword:
(http://www.northstarfigures.com/images/6/img7456.jpg)
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Fluffwise, the idea is that illusionists look as though they are unarmed, but produce swords out of the air when they need them. But I gave mine a small staff, because having two empty hands waving around looks a bit odd.
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Fluffwise, the idea is that illusionists look as though they are unarmed, but produce swords out of the air when they need them. But I gave mine a small staff, because having two empty hands waving around looks a bit odd.
I know, that's why I was thinking of painting it to look like glass. I also have another idea, but the attainability of that is questionable.
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Magical people always need staffs.
I think Van Halfling needs to make a campaign appearance somehow.
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With all this positive flavor being shown here, I'm becoming tempted to purchase the rules and give them a try. :icon_cool:
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how come you played the same guy again, was there not many doing FGrave?
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You make it sound dirty, Finlay.
F Grave..
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I think Van Halfling needs to make a campaign appearance somehow.
Ha, I've been considering that! He's more of a Mordheim guy really.
how come you played the same guy again, was there not many doing FGrave?
Because he was available to play!
New Frostgrave supplement coming in... June next year. Ages!
(http://1.bp.blogspot.com/-tPZk58UUQco/Vd7yKL8O6EI/AAAAAAAAB-0/nTVeinDbgNA/s1600/Into%2BBreeding%2BPits%2BCover.jpg)
Underground adventures.
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Glow sounds OP.
How was casting spells before the game and not in combat (bearing in mind you failed some of the rolls...)
I like the idea of making giant robots- is that from the enchantment school?
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I liked having a lot of out-of-game spells. There's a limit to how many spells you're likely to cast during a game, so if you take eight in-game spells some of them will be wasted. This way, I was able to at least try to cast a load of things before the game, but still had plenty of spellcasting options during it. I'm considering swapping raise zombie for bone dart though.
Yes, the robot-making spell is from the enchantment school. Enchanters have a really good spell list and nice allied schools (sigilist, witch, elementalist). Their opposed school is chronomancy, which is the one with the least appealing set of spells! I was going to buy an enchanter but the shop had run out of them.
The construct models are pretty small, by the way. Even the large one.
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I liked Telekinesis and used it twice in my game with No1Son - Moving treasure tokens 6" is faster than carrying them!
He's coming home for the weekend and we are planning some games - I'll try to take photos and take some notes too.
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where's your giant construct from? i like him a lot!
I like the sound of being an Enchanter! might try that one.
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The giant robot is a Warmachine model I bought on a whim ages ago! Though with a dwarf head. I was going to use him as something in my dwarf army, but could never decide what.
I want to play an enchanter! If I'd read the rules before deciding on a wizard, that's the one I'd have gone for.
I liked Telekinesis and used it twice in my game with No1Son - Moving treasure tokens 6" is faster than carrying them!
He's coming home for the weekend and we are planning some games - I'll try to take photos and take some notes too.
Yes, that's a good spell. I'm looking forward to photos!
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BUAHAHAHAHHAHAH!!!!
(http://img.photobucket.com/albums/v163/Syphonides/Miniatures/frostgrave%20loot_zpsvksp1gbh.jpg) (http://smg.photobucket.com/user/Syphonides/media/Miniatures/frostgrave%20loot_zpsvksp1gbh.jpg.html)
Ph47 l3w7 gotten!
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Nice. What's the horsey model?
I'll be interested to see how that snow flock looks.
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Oh, right.
The horsey is one of Warlord's Early Roman models, namely this one:
(http://cdn.shopify.com/s/files/1/0288/8306/products/wgh-ir-49-hold-the-line-a_1024x1024.jpeg?v=1397473725)
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No1Son and I got two games in over the weekend and played as a campaign, but Windows 10 will not recognise the pics on my camera.
Have managed to download elsewhere and then load to my PC - so will do a report for both games soon.
We played a straightforward Treasure Hunt for the first game, with lots of scenery, and the "Well" scenario for the second with an open centre.
The effect of the scenery set up is interesting with regard to movement and LOS for shooters, a lot like Mordheim.
I believe there has been some discussion on other forums about game length as wiping out your opponent is often the best aim, but which leads to imbalanced campaigns, as one wizard gets so far ahead the other can never catch up.
So we decided to play for 5 turns first game, but realised after 4 that neither of us had a much chance of getting tokens off the board - so we rolled for how many turns would follow: 1-5 then the 5th turn would be the last, 6-15 would mean two more turns (ie 6) and 16-20 would be 3 more turns.
We then agreed to use the same system for our second game - I felt it actually worked quite well, putting a turn limit meant you had to plan for it, rather than just keep playing till one of you was wiped out.
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A turn limit is probably a good idea, though you can always run your models off the table once you think you've got enough treasure. It doesn't actually matter if you count as winning or not, so long as you get some experience/treasure and don't lose too many models.
You do need a lot of LOS-blocking scenery though, or missile weapons are too good. I don't think they use enough at the shop I've been playing at, but there's not much I can do about it.
Have you tried using wandering monsters yet?
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Had an opportunity to see a rule book this past weekend, looks good!
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Official errata:
https://drive.google.com/file/d/0Bwx8Os21jzeXeXo0VHhiUVNHTVE/view?usp=sharing
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BUAHAHAHAHHAHAH!!!!
(http://img.photobucket.com/albums/v163/Syphonides/Miniatures/frostgrave%20loot_zpsvksp1gbh.jpg) (http://smg.photobucket.com/user/Syphonides/media/Miniatures/frostgrave%20loot_zpsvksp1gbh.jpg.html)
Ph47 l3w7 gotten!
For someone who moans they haven't got any money and are In debt, while simultaneously stating they are lazy and don't like people so wont get a job. you sure have spent a lot if money on models. No wonder you need a head shrinker.
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I got paid for a lot of overtime over August. Which was unexpected. I got paid the 25th last month but that didn't include the week if the 25th. So I got 5 weeks plus extra days and overtime. Besides, I consider this an investment. :)
Also, Fr1day, if you read that statement as anything but facetious, well, I won't tell you what I want to call you because then Midaski would get very upset with me.
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You seem to be Dutch so get to the bash in person next year and we can chat about it.
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I've bought the book, I've gotten excited about building a warband, and now I've discovered neither of my LGS's have apparently ever heard of Frostgrave and they don't seem interested in promoting the game. Of course neither had heard of Kings of War either and they laughed at Old Hammer. :eusa_wall:
At this point I think I could apply for refugee status to Europe on the grounds that the American Midwest is over run by zombies.
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Ah, that's a shame to hear, Red Graf. :unsure:
I wish you the best of luck in finding some friends to play with in the near future.
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I've bought the book, I've gotten excited about building a warband, and now I've discovered neither of my LGS's have apparently ever heard of Frostgrave and they don't seem interested in promoting the game. Of course neither had heard of Kings of War either and they laughed at Old Hammer. :eusa_wall:
At this point I think I could apply for refugee status to Europe on the grounds that the American Midwest is over run by zombies.
You're white, right? Then you're not getting in. Wrong complexion for the pity industry.
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If you must make that sort of comment, Syphon, then please do so in the Back Table.
Anyway: it's Frostgrave night tonight, and it should be campaign time. I'm going to use my illusionist, falling back to chronomancer if I get wiped out. I wonder if I should bring some wandering monsters.
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I've bought the book, I've gotten excited about building a warband, and now I've discovered neither of my LGS's have apparently ever heard of Frostgrave and they don't seem interested in promoting the game. Of course neither had heard of Kings of War either and they laughed at Old Hammer. :eusa_wall:
At this point I think I could apply for refugee status to Europe on the grounds that the American Midwest is over run by zombies.
:icon_lol:
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Found one store in my region carrying Frostgrave. I haven't picked up a copy yet, yet perhaps at some point. Saw it for $24.95, which seemed reasonable.
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Anyway: it's Frostgrave night tonight, and it should be campaign time. I'm going to use my illusionist, falling back to chronomancer if I get wiped out. I wonder if I should bring some wandering monsters.
I need to find people in Florida who play this... I think you should bring Von Halfling as a consultant. And for luck.
Actually, he wasn't that lucky, was he...
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How did you get on rufus?
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I like the rulebook, but hate that a lot of the rules are so straightforward. I can't read them because I keep thinking "I've seen this dozens of times before" and thus I don't learn the rules.
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How did you get on rufus?
x2
(http://3.bp.blogspot.com/-DRVRX2em7bE/UFX9ZHWUfPI/AAAAAAAADBU/saMkpDN5S5E/s1600/f5.jpg)
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I've bought the book, I've gotten excited about building a warband, and now I've discovered neither of my LGS's have apparently ever heard of Frostgrave and they don't seem interested in promoting the game. Of course neither had heard of Kings of War either and they laughed at Old Hammer. :eusa_wall:
At this point I think I could apply for refugee status to Europe on the grounds that the American Midwest is over run by zombies.
Where in the Midwest? I'm in Indianapolis. I haven't seen any Frostgrave merchandise at all around here. I would really like the game to succeed for the models, but they don't seem to have a US marketing strategy or even a distributor..
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I've bought the book, I've gotten excited about building a warband, and now I've discovered neither of my LGS's have apparently ever heard of Frostgrave and they don't seem interested in promoting the game. Of course neither had heard of Kings of War either and they laughed at Old Hammer. :eusa_wall:
At this point I think I could apply for refugee status to Europe on the grounds that the American Midwest is over run by zombies.
Where in the Midwest? I'm in Indianapolis. I haven't seen any Frostgrave merchandise at all around here. I would really like the game to succeed for the models, but they don't seem to have a US marketing strategy or even a distributor..
So far you can only get it over at Northstar themselves, I believe.
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Just spoken to Nick at Northstar:
Hi Mark
We aren't distributed by the big boys, (Alliance) which is why a lot of US LGS won't have heard of us.
Our distributor is Golden Distribution who also trade as Warpath Games.
They can supply the LGS.
Our main mail order guy is Brigade Games USA, he runs a successful mail order service in the US.
We also have a number of US LGS who come direct to us.
The book is available through Osprey's own distribution channels in the US as well.
Hope that helps.
Nick
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I've bought the book, I've gotten excited about building a warband, and now I've discovered neither of my LGS's have apparently ever heard of Frostgrave and they don't seem interested in promoting the game. Of course neither had heard of Kings of War either and they laughed at Old Hammer. :eusa_wall:
At this point I think I could apply for refugee status to Europe on the grounds that the American Midwest is over run by zombies.
Where in the Midwest? I'm in Indianapolis. I haven't seen any Frostgrave merchandise at all around here. I would really like the game to succeed for the models, but they don't seem to have a US marketing strategy or even a distributor..
Kansas City.
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Spell cards are on the way, apparently!
Campaign log
Professor Mira Lund has held the post of Chair of Intangible Wonders for many years, during which she has never - as far as anyone can remember - left the grounds of Icefall College. When word reached the college that the frozen city of Frostgrave had begun to thaw and was now passable, Professor Lund was the first to submit an expedition proposal. So surprised were the funding council that they approved the request immediately. Within a week, the professor had selected a student as her assistant, hired a group of guides and bodyguards, and set out for the lost city.
Professor Lund is skilled in a variety of useful magical techniques, but has no experience of battle magic. However, she is a noted fencer, favouring the sword-and-dagger technique.
Professor Mira Lund [Illusionist] - glow, transpose, illusionary soldier, reveal secret, shield, write scroll, raise zombie, animate construct.
Sword and dagger.
Ysolda [apprentice] - sword and dagger.
Froki [tracker]
Gunmar [crossbowman]
Erik [archer]
Torvar [archer]
Garthar [thief]
Vorstag [thug]
Stenvar [thug]
The Professor's first foray into the city was a quest for the mysterious Living Museum. She was to face a rival band of dwarfs, led by an enchanter. I began by casting my five (!) out of game spells. I failed to write a scroll or to reveal a secret, but did manage to build a small construct (a walking book), raise a zombie, and create an illusionary knight. The enemy enchanter built a medium construct.
I only took two pictures. This one shows the Living Museum, with its statues that come to life when the treasure is disturbed. The shop had set this table up, using only four statues instead of six.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game1c_zpsktkdwr11.jpg)
The other two treasures were placed on their own on the other side of the board.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game1b_zpsvh5wdqux.jpg)
Some events from the game:
- An enemy thug ran for a treasure token on the left side of the board. My zombie and thief charged in before he could pick it up. In the resulting battle, the thug and thief killed each other in a single shot (in a drawn combat, both sides do damage). The zombie was left standing by the treasue... had it possessed a brain, it would have been confused.
- My book construct took a treasure token, waking a statue that pounced on it. My wizard transposed the book constuct with my tracker, allowing the book to escape with the treasure.
- My apprentice cast glow on the enemy enchanter... then my crossbowman shot him down!
- In fact, glow => shoot happened rather a lot. I also took out his apprentice this way.
- In the museum, my wizard carelessly got too close to the action and was charged by the last remaining enemy model - a man-at-arms on one wound. He took my wizard out of action! I shot him in revenge.
The game ended, since no enemies remained. My opponent had claimed one treasure, while I had five (two removed during the game, three left on the board). Five of my models had been taken out of action: the tracker, an archer, the thief, a thug, and my wizard. The wizard survived, but lost her items (just a sword and dagger, which I could replace for 10 gold). The thief survived unharmed. The thug was injured and would miss the next game. The tracker and archer were dead! The small construct stays on, while the zombie and illusionary knight vanish after the game (I can re-summon them before the next game).
However, I had five treasure tokens. All five consisted of gold and a spellbook. The spells were: call storm (from my opposed school, so too hard to cast), spelleater (also not useful, since it's a neutral school while the superior 'dispel' is allied), wizard eye (useful, and from an allied school), beauty (illusionist spell!), write scroll (had already). Since I already had write scroll, that book could be sold for 250 gold. Together with the other gold I'd collected, this made a total of about 750.
My wizard gained three levels: I chose to increase her fight stat by one, decrease the casting number for write scroll by one, and learn a spell (beauty).
After the first game, you get to found a base. I chose the inn, which allows my warband to have an additional model. I bought the kennel upgrade (250 gold) which allows you to have a dog that doesn't count towards the limit either. Then I also bought carrier pigeons (5 gold, reduce the cost of hiring soldiers by 1 each).
So, I have four warband slots open, one of which is for a dog. I'm not sure if I should replace the tracker and archer, or buy better shooty soldiers instead : rangers or marksmen. For the last slot I either want a knight, templar or barbarian. I'm not sure which. I have more than enough gold.
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Looks fun! Seems like your book construct is R2D2. What happens if your sorcerer had died? Do you have to completely reset everyone?
Seems like shooting is quite powerful in this game.
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If the wizard actually dies, you start over - unless you're level 10 or more, in which case the apprentice takes over. It's also possible for the wizard to suffer permanent injuries!
I might rage quit if the wizard dies! ::heretic::
Shooting is powerful, yes. I think there's meant to be more terrain on the boards. One of the other boards in the shop had a lot more.
I think you should bring Von Halfling as a consultant. And for luck.
Actually, he wasn't that lucky, was he...
I think he killed a vampire with a single bowshot! But then died in the next game (Mordheim).
I'm wondering about using some halfling models in my warband, but I'm not sure it's in theme.
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Just say they're children. You can say that Professor Mira Lund volunteer teaches at a local Primary School in her free time. Does Icefall College have any child labor laws?
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But they'd be barefoot children in a frozen city!
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But they'd be barefoot children in a frozen city!
Nothing keeps you more awake than cold feet. :icon_wink:
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Right because the kind of people taking children into a wizard fight, deep inside a ruined frozen city to fight other war bands, are going to be worried about them getting a bit chilly.
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This is really entertaining. Thank you for the report, rufus.
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Thanks for the report, it seems to give a flavor of what this game is like, appreciate that. :::cheers:::
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This game needs to go mainstream. Looks really fun.
Thanks for sharing Rufus! Keep it coming! :::cheers:::
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It's big. At least on TMP.
And they have sold out the first two print runs and are releasing a third supplement.
It's probably Osprey's biggest thing since Lion Rampant.
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I really do like Ospreys line of rule-sets they've been putting out. Some obviously being more hits than misses than others, but in general all being quite decent. Frostgrave of course being one of their big hits.
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Looks like I'll have to prioritize assembling and painting these guys in time for that one bash with the euro.
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Bought the rules at Barnes & Noble on my way in to work at the hobby shop today (because I needed something to read during lunch, and you all had been raving about it, and, well, it was there).
Started work at noon. By 2pm I was looking through our distributors to see if I could get Frostgrave stuff (or at least the rules) onto our shelves (no, but only because they're out of stock).
So going to get my gaming group to play this tomorrow.
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Per Northstar and Midaski ... here is Brigade Games USA ...
http://brigadegames.3dcartstores.com/Frostgrave_c_578.html
Evidently they are selling the books and figures, the latter being the various wizard characters and the box set of soldiers.
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I think it bears repeating (sorry) that you don't *need* "Frostgrave figures" to play the game (although you can get them in a bundle with the rules from Northstar, and they look like very fine figures).
You can really start a warband with two "magic-user" like figures (wizard, priest, necromancer, whatever) and a dozen or so rouge or fighter type figures. Throw in some terrain, a few markers for treasures, and some monsters (don't matter which type, just proxy!), and you have a game!
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While technically you're right, I think it would be a shame to not get the minis that go with the game. They're great, especially the soldier sprues. So many doohickeys that are amazing, not like all the random crap on GW's state troops. Oh, I'd also like to report that my earlier idea of adding plastic skeleton bits from GW didn't work out. The styles don't match. Scalewise, not too much difference as far as I could tell.
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Njal surveyed the densely packed ruins where the treasures were supposed to be with some trepidation. His band had been hastily assembled, and although the Templar and the two Archers seemed solid enough, the two Thieves and the Thuggess Triplet Sisters were untested; Njal was certain that he and his apprentice Postle would need to be at their very best.
He called Postle to him and tested that the apprentice was correctly versed in the spells he had been taught. Telekinesis would prove useful to 'float' treasure back to a safer position, and Leap to magically move band members in the murkey alleys was a must. Grenade to damage foolish rivals who grouped too closely, and then Curse and Furious Quill would help weaken the performance of any who dared to challenge.
Confident as he was in his Templar, Strength would improve his fight ability and Elemental Hammer to power his Great Weapon was not to be ignored.
Finally the two spellcasters discussed Wizards Eye, but Postle pointed out that any flat walls in such a dense conurbation had limited line of sight.
The Battle Area:
The West side where Njal would deploy:
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/Board%20Set%20Up%20West%201_zps8vfnylks.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/Board%20Set%20Up%20West%201_zps8vfnylks.jpg.html)
The Eastern edge where a Thaumaturge was preparing to come on.
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/Board%20Set%20Up%20East_zpsihizvgrp.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/Board%20Set%20Up%20East_zpsihizvgrp.jpg.html)
The Northern edge:
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/Board%20Set%20Up%20North_zpsafejo2gq.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/Board%20Set%20Up%20North_zpsafejo2gq.jpg.html)
The South Side:
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/Board%20Set%20Up%20South_zpsrxsvyt1v.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/Board%20Set%20Up%20South_zpsrxsvyt1v.jpg.html)
Turn 1.
Njal decided to take a thuggess and the two archers with him and move through the left side of the ruined temple, whilst Postle was accompanied by the Templar, a thief and one of the triplets heading towards the tower on the left flank.
The remaining triplet went over to the right flank with a thief with orders to carefully explore that area.
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/Njal%20Turn%201_zpsuozyppjq.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/Njal%20Turn%201_zpsuozyppjq.jpg.html)
Njal activated his group and moved forward - then casting Leap on the Sister to grab a treasure on the first floor of a building. The two archers spotted an enemy bowman high up on a building and let fly to good effect:
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/Dead%20Archer%201_zpsvz1ksdqt.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/Dead%20Archer%201_zpsvz1ksdqt.jpg.html)
The winds of magic crackled and Njal was aware of an Illumination spell that fizzled out before reaching him, but his smug satisfaction as he felt the enemy wizard take damage (-1Health) for his failure was short lived as an arrow wounded him. (-4 Health)
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/App%20Turn%201_zpsafgxsyfd.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/App%20Turn%201_zpsafgxsyfd.jpg.html)
Postle moved his group and tried to give the Templar some extra Strength, but his nervousness saw him fail and also take damage (-1H).
On the right flank the Thuggess and the Thief ( sounds like a good title for a film :engel: )
spotted a treasure chest and greedily prepared to move forward and claim it.
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/My%20Right%20Flank%201_zpsahy4fxip.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/My%20Right%20Flank%201_zpsahy4fxip.jpg.html)
Turn 2
Njal stayed tucked next to the protection of the building and conjured up Telekinesis and floated a treasure back towards his men, whilst one archer loosed an arrow without effect. The Thaumaturge protected his remaining Archer with Shield, and Postle failed with Strength yet again but only narrowly. The enemy Apprentice failed dismally with Blinding Light and took damage again (-1H).
Njals other archer crept forward and shot successfully at a Treasure Hunter (-6H).
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Turn 3
The Thaumaturge reacted quicker but failed to cast Glow on Njal, and he retaliated with a Grenade that exploded amidst the enemy Wizard, Archer an Treasure Hunter who miraculously all avoided any shrapnel. The opposition apprentice successfully cast Shield on the second Treasure Hunter, whilst Postle finally came good with Leap, sending a Thuggess complete with treasure towards the safety of their start point.
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/Thug%20Running%201_zpsk4nei2jh.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/Thug%20Running%201_zpsk4nei2jh.jpg.html)
The enemy apprentice had started on Njal's right flank with a Treasure Hunter and a hound.
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/Matts%20App%20Turn%201_zpsq1yzrvdy.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/Matts%20App%20Turn%201_zpsq1yzrvdy.jpg.html)
They closed on the thief and Thuggess as they tried to escape with a treasure ...........
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/My%20Right%20Flank%202_zpsifshywob.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/My%20Right%20Flank%202_zpsifshywob.jpg.html)
...........to no avail as the thief went down under the snapping jaws of the hound, despite the Thuggess valiantly tackling the powerful Treasure Hunter.
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/My%20Right%20Flank%203_zpsl38ijtqy.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/My%20Right%20Flank%203_zpsl38ijtqy.jpg.html)
Turn 4
Njal attempted Leap and with the spell teetering on success he drew extra power from his own life force to send one of the sisters scooting to safety. He was helpless as the Thaumaturge again called for Glow and again failed. Postle hurled Grenade skilfully at the enemy wizard and his crew but again they went undamaged, and the other apprentice launched Shield only for another failure and personal damage.
Njal allowed himself a wry smile as the two sisters headed back to camp laden with their rewards :
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/Thugs%20with%20Tokens_zps81p8ti1d.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/Thugs%20with%20Tokens_zps81p8ti1d.jpg.html)
Turn 5
Almost like magical harmony the Thaumaturge and Njal sensed that this would be their last exchange before they both retreated, and the Thaumaturge cast Heal to protect his apprentice.
Njal hurled a parting Grenade through the arches under the central building and a hound suffered from the blast.
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/Dead%20Dog_zpsar2rphb0.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/Dead%20Dog_zpsar2rphb0.jpg.html)
The rejuvenated apprentice cast Push and thrust his thief safely back to their camp complete with Treasure, and then Postle fired the parting shot with another successful Grenade.
- - - - - - - -
Njal and band returned to their camp in the partly ruined Library, and he checked the state of his soldiers - all were safely returned and healthy for further action.
He pondered on their efforts - 8 successful spells and two treasures, and Njal himself had disposed of the enemy hound. (220 Experience)
He used his new power to give himself (and Postle) some extra Fight and Health, and then examined the treasures to find a Magic Item, Healing Potion and 3 scrolls:
The Belt of Animal Repellant would certainly be useful if he came across this same Thaumaturge and his hounds again - the extra movement speed of the hounds had cost him another treasure when his thief on the right flank was caught.
The scrolls were interesting - Elemental Ball seemed to be like his Grenade spell, but have a longer range, and Will Power might be useful. He also found Bone Dart which he decided to pass to Postle as a reward for his efforts.
However he kept the Healing Potion for himself ........... you can never know when you might need a helping hand or phial to stay alive.
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Great report, Midaski! It's good to see the shen being used for its proper purpose. That's an excellent level of terrain coverage on that table!
Did you play any more games?
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We did - there was a second game and I kept better notes - I hope.
However as Bogenhafen seems to be taking all the interest at the moment I thought I'd hold back fro a bit - or it could be I haven't had the time. :closed-eyes:
The scenery needs some work - putting polyfilla at the base of pillars or against walls to simulate debris or rubble is all very well but figures on bases looking for cover don't stand up on it :biggriin:
I also need to go over the painting - the aim is to be able to use the scenery for Frostgrave and Mordheim - so I want a 'winter' feel but not totally iced over. The board squares were all covered in white textured wallpaper - some were painted black, and some were sprayed or painted various shades of grey - I'd like to get a more uniform colour. The buildings with the darker red walls could do with toning down, and the cream walls ones had a quick coat before the weekend - they were foamboard signs from a bed showroom, with balsa wood posts. I'd like to stick a few more struts and planks on them.
I would like to replace the cardstock buildings as well - they look out of place with the more substantial walls on the scratchbuilt stuff, and I have started working on some ruins made from Hirst Arts blocks.
The second game was a scenario - the Well of Dreams and Sorrows.
Totally different game with an open space in the centre of the board - but maybe that can be a discussion after the battle report.
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I want to see the report on the other game!
The terrain looks good already, so should be great when finished.
putting polyfilla at the base of pillars or against walls to simulate debris or rubble is all very well but figures on bases looking for cover don't stand up on it
Yes, being practical for gaming is more important than looking nice!
I played my second campaign game tonight. I'd replaced my lost archer with a ranger (upgrade!) and added a barbarian (I had an extra warband slot due to my base: an inn called 'The Striving Squid'). So, my warband was:
Illusionist (now with a crossbow as well)
apprentice
ranger
tracker
archer
crossbowman
barbarian
thug
thief
small construct
dog
(and one more thug who had to sit this game out due to injury)
I didn't take any photos, but these are from the shop's facebook page:
Me, playing (on the left, holding the book).
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/11050866_1184016331625313_4102663316389626618_n.jpg?oh=7cc86fdcf7a7e6a38f8ea93b8a2a63d3&oe=5667D102)
The table I played on. More scenery this time... and a giant worm! The worm has a chance of bursting out of the ground whenever someone picks up a treasure token.
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xtf1/v/t1.0-9/12004008_1183938298299783_849965975267992082_n.jpg?oh=81a6b15d7cb05b859655cdda66e948d8&oe=566B4F67)
Pregame spells went badly: no scrolls, no revealed secrets, no illusionary soldier, no new constructs. Just a zombie!
Some events:
- his wizard threw a fireball that hit my book construct, zombie and barbarian, taking out the book and the zombie. The barbarian was shot soon after.
- I tried to cast glow several times, but kept failing. I switched to shield, which worked much better. Stupid dice!
- his apprentice ate a crossbow bolt.
- my ranger ambushed his wizard and took him down to one health point. Unfortunately, his archer fired a risky shot into the combat and killed the ranger! The wizard subsequently killed himself by failing to cast a fireball.
- I used transpose to swap his thug (carrying a treasure token) for his knight, which was in combat with two of my models.
- The worm appeared in the middle of the board! I shot it, causing some damage. It charged an enemy knight, who was already fighting my thief and thug.
- I used transpose again to swap my apprentice (carrying a treasure token) for my crossbowman. But, the enemy wizard used a transpose scroll to swap my crossbowman for his knight (the one fighting the worm!).
- I raised a new zombie, and sent it to join the worm fight. After a couple of rounds, the zombie finished off the massive creature. 100 bonus experience!
- the zombie then killed his (injured knight), and my wizard ducked out of hiding to crossbow the remaining enemy archer. Game over!
My opponent's wizard was badly wounded, so would have to pay 100 gold for treatment (no NHS in the barbaric world of Frostgrave). The apprentice had a permanent injury! He had psychological scars from his traumatic experience (-1 to will save).
Bad results for me: my new barbarian and ranger both died. The thief was injured and will miss a game. Everyone else recovered (including my walking book construct! Hurrah). I hired a new ranger, and selected a knight instead of the barbarian. I'm going to use a halfling knight (and also an illusionary halfing knight!).
I recovered three treasure tokens, which translated into two spellbooks, three scrolls, and some gold (Professor Lund continues to be very good at tracking down spell books - she's found seven so far). My wizard gained four levels: I chose to improve her fight stat again, and her health stat. I improved her ability to cast write scroll (I'm hoping it will actually work at some point), and learned bone dart.
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Is it just bad luck when it comes to casting the before games spells, or are they on average harder?
I'm really looking forward to getting the book myself, the game looks great for small skirmish stuff. The campaign logs from you guys here are great.
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The Wizard seems to level up quickly which is cool. Also the treasure tokens seem to generate loads to stuff.
Henchmen seem to did a lot though.
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If you kill all the enemy or those that are on the board ( some may have run off ) then you collect all the tokens still left?
I got the impression you finished his band off - so how come you only got 3 tokens?
The interesting thing is what equipment to use. - I notice you chose the hand weapon rather than the staff, and then added the dagger. I've only used a staff so far. It is an attempt to play safe as the -1 damage may keep my spellcasters alive, and I have buffed my wizard a health point too.
I guess you use a split 'F' stat - have you given the same combo to the apprentice?
Also surprised about the crossbow - with only two actions I feel the need to focus on casting spells - did you just fire it the once?
Transpose is good - Matt is convinced it's all about movement, and I agree to a certain extent - Leap and Telekinesis have been my favourites, but I do think you need balance - safety, speed, but damage ability too.
At the moment the variety makes it compelling - and I hope that there is no 'broken' warband, and all sorts of combinations can prove successful.
Indeed it may well be that each school has a chance if it finds suitable balance, I keep reading the book and thinking "What if".
Oh and the other question I haven't seen answered yet is the use of the Apothecary - he starts the game with a healing potion, and you would guess he can use it on comrades probably using the 'touch' ( within 1" ) but it doesn't actually say so anywhere.
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I did need fairly high numbers for my out of game spells (mostly 12+ on a d20), and they can't be boosted by spending health as you can with in game spells. Even so, I see them as a free bonus, since there's only so many different spells you'd want to cast in a game.
Wizards do level pretty quickly, and you do get a lot from the treasure tokens. Henchmen do most of the work!
My opponent got three treasure tokens off the board earlier in the game (helped by telekinesis, which is very annoying). I ran off with two, and claimed the last one by taking out his remaining models.
I'm using handweapon and dagger for the +1 fight (for both wizard and apprentice). It makes them less likely to lose a fight, and also helps defend against missiles. My wizard now has a fight value of 5, which is higher than any henchman! I plan to boost it one more point, and also obtain a magic sword. I have the shield spell to boost her armour rating.
The crossbow was because she had no offensive spells. For five gold, it gives her a ranged attack for emergencies. I actually used it twice, because there weren't any spells I could usefully cast at that point.
The apothecary issue is fixed in the errata/faq by the game's writer:
https://drive.google.com/file/d/0Bwx8Os21jzeXeXo0VHhiUVNHTVE/view?usp=sharing
Apothecaries – If an apothecary is in base contact with a figure, it may use one action to use its healing potion on that figure.
Not sure they're worth using though! I might try one.
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Does all that pre-game randomness have the potential to ruin a game before it starts? If all your spells got off, would you just roll your opponent? It's the only thing making me hesitate about this game.
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The pregame spells wouldn't have made that much difference, really. The best result I could get is 2 scrolls (of spells I already know), an illusionary soldier, a zombie, up to two constructs (but these take warband slots), and 1 treasure marker placed near my deployment zone.
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Great! Might pick it up. There's an Aussie stockist charging non-ludicrous prices.
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It's worth a try, at least! The book is nice for the money, and you can use your existing models (assuming you still have some fantasy stuff).
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Yeah, I didn't throw anything away. Still got about 5k of Empire and plenty of undead for zombies and whatnot. I think I'll get the book and if there's something of a scene here I'll get a warband together. Wife will like that it uses models I already have, she's not a fan of me branching out into Infinity.
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Time for my addition to this thread!
This guy comes straight out of the box and off the sprue, except for the shield which is a WH marauder shield.
(http://img.photobucket.com/albums/v163/Syphonides/Miniatures/Frostgrave/handaxeman_zpsx2zyguun.jpg) (http://smg.photobucket.com/user/Syphonides/media/Miniatures/Frostgrave/handaxeman_zpsx2zyguun.jpg.html)
Lampman had the dashing rogue head added from GW's greatsword kit.
(http://img.photobucket.com/albums/v163/Syphonides/Miniatures/Frostgrave/lamp%20holder_zpsel8w2g4k.jpg) (http://smg.photobucket.com/user/Syphonides/media/Miniatures/Frostgrave/lamp%20holder_zpsel8w2g4k.jpg.html)
Mister Brutal Axe is also straight out of the box and off the sprue, except for a tiny conversion. I sawed off his hand and put it back slightly angled so the axe is held in front of him as opposed to over his head, ready to strike.
(http://img.photobucket.com/albums/v163/Syphonides/Miniatures/Frostgrave/brutal%20axe_zpswl8sjbff.jpg) (http://smg.photobucket.com/user/Syphonides/media/Miniatures/Frostgrave/brutal%20axe_zpswl8sjbff.jpg.html)
I'm also going to convert my necromancer. In the book there is an amazing piece of artwork featuring a necromancer:
(http://orig03.deviantart.net/c605/f/2015/198/d/6/frostgrave_necromancer_by_devburmak-d91nogt.jpg)
Comparing that to the metal mini I saw that the artwork has longer hair, so I will attempt to sculpt some GS locks on the mini to make him more like the artwork.
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Rufus - Fight is a maximum of +5 Page 56 Improving a Stat paragraph.
You could add to it with a magic weapon for a split stat +5/+7 so your apprentice would stay at +3 unless he gets a magic weapon too.
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That necromancer looks like an elf!
I continue to resist the temptation to buy Frostgrave because I have so many other projects I'm working on, yet perhaps one day.
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wayland sent an email roun with frostgrave as the main thing, including suggested alternate models for some of the wizards.
Good opportunity to use cool old models. Defiitely could use my set of witch hunter mercs, (franz and johan?)
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Interesting comparing the strategies of Midaski and Rufus!
You guys should arrange an epic tournament for the next euro bash.
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Rufus - Fight is a maximum of +5 Page 56 Improving a Stat paragraph.
Yes, but her base fight stat is only 4. It's 5 including the bonus for fighting with a dagger too!
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Interesting comparing the strategies of Midaski and Rufus!
You guys should arrange an epic tournament for the next euro bash.
I'd imagine there will be a Fgrave campaign going.
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Interesting comparing the strategies of Midaski and Rufus!
You guys should arrange an epic tournament for the next euro bash.
I'd imagine there will be a Fgrave campaign going.
That'd be fun. I'll bring my necromancer warband! :D
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Rufus - Fight is a maximum of +5 Page 56 Improving a Stat paragraph.
Yes, but her base fight stat is only 4. It's 5 including the bonus for fighting with a dagger too!
Ah right - so she has a split stat already. Theoretically you can therefore get to F+8 in a game which is quite powerful, and if the apprentice follows suit he could be +6.
Interesting comparing the strategies of Midaski and Rufus!
Actually Karl as I was sort of suggesting earlier there are so many strategy options - which is what makes it so appealing at the moment.
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TabletopMinis now started to do Frostgrave battle reports as well on their youtube channel
https://www.youtube.com/channel/UCbIvPoc2bRSXX0LtQyFLqQA
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Saw a game of Frostgrave listed on the Fall-In! list of games for this upcoming November. If a friend of mine wasn't running his game of Light Bobs around the same time, I might give Frostgrave a try.
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Picture of some of the forthcoming plastic cultists:
(http://www.brueckenkopf-online.com/wp-content/uploads/2015/09/NSM_Frostgrave_Cultists_Painted.jpg)
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Amazing stuff! Still gonna put them on large bases, though. Not as they are now.
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Those cultist teeth are quite something.
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So is there some sort of cultist faction in the fluff?
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Those cultist teeth are quite something.
(http://i.imgur.com/YOiUN.gif)
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Picture of some of the forthcoming plastic cultists:
(http://www.brueckenkopf-online.com/wp-content/uploads/2015/09/NSM_Frostgrave_Cultists_Painted.jpg)
The guy in the middle is about the lamest visual joke I've ever seen.
Love it.
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Picture of some of the forthcoming plastic cultists:
(http://www.brueckenkopf-online.com/wp-content/uploads/2015/09/NSM_Frostgrave_Cultists_Painted.jpg)
The guy in the middle is about the lamest visual joke I've ever seen.
Love it.
Well, he's got wood... in his left hand.
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Those cultists make me happier than when I dream of Gneisenau getting mugged at gunpoint.
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Picture of some of the forthcoming plastic cultists:
(http://www.brueckenkopf-online.com/wp-content/uploads/2015/09/NSM_Frostgrave_Cultists_Painted.jpg)
The guy in the middle is about the lamest visual joke I've ever seen.
Love it.
Well, he's got wood... in his left hand.
to say nothing about that huge bone(r) hanging down between his legs, or maybe he is pissed off looking because he is like one of my uncles and his ball sack keeps banging him in the knees, well whatever I guess still a mean looking dude. I think that from whaty I have seen here and somewhere else (being an old man I cannot remember where) of the new cultists they might be the basis for a mean looking militia unit. steveb
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Those cultists make me happier than when I dream of Gneisenau getting mugged at gunpoint.
You dream of me when you're getting mugged at gunpoint?
Well, if it helps...
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:icon_lol:
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Those cultists make me happier than when I dream of Gneisenau getting mugged at gunpoint.
You dream of me when you're getting mugged at gunpoint?
Well, if it helps...
It's a coping mechanism. :engel:
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Campaign game three:
On a 4 by 4 table this time. All the treasure either in the large tower or in the temple on the left.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game3a_zpskldzpaqz.jpg)
I failed all my out of game spells, except reveal secret (helped by a crystal ball at my base). Then both my wizard and apprentice failed most of their spells throughout the game. It was up to the soldiers to do the work.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game3b_zpswucfjtmj.jpg)
Both sides clash in front of the tower, while Professor Lund hides behind a shed.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game3c_zpsgj3qwrdl.jpg)
End result: 4 treasure tokens to me, 3 to opponent. My dog died, and my archer and crossbowman would have to miss a game. My opponent's apprentice died outright and had to be replaced at some expense.
My treasure tokens translated into two spellbooks, three scrolls, gold, and a ring of slowfalling. I gained two wizard levels, increasing fight to 5 and reducing bone dart's cost by one. I bought a scriptorium for my base (+1 to write scrolls). I'm thinking of firing my thugs and buying something better, though it seems wasteful when they haven't actually died.
Also, the bear the bear and the maiden fair:
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/bear2_zpsyvomkung.jpg)
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Don't seem to be very fortunate with the spell rolls. :icon_sad:
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A bear! A bear! All black and brown and covered in hair!
Your wizard needs to go back to wizard school and complete her spell casting coursework.
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The real magic is her winning without casting. She's the Wizard of Oz right now.
Are you undefeated Rufus?
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Lots of great stuff going on here. Love the new cultists and the battle reports.
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Well, I managed to play a couple of games of this yesterday.
I certainly don't think it's an alternative for fantasy, but it's certainly as much fun as Mordheim.
I liked the random rats and snow trolls which kept appearing.
Not so sure on the D20 system, it sort of creates more randomness than tactics.
The multi-wounded troops. I guess it makes them harder to kill, or it's just a model standing in for a unit. So, instead of an archer with 10 wounds. It could just as well have been 10 archers with 1 wound; making it appear more battle-sized.
Balance seemed okay. My level 2 wizard (and a minor demon in a bottle) managed to kill an opponents level 6 wizard.
Going up against 3 opponents is bad (the +2 per extra opponent in combat is a great idea).
I do want to play it some more.
And I do wonder what will happen if someone has a level 20 Wizard.
It would also be great if you could boost your dogs.
First game:
Elemental wizard
Apprentice
2 dogs
2 archers
Thief
Infantry man
Barbarian
Second game: dumped the dogs and added
Infantry man
Archer
(http://img.photobucket.com/albums/v90/shavixmir/Mobile%20Uploads/image_zpsq9cgakfm.jpg)
My elementalist and his demon out of the bottle (which I'd scored in the first game) just before killing a level 6 wizard.
(http://img.photobucket.com/albums/v90/shavixmir/Mobile%20Uploads/image_zps0nexhd5j.jpg)
In house fighting. My flaggalant barbarian, just before killing an opponents barbarian, his imp and some other dude and escaping with a double treasure.
(http://img.photobucket.com/albums/v90/shavixmir/Mobile%20Uploads/image_zpsivd43a8c.jpg)
My halfling apprentice and archer just before two rats ate them.... A slow and unhappy process spanning 3 turns...
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Great looking table.
These battle reports are very inspiring. I can feel a new game coming on, like a cancer growing in my wallet.
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Great looking table.
These battle reports are very inspiring. I can feel a new game coming on, like a cancer growing in my wallet.
Just use the models you've already got.
Frostgrave is a hype. It doesn't have the depth needed to make it a keeper.
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Well, you compared it to Mordheim before. From Rufus' reports, it appears to be a bit deeper than Mordheim. If I'm just looking for Mordheim style entertainment, how about then?
I'm not looking to replace WFB, I should make that clear. I play 40k for that scale of battle. None of the fantasy mass battle offerings that are played around my way have interested me in a long time.
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Well, you compared it to Mordheim before. From Rufus' reports, it appears to be a bit deeper than Mordheim. If I'm just looking for Mordheim style entertainment, how about then?
I'm not looking to replace WFB, I should make that clear. I play 40k for that scale of battle. None of the fantasy mass battle offerings that are played around my way have interested me in a long time.
Well, I see two major differences with Mordheim:
In Mordheim you have the warhammer structure of to hit / to wound / to save (I think... It was something like that, anyways). In Frostgrave you roll a modified D20 against each other, winner takes all.
And the archers could actually do something (because of the afore mentioned roll-off).
As for the rest, the differences are cosmetic.
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Didn't Mordheim also have the potential of turning your mooks into valuable heroes with their own special quirks over time?
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Well, this is more focussed on the wizard and apprentice.
Only magical items actually make the other troops better (so far as I was able to establish).
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Well yeah, that's what I meant. Most units in Mordheim is a character with a potential career path beyond being a mook. They can get all sorts of of gear and character traits including handicaps. It's almost the same attachment you get to characters in RPG's.
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What 4Ground buildings are those? The Japanese ones?
Depth comment is interesting - I think it is simpler to understand and play than Mordheim, but the possible combinations of type of Wizard and spells make it varied enough as I mentioned in earlier posts.
Not sure you can carry two treasures though .............
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What 4Ground buildings are those? The Japanese ones?
Depth comment is interesting - I think it is simpler to understand and play than Mordheim, but the possible combinations of type of Wizard and spells make it varied enough as I mentioned in earlier posts.
Not sure you can carry two treasures though .............
It was a three-way battle and we agreed that the treasure in the centre was a double one.
One of the lads brought a 5 story building (costs 160 euro's seemingly); absolutely gorgeous.
All stories can be removed. We opted to use them seperately to create a village. But stacked, you can fight up and down stairs and everything.
Very classy!
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My Frostgrave soldiers arrived today, They will become the MOB of Empire citizens, gathered together in defence of each other. Only paid £21.50 uk and free delivery. Not bad these days for 20 figures.
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It looks like there are some new henchmen types in the lich lord book. Here's a bard and some sort of porter/cook/bloke with bags.
https://www.facebook.com/northstarmilitaryfigures/photos/a.218637431498500.77933.218634441498799/1122397624455805/?type=1
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I like those figures! :icon_cool: :::cheers:::
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It looks like there are some new henchmen types in the lich lord book. Here's a bard and some sort of porter/cook/bloke with bags.
https://www.facebook.com/northstarmilitaryfigures/photos/a.218637431498500.77933.218634441498799/1122397624455805/?type=1
Matt somehow accessed the draft 'nickstarter' page Monday night and sent me the link - it disappeared later yesterday, but there are several new henchmen.
1st target hit you get the special Templar figure just missed in the last starter, and then there is a free Soldiers sprue, a cauldron, and then a couple of other special figures - a wraith I think was one.
There are three new treasure tokens pretty much free with each level order.
It's out on Friday and the new set top level cost is £60 I think, but there is a Total Frostgrave package at just over £200 for absolutely everything from both launches.
AND there is a set of 80, spell cards which is an extra.
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Apparently that page was a work in progress, and the final one will be different. But I didn't see it anyway.
I'm definitely interested in new henchmen types. I'm not sure I'd bother with spell cards though.
Speaking of henchmen: I'm frostgraving tonight, and two of my henchmen (an archer and a crossbowman) are missing the game due to injury. The question is, do I fire them and replace them with better things (marksman for the crossbowman)? Or keep them until they actually die? Or fire the thugs/thief, who are the cheapest, to get better soldiers? I have 300 gold available.
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I don't know - I've had three games and not lost a man yet ....................... :engel:
Not sure about upgrading soldiers - I've been buffing my wizard mainly, and looking to spend gold on healing potions. I will probably give one to my Templar next game.
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I'm not sure healing potions are worth it, since you can't drink them in combat.
Maybe I'll replace the injured crossbowman with a marksman, since I'd want to do that at some point anyway (and I've recently painted one). And sub out the archer if I manage to make a new construct this time.
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It's sort of catch22 as we're still learning - if I buff my wizard he'll be equally or safer against better quality soldiers. With the D20 I find at least once a game a lowly thief or thug does something great.
The author guy did say that the 100 gold Men At Arms was not as good as 5 thugs at 20 gold - however that is slightly negated by the limit on warband size.
That's what is good about the game - endless choices - endless combinations - endless opportunities.
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With the warband size limit, it makes sense to replace weaker soldiers with better ones as funds become available. Maybe a knight can't beat five thugs in combat, but a warband with five thugs is pretty terrible later in a campaign. The guy I played last time now has a full warband of 100-gold soldiers.
I've decided to go crazy on upgrades, so here's my current warband:
Illusionist (level 9): sword, dagger, xbow, ring of slowfalling (I'm keeping the ring for now, but will cash it in for 100 gold if needed)
apprentice: sword, dagger
knight
marksman
ranger
ranger
tracker
treasure hunter
thief
thug
dog
small construct
base: inn with kennel, carrier pigeons, crystal ball, scriptorium.
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May as well, your wizard seems to fail all the spells!
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That's true! I'm hoping she does a bit better this time.
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That's true! I'm hoping she does a bit better this time.
And... did you do any better?
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Caved and ordered the rulebook. Glad I'm not addicted to crack.
Thanks to Rufus, Shav and Midaski for the overviews. Looks good. I think the Reaper "Bones 2" kickstarter I backed should have me totally set as far as models are concerned.
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I hope you like the game, Sig! If not, don't blame me! ::heretic::
And... did you do any better?
I did better on the pre-game spells - still no scrolls (!), but cast raise zombie, illusionary soldier and reveal secret. In game, neither wizard nor apprentice cast much of significance. However, I retrieved five treasure tokens, so it didn't matter. I'll do a report later.
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I have a feeling it'll mostly depend on the local players :icon_lol:
If you guys like it the base game can't be bad - but I bet it's possible for assholes to break it. Most games have that issue.
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I think the only 'break it' I can see is if you get people with Level 20 wizards playing Level 2s for example.
The bands need to be fairly equal, and run a campaign for a while, then all start again with a different magic school.
I also think that some sort of control over the number of turns helps otherwise you will find obliteration of the other warband will be the only target, as you then pick up all the treasures left on the board.
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Fair enough. I'm keen to settle down with the book and have a quiet read, try to work out what I want to do.
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I want a bard!
Was going to order the book from northstar with sale dwarfs, but missed the dwarfs
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Caved and ordered the rulebook. Glad I'm not addicted to crack.
Thanks to Rufus, Shav and Midaski for the overviews. Looks good. I think the Reaper "Bones 2" kickstarter I backed should have me totally set as far as models are concerned.
Yep, I continue to resist, but as the Borg almost say, it's probably futile.
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I want a bard!
Was going to order the book from northstar with sale dwarfs, but missed the dwarfs
What are "sale dwarfs"?
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What are "sale dwarfs"?
You don't want to know ................... it will only make you as upset as Finlay was. :engel:
It's typical though - you put yourself out for a friend, pointing him towards some absolute bargains for models he would really be keen on, and then he 'forgets' to order them when he gets home.
:biggriin:
Actually GP you should have spotted them - you had been following North Star on Twitter or FB.
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:icon_lol:
And as for Twits and Facebum, nope, no go there for me. :icon_cool:
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:icon_lol:
And as for Twits and Facebum, nope, no go there for me. :icon_cool:
Well you posted this a couple of weeks ago.
Renedra releases Stone Ruins ...
http://northstarfigures.com/prod.php?prod=7714
http://northstarfigures.com/prod.php?prod=7715
Renedra makes quite a bit of scenery sprues that could be used for things like Warhammer, Frostgrave, and various historical games, too.
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It was very inconsiderate of you Midaski you should have emailed me after 6 so I could buy straight away!
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I resisted all the human figures this week - tempting, but I know I'll have to live past ninety to ever paint them ........................
........... and I am saving my money at the moment and have promised just to focus on 3 things.
Frostgrave - new stuff announced tomorrow
Westfalia - Halflings
White Knight - Reiksgard
It's the wife's birthday the same day as SELWG at Crystal Palace - October 11th, and with some subtle manoeuvring booking a weekend away for our anniversary in September I have managed to "Let her spend time with her friends on her birthday" so I am free to go and 'allowed to' as well.
Yet I might not - can I resist temptation?
Should I leave the credit card at home?
Maybe just take limited amount of cash, so I have to make choices?
:engel:
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:icon_lol:
And as for Twits and Facebum, nope, no go there for me. :icon_cool:
Well you posted this a couple of weeks ago.
Renedra releases Stone Ruins ...
http://northstarfigures.com/prod.php?prod=7714
http://northstarfigures.com/prod.php?prod=7715
Renedra makes quite a bit of scenery sprues that could be used for things like Warhammer, Frostgrave, and various historical games, too.
To be honest, not sure what calling attention to the new Renedra release of Stone Ruins on Northstar's site has to do with "sale dwarfs" or Twits or Facebum, although my brain could be misfiring, too. So then I got curious and googled "sale dwarfs" ... and the first link at the top was photos of dwarf rabbits ... https://www.google.com/search?q=sale+dwarfs&biw=1366&bih=650&tbm=isch&tbo=u&source=univ&sa=X&ved=0CBwQsARqFQoTCJja1Y3QkMgCFYkXHgodoXYDLg
:icon_lol: Don't think Northstar sells those! :icon_wink: :icon_lol:
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I resisted all the human figures this week - tempting, but I know I'll have to live past ninety to ever paint them ........................
........... and I am saving my money at the moment and have promised just to focus on 3 things.
Frostgrave - new stuff announced tomorrow
Westfalia - Halflings
White Knight - Reiksgard
It's the wife's birthday the same day as SELWG at Crystal Palace - October 11th, and with some subtle manoeuvring booking a weekend away for our anniversary in September I have managed to "Let her spend time with her friends on her birthday" so I am free to go and 'allowed to' as well.
Yet I might not - can I resist temptation?
Should I leave the credit card at home?
Maybe just take limited amount of cash, so I have to make choices?
:engel:
Suspect this can be handled! :::cheers:::
It brings up an interesting topic to my mind, yet it is way off the beaten track of Frostgrave, and only slightly related, so I'll save it for another thread ...
In the meantime, and back on track for Frostgrave ... for those not already in hip deep and sinking, check out this review of the game ...
http://anatolisgameroom.blogspot.com/2015/08/frostgrave-review.html
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https://www.youtube.com/channel/UCUOKkH_jmQZXrbjNllcvfHQ
Love Frostgrave ! The cultists and new campaign book should all be getting out in stores by November. Im just using empire soldiers, bretonnians and reaper
Minis to represent my models, though id love to grab cultists.
My wife and i are going to put battle reps up on youtube when ive painted enough too. Til thats done, AoS and Mordheim are go.
:ph34r:
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The lichlord kickstartery thing is up:
http://nstarmagazine.com/FROSTGRAVE_LICH_LORD.htm
I might go for level 3. I want the bard/porter too though.
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I've ordered too.
Going to add some spell cards - will be so useful to have just the ones you can use in the game in a separate handy pile.
I imagine that the soldier sprues and the cultist sprues are compatible - just may be some problems with the heads with hoods, but there are spare heads in the soldiers box already before we use militia or marauder heads.
Effectively you can have 5 new body poses to make soldiers out of.
That's as well as the zombies skeleton options in the cultist box.
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I only like the bard, mule and crowmaster!
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Going to add some spell cards - will be so useful to have just the ones you can use in the game in a separate handy pile.
What about the varying casting numbers though? Are you going to have to write on them?
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Going to add some spell cards - will be so useful to have just the ones you can use in the game in a separate handy pile.
What about the varying casting numbers though? Are you going to have to write on them?
I suspect so, haven't seen a full on pic of the spell side of a card - whatever you do it will be tricky because you will have different numbers for the apprentice also.
You may have scrolls too.
I just think it will be better than leafing through 10 A4 sheets - I might even laminate mine and then use a drywipe marker each game.
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I just remember what the spells do! The casting numbers are on my warband sheet.
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Campaign game 4:
Starting lineup:
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game4a_zpsruxjb9zm.jpg)
To this I added a zombie and an illusionary knight from my pregame spells, for a total of fourteen models (ten is the normal limit - I have an inn with a kennel for an extra soldier and dog).
This time I was playing a three-player game on the 4 by 4 table. My opponents, both enchanters, chose their corners first (adjacent to each other). I chose a corner on the far side of the table, and deployed my huge warband (marksman in the tower above, revealed secret treasure counter nearby).
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game4b_zpsdqcdz1d3.jpg)
Professor Lund's goals:
1) avoid all danger
2) obtain treasure
3) kill enemies if necessary
Enchanter A went first, moving out into the open and casting telekinesis to move a treasure token towards himself. Enchanter B used a teleport potion to beam to the top of skull tower, where there were four treasures (the shop guy had set up the table and treasure tokens, so they weren't spaced according to the normal rules). My warband advanced, leaving the professor and her apprentice to hide behind their home tower. They stayed there, casting defensive spells.
Enchanter B's player opened hostilities by shooting at the exposed enchanter A... knocking him out of the game on turn one. While this is a bit harsh, standing in the open in front of several bows isn't very sensible. B continued to shoot at A's warband, since skull tower blocked line of sight to mine. B's wizard used telekinesis to levitate treasure tokens from the tower and drop them down to his troops below.
My tracker and treasure hunter ran to the two nearest treasures and claimed them. The others moved towards skull tower.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game4d_zpsna2hbon1.jpg)
While B and A continued to clash, I sent two rangers and a knight into skull tower.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game4e_zpsg9jcc4pn.jpg)
The leading ranger attacked enchanter B, but lost the fight (the ranger wasn't harmed however). The wizard chose to push the ranger away, and then leapt from the battlements onto the external stairway! This cost him some health.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game4f_zpsb0g4zp5c.jpg)
While my rangers took the remaining two treasure tokens, my knight burst out of the tower and attacked the fleeing wizard. Enchanter B was cut down.
After some minor skirmishes, my treasure carriers made it to the board edge and escaped. I had secured five treasures (four normal ones, and a revealed secret), and only a thug and the dog had been knocked out. I gained enough experience for Professor Lund (who spent the whole game hiding) to advance to level 12.
Enchanter A rolled to see what happened to his injured wizard... and got a one. The wizard was dead! The player, rather upset, announced that he was quitting until the lichlord campaign. I felt bad about this, even though I had nothing to do with his wizard dying. But perhaps he'll change his mind and keep going.
B's wizard was also hurt, and I think rolled 'badly wounded' (the wizard misses a game or pays 100).
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Noob mistake then rage!
I know bows are op and I've never played!
Strange they ignored you when you had a huge warband.
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Strange they ignored you when you had a huge warband.
Yes, but we all know how WAAC rufus is.
The game is designed for a 10-man warband, and generally if you bring in a ringer soldier you leave one of your existing guys out, but there are a couple of ways round that and so who finds them and exploits them ........................... :engel:
If all his out of game spells go off perhaps he'll get to 15 next .................... :biggriin:
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The inn and the kennel definitely seem very good.
And using your wizard beforehand then hidinghim seems a good strategy if even the lowliest enemy can kill them!
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Well he has found one strategy - it remains to be seen how valid it is as more people experiment.
Your wizard should be using his spells, but in my three games he got into combat on 3 or 4 occasions and survived.
Hiding him from archers or crossbowmen is a good idea, but you only need to be hiding against a wall to get the +4 heavy cover, and if you can make sure there are 'objects or people in the way' that's +1 each time too.
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I will post my preliminary Necro build tomorrow, this is a placeholder to remind me to do it.
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Strange they ignored you when you had a huge warband.
Well, one guy was diagonally opposite to me, which is a long way. Then the huge tower blocked line of sight to me for the other guy. So they fought each other first. As I said, they chose their setup positions first!
I had no intentions of engaging either except to secure treasure! In a campaign, all that matters is surviving and progressing. You don't get anything for killing enemies. Well, the wizard can get EXP for enemies he personally kills, but that's a risky way to play, and not every wizard type is suited to it.
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I placed my Liche Lord order Friday evening around 7.00pm.
I added some extras this morning about 11.00am
The difference in my order numbers was 2120 - did they really take 2000+ orders over the weekend.
If they were all Frostgrave and say £30 average that's every target blown away ...............
Edit:
£14K I am reliable informed.
They do an awful lot of business of course as a wholesaler supplying stores.
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Shooting has a 24" range. Lots of the spells are line of sight.
So there's some strategy there.
Each chap you have in a combat gives a +2. So, three men in combat against 1, gives you three +6 attacks.
Especially if one of your men is the wizard or apprentice, the opponent's is neither: then you can activate all 3 before the opponent can.
I hope it's the rules (it's how we played it anyways). Because ganging up is effective and makes the thief and hounds slightly more viable.
The spell that allows you to move someone 10" is probably the best spell I seen in the game.
Just make sure your guys pick up the treasure newr the end of the turn, so they can be wizz-banged out of there at the start of the next turn.
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Are they planning to introduce race specific models and stats?
Or anything other than finding treasure?
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Each chap you have in a combat gives a +2. So, three men in combat against 1, gives you three +6 attacks.
Each extra man - it's called support and gives you the bonus to your man fighting. If you get three on one then he is in trouble, but I would say that's unusual as the men move in groups normally.
The spell that allows you to move someone 10" is probably the best spell I seen in the game.
Just make sure your guys pick up the treasure near the end of the turn, so they can be wizz-banged out of there at the start of the next turn.
Leap is my second favourite after Telekinesis, but Push is useful too - especially if you line it up right and use it on your own guy to get him away with a treasure.
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If you get three on one then he is in trouble, but I would say that's unusual as the men move in groups normally.
It happens all the time in games I play!
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Got my copy and flipped through the spells.
I was hoping to play Necromancer, but they seem... bad. Really bad! Illusionist looks amazing. Am I reading this right? Are the classes so uneven?
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I was just going to ask about the wizards as well. I just got my copy as well and was flipping through it. Are you guys picking wizards based on combo's or fluff?
I liked the idea of a trickster illusionist from the get go and I'm actually surprised to see how powerful they look.
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If you get three on one then he is in trouble, but I would say that's unusual as the men move in groups normally.
It happens all the time in games I play!
And if you've got hounds... hold them back a little, get a barbarian into combat, then swing in the hounds to back him up.
Works quite well.
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That nickstarter deal level 3 looks good, getting the shipping for 5 quid to Australia is a bargain. I'm such a sucker.
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If you get three on one then he is in trouble, but I would say that's unusual as the men move in groups normally.
It happens all the time in games I play!
And if you've got hounds... hold them back a little, get a barbarian into combat, then swing in the hounds to back him up.
Works quite well.
I've also seen comments about how useful a hound is with its movement 8 at catching and holding up an enemy - so using the dog to pin whilst the barbarian gets there.
The wizards do seem to vary in their perceived strengths, but choosing spells is also important - you start with 3 of your wizards spells only - the allied schools have to also be taken into consideration.
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I was hoping to play Necromancer, but they seem... bad. Really bad! Illusionist looks amazing. Am I reading this right? Are the classes so uneven?
:icon_exclaim:
Necromancers are really good! Bone dart, raise zombie, bones of the earth. Summoner is allied for leap. Their opposed school, thaumaturgy, isn't that big a loss.
I'd say that necromancer and enchanter are the easiest wizard types to play.
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Cool! Glad to see that. They just looked mediocre for grabbing treasure. I liked Raise Zombie and Bone Dart, but not so much any other.
Necromancer it is then.
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Just kill everyone with bone dart!
I find raise zombie ridiculously useful. He might be slow, but he's expendable and he's an extra model in the warband. You can cast him pre-game, but still summon a new one if he dies. Everyone should have a zombie!
Bones of the earth is an immobilizing spells that can kill people. Even a fight+0 roll can cause doom!
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I bought two dwarfs from northstar
Then the fgrave book, sigilist and elementalist and the first level lich reward.
Want to add the lich special soldiers and some normal special soldiers but didn't get the code?
I want to use a savage orc as a barbarian. Dwarf with cross bow as marksman. Maybe a dwarf as a night!
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Code was in the email order confirmation. I got it about 45 minutes after my order was placed.
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They've reached spending goal 2 now.
I want to use a savage orc as a barbarian. Dwarf with cross bow as marksman. Maybe a dwarf as a night!
Dwarfs and orcs in the same warband! ::heretic:: Maybe Frostgrave is a more tolerant place.
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So I'm thinking a necromancer with
Bone Dart
Raise Zombie
Bones of the Earth
Leap
Fast Act
Fog or Familiar
??
??
Last two spells are a mystery. Not at all sure what I want. Do I go for out of game spells like the xp one since they might actually see use?
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If you are going to play a campaign, then certainly rufus showed the way with some out of game spells - you never get to use all 8 during a game.
However it might be worth playing a few random one-offs just to get a feel for the game and see how different things work.
I took a Templar and he was amazing in 2 games and did nothing at all in a third for example.
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Fair enough. I don't even know anyone playing yet, so I guess I'm getting ahead of myself.
One spell a turn does seem like it'd be mostly bone darts and bones of the earth casts. I guess a few other situational spells like Leap and Fog would get use. Probably get out of game spells then.
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They've reached spending goal 2 now.
I want to use a savage orc as a barbarian. Dwarf with cross bow as marksman. Maybe a dwarf as a night!
Dwarfs and orcs in the same warband! ::heretic:: Maybe Frostgrave is a more tolerant place.
As far as I know, I don't think their is a fantasy universe in which orcs and dwarfs work well togehter.
It seems like a fun game, you guys have to introduce me to it next eurobash.
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Sig, I'd consider brew potion instead of fog or familiar. While it casts on a 14 for you to begin with, the chance to begin each game with a potion or two is very handy. Plus there's a base upgrade that gives +1 to cast it. It's also a source of money, since you can make demons in bottles that sell for 100 gold.
For your two neutral spells, I might pick enchant weapon (useful on missile troops, or if normal-weapon-immune monsters show up) or telekinesis, fool's gold, wizard eye (though I'm not sure how useful that is yet), or absorb knowledge.
It seems like a fun game, you guys have to introduce me to it next eurobash.
Definitely! It's similar to Mordheim, but the rules are a lot cleaner.
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Thanks Rufus. I was definitely thinking of absorb knowledge. Cheap and quite a useful little bonus. I was thinking of Familiar so I could take advantage of the extra health to boost failed bone darts, but the potions do look good.
I could see wizard's eye being useful for bone darts. I'm a bit leery of high cost in-game casts to start with, but enchant weapon could work I guess. I hadn't thought about the super wandering monsters. Not sold on Fool's gold - you'd have to tell your opponent you'd cast it right?
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Not sold on Fool's gold - you'd have to tell your opponent you'd cast it right?
They know you've cast it, but they don't know which of the treasure tokens you place are fakes. I've played against people using it, and it's quite good.
While on the subject of treasure, I finally finished my treasure tokens:
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/treasuretk1_zpsxblcawop.jpg)
It doesn't come out well on the photo, but the book at the front has a tentacle reaching out from the page, like the black books in Skyrim. I'll try taking a picture from a different angle.
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Nice work, Rufus. Love the old Mordheim treasure piles.
As for my necromancer build, I was thinking of using stuff like Mud and Fog to debilitate my enemies after which the soldiers come in to butcher them.
Not only does it feel awesome in fluff, a necromancer summoning dead folks to stop his enemies cold in their tracks, but also provides amazing conversion opportunities. Imagine something like this:
(https://pbs.twimg.com/media/CNKmei0WoAAJr-u.jpg)
It's the art of the MTG card Mistform Wall. It's always stuck with me because of the implication that it takes on familiar faces who tell lies. That's
probably just an association I've attached to it, but that doesn't matter, it's still awesome.
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Thanks!
Are you going to make a fog template with that art? It would look good!
Campaign game 5
Professor Lund was to face a summoner. While he was only level 6 compared to her level 12, wizard level matters much less than warband composition. The summoner already had a full warband of treasure hunters, trackers and a marksman. He could also, thanks to demons in bottles, the summon demon spell, and the imp spell, field far more models than I could (two minor demons from potions, up to two summoned demons, up to two uncontrolled imps. He also had a zombie, and tried to cast illusionary soldier).
We played on a 4 by 4 table.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game5a_zps6wu1vmxe.jpg)
I successfully cast reveal secret, illusionary soldier and raise zombie, but again failed to write any scrolls (five games, zero scrolls). I chose to advance towards the treasure. My apprentice cast beauty on herself, rolling a 20 - this would make it extremely difficult for the enemy to target her.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game5b_zpsqeqcfn5k.jpg)
Enemy marksman: a frog wielding a giant wasp.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game5c_zpsfac37f6i.jpg)
I continued to advance. I hadn't realised how significant the enemy numbers were. The summoner threw imps to slow my advance.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game5d_zpsor8y5omq.jpg)
Closer still. The treasure hunter on the left was carrying an explosive potion that he planned to throw into the enemy group. Unfortunately, he was hit by an unexpected elemental bolt and knocked out.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game5e_zpsn5mrpqdm.jpg)
Woodland animals lurking in a grove. All of these are treasure hunters (well, one might be a minor demon).
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game5f_zpsuekdxy0t.jpg)
The angry animals sweep in, destroying everything.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game5g_zpso5pdo4ry.jpg)
Two rangers battle the animals. I got in two shots on the wizard, but did only minor damage. After this, the rangers were overwhelmed.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game5h_zpspsvblhoj.jpg)
The professor was ambushed by two treasure hunters. She won the first round (she has fight +6), but more enemies were incoming. Her apprentice therefore transposed her with the marksman (who was subsequently knocked out). She and the apprentice retreated, throwing bone darts (these kept failing to cause damage). She was again attacked by a treasure hunter, but won combat and forced him to retreat. After trying another bone dart (no effect), she and her apprentice left the battle.
End result: I only managed two treasure tokens, one of which was my bonus one from reveal secret. Most of my warband had been knocked out. The tracker and dog died, while a ranger and the treasure hunter would miss a game. The professor gained two levels. The treasure amounted to some money, a couple of scrolls (immediately sold) and some boots of speed (+1 movement).
What I should have done in this game is hold back and shoot at the enemy, rather than advancing and allowing them to surround me. However, my opponent rolled very high for all his attacks, which didn't help.
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What was it like fighting badgers?
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Annoying, because they kept winning the fights.
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Sounds like he was using your strategy but better!
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Unacceptable! Maybe I'll play as a summoner in the lich lord campaign! ::heretic::
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So I'm just going to ask it flat out:
Will there be Gravers at the eurobash?
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So I'm just going to ask it flat out:
Will there be Gravers at the eurobash?
Finlay, Rufus and Midaski are regular visitors. So probably yes.
The bigger question is: will there be badgers?
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Tea Baggers? :engel:
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Tea Baggers? :engel:
Why did I search it...
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I think the fact you didn't know what it is makes it more disconcerting than the act itself.
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I've got the book but haven't had a chance to play yet. I have seen conflicting reports on the wisdom of purchasing an apprentice as part of your starting warband. Any thoughts from those of you that have had a chance to play?
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I haven't seen anyone suggest not buying one.
The game is mainly about magic and so having two casters is a gimme IMO.
You have to plan on how to use him - try and get him using the lower casting value spells.
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Everything I've read made the apprentice look almost as important as the wizard. I doubt I'd pass on taking one unless you could come up with some tactic to maybe use the gold on more powerful minions. The ability for more magic seems far more powerful.
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I know little of Frostgrave, yet from what I've seen, couldn't imagine not taking an apprentice.
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You definitely want an apprentice in a campaign. For one thing, he generates experience points by casting spells! For another, he gets his own initiative phase.
I think you'd want one even in a one-off game, really.
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From what I read, if you go campaigning without one and your wizard dies, you might as well stay home for the rest of the season: you'll have to start over.
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I had an epically successful Frostgrave game tonight.
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Thanks for the replies guys. It was being discussed as an option either on LAF or possibly the Facebook page. You've talked me out of it.
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I had an epically successful Frostgrave game tonight.
Detail!!!!
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I had an epically successful Frostgrave game tonight.
Detail!!!!
:::cheers:::
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after last week getting badger bothered!
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I definitely wasn't hoping someone would ask for a report! :closed-eyes:
Campaign game 6
Professor Lund's last expedition into Frostgrave resulted in her warband being driven off by a gang of animal people. Two soldiers would be missing this game due to injury: a ranger and a treasure hunter. Two existing members (thief and thug) were replaced by a ranger and an apothecary.
The professor's pregame spells resulted in a zombie, a revealed secret, no illusionary soldier... and a scroll! After six games, improving the spell three times, and buying a scriptorium, I finally had a single scroll to show for it. I chose a scroll of restore life, as insurance against my apprentice dying. I'm sure I can expect two scrolls per game from now on. :icon_razz:
The game would take place on a 4' by 4' table. Treasure was hidden in each of the six buildings. Dotted around were four medium constructs and two large: these would animate randomly when a treasure was picked up. Destroying them was worth 25 EXP for medium ones, and 50 for large.
Sideways view of the board. Professor Lund on the left, rival enchanter on the right. The constructs can be seen in the middle.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game6c_zpsje7ft6mj.jpg)
The warband split into two groups. Here we see Professor Lund, a zombie, a book construct, a dog, a knight, an apothecary, and the revealed secret token. Oh, and also my unworn shoes under the table. Shoes and wargaming don't mix.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game6a_zpspq9vf97h.jpg)
On the other side are the marksman, two rangers, a treasure hunter, and the apprentice (Ysolda).
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game6b_zps3r1lduqm.jpg)
Rival group a: knight, apprentice, dog, thief, thug.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game6d_zpsnlkywp78.jpg)
Rival group b: enchanter, knight, medium construct, archer.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game6e_zpsyw4xpmuj.jpg)
That seems to be only nine models on my opponent's side, so presumably he had some missing due to injury. With my zombie, I had eleven models.
My opponent won initiative on the first turn, and had both his wizard and apprentice cast fog spells among the treasure-houses. He did this to give his soldiers cover against my missile fire, though after casting he realised that I'd put all my missile units on one side. What he didn't know, however, was that Professor Lund had been practicing bone dart heavily in between games, so was now a serious ranged threat (not the case when I'd played this opponent before). So both fogs were useful. He advanced both his groups towards the houses, and I did the same. I had my wizard and apprentice cast defensive spells (beauty and shield), with the usual limited success (I had to empower them to get them to work). My apothecary collected the revealed secret token, then lurked around to see if anyone needed his healing potion.
We both arrived in the treasure zone (the glass counters are the fog spell). My book construct and knight (who wore the boots of speed I found last time) rushed into two of the buildings, ready to claim the treasure. On the other side, my treasure hunter did the same. The treasure hunter was the first to actually pick up a token, which woke a construct on the other side of the board. It attacked my dog, taking it out of action. My marksman shot at it, causing some damage.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game6f_zpsfr4s7oae.jpg)
Professor Lund, with her zombie shield, lurks behind a building while the enchanter moves in.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game6g_zpsjbp9xzcs.jpg)
On the other side of the board, my treasure hunter makes off with a treasure. My two rangers were hit by an elemental ball spell from the apprentice. This injured one, but the other was unharmed. He went into the building to collect the treasure, while the injured one gave covering fire.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game6h_zpslelmbfee.jpg)
My marksman shot at the construct again, destroying it. With the way clear, the book and knight started to escape with their treasure.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game6i_zpsl7ojvrxz.jpg)
I didn't take any more pictures. By now, all the constructs had woken up, and were moving towards the nearest targets. At this point, Professor Lund noticed she had clear line of sight to the rival apprentice, who was some three feet away on the other side of the board. Bone dart has no range limit, so she cast it... and hit... and took him out. Boom!
While the constructs mainly attacked the enchanter's warband (they were closer to them!), my soldiers withdrew. The injured ranger was knocked out by a construct. The other ranger, carrying treasure, was attacked by a construct, but won combat and pushed himself away. He was then able to flee through the fog, causing the construct to turn back towards the other warband.
Back on the other side, the enemy archer took out the professor's cover-zombie. The enchanter then cast elemental ball at her. He failed the dice roll, but empowered it with a magic item. At this point, I revealed that Professor Lund has fight +6. :icon_razz: She dodged the spell. In response, she launched a bone dart at him... and took him out. Double boom!
The remaining enemy soldiers battled constructs while moving their two treasure tokens off the board. I moved my five off, taking a few bone dart/crossbow shots at the combatants. The professor bone-darted an archer.
So, at the end of the game I had five treasure tokens (four normal ones and the revealed secret). Two models had been knocked out: the dog and a ranger (and the zombie, but they only last one game anyway). The dog died, but the ranger recovered. My opponent had two treasures, but had lost several warband members including his wizard and apprentice. The apprentice recovered, but the wizard suffered a permanent injury: his arm was hurt, causing -1 fight. However, he had destroyed five of the six constructs, so gained a reasonable amount of EXP.
Professor Lund had personally defeated the enemy wizard, apprentice and an archer, which means a total of 270 bonus EXP! Adding the points for five treasures, one construct destroyed, and eleven spells cast, she gained a massive 655 EXP! This took her to level 21, which is an increase of seven levels! :::cheers:::
I decided to increase her health and will by one each, improve bone dart, shield, write scroll and reveal secret, and learn one new spell (undecided which).
My treasure tokens were: 560 gold, a magic staff (+2 damage), a magic two-handed sword (+2 damage), 2 scrolls (not useful spells, but can be sold for 100 each), 3 potions (toughness, speed, explosive), and a spellbook for write scroll (the third one I've found! Since I know the spell, it can be sold for 250).
My warband list now:
Professor Mira Lund, Illusionist level 21 (sword, dagger, crossbow, healing potion, ring of slowfalling)
Apprentice Ysolda (sword, dagger, healing potion)
Marksman Gunmar
Ranger Kjeld
Ranger Torvar
Ranger Garthar
Treasure hunter Surrak (explosive potion)
Treasure hunter Vorstag (explosive potion)
Knight Torwald (boots of speed)
Apothecary Doktor Vitellius
Dog Sparky
Small construct Ex Libris.
I'm not sure what to do with the magic weapons or the other potions. Maybe the professor should use the two-handed sword! She'd only be fight 5 then, but would cause +4 damage in combat. Spell-wise, I can learn either telekinesis, fog or wizard eye.
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Can you give the magic 2 handed sword to the knight. With the boots of speed he can run up and smash someone with the sword?
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Great Weapons are for Templars
Knights have Sword and Shield.
It's pretty WYSIWYG if you arm figures with weapons correctly - each Soldier type has a unique set up so you should know exactly which type you are facing.
I've just spent some good hobby time over the last week or so making up several correctly armed figures of each type, so I have a turn up, pick some figures and play option here.
Built and based - just need to add some of the accessories to enhance them then I might even paint them .................
It was actually quite fun going through all my boxes hunting for suitable figures for the soldiers AND for the Bestiary figures.
I've got historical knights/Templars in mail, the old wood elf plastic ranger with bow and sword, some C27 Hobhounds from the 80s for Wild Dogs, Norse Beserker, Marksmen of Miragliano, old metal Empire Crossbowmen, Bretonnian Squire archer, Orc Boars, a metal rearing Bear from Foundry, and a hairy goblin with an axe and some orclings to use a Imps.
Then some old Grave Guard, Empire Metal Archers, and that's before all the plastic conversions with militia bits.
Fantastic kitbashing fun.
Pics will follow if I can get round the fact my camera is not supported by Windows 10.
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Great report Rufus. Its not Mordheim, but I am enjoying hearing about your games.
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Awesome report as always.
If anyone was doubting taking the apprentice, the fact that you can cast spells beyond the range of any bow should be the obvious rebuttal.
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Another Frostgrave review ... and some good looking figures, too ...
http://pijlieblog.blogspot.nl/2015/10/frostgrave-review.html
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Interesting review, I liked it! It's a bit off topic, but the Frostgrave theme would make a great D&D campaign as well. You play the wizard with his minions and henchman, vs other players all trying to loot the ancient abandoned city.
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Except I think that a D&D wizard is not nearly as strong as a Frostgrave wizard in the early game. That's the main reason I never played a wizard/sorcerer seriously. Too weak at the start.
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Thanks for the comments on my report!
Can you give the magic 2 handed sword to the knight. With the boots of speed he can run up and smash someone with the sword?
As Midaski said, you can only give a soldier weapons/armour he can use normally. So I'd have to give it to a templar or barbarian (or infantryman, but those are the cheap ones). I don't have one, and my warband is full! Also, soldiers can only have one magic item, so a guy with boots of speed can't have a magic sword too.
I think I'll give the magic greatsword to the professor, in case of wraiths.
I'm fairly sure I now have the highest-level wizard in the campaign. People might not want to play against me anymore! We're going to start over for the lichlord campaign, but that's not for a while.
Regarding that review: I've seen a lot of people talking about turn limits on the games. I haven't been using them, and it hasn't been a problem. I haven't seen anyone ignoring treasure and going for a wipeout victory instead.
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I haven't played yet. Looked at some of the rules. Biggest disappointment I keep thinking is that it's not Mordheim, but I'm just being unreasonable.
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In a lot of ways, I prefer it to Mordheim.
Early picture of the cultist sprue:
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xal1/v/t1.0-9/12140574_1133284840033750_5990570999834059579_n.jpg?oh=23fcdd1d5fe1e33a2ccfa390c92abfdc&oe=56D0F030)
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Campaign game 7
Pre-game team photo:
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game7a_zpsmjekvj5h.jpg)
My wizard had now reached level 21, which was significantly higher than anyone else in the campaign. A player with a level 5ish wizard agreed to play me even so, which was nice of him! I suggested using the wandering monsters optional rule (I've been bringing monsters with me for the last few games, but kept forgetting about them).
We used a 4 by 4 table scattered with stone pillars and withered trees. After rolling my pregame spells (I passed 'raise zombie' and one 'write scroll' only) I deployed in several groups.
Wizard, zombie, knight, apothecary, marksman, ranger, treasure hunter, construct.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game7b_zpswy4l64q5.jpg)
Ranger, apprentice, treasure hunter, ranger, dog.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game7c_zpsdh3hzoyv.jpg)
Professor Lund, as usual, used her zombie as a personal shield.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game7e_zpsxykps8zq.jpg)
My opponent's wizard was a necromancer with a fondness for bears and skeletons.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game7f_zps3g1hh3fy.jpg)
Both sides advanced towards the treasure tokens. I cast defensive spells (shield and beauty) while my opponent tried to cast wizard eye - he had bad luck with his spells throughout the game.
The warbands exchanged missile fire as they drew closer. The necromancer cast a bone dart at the professor, but her high fight value and zombie cover made her difficult to hit. She responded in kind, wounding him.
A bear bears down on my treasure hunter.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game7g_zpsksm4cyks.jpg)
Picking up the treasures caused the arrival of three wandering monsters over consecutive turns. An imp arrived on the left side, followed by a ghoul. On the right side, a boar appeared next to my treasure hunter, who was already facing the necromancer's pet bear. The imp defeated my opponent's zombie, then attacked his apprentice. The apprentice eventually killed it. The boar was killed by the efforts of my treasure hunter and ranger.
My living dog fights his skeletal dog while everyone else circles warily. The dead dog was eaten!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game7h_zpsdwwp2zgh.jpg)
The random ghoul gives a bear a friendly stroke. The bear subsequently ate him.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game7i_zpssclpehvc.jpg)
On the right side of the board, the necromancer made another attempt to bone-dart the professor, but was unsuccessful. My soldiers killed his bear, before trapping him in combat and knocking him out.
On the left, a frantic battle for the last treasure token took place. While Sparky the dog contested the token in the face of heavy bowfire, my rangers moved up to support him. Unfortunately, one of them was shot down on the way, and the other was heavily wounded. The other enemy bear began to chase my apprentice.
Professor Lund, after finishing her business on the right side of the board, began to move left. She used transpose to swap an enemy archer in combat with my ranger for the (wounded) enemy apprentice. The apprentice was soon defeated. Before long, the only enemy remaining on the board was the bear, still in pursuit of my apprentice.
I had my apprentice cast teleport (empowered by 7 health!) to escape the bear. It then pounced on my knight, winning several rounds of combat and almost eating him. However, I eventually moved a second model into the combat, and slew the beast.
At the end, I had four treasure tokens to my opponent's two. I'd found a ring of power, a magic bow with +2 damage, potions of strength and invulnerability, a grimoire of animate construct (which I already have, so I can sell it for 250 gold), and 250 gold. All my casualties recovered. Professor Lund gained 380 EXP (4 treasures, 10 spells cast, 2 soldiers defeated), which took her to level 25. I may have to start a new warband until someone else reaches a similar level.
Even though there was a substantial level difference, the game didn't feel like a walkover. Had my opponent's dice rolls gone better, things could have been very different.
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How high can the prof get?
Could you take on two bands to equal it out a bit?
If you start again what lore will you use?
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I look forward to the day your able to cast all your before game spells. It will truly make a glorious battle.
I like the idea of maybe facing two war bands at the same time, but it sounds like the games are still fairly even. Even with your high level. It could be good maybe with some kind of mechanic like an under dog bonus, so that if you faced a higher level warband you got more gold or exp.
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I think you should start a new band Rufus! Don't want to be getting any waac reputations ;)
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There's no level limit! But my warband is already maximized, short of every soldier having a magic item. Fighting two warbands at once would lead to my immediate defeat, since numbers count in this game! Also, the levels I spent on improving 'write scroll' probably shouldn't count, since I've written a total of two scrolls so far. :icon_confused:
Yes, it would be nice if all my out of game spells succeeded at once!
I did suggest my opponent take some extra EXP from the game. I'm not sure if he actually did.
I think I'll start again as a chronomancer. Unless someone agrees to play my high-level band again next time!
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The limit on warband numbers, the number of actions available per turn, and that the soldiers have limits as well, plus the D20 does mitigate the Levels difference somewhat - unlike Mordheim.
I was sure I had seen Level 20 as some sort of 'marker' - maybe it was a suggestion for a campaign victory.
You should try a heavier scenery table rufus - there's way too much visibility on your boards. :engel:
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In a lot of ways, I prefer it to Mordheim.
Early picture of the cultist sprue:
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xal1/v/t1.0-9/12140574_1133284840033750_5990570999834059579_n.jpg?oh=23fcdd1d5fe1e33a2ccfa390c92abfdc&oe=56D0F030)
Cool, I might kitbash these with Mantic ghouls or something for a regiment with more variety.
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There are some undead parts on the cultist sprue. I don't know if mantic parts would be compatible, but maybe.
I was sure I had seen Level 20 as some sort of 'marker' - maybe it was a suggestion for a campaign victory.
Well, there's the optional 'transcendence' victory: learn all the spells of your school, then learn and cast the transcendence spell and move beyond the physical realm! Otherwise there's no limit on levels.
The terrain thing is outside my control since I play in a shop!
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It's plastic so cutting and gluing is not much of an issue. I just wanna get a few arms and heads in there to give a ghoul regiment some unity.
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The weapons also look as if they'd fit nicely in a Mantic ghoul unit.
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The weapons also look as if they'd fit nicely in a Mantic ghoul unit.
I'm pretty sure this is guaranteed. North Star offered a pack of Mantic zombies to go with this game, which tells me that even they think the scales are compatible.
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Apparently there are pictures of 'rangifers' on the secret ordering page, but I can't see them because I've backed the nickstarter through the shop I go to rather than directly, so don't have a code.
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Those of you that have built up your warbands to the higher levels, do you still use thugs and thieves are have they all been replaced? I am getting ready to send off some models to a painter for a new warband and some of them are armed as lower level fighters. I don't want to have a cool mini that I can't use a few games into a campaign.
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Apparently there are pictures of 'rangifers' on the secret ordering page, but I can't see them because I've backed the nickstarter through the shop I go to rather than directly, so don't have a code.
I don't see anything like a range finder in the secret shop.
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No, I don't use thugs and thieves in my advanced warband. Once you have the money, it's best to replace them with treasure hunters or rangers. But it depends how well you do in the campaign - if you suffer losses and can't afford to replace them, you might need to hire the cheaper soldiers.
I don't see anything like a range finder in the secret shop.
Oh. Maybe there isn't then!
I think the 'rangifer' is some sort of caribou monster.
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There's a set of "Evil" counterparts for the metal Soldiers from the first release. The Rangifer is one of them - Beatman with Antlers.
If you have the code - then you have to click on the first offer - 'DEALX' £36 and there are images for most of the figures.
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Oops, my bad. I misunderstood you. Now I see the beastie, he is actually quite cool. Are we allowed to post pictures of the Nickstarter stuff? If so I will post it.
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Review of the lichlord book! Well, more of a preview.
http://thegaragegamers.blogspot.co.uk/2015/10/frostgrave-thaw-of-lich-lord-review-by.html
Annoyingly, it's not out for another month.
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There's a set of "Evil" counterparts for the metal Soldiers from the first release. The Rangifer is one of them - Beatman with Antlers.
If you have the code - then you have to click on the first offer - 'DEALX' £36 and there are images for most of the figures.
Beastman with antlers? You mean an actual beastman or do you mean the Forsworn from Skyrim? They are beasts in Merskin.
(http://img3.wikia.nocookie.net/__cb20120617184409/elderscrolls/images/9/97/Forsworn_Armor_Full.png)
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No, it's a beastman.
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£2000 off the next target in the Nickstarter
For a free wraith .......... or floating cloak :engel:
The Rangifer won't be out until late November - it's not part of the first Lich Lord release.
I quite like the look of the Javeliner - he's apparently a standard soldier.
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£2000 off the next target in the Nickstarter
For a free wraith .......... or floating cloak :engel:
The Rangifer won't be out until late November - it's not part of the first Lich Lord release.
I quite like the look of the Javeliner - he's apparently a standard soldier.
Too bad they still want creditcards and I also haven't sold my Misty Rainforest Expedition yet.
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I hope they hit the next target. I want the floating cloak.
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Did you 'pledge' then - I thought you were very selective with your purchasing?
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Yes, I did the level 3 pledge. Though it's through the shop I play at, and they didn't want the money upfront.
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Northstar has put this up on LAF so I guess it's fair game now.
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/12190113_1138809802814587_212591082538273964_n.jpg?oh=d6219fbcacb112365e7ffbd8eda76a5f&oe=56B48855)
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You get two of the Rangifers apparently in the set - not sure if it is a duplicate or two different versions.
Some great pics on FB
https://www.facebook.com/media/set/?set=a.1118465354849032&type=3&l=553f5817d8
Plus Cultist Thief and Apothecary
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xtp1/v/t1.0-9/12049473_1138808022814765_2117202068776540636_n.jpg?oh=a92cdc6e02909ab03351814c814c7ccd&oe=56D1F6AD)
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They need to hurry up and release everything now!
It looks like you can find special books to summon rangifers (and other things).
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I think you should start a new band Rufus!
He already has an album out!
(https://upload.wikimedia.org/wikipedia/en/2/2b/Rufus_-_Rufus_%281973%29.jpg)
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Hmmm, I don't remember making that!
Campaign game 8
Since Professor Lund was now level 25, I decided to start a new warband until such a time as someone else caught up a bit.
Jhoira (chronomancer): sword [spells: fast act, fleet feet, time store, elemental bolt, raise zombie, reveal secret, leap, brew potion]
Rufus (apprentice): sword
Sven (barbarian)
Erik (archer)
Torvar (archer)
Garthar (thief)
Vilkas (thug)
Stenvar (thug)
Vorstag (thug)
Ulf (thug)
Jhoira was expelled from Icefall College several years ago (or possibly sometime quite soon) as a result of her reckless experiments with time. She returned to her home town of Innswatch on the edge of the Crescent Sea, where she became court wizard to the Hetman. Now she has traveled to Frostgrave in search of the rumoured Infinite Archive, where every possible future is described.
The first rival she faced was a level 6ish witch with a fondness for bears (bear-themed warbands are popular). The two warbands met in a small but relavatively open area of ruins.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game8a_zps8swppq9k.jpg)
The enemy warband, which included three barbarians and two huge bears, lurks out of sight. Jhoira's archers claim the high vantage points, while the others take cover.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game8b_zps2dlg0kpz.jpg)
The time-wizard and two of her northmen guards. A bear appears in the distance!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game8c_zps9hrgk3gn.jpg)
Rufus the apprentic directs his men as the bear starts to move forward.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game8d_zpsx3mk9ut3.jpg)
The bear is swept up in a leap spell, and lands very close to Jhoira's band. She sends her men in to attack it, and the mighty beast is overwhelmed by numbers. A second bear races across open ground, coming under arrow-fire from above.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game8e_zpsvq7ftwtp.jpg)
An enemy tracker teleports (with the aid of a potion) onto the steps of the tower. Stenvar the thug heads for a treasure token, but is attacked by a warhound.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game8f_zpsbh2qglmg.jpg)
Sven and Vilkas claim a treasure, but Sven is hit by a blinding light spell!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game8g_zpsodtdfnn4.jpg)
A pair of ice toads arrive!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game8i_zpsdvktra38.jpg)
The toads hop towards the enemy treasure hunter, who thought he only had to deal with Garthar the thief.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game8j_zpshslaxj1j.jpg)
However, the toads were no match for the hunter... and neither was Garthar. As the game continued, the bear cult wore down Jhoira's warband. Eventually, the time wizard and her remaining followers withdrew, leaving the ruins to the bears. However, she'd managed to claim three of seven treasure tokens, which included an orb of power, a magical dagger, and a grimoire of elemental ball. She gained two levels, which she used to increase her health by one and to reduce the casting value of elemental bolt by one. Vilkas died, while Garthar would miss the next game. Not a bad result!
Game in progress (from the shop's facebook page):
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gameinprog1_zpsajazdpxp.jpg)
Frostgrave dress code: shirt required, shoes optional.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gameinprog2_zpssiklh89x.jpg)
There was time for a second game. See next post!
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Campaign game 9
Since I didn't want to waste time, I made no changes to my warband other than re-buying Vilkas and Garthar (Jhoira manipulated the time-streams so that neither was actually harmed in the last battle!). My opponent was a summoner of level five or so, with a reasonable number of the more expensive soldiers. The warbands met at a village just outside Frostgrave.
The summoner, a trafficker in things that should not be disturbed by mortal man, lines up his troops.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game9a_zps5v9hiskx.jpg)
Jhoira, whose bold experiments in temporal mechanics are certainly worth any trifling risks they involve, leads her men forward.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game9b_zpsdsyx5z92.jpg)
Rufus does the same.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game9c_zpsedyuvjjh.jpg)
Twas Brillig! A jabberwock (using the gorilla stats) burbles onto the scene. Unfortunately, it appeared on my table edge, uncomfortably close to my treasure-carrying zombie. The monster pursued the zombie, until (with a surprising level of reasoning power) the zombie chose to duck behind a tree, breaking the jabberwock's eye contact. With no targets in sight, it moved randomly instead.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game9d_zpseczeerl6.jpg)
Ulf and Stenvar find treasure.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game9e_zpsyd0vhlt6.jpg)
A wild snow leopard appears!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game9f_zps8uak0tkt.jpg)
Sven and Torvar face off against a demonic fishman and an infantryman.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game9h_zpsfvldwndt.jpg)
Jhoira casts leap on Vilkas, lifting him and his treasure token over the tower and away from the jabberwock.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game9i_zpsuh1jhwbh.jpg)
The jabberwock wiffles along in the vague direction of the enemy warband. Missile fire from the tower injures it. It eats an imp, but is then killed by another arrow volley.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game9j_zpsrzm9vda6.jpg)
Rufus has been using his leap spell to speed treasure-carriers to safety, but now finds himself under attack from the enemy warhound. He and the dog land simultaneous strikes, and both are seriously injured. Some distance away, Jhoira faces a difficult choice: does she use her leap spell to get Vilkas and the treasure away, or does she use it to save Rufus from the dog?
After weighing up the options, she chooses to cast the spell on.... Rufus. It works, and he vaults away from the surprised beast. Vilkas is left to walk; he is hit by a bone dart from the summoner's apprentice, which takes him out. Jhoira is now alone. She considers picking up the treasure before withdrawing, but decides the risk is too great. She hurries away from the battle.
Even so, she has managed to retrieve four of the seven treasure tokens, finding another magic dagger, spellbooks of mud and circle of protection, two potions, and some money. She has gained two levels, which she uses to improve elemental bolt and leap. The only real casualty is Vilkas, who has died for a second time (unless a past version of him can be pulled out of the time stream again).
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Vilkas is having himself a rough reincarnation cycle.
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He was relying on his magical tattoos to protect him, but they don't seem to work. Maybe Alternate Vilkas 3 will be more lucky!
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Hmmm, I don't remember making that!
Most muscians claim that at one time or another. :icon_wink:
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The nickstarter has hit 40K! Cloak wraiths for all.
Hmmm, it looks like I might be playing the 'hunt for the golem' campaign tonight.
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what else should i be buying from the nickstarter?
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Everything!
:engel:
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I want lots of those rats. They look much better than the GW rats. More specifically, they look like actual rats.
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I like the wild boar to, but I think I will hold out for the Malifaux boars.
(http://www.beastsofwar.com/wp-content/uploads/2015/09/Wild-Boars.jpg)
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Malifaux has some great animal models.
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I accidentally left my tape measure at the shop tonight! That really bothers me, even though I'll probably get it back.
I encountered a giant rat on the way home, but it turns out they aren't hostile in real life.
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I accidentally left my tape measure at the shop tonight! That really bothers me, even though I'll probably get it back.
I encountered a giant rat on the way home, but it turns out they aren't hostile in real life.
Maybe not where you are. When I was last in Toronto they were in a turf war with the racoons and winning.
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I encountered a giant rat on the way home,
What the hell was Shav doing in Sheffield ........................ :engel:
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:icon_lol:
Looking for Rufus in a dark alley? Although Rufus mentioned that the one he encountered wasn't hostile, that couldn't have been Shav.
:engel:
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I encountered a giant rat on the way home,
What the hell was Shav doing in Sheffield ........................ :engel:
Was he leading a Skaven warband?
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If so, that means Rufus has cleverly out skavened them. Perhaps Rufus was wearing shoes, and that fooled Shav, and his minions.
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Did the rat talk to you? And if so, did you give it the Skaven test? Try to get it to say a verb. If it repeats it, it's a Skaven.
Honestly, I'm still more concerned with the holiday park of Skaven in Denmark:
http://en.skaven.dk/ (http://en.skaven.dk/)
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Skaven have a beach named for them! :icon_eek:
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Skaven camping. Ha!
Perhaps Rufus was wearing shoes
Unlikely!
Campaign game 10: quest for the golem, part 1
Vilkas did, in fact, survive... or rather, Jhoira was again able to reach into an alternate future and draw out a version of him that survived. Of course, this is precisely the sort of thing that caused her to be expelled from Icefall College, and with good reason. If she ever encounters Professor Mira Lund in Frostgrave, the professor will doubtless have something to say on the matter.
Jhoira and her warband took over one of the frozen city's many derelict inns, renaming it 'The Tolarian Academy.' A pigeon loft was installed to allow for easy communication with outlying settlements, and a second barbarian warrior - with the extremely common name of Ragnar - was hired. A short while later, Jhoira's divinatory skills revealed that a strange and powerful artifact was active not too far away. She set off at once.
The warband arrived to find a scene of devastation: bodies were strewn among the ruins, dismembered or simply pounded into the stones. All of them were fresh. No less than three other warbands had also been drawn to this aftermath of slaughter, each led by a necromancer. Could they have been responsible? If not them, then what?
The warband cautiously lurked behind the fallen pillars, trying to avoid attracting the attention of the necromancers. Rufus the apprentice had been practicing his alchemy back at the inn, and had succeeded in creating a demon in a bottle. It should serve as a useful distraction.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game10a_zps5dnv4yuq.jpg)
Two of the necromancers were substantially more experienced in the art of sorcery than Jhoira, though the third was a novice.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game10b_zpsfkhyz44u.jpg)
All four warbands had the same goal: to examine the twenty corpses for signs of what killed them (oh, and to rifle through their pockets for loot too).
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game10c_zpsarrcyxn2.jpg)
At the center of the area was this oddly-futuristic ruin. To Jhoira's practiced gaze it crackled with temporal energy.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game10d_zpss1mz6cyn.jpg)
Jhoira, drawing on her orb of power, sent Vilkas hurtling onto a rooftop with a leap spell. Once there, he examined a dead body... there were no clues, but the man's undamaged backpack was full of treasure! Looking down from the tower, Vilkas saw one of the necromancers leading his group of dead men and - incongruously - bears through the rubble. They too were searching corpses, and discovered a peculiar set of papers [the golem notes!].
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game10e_zpsurccu7yj.jpg)
Meanwhile, Garthar the thief searched a dead horse while Erik and Torvar covered him with their bows. Sure enough, a man at arms from the novice necromancer's warband began to hurry towards them. He was wounded by bowfire as he approached, then overwhelmed in combat.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game10f_zpsvk3en5kq.jpg)
The bottled demon had been entrusted to Vorstag the thug, who released it as soon as he could. The entity within proved to be a rather traditional beast with bat-wings and a tail. While the barbarians searched another body (finding more treasure), the demon raced ahead and attacked the bear-necromancer. The two combatants injured each other, but neither was able to gain the upper hand until one of the necromancer's thugs intervened. The demon was swiftly banished.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game10g_zpsldzrqmdh.jpg)
Stenvar searched yet another body, only to find that the man was still alive! But he was horribly wounded, able only to mutter, "The great metal devil! It killed us all!" before expiring.
Perhaps there was some existing animosity between the necromancers, or perhaps it was simply fate, but the chronomancer warband was largely ignored. While Jhoira's men searched bodies and retrieved treasure, the necromancers fought bitterly against each other. Bears fought treasure-hunting ghouls.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game10h_zps02nrblz0.jpg)
Jhoira and Rufus remained at a safe distance, using leap spells to speed their hirelings across the ruins (though not without injury, since their spells needed considerable amounts of life energy to succeed. No doubt the sheer number of necromantic spells being cast was unbalancing the aether).
Erik felled an enemy marksman with a single arrow, while Vostag, Stenvar and Ulf examined another corpse.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game10i_zpssr7kseki.jpg)
As bear fought demon, Jhoira and her warband withdrew from the field. While they had learned little about what had occurred here (only that some monstrous construct was on a rampage), they had found a considerable amount of treasure [five treasure tokens].
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game10j_zpsjyxi53vb.jpg)
Jhoira advanced to level 8, improving fight, health, elemental bolt and leap. The warband had taken no casualties apart from the temporary demon.
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Certainly a very cost effective game. You wernt kidding about there being a lot of bears running around either. Seems like every other warband has a bear or two.
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Skaven camping. Ha!
:icon_lol:
This reminds me of the fluff from the Skaven players during the Animosity Campaign set in Estalia. Oh what a hoot that was!
Perhaps Rufus was wearing shoes
Unlikely!
True.
And good to know there are times when shoes make their appearance. I don't say that in a bad way, just that if the situation fits, I could invite you to my wedding.
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Certainly a very cost effective game. You wernt kidding about there being a lot of bears running around either. Seems like every other warband has a bear or two.
Yes, it went rather well, even though my warband saw very little action. I'm not sure why the other players ignored me... although I did choose the corner diagonally opposite from the player with the highest-level wizard, so maybe the other two thought he was a greater threat. Which he was.
Hopefully we'll be carrying on with parts two and three of the golem scenario. But not as four-player games, since they take too long.
Everyone loves bears! I have one too as a random monster, but it hasn't shown up yet.
And good to know there are times when shoes make their appearance. I don't say that in a bad way, just that if the situation fits, I could invite you to my wedding.
I promise to wear shoes if I somehow attend your wedding, GP! :icon_lol:
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I encountered a giant rat on the way home,
What the hell was Shav doing in Sheffield ........................ :engel:
I think I'll have a stern word with you at the next bash!
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I think I'll have a stern chitter with you at the next bash!
Fixed that for you :engel:
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And good to know there are times when shoes make their appearance. I don't say that in a bad way, just that if the situation fits, I could invite you to my wedding.
I promise to wear shoes if I somehow attend your wedding, GP! :icon_lol:
The other day I was was contemplating how many folks I'd like to invite to a wedding some day, and really did think of some of the guys on this forum, so it might happen. I was talking to one of my sisters today, and the topic of me eventually having a wedding came up, but she said something like, "Ha, I'll believe that when I see it." Me, I have more hope than evidently she does. :icon_lol:
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I think I'll have a stern chitter with you at the next bash!
Fixed that for you :engel:
I am not from the chittering classes...
I don't even think the word chitter exists in Scotland.
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New Figures due December:
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xfl1/v/t1.0-9/s720x720/12189113_1142388825790018_5197900929676935805_n.jpg?oh=dbc9b6a138a8e6da30c211c88f5da204&oe=56BAC56A)
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/s720x720/12066054_1142388755790025_8338176358687867052_n.jpg?oh=08d572b7ce79067e054e2bc513ef03e6&oe=56B652EB)
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Are those pre operable on nickstarter? I really like them both
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Really nice rogue type there.
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Are those pre operable on nickstarter?
It ended yesterday! But they'll be available eventually.
The thief is supercool. I like the evil tracker too.
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It looks like he's chopped away through all those bears you keep fighting.
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tut. I asked what I needed to buy and no one told me, when the answer was obviously "these guys".
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You could only get them in a group deal anyway (with quite a few others), so it's OK. Just wait a month or so!
It looks like he's chopped away through all those bears you keep fighting.
Ha, yes!
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They were an add-on set "Deal X" available as a perk for those who ordered on the Nickstarter - they won't be ready until the end of the month - I think it is 12 figures in all plus a freebie - which will be the "£56K target that they didn't reach" Vampire figure.
It includes that Rangifer Beastman seen earlier ...........
Didn't you get a deal?
Even my No1son got involved. :engel:
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Just ordered the book as I didn't like the plastic cultists.
Was going to just add in some of the troops (I also wanted some of the originals) but never did.
Found the website a bit crap tbh.
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Found the website a bit crap tbh.
In what way - what did you want from it?
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Well I ordered normal fg rave stuff and the new book. I was happy to wait for it posted all at once but they sent the new stuff straight away.
Wanted to add things into that order to be posted as one but didn't see how.
Didn't like the need for the password for add ons.
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And didn't like the cultists, what's up with that? :icon_eek:
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Don't really like over chaotic models. The only "bad" army I have is OnG.
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£46K probably means about 800 orders - if they had any sense they'd have had the boxes organised and labelled so that as goods come in they can be packed and sealed ready for dispatch.
I've 'suggested' I'd wait or that they could add two orders together in the comments box when ordering and Nick has generally come back and said 'No'.
They have a policy to process asap so there aren't half supplied orders hanging around that get forgotten or mixed up - even if it would be more economical for them postage wise to merge orders.
I think in all the orders I've placed with them I've had one error.
As to the plastic cultists it is basically the hooded heads that mark them out as baddies - I'm not sure if I will use them or not yet, as I have some redemptionists and I want to see how they match up.
However my main interest in them is that it is 5 new bodies to mix and match with the original soldier figures for even more versatility
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Don't really like over chaotic models. The only "bad" army I have is OnG.
Ah, well that'll keep the expense down a bit, and OnG is a good "bad" army one to have! Your Imperials must have some bad dudes to fight, besides enemy Imperials of course.
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I dont collect imperials because the 8th edition army book was fucking shite, and AoShitmar can fuck off.
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Rage!
I'm definitely going to make some of the cultists as skeletons/zombies.
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So Finlay, did ya sell off your Imperials, and now only have OnG?
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no rage at all! just my opinions of what GW have done.
I never liked 8th edition as much as parts of the community seem to have.
My models are all packed away in my garage. I haven't bought or painted any imperials since... well ages ago. Before ted was born. When i was living in the flat above the brothel!
Just before the eurobash where I took the mercenary army led by the Ogre.
i've got unpainted dwarfs, and some AdMech for 40k, because the models were awesome and 40k seems quite good atm.
Looking forward to the westfalia hobbits.
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So will it be a hobbit army for Frostgrave or a whole Imperial horde of them?
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Just a FYI anybody that is looking for an alternative for the cultist. Tabletop Art sells cultist heads on their website. I have a bunch of the old Necromunda mail order only Redemptionist and a couple of sprues of these. I was always planing to make a custom flagelant unit with them but I may have to repurpose some of them. I got a box of the cultist off the Nickstarter as well so I'm anxious to see how they match up.
(http://www.tabletop-art.de/bilder/produkte/gross/Kultisten-Koepfe_b2.jpg)
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So will it be a hobbit army for Frostgrave or a whole Imperial horde of them?
i'll probably make a dwarf/hobbit combined army using the last mercenary army list rufus wrote, and then have separate models for Fgrave.
Might use the hobbit wizard though!
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Oooh! Good idea.
I just recently printed off my copy of Rufus' last merc army list to review and perhaps use as I mess around with WFB 6th & 7th.
Also, if I recall correctly, they're going to give that halfing wizard and apprentice, too.
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So will it be a hobbit army for Frostgrave or a whole Imperial horde of them?
i'll probably make a dwarf/hobbit combined army using the last mercenary army list rufus wrote, and then have separate models for Fgrave.
Might use the hobbit wizard though!
I'll have a verson with fur trim on the robes made. :--)
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That sounds very very very very very wrong.
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Campaign game 11: hunt for the golem, part 2
The granite golem, an ancient war machine responsible for the scene of slaughter we discovered last time, had been sighted! The deadly machine had been tracked to a remote area of the ruined city, among nine of its lesser comrades. This would be an opportunity to observe the golem in action... without damaging it!
The mission was to recover treasure as normal, while also observing the granite golem. Bonus experience points would be awarded for getting close to the golem, for casting non-damaging spells on it, and for engaging it in combat... but destroying it would cause the campaign to end in failure (with no EXP for anyone!). There were also nine minor constructs scattered around the area.
Jhoira and two of her necromancer rivals from last time would face the golem (the third necromancer wasn't available).
Team photo. Also pictured is a lesser demon, ready to be summoned from a bottle... except that I failed the 'brew potion' rolls, so didn't get one.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11a_zpsxn4b0ft8.jpg)
Aerial shot of the board.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11e_zpslmezzcya.jpg)
Jhoira's warband skulks in the blighted woodland.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11f_zpsfhclada4.jpg)
Necromancer who likes bears.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11b_zpsyitvt9y3.jpg)
Necromancer who likes spiders.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11c_zpsj6mo5ya4.jpg)
The part of the granite golem was played by Sauron.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11d_zpsrtjrmeig.jpg)
The golem sees a dog, and charges.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11g_zpszdwvuxyp.jpg)
Ragnar the barbarian attacks a minor construct while Garthar grabs the treasure.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11h_zpsxg6s7boa.jpg)
Bear-necromancer secures treasure while trying not to get too close the the golem.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11i_zps4hufsyix.jpg)
Spider-necromancer does the same on the other side.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11j_zpsnf0gnvsz.jpg)
Rufus the apprentice leads from the rear.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11k_zpstp3hkuam.jpg)
Ghoul strokes a bear, part 2.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11l_zpszf7agszl.jpg)
While the necromancers clash, the golem is locked in combat with a man-at-arms. Spider-necromancer has his marksman shoot into the combat, hoping to hit the man-at-arms, sure that the golem would be unharmed if it was hit instead. He promptly caused 10 damage to the golem, reducing it to only 6 health. The next time the golem fought, the man-at-arms won... and caused 6 damage. :Ohmy:
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11m_zps4iculs0e.jpg)
Since the destruction of the golem would end the campaign immediately, it was decided that 'the dice was cocked' and needed to be rerolled. Disaster averted! :icon_razz:
All sides decided to retreat from the field to prevent and further accidents. On the way off, Jhoira sniped an enemy apprentice with an elemental bolt, and two of her bored barbarians ambushed a bear.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11n_zpsjuqs0ecb.jpg)
At the end of the game, Jhiora's warband had recovered three treasure tokens: a spellbook for 'possess', a ring of power, and approximately 350 gold. She gained three levels.
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It looks fun, but I really hope the expansion has a better campaign! It sounds really good from the early reports I read, but still.
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Sounds fantastic. I can just imagine the faces of the three generals when it looks like the golems about to be destroyed.
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Yes, it's a bit awkward to have the game end in failure if the golem dies. With a d20 system, you really have no idea how much damage an attack is going to do. The golem is tough, but two high rolls are enough to destroy it quickly. Fortunately, destroying it is allowed in the final stage.
I'm looking forward to the lich lord campaign. We should be starting that in a couple of weeks.
Campaign game 12: the hunt for the golem, part 3.
After the field encounter, the three warbands tracked the granite golem to a crumbling factory complex. The receding ice had left the ruins in a dangerously unstable state, but the lure of arcane technology was too great to ignore.
This was the final part of the mini-campaign. The golem was here, ready to attack any intruders. Additionally, it was possible for walkways to collapse or for rubble to fall on soldiers' heads. Any treasure tokens found can contain special items instead of standard ones.
View from above (standing on a chair).
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12a_zps3keymesu.jpg)
Yes, it's 40K terrain!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12b_zpsiwrrgkti.jpg)
Jhoira lead her warband into the factory. Her followers were a mixture of pragmatic soldiers and crazed, under-dressed northmen. Oh, and a zombie.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12c_zpsr1hyjzgm.jpg)
The opposition was the same: one necromancer who likes spiders...
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12d_zpswrzl6xrv.jpg)
...and one who prefers bears.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12f_zpssffxebfb.jpg)
The granite golem looked different this time.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12e_zpsgnnfdycf.jpg)
An enemy treasure hunter, supported by a bear, went after a collection of tomes.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12g_zpshjyyho1z.jpg)
The golem appeared from its lair. Jhoira attempted to hit it with a lighting bolt, but rolled a 1. Rufus the apprentice also tried, and also rolled a 1. Enraged, the golem launched a rock at Jhoira's zombie-shield, but it missed.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12h_zpsrpinez0u.jpg)
Spider-necromancer moves his troops forwards, taking shots at the treasure hunter.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12i_zps1ls9rr26.jpg)
Jhoira's band skirt around the edge of the complex, shooting arrows at the golem.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12j_zpsffu2hqxx.jpg)
Bear-necromancer moves half his warband towards Jhoira.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12k_zps7ipvddl7.jpg)
The golem had sighted enemies closer to its lair, and moved to attack them. After a prolonged fight, the treasure-hunter-ghouls destroyed it... resulting in an explosion that knocked one of them out.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12l_zpsp0rz3hrb.jpg)
After some magical leaping to speed things up, the chronomancy warband had three treasures secured.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12m_zpsxw2fayko.jpg)
Bear vs spider (the spider is also a bear, stat-wise). The bear won!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12n_zpsodhnhjbd.jpg)
Spider-necromancer had left the board with three normal treasures and a revealed secret. Bear-necromancer had three in his possession, but some of Jhoira's men decided to mug one of the carriers! Jhoira herself launched a lightning bolt at the necromancer's apprentice, knocking her out. This treasure was taken by the chronomancy band, bringing their total to four.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12o_zpstac3mhwa.jpg)
This was quite a mean thing to do, really! :icon_redface:
The game, and the mini-campaign, was over. The golem had been destroyed, and the secrets of the factory had been raided. Jhoira gained three more levels, taking her to level 14. The only casualty was Garthar the thief, who would miss the next game.
As for the treasures... well, there wasn't time to roll for those. It will happen next week!
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My lich lord book arrived!
Will pick up some more figures when we can buy them in December.
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Already! :Ohmy:
I really hope I can collect mine from wargames emporium on Wednesday. Otherwise I'm going to wish I'd ordered directly.
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It seems some outfits mail to their direct orders before their retailers, and vice versa.
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it's reannoyed me I didn't work out the website to add the extra soldiers i wanted, so we're both annoyed rufus!
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I ordered the spell decks and apparently there is a delay on them until Thursday, so I won't get my order until the end of the week.
How could you not work out the website Finlay?
I mean - an old fart like me managed ................ :engel:
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Maybe he was distracted by his to younguns or the wife or both, and it is probably aging him accordingly.
:engel:
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I'm hoping to be able to collect my lich lord stuff tonight. Disappointment on standby!
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They did have my stuff. Hurrah!
The lich lord campaign starts next week then. I'm thinking of using a halfling enchanter this time.
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Boo
Mine still hasn't arrived :icon_twisted:
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Apparently they've all been sent out now, so you should get your stuff soon.
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Campaign game 13
The loot from the golem factory turned out (unsurprisingly) to consist of mechanical upgrades for metal men. Unfortunately, enchantment is the opposition school to chronomancy, so Jhoira was unable to put them to use. She decided it was time to leave the frozen city and return home to study the various treasures she'd discovered.
However, on the outskirts of Frostgrave, she encountered a sigilist and his warband, several of which were weird creatures constructed from books! A conflict was inevitable.
[note: we had the likelihood of monsters arriving increase by one for each treasure token that was picked up.]
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13a_zpszglrhia6.jpg)
The battlefield, viewed from above.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13f_zpsy6slksrd.jpg)
Jhoira split her warband into groups and had them advance cautiously.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13b_zps68hblpoi.jpg)
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13c_zpsv5xrrccj.jpg)
The sigilist did the same.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13d_zpskmpwjkwm.jpg)
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13e_zpshwa47rkq.jpg)
The book-golems crept around the side of a watchtower.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13g_zpsyo0bj2f2.jpg)
Jhoira launched an elemental bolt, sending the enemy scurrying for cover.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13h_zpssv2f0kdr.jpg)
A pair of giant, skeletal rats arrived on the scene.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13i_zpsvijzi7nn.jpg)
Jhoira's men reached some of the treasure, but the sigilist's soldiers were massing for an attack.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13j_zps4dgcnax6.jpg)
Erik the archer shot an arrow at the enemy apprentice, which struck home. The young mage was unable to continue the fight. A moment later, a sleepy bear was roused from its lair, and attacked!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13k_zpszizycmnn.jpg)
Ulf bravely took on the bear, so that Stenvar could escape with the treasure. The bear knocked him down. Rufus the apprentice began to fear for his safety.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13l_zps7gvf4clk.jpg)
Ragnar and Torvar were outnumbered by their enemies. After a few rounds of combat, both were defeated.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13m_zpsndmqsqp8.jpg)
Jhoira had used Time Store to save an action, and now used it to cast two elemental bolts at the enemy wizard! Unfortunately, neither did any damage. [I've been wanting to do the time store/double elemental bolt combo for ages now, so it was nice to finally have the opportunity. It's too bad it didn't work though.] A turn later, Jhoira sent a single bolt at him, and took him down!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13n_zpsvoqyimvw.jpg)
A troll arrived! It spent the game wandering around in circles, since no one was willing to risk going near it.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13o_zpsvltq3jjo.jpg)
The bear caught up with Rufus, and attacked him! He was forced to play dead [knocked out].
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13p_zpsxsq0ortb.jpg)
The rats caught up with a sigilist soldier, and defeated him.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13q_zpsg7fcj8p2.jpg)
The rats went after a book-beast. While he was busy fighting them, the wandering bear charged in.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13r_zpsnqet5mxh.jpg)
With the rats and the book-beast defeated, Jhoira sent her zombie after the dropped treasure. She fired off an elemental bolt, intending to hit the bear, but fried the zombie instead.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13s_zps78nzxqnb.jpg)
A sigilist book-golem completed a lengthy escape with a treasure token. Only Jhoira (and the bear and troll) remained on the field, so the game ended. Jhoira's warband had taken four treasures to the sigilist's two.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13t_zps3z47vjlj.jpg)
Rufus the apprentice survived his encounter with the bear, but Ulf and Vilkas had died. Erik and Ragnar were injured. This was the greatest number of casualties the chronomancer band had suffered for quite some time, which only strengthened Jhoira's belief that it was time to leave.
She left the city only days before the first signs appeared of a new power rising in Frostgrave...
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I see 4 towers guarding that little house on the hill, and wonder what was so important about such a small dwelling to have 4 towers guarding it.
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Rufus the apprentice survived his encounter with the bear
(http://dailyoftheday.com/wp-content/uploads/2013/07/ohS2dXO.png)
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I see 4 towers guarding that little house on the hill, and wonder what was so important about such a small dwelling to have 4 towers guarding it.
There's a scenario involving a special well in the centre of the board - not sure they were playing that scenario, but the piece of scenery would be useful for it.
Funnily enough my yet to be reported battle was that very scenario.
PLUS - I got my Lich Nickstarter box ............... :biggriin:
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No, it wasn't the well scenario. The reason for the towers is one of the many insoluble mysteries of the frozen city! Or maybe it's just how Dave from the shop chose to set up the terrain.
Thanks for the bear poster, Karl!
The lich lord campaign begins tomorrow, featuring yet another new warband.
PLUS - I got my Lich Nickstarter box ............... :biggriin:
Good!
Where's that battle report then?
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Where's that battle report then?
x2! Get typing Midaski!
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Meanwhile, this is my new starting warband (they're halflings):
Oskar Hollowhill, an enchanter.
[Spells: enchant weapon, embed enchantment, telekinesis, write scroll, brew potion, elemental bolt, leap, (one more I can't decide on)]
Rufle Sparkfoot, an apprentice.
Baron Edwinicus Stoutwallow, a templar
Jimmy Quicknap, an archer
Jonny Quicknap, an archer (brother of the above)
Fredrik Aleborrow, a javelineer (actually armed with a crossbow pistol)
Willbur Brandymire, a javelineer (actually armed with a sling)
Sammie Overglen, a thug
Fang, a warhound
Bessie the Yak, a pack-mule (actually, in fact, a yak)
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What does a Pack Mule (Pack-Yak?) do?
Does it have Yak-Attacks?
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Well, ruleswise it's a man with a dagger and very little fighting ability. But he can carry three magic items instead of only one, and can pass them out to people when they need them.
It's not useful at all for a starting warband, but I insist on having a baggage yak.
I'm not sure if my last spell should be raise zombie (really good, but possibly boring because I've used it in every game so far. Plus maybe I want to take a 'no necromancy' line this time), reveal secret (also really good, also something I always use), or restore life (the casting number is too high to use, but if I know it I can write scrolls of it. Then I can bring any dead halflings back to life, preventing any sad scenes).
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was that your first slightly tricky game?!
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There was the badger one a while back! But otherwise yes.
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I got my Lichlord stuff too! The Lich campaign looks really fun. Looking forward to his skaven book next year.
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Human, undead, and ... rats next ... interesting. Maybe they'll do elfs, and dwarfs, orcs and goblins.
By the way, I like the halfing list! :icon_cool:
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Thanks GP!
I think the next book is about gnolls rather than rats.
Which stuff did you get, Sig?
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I went for the level three pledge, I think it was. Book + cultists box + lich wizard/apprentice and then the stretch goal bonuses. Didn't get the thief figure, I might pick that up later.
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That's what I went for too. I wasn't really interested in the lich wizard, but I like the model now I've seen it in reality. He looks like an elf necromancer.
I don't think the new thief has been released yet.
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Lich looks like a cool model.
I'm toying with the idea of getting a Soothsayer and doing a Victorian England themed warband
I could name him Benedict Cumberbatch and my warband would be instantly popular.
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Bernard Cummerbund!
I think a soothsayer would be fun. Troll people with Mind Control!
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Yeah, I kind of liked the Lich wizard more than the standard necromancers I have lying around, or the Frostgrave one. I really like the cultist kit, the stupid giant bone is optional, everything looks good. It's hard to find basic, evil humans like these.
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Thaw of the Lich Lord game 1: Total eclipse
Oskar Hollowhill, gentleman explorer and scientist, was visiting the library at Icefall College when word arrived from Professor Mira Lund's expedition to the ancient ruins of Frostgrave. Mr. Hollowhill was astonished that the professor - whom he knew as a theoretician who rarely left the east wing of the college - had dared to make such a perilous journey... and he was even more astonished by the secrets she'd uncovered there. He resolved at once to travel to the frozen city.
After retrieving his lazy apprentice Rufle from the college refectory, Mr. Hollowhill set out at once for the estate of his old traveling companion, Baron Edwinicus Stoutwallow. The Baron was as excited about the venture as Mr. Hollowhill had hoped. It took only a couple of days to assemble the necessary provisions, and to equip a small party of the Baron's retainers for the journey.
While on the road to Frostgrave, they met other groups who were fleeing the city, speaking of a nameless evil that had thawed out among the demon-haunted tombs. Undeterred, Mr. Hollowhill pressed on.
Oskar Hollowhill, an enchanter [level 0]: sword
[Spells (casting number): enchant weapon (8), embed enchantment (12), telekinesis (8), write scroll (14), brew potion (14), elemental bolt (14), leap (12), restore life (24)]
Rufle Sparkfoot, an apprentice: sword
Baron Edwinicus Stoutwallow, a templar
Jimmy Quicknap, an archer
Jonny Quicknap, an archer (brother of the above)
Fredrik Aleborrow, a javelineer (actually armed with a crossbow pistol)
Willbur Brandymire, a javelineer (actually armed with a sling)
Sammie Overglen, a thug
Fang, a warhound
Bessie the Yak, a pack-mule (actually, in fact, a yak)
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gameLL1a_zpsmgqmfmzh.jpg)
Before the game, Oskar and Rufle each made a 'bottled demon' potion. Sammie was given one, while the other was stored in one of Bessie's bags. Oskar wrote a scroll of 'restore life.'
Mr. Hollowhill and the baron led their expedition into a suburb of the city dominated by five great towers. Several treasures, freed from the retreating snow, had been sighted.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gameLL1b_zpsxngr8zo0.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/Frostgrave/gameLL1b_zpsxngr8zo0.jpg.html)
A pair of elementalists and their bodyguard of uniformed soldiers had also spotted the treasure.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gameLL1c_zpshantkj4n.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/Frostgrave/gameLL1c_zpshantkj4n.jpg.html)
But as the two warbands arrived on the scene, a shadow fell over the face of the sun. Though it was midday, the world grew dark. Mr. Hollowhill recognised the phenomenon of the moon eclipsing the sun... but he was quite certain that no such eclipse was due.
As the growing darkness hid the rival band from view, Mr. Hollowhill led Bessie forward.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gameLL1d_zpsubl7gsgr.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/Frostgrave/gameLL1d_zpsubl7gsgr.jpg.html)
Rufle and the baron urged the nervous halflings to advance. Fang, normally a fearless guard-dog, whined piteously at the unnatural darkness.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gameLL1e_zps7hwkibtl.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/Frostgrave/gameLL1e_zps7hwkibtl.jpg.html)
The halfling wizards used telekinesis to drag the two treasures beside the tower closer.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gameLL1f_zpsieiroqri.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/Frostgrave/gameLL1f_zpsieiroqri.jpg.html)
Bessie and the baron carried their treasure to safety.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gameLL1g_zpsbhyavicm.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/Frostgrave/gameLL1g_zpsbhyavicm.jpg.html)
With the darkness preventing any long-ranged attacks, the halflings rushed forwards to claim four of the treasures. In each case, the halfling (or yak!) collecting the treasure was screened by one of his fellows. Bessie, the baron, Fredrik and Sammie each picked up a treasure and began to retreat with it. Willbur, guarding Sammie, was alarmed by several crossbow bolts that thudded into the dirt near his feet.
While the wizards used leap spells to speed Bessie and the baron, Fang charged an enemy crossbowman. However, he had failed to notice a construct lurking nearby, which joined the fight. Fang was defeated.
Some missile fire was exchanged despite the darkness. The halfling archers knocked out a crossbowman, while another crossbowman (his weapon empowered by a elemental hammer spell) took down Jimmy Quicknap.
Willbur was attacked by two soldiers, but held his own. Though wounded at first, he was able to push himself away from the combat (after winning a round) and then flee the table.
The enemy elementalists, each protected by a ward of crackling energy, decided to withdraw from the field. Their soldiers had secured two treasures, but had no way to stop the halflings leaving with the other four.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gameLL1h_zpsyvoivbzq.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/Frostgrave/gameLL1h_zpsyvoivbzq.jpg.html)
After the game, Oskar and Rufle attempted to make two of the temporary weapon enchantments permanent with 'embed enchantment.' Both failed.
The baron commandeered an old inn as the expedition's base.
Jimmy Quicknap and Fang the dog had been knocked out during the game. Fang was unharmed, but Jimmy had a sprained ankle and would have to spend the next game in the pub with his feet up.
Among the treasures recovered, Mr. Hollowhill found a hideous tome that contained the blasphemous ritual required to become an undead lich! Disgusted, he destroyed the vile book [+50 EXP for destroying the Lichdom grimoire instead of keeping it]. The other treasures were a ring of teleportation, three scrolls [one was restore life, which he kept, while the other two were sold for 100 gold each] and a total of 350 gold.
Mr. Hollowhill and Rufle had cast ten spells during the game and recovered four treasures. Additionally, 50 bonus EXP were awarded for being on the table at the time of the total eclipse, and a further 50 for destroying the lich book (as mentioned above). This was a total for 400 EXP, taking Mr. Hollowhill to level 4. He increased his fight and health stats by one each, and improved the casting values of elemental bolt and brew potion by one each.
Next time: wrecked ships on a frozen river may hide clues to the identity of the dark power rising in Frostgrave!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gameLL2table_zpsv4mmljse.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/Frostgrave/gameLL2table_zpsv4mmljse.jpg.html)
[warband status after the game]
Oskar Hollowhill, an enchanter [level 4]: sword, ring of teleportation
[Spells (casting number): enchant weapon (8), embed enchantment (12), telekinesis (8), write scroll (14), brew potion (13), elemental bolt (13), leap (12), restore life (24)]
Fight +1, Health +1
Rufle Sparkfoot, an apprentice: sword
Baron Edwinicus Stoutwallow, a templar
Jimmy Quicknap, an archer [missing a game]
Jonny Quicknap, an archer
Fredrik Aleborrow, a javelineer
Willbur Brandymire, a javelineer
Sammie Overglen, a thug: bottled demon
Fang, a warhound
Bessie the Yak, a pack-mule: bottled demon
Base: inn
Gold: 550
Vault: 2 scrolls of restore life
[no money spent yet!]
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Another win! This time you seem to have had really good spell casting rolls, finally.
I think this campaign will be really fun, especially if you lose the final scenario and it drags on a bit.
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Having spells that cast on an 8 makes things a lot easier! I've been envious of people casting telekinesis for ages, so it was nice to be able to do it myself at last.
I think I might hire a crowmaster for my warband. It's 200 for the master and base upgrade, but the free crow looks useful. I want to add a bard at some point too. Plus I need all the base upgrades that boost potions, scrolls and enchantments.
I really want the magic spectacles from the lich lord treasure table, because my wizard wears glasses!
Ultimately, I plan to elemental bolt the lich lord in the face.
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I think the Lich Lord should have been a bit tougher personally! He seems pretty tough if you have a player using him properly, but not so strong if he's doing his priority table.
Do you use the critical hits optional rule? I was thinking of trying to play without it.
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Hopefully we'll get someone to play the lich lord during the final battle. It would definitely make things more challenging.
I've never used the critical hits rule. The game is deadly enough without it really! I do use the 'wounded' optional rule.
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Next time: wrecked ships on a frozen river may hide clues to the identity of the dark power rising in Frostgrave!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gameLL2table_zpsv4mmljse.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/Frostgrave/gameLL2table_zpsv4mmljse.jpg.html)
I totally approve of this scenario. But you lot need some proper wrecks or at least ships to play it. :closed-eyes:
(https://im1.shutterfly.com/procgtaserv/47a5cf38b3127cce985480cfcc4b00000035110AbOXDRkzbMmWA)
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That looks absolutely deadly to fight on. Bows would be insane! Great table.
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Terrific stuff, rufus. Thank you for the continuous effort.
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Oh, you're welcome! I'm glad you like the reports. I mainly do them for my own amusement. :icon_lol:
Von Kurst: nice scenery!
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I'm cheering for the halflings! And that boat scenario looks cool! :eusa_clap: :::cheers:::
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Von Kurst, you always have the best scenery :::cheers:::
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@Rufus, Sig, Karl--Thanks for the compliments. Scenery is a group effort with us.
Rufus--is your store going to have one table of that scenario that everybody plays on or several such tables?
We've been playing a Ship's Graveyard scenario for years in our Mordheim campaigns, but I hadn't thought of a frozen version of it.
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Rufus--is your store going to have one table of that scenario that everybody plays on or several such tables?
Probably just that one table! But I suppose some people can play scenario 3 first, and 2 later. The order doesn't matter too much.
Updating my warband before the next game: I've decided to buy daggers for the wizard and apprentice (5 each, gives +1 fight), a crossbow for the apprentice (because the model has one), and carrier pigeons for the base. Then also crowmaster (100 for the crow roost and 99 for the master) and upgrade my thug to a treasure hunter (79... technically this is firing the thug and hiring a new treasure hunter, but I prefer to think of it as the thug getting new equipment). This leaves me with 252 gold.
I could upgrade both archers to rangers (198), or buy a kennel for the base (250), or waste it on magic spectacles (250)! Or save it.
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anyone who doesn't say "magic spectacles" is a fool!
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That's a bit of a reckless use of the gold though!
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its only a game, get the specs!
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You've annihilated everyone you've played! I think you can get by with some magic specs.
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If we're playing frostgrave at the bash, I presume everyone will start with a new warband?
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Yes and rufus will have 100 gold less than everybody else ......................... :engel:
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I didn't buy the magic spectacles in the end. I didn't even spend the money.
But after the game last night, I rolled on the treasure table and found... magic spectacles!
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Destiny!
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It was meant to be.
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What do they do?
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What they do isn't important! My wizard wears glasses, and now he has magical ones.
They let you see invisible people, which isn't that useful.
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Don't know if you guys have seen this:
http://www.bad-karma.net/wp-content/uploads/2015/07/BadKarma_Frostgrave_RulesChanges_v1.1.pdf (http://www.bad-karma.net/wp-content/uploads/2015/07/BadKarma_Frostgrave_RulesChanges_v1.1.pdf)
Proposed rule changes to the game and campaign system. My gaming group's been playing a bit, learning the rules, but I was curious what those of you who have been at Frostgrave a bit longer thought of it.
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I don't think any of those changes are necessary. The game works fine as it is.
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There's always someone mucking about with rule changes. :icon_lol:
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I don't think any of those changes are necessary. The game works fine as it is.
Including the campaign? It concerns me that there is really no balancing factor for warbands that get ahead and those that fall behind.
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I haven't had any major issues with the campaign rules. The changes in that pdf you linked to look very heavy-handed to me.
It's probably best to play without any changes, then agree on house rules later if you find things you don't like.
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Yeah, we're already finding a couple of things I expect we'll house rule - no Telekinesis-ing treasure that someone is within 1" of, Leaping only 5" while carrying treasure, and (since we couldn't find an answer as to whether they can or not) no action by a summoned demon or zombie in the turn that it shows up. But they aren't huge changes, mostly just "This seems like the less-powerful answer to the question" sort of things. The campaign has us concerned looking forward, but that's only speculation, hence the query here.
Played a 5-player game today in a mess of a "who's on my side?" game. 3v2, but at the end of every turn a random member of the larger team changed sides. Bone Darts and Elemental Bolts destroyed the far side of the board, where two summoners and an Elementalist were having at it...fortunately for me, my Enchanter was going toe-to-toe with a Witch who wasn't afraid to use the Wall spell (and between the two of us, we had a Tracker and a Crossbowman for missile fire), so not a lot of rangy-death going on. I again had it reinforced to me by my dice that I am not allowed to summon a zombie when I play an Enchanter, no matter how many times I roll for it. Fortunately the Strength spell is a beautiful thing on a Bear, I landed a Telekinesis at the right time, and my thieves managed to avoid undue attention. Oh, and my apprentice didn't blow her own face off (unlike last week, when she managed casting rolls of 1, 1, 2, 1, 1, and 3). I escaped with 5 of the 16 treasures on the board and, more importantly, no losses (though that was in part thanks to a convenient side-switching by another player, who otherwise would have slaughtered my bear, gunned down my treasure hunter, and elemental bolt-ed my apprentice, all in one turn).
Of course, not a campaign game yet. We'll do that after New Year's, with 9 players and the Lich Lord supplement. And a pretty-darn-cool table - our host is building a full-blown 9'x3' dungeon in modular 1'x1' sections. I'm torn between Enchanter and Witch once we get that going - I was quite set on Witch initially, but I've played a few games with Enchanter and I'm finding that I definitely like his play style. Also, one of the big appeals to Witch was Fog...but in the tight quarters of the dungeon, I don't see that as being quite as useful as it is on the Mordheim-esque board that we're currently gaming on.
Definitely a fun game. Faster and smoother than Mordheim. Plenty of the "survive to the next time" emphasis that I loved about BFG's campaign system. Even in one-shot games, you can feel like you're invested in "next time." Or at least making it to next time.
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We've been playing that you can't use telekinesis on a contested treasure, because we assumed that was the actual rule. Perhaps it isn't, but that spell is absurdly good anyway.
That sounds like a fun game! The random team-swapping is an interesting idea.
Hopefully you'll post some photos of the dungeon table.
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Thaw of the Lich Lord game 3: loot the cart
[As I expected, the frozen river table was already taken. So I played scenario three instead, and will do two next time.]
Mr. Hollowhill took another sip from his glass of port, and sighed. The singing from downstairs was starting to irritate him - especially since his apprentice, Rufle, was clearly leading it. He could hear the boy's strident voice belting out a song about a young lady and a curious donkey. Choosing to restore an old inn as the expedition's headquarters in Frostgrave had been a mistake. Still, it had been the Baron's choice, and Mr. Hollowhill knew better than to question his judgement on logistical matters. He took a bite of the pork and stilton pie the Baron had sent up to him, and closed his eyes, savouring the taste. The inn - the Baron had named it 'The Bothered Badger' - wasn't an ideal place for study, but at least it had a proper kitchen.
He returned his attention to his astronomical tables. He was correct that the eclipse had not been a natural one. So what had caused it? He thought of the hateful book he'd discovered in the ruins, with its vile formulae for trapping a living, thinking soul inside a dead body. When he'd touched it, he'd felt every single hair on his feet stand on end. Even the smoke it produced as it burned had stung his eyes and turned his stomach. Evil forces were rising in this ancient, broken shell of a city.
Downstairs, Rufle had forgotten the words to his song, so was loudly la-la-la-ing away. Mr. Hollowhill pulled his woolen cap down over his ears, and picked up his pen. Whatever the morning brought, he intended to be ready for it.
Since the last game, the halfling expedition had acquired a new member: Hugo Kettlewood, a crowmaster. Hugo's crows, however, were not living birds, but complex mechanical constructs. He took over a room at the Bothered Badger as his workshop, where he spent hours grinding gears and coiling springs.
Sammie Overglen, meanwhile, had been provided with new equipment and was now a treasure hunter.
Rumours had begun to circulate of a new power rising in Frostgrave, whose coming had been announced by the unscheduled eclipse. Whoever this wizard was, he already had a great many followers. These people - fanatical cultists - hid their faces with hoods. Word reached the Bothered Badger Inn that a supply cart belonging to these cultists had thrown a wheel in a nearby part of the ruins. The halflings set out at once, arriving in the area to discover that a sigilist warband had also come to investigate.
The cart (my model) full of treasure, guarded by four death cultists (models belonging to my opponent).
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3a_zpstf2oetcn.jpg)
Mr Hollowhill, the Baron, the pack-yak, treasure hunter, archer and crowmaster.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3b_zpsl0zwbzck.jpg)
Rufle the apprentice and the two javelineers.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3c_zpsnisn5mpn.jpg)
Mechanical crow and Fang the dog.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3d_zps36vvdrdr.jpg)
The broken-down cart sheltering in a ruined building, and the larger area around it.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3e_zpsv1jraube.jpg)
Thieves and an apprentice. An archer lurked behind a building nearby.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3f_zpscakkrsps.jpg)
Sigilist, knight, men-at-arms, archer and crossbowman.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3g_zps3zzjwnqd.jpg)
The book-golem thieves made for the nearest treasure.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3h_zpsv8ik2xka.jpg)
The halflings advanced cautiously towards the cart, shooting at the cultists and wounding one. They were unsure if the sigilist warband was here to help battle the cult, or if they would prove hostile.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3i_zpsn2jpbdqj.jpg)
The sigilist band advanced. Their crossbowman took a shot at one of the halfling javelineers. It missed, but their intentions were now clear!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3j_zps4ekjmo4p.jpg)
The sigilist used a push spell to send a death cultist hurtling towards the approaching halflings!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3k_zpsoulihuwa.jpg)
The Baron, Sammie the treasure hunter, and Bessie the yak attacked the cultist. The fight was a stalemate at first, despite the numbers. The sigilist crossbowman took the disreputable action of shooting into the combat, but fortunately failed to hit anyone. The halflings soon triumphed over the cultist. But before they could move on, the sigilist cast a blinding light spell at Sammie. The spell failed to affect him.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3l_zpsokadg4ip.jpg)
Bronze Bob, the mechanical crow, attacked the book-golem thieves. Fang the dog had moved up to join the fight, but the enemy archer shot him.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3m_zpsbm8z0r0e.jpg)
In response to the sigilist's continued hostility despite the presence of a common threat, Mr Hollowhill launched an elemental bolt at him! The spell hit the enemy wizard, knocking him down to a single point of health. He quickly withdrew to a safe position, playing no further role in the action.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3n_zpsthyi7skx.jpg)
The four death cultists were dead, but their reinforcments had arrived: four ghouls.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3o_zpswzupe1p1.jpg)
Hungry ghouls!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3p_zpstksr9uqo.jpg)
A potion carried by Bessie the Yak was opened by the halflings, releasing a meta-dimensional entity that was bound to their service. The entity moved to engage one of the sigilist's men-at-arms. The other man-at-arms charged the entity, but was immediately struck down. The first, however, struck the creature with his huge hammer and so caused it to dissolve into etheric protoplasm. Meanwhile, Sammie and the Baron each took a treasure from the wagon. The Baron proposed a gentlemen's agreement to the rival warband: each band would take two treasures from the wagon, agreeing not to hinder the other. Both warbands would concentrate their attacks on the ghouls. This bargain was accepted.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3q_zpsl8pjiq2c.jpg)
Both sides held to the agreement. Now they directed their aggression towards the roving ghouls. Before long, the sigilists had accounted for three of the ravening monsters, while the halflings destroyed the fourth.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3r_zpsjqvj5wsq.jpg)
The halflings left the field with three treasures. These contained 160 gold, grimoirs of the spells heal and beauty, and a pair of magical spectacles. Mr. Hollowhill elected to wear these, since their fine crystal lenses were of surpassing quality, far better than those he wore already.
Fang and Willbur had been injured in the conflict, but turned out to be unharmed. Mr. Hollowhill had gained 290 experience points, bringing him to level six. He improved his elemental bolt and leap spells.
The halflings used their gold (including an unspent 250 from last time) to install a new kenel for Fang at the inn. They also hired a new man: Flynn Dazzlebrush, a musician, singer and raconteur!
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[As I expected, the frozen river table was already taken. So I played scenario three instead, and will do two next time.]
Foo! Ah well until next time...
Have you posted photos of the mechanical crows already? A closeup would be nice if you haven't or even if you have...
What model are you using for the crow?
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Hopefully I'll be able to claim the ice river board before anyone else can!
I'm afraid the mechanical crow is just an old Citadel familiar. Nothing very exciting!
http://solegends.com/citcat1991b/cat1991bp276rcchaosfamiliars-00.htm
It's the 'iron hawk.' So not even a crow!
In other Frostgrave news: I see that Northstar now have the cultists special soldiers up for sale. I really want the new thief. And the rangifers!
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In other Frostgrave news: I see that Northstar now have the cultists special soldiers up for sale. I really want the new thief. And the rangifers!
I ordered the DealX for the 12 model set and it seems to be a bit delayed, but due soon.
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Very honourable of the Baron to reach an agreement after being attacked first!
I cant see the rangifers.
I think the death cult special soldiers are almost all better than the goody looking ones!
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They're under 'other stuff' curiously, rather than soldiers.
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I can't see them in "other stuff"
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I found them on page 3 of the All Frostgrave filter. I have to admit, when I heard you guys talking about Rangifer, I thought it was a joke name for some kind of ranger model. I did not expect to in fact be a reindeer beastman. Who happens to look rather awesome. I might have to pick some up.
I also like the look of the evil troop versions a great deal. The cultist kit especially looks pretty awesome.
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Sorry they're in Bestiary for some reason - some animals and some are 'soldiers' on another page
http://www.northstarfigures.com/list.php?man=195&cat=488&page=1
http://www.northstarfigures.com/list.php?man=195&cat=483&page=1
Mind you - how lazy not to make a few clicks .......... :engel:
West Country laziness is catching .............
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Enjoyed seeing the game with the fight over the wagon and the cultists protecting it. And looking forward to seeing the water table. :icon_cool:
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Sorry they're in Bestiary for some reason - some animals and some are 'soldiers' on another page
http://www.northstarfigures.com/list.php?man=195&cat=488&page=1
http://www.northstarfigures.com/list.php?man=195&cat=483&page=1
Mind you - how lazy not to make a few clicks .......... :engel:
West Country laziness is catching .............
I'd say it's pretty lazy to make a shite website.
(although perhaps they count as summons or creatures instead of soldiers)
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Thaw of the Lich Lord game 2: battle on the river.
[back to game 2 in the campaign sequence!]
The Baron had learned that the ice on the great River Meregile had retreated far enough to make dozens of ancient vessels accessible. These boats had once carried exotic goods to and from the city's bustling docks, but had been trapped for a thousand years under the snow. Surely they would be packed with treasures!
Mr. Hollowhill agreed with the Baron's suggestion to visit the river. The halflings, along with their new bard, soon reached the banks of the Meregile. Pathways of thick ice ran here and there across the surface, while in between the water was covered only by soft slush. There were many wrecked boats scattered around, but of particular interest was a strange craft of metal that lay at the river's midpoint. This iron ship was undamaged, at least on the outside.
As so often happened, a rival wizard had brought his warband on the same mission. There would no doubt be a battle.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell2a_zpswuoxgfyf.jpg)
The metal ship was lodged firmly in the ice. Its lack of visible masts or oars was puzzling.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell2b_zpshaskcbam.jpg)
On the far side of the river, a necromancer had split his followers into two groups.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell2c_zpsiztrxxyi.jpg)
The halflings were more spread out.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell2d_zpsv4wyzbab.jpg)
Both sides stepped onto the ice. In places the surface was slick enough to cause a few warriors to slip and fall over. The intense cold, too, was uncomfortable for the barefoot halflings, despite their thick soles.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell2e_zpszgews274.jpg)
The necromancer's minions filed along a narrow gangplank between wrecks [the zombie appears to be pushing the templar!].
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell2f_zpsgsfnlit5.jpg)
Bessie the yak encountered the necromancer's bear...
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell2g_zpslatjys29.jpg)
...and charged! Bessie won the combat, causing seven points of damage to the bear. But when a hostile templar arrived to assist, Bessie was defeated.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell2h_zpsqedhi3rz.jpg)
While halfling and necromancer groups faced each other across a gap in the ice, a wizard suddenly appeared from a hatch on the strange vessel! This wizard wore the sinister symbols of the death-cult, and carried a bag bulging with treasure. Sammie, the halfling treasure hunter, moved to intercept the wizard, only to be beaten back by a heavy staff-blow.
The mechanical crow, Bronze Bob, flew at the distant crossbowman and began to peck at him mercilessly. The combat continued for some time (which prevented the crossbowman from providing ranged support to his colleagues) and in the end, it was the bird that was victorious!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell2i_zpsk878dfia.jpg)
Before the other halflings could reach the wizard, one of the necromancer's warband sprung at him. This man, known as Litchfield Tony, cut down the wizard with contemptuous ease. The sack containing whatever had been looted from the ship fell onto the ice.
At the same time, the second bear rounded the ship and attacked Fang the warhound. The beast was huge, but the valiant dog defeated it immediately!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell2j_zps8jh3otdh.jpg)
Tony was attacked by the Baron, Sammy, Flynn the bard, and Fang, but fell only after injuring his massed opponents. An evil knight moved up to take his place: this fiend defeated Flynn and the Baron himself! The remaining halflings pushed him into the freezing water, but he hauled himself out and continued to fight.
The necromancer's apprentice stepped onto the iron ship, where she was shot and incapacitated by Freddy Aleborrow. At the same time, Jimmy the archer shot the necromancer, wounding him badly enough to make him withdraw to a safe distance.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell2k_zps0frnayal.jpg)
The halflings eventually defeated the knight, only to face the bear and templar who had arrived from the other side of the ship. Fang was defeated... but this bought Sammie the time he needed to open a heavy bottle he carried. Smoke gushed out, condensing rapidly into an entity Mr. Hollowhill called 'The Burning Swordsman.' This demon attacked the templar, and though gravely injured itself, defeated him. Only the bear was left, and a charge by the demon and the remaining halflings saw to that.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell2l_zpsza4jddm6.jpg)
It had been a grueling struggle, but the halflings had won the day. They had claimed two normal treasures, plus the special treasure from the iron ship. The necromancer had carried away the other two normal treasures.
The Baron's injuries would take time to heal, so Mr. Hollowhill insisted he rest at the inn for the next few days at least [missing the next game]. The other injured halflings were quite restored after a hefty meal, several pints of ale and a pipe-full of Old Furfoot's best tobacco. Bessie the yak, on the other hand, was unable to continue with the expedition [dead! but don't tell the halflings that].
The special treasure [worth two rolls on the lich lord treasure table] turned out to be a grimoire of the new spell 'revenant,' which Mr. Hollowhill resolved never to use, and a pair of intricate amulets. According to their inscription in Pre-Morphelian Runes, these were the 'Eyes of Amoto,' which allow the wearer of one amulet to see through the eyes of whoever wears the other.
The normal treasures were a staff of power (2 power points), a grimoire of the spell 'invisibility,' and a total of 60 gold.
Mr. Hollowhill had gained 305 experience points, taking him to level 9 [5 EXP from level 10, actually]. He improved his casting numbers for elemental bolt, leap and brew potion.
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Were the shipwrecks blocking terrain for missile fire?
Looks like fun! :icon_biggrin:
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Yes, the black lines on the cardboard represented walls.
It was fun! I liked this scenario.
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I almost picked up the rules this past Thursday, and eventually probably will.
This scenario alone looks so good, and I like that it takes a different tact than the city scape tables.
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Mine copy should be getting to me for Christmas, judging from the pointed questions I was getting from my brother.
So... did Bessie BECOME the hefty meal for the brave halfings? I mean, waste not want not.
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So... did Bessie BECOME the hefty meal for the brave halfings? I mean, waste not want not.
Certainly not! She went off to live in a nice field somewhere. :icon_razz:
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Yakkety Yak Don't come back ................ as the song says. :engel:
Maybe she fell foul of the YAKuza. :closed-eyes:
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Puns! :Ohmy:
So warband status before game 4 [I finally managed to cast 'embed enchantment,' so have a magic sword]. I'm hiring a knight to replace the yak. I'd like to upgrade the archers and javelineers, but haven't made that much gold in the last two games!
Oskar Hollowhill, an enchanter [level 9]: magic sword +1, dagger, ring of teleportation, magic spectacles, eyes of amoto
[Spells (casting number): enchant weapon (8), embed enchantment (12), telekinesis (8), write scroll (14), brew potion (12), elemental bolt (11), leap (10), restore life (24)]
Fight +1, Health +1
Rufle Sparkfoot, an apprentice: sword, dagger, staff of power (2), scroll of elemental bolt
Baron Edwinicus Stoutwallow, a templar [missing a game]
Jimmy Quicknap, an archer
Jonny Quicknap, an archer
Fredrik Aleborrow, a javelineer
Willbur Brandymire, a javelineer
Sammie Overglen, a treasure hunter: eyes of amoto
Hugo Kettlewood, a crowmaster, and his crow, Bronze Bob
Flynn Dazzlebrush, a bard
Sir Wilton Cheesesmith , a knight
Fang, a warhound
Base: inn with carrier pigeons, crow roost, kennel
Gold: 29
Vault: 2 scrolls of restore life, grimoires of heal, beauty, invisibility, revenant
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Well, I'm glad you brought your ship at least. :::cheers:::
I can't deal with lame scenery, but I am now all excited about a frozen shore that has become a ship's graveyard...
A friend of mine was hoping to run this campaign locally. Have to give him a hand with this scenario.
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Love the theming of you Warband, Rufus! :::cheers:::
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So... did Bessie BECOME the hefty meal for the brave halfings? I mean, waste not want not.
Certainly not! She went off to live in a nice field somewhere. :icon_razz:
"the ewoks not dead, they're just sleeping"- 7 year old me.
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Thaw of the Lich Lord game 4: the storm of undeath
With the Baron restored to full health, Mr Hollowhill and the halflings set out for one last expedition into the ruins before settling down for the Midwinter Pie Festival. As they walked, the weather declined steeply; snow began to fall, the rising wind swirling it into blinding, silencing tides. Overhead the thick clouds crackled with unearthly light. Mr Hollowhill swore he could hear a dry, whispering voice beneath the wind.
[note: the storm limits line of sight and serious impairs all ranged attacks.]
The halflings reached a clearing in the ruins, marked out by four pillars.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell4a_zpshe5ei9ay.jpg)
Inside were scattered treasures, along with the skeletal remains of ancient soldiers.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell4b_zps5caizshx.jpg)
The halflings pressed on. Once they were close enough, Mr Hollowhill and Rufle used telekinesis to drag treasures away from the pillared square. Meanwhile, a warband commanded by a thaumaturgist appeared out of the snowstorm on the opposite side. They advanced, the wizard casting a great many protective and enhancing spells over his men.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell4g_zpscyr7lp8y.jpg)
Some missile fire was exchanged, but the storm made it ineffective.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell4h_zpsochhikt5.jpg)
The thaumaturgist's soldiers moved in force into the square, while the halflings waited cautiously on the edge.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell4i_zpsluemuql0.jpg)
Lighting struck each of the four pillars. Immediately, the skeletons animated and attacked!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell4j_zpseznubaxm.jpg)
They were quickly destroyed. The halflings handled three, while the thaumaturgists took out the others.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell4k_zpsa1cav18n.jpg)
Both warbands now decided to withdraw. The thaumaturgist's soldiers had so many spells on them (shield, possess, strength) that the halflings had no desire to fight in melee. But neither did the enhanced soldiers dare advance towards the halflings. Even in the poor weather conditions, elemental bolts remained a threat, as Rufle demonstrated by blasting a knight with his firebolt.
Mr Hollowhill's group had recovered three of the six treasures, which he considered more than sufficient. These turned out to be a collection of books: there were grimoires of awareness, bone dart... and another containing the hideous lich-creating spell! As before, Mr Hollowhill destroyed the cursed lich-tome [+50 EXP]. Along with the books were 190 gold pieces.
Mr Hollowhill had gained 300 EXP [150 from treasure, 70 from spells cast, 30 from skeletons destroyed, and 50 for burning the lich book] which advanced him to level 12 [still 5 from the next level!]. He improved his health, and his elemental bolt and brew potion spells.
Only Fang the dog had been injured, but turned out to be fine. The halflings fortified their inn before taking a well-earned rest for the pie festival.
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Well, I'm glad you brought your ship at least.
That was the first time it had ever been used for anything other than gathering dust on a shelf. I'm hoping for more river-based games so I can use it again.
Love the theming of you Warband, Rufus! :::cheers:::
Thanks!
"the ewoks not dead, they're just sleeping"- 7 year old me.
Ha! Really, I needed to replace the yakmule with something more useful anyway. It was starting to remind me of the small construct I had in my illusionist warband that wasn't useful but I couldn't bring myself to get rid of.
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Alright, my group is starting its campaign in two weeks. That leaves me one more Sunday (probably two games) to get ready.
In our one-shot games, I have been running an Enchanter (Archibald, with his apprentice Elaina the Incompetent) with Strength, Telekinesis, and Grenade, along with things like Animal Companion, Raise Zombie, Reveal Secret, and Wall. The warband has been reworked from its original composition to only one shooter (a crossbowman), but has two infantrymen, a treasure hunter, and (usually) a bear for melee combat, along with a couple of thieves to grab loot and a thug to fill gaps. And sometimes a zombie, but I seem to be terrible at rolling to cast the spell.
I've actually been pleasantly surprised by how well the current group is working, sporting enough physical power to hammer across the board and grab one or two of the disputed treasures. If I keep up with this, I'll dump Grenade (which I never use) for Enchant Weapon, trade Wall for Elemental Hammer, and hope for some decent rolls on Reveal Secret and Write Scroll to get me some bonus take-away in the campaign. That said, I haven't tried going toe-to-toe with the Elementalist or Summoner warbands that some other people are running - both of whom could, I think, give me plenty of trouble.
BUT...I've been intending to dump the Enchanter and swap over to Witch, and go Fog-Mud-Potion with Leap, Telekinesis, Absorb Knowledge, Fast Act, and Raise Zombie. The warband would probably stay largely the same, but I might trade an infantryman for an archer and the thug for a third thief. The plan would then be to move fast, clog up shooting lanes with fog like crazy, and run with the loot.
Thoughts? I'll probably try the Witch on Sunday, but I don't have a real great sense of how either would function long-term in a campaign, and I don't want to find myself screwed over because of poor spell selection at the opening. Any obviously-great-for-campaign spells that I'm overlooking? Any advice on warband composition? Preference between the two builds?
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Almost bought the PDF of Frostgrave at $19.95, but I've got so many other projects I'm working on that I've resisted. :icon_neutral:
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Don't resist! Give in! Surrender to the fun!
Got our campaign started. Forgot to bring the camera for pictures at game, but did get a few of the warband before I left...
(http://i159.photobucket.com/albums/t128/TexAK83/Full%20Warband_1.jpg)
That is Miss Shadewalker, my enchantress, an aspiring evil overlord who knows that if you're going to go for the title, you have to start with the right minions. Also, she enjoys trolling dwarves...and yes, we have an all-dwarf warband in the campaign as well. The big wolf, Fluffy, is her "bear" animal companion, and the ravenous chest is Urp, her zombie. Only one goblin casualty in two games! I must be doing something wrong.
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I'm prioritizing projects, tracking my expenses, and just because something is shiny, not always choosing to buy it. This thread has made that tricky regarding Frostgrave, and perhaps one day I join in on the fun, but at the moment trying to stay focused on finetuning my hobby processes.
I like your warband, does your enchantress have a goblin apprentice?
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Yeah, the one with a whip is female and serves as an apprentice with hand weapon and dagger. Hopefully she never has to take over the group.
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Advice on starting warband.
I fancy doing an evil based warband, for a change.
Necromancer
Apprentice
Thief
Thief
Thug
Thug
Thug
Archer
Archer
Barbarian
It gives me the full ten guys to start with, a couple of move 7 men, some bodies in terms of the thugs, a bit of range firepower with the archers and a barbarian, as i really like the evil barbarian model.
I am yet to decide on the spells. I think im going with the bone dart, as rufus seemed to get good mileage out of it. I also liek raise zombie, fluffy. I think another out of game spell would be good.
Very much open to advise please.
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Bone Dart is nasty, especially early. I hate being across from it. Easy to cast and a much better shooting attack than any missile-armed trooper. Raise Zombie is also great, and there seems to be no end of uses for him. Extra bodies in the warband is always good.
Not sure what you're Affiliated/Neutral schools are off the top of my head, but Brew Potion and Animal Companion are both nice out of game spells, and one guy in our group is really appreciating Familiar. When it works, Reveal Secret is wonderful. Leap and Telekinesis are both very powerful spells that you probably won't regret. And Fog is a nice, nasty trick if you're across from an Elementalist, or someone with a squad of bowmen. If Enchanter is an Affiliated school, Strength and Enchant Weapon are both very nice spells with fairly low casting difficulties.
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Been thinking on my spells, thanks for the advice michael.
So eight spells, three from necromantic, one each from witch, chronomancer and summoner. Then two from elementalist, sigilist, illusionist, enchanter and soothsayer
All casting values are actual, modified amounts.
So
Necro - bone dart 8+. Easy to cast magic missile for both casters
Necro - raise zombie 8+. Extra bodies, easy to cast.
Necro - steal health 10+ harder to cast but still fairly easy. Suck the life from someone
Witch - either animal companion or fog, both 10+. Im at a full warband put maybe a bear is better than a thug after one game
Or fog, which seems useful
Chrono - fleet foot 10+ plus two speed, good for casting on thieves and getting move 9
Summoner - leap 10+ or possess 14+ leap sounds good. Possess for added combat ability on barbarian. With leap and fleet foot you can move a thief 23.5" if the apprentice casts it.
Neutral - telekinesis 12+ good for moving treasure
Neutral - not sure. Needs to be max 10+ base casting as the +4 will make it to hard to cast.
Suggestions on a post card please.
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That looks like a good list with some good possibilities.
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Michael W: nice-looking warband!
FR1DAY: presumably you're selecting your spells for a campaign rather than one-off games? If so, you can consider taking some spells that start at a higher casting value with the intention of improving them later. You don't need to stick to the cheaper spells.
Bone dart and raise zombie are the best spells on the necromancer list and two of the best spells in the game, so you can't go wrong there. The third necromancy spell is more difficult to choose. I think steal health is too small an effect to be worth bothering with: if you want something dead, hit it with bone dart. Regaining three health for your wizard won't make much difference either.
I think I'd take one of the more situational spells instead. Control undead is good in the lich campaign, or if enemy wizards use raise zombie, or if you get lucky on the wandering monster table. Spell eater is handy if if your opponents start using spells like blinding light. Bones of the earth is a disabling spell that can also cause damage (even a fight +0 skeleton hand can kill something if it rolls well!).
From the witch school, I'd take brew potion. It's one of the most flexible spells you can get, because the potions replicate several different spells. Plus you can sell them to generate money (bottled demons sell for 100 gold). Animal companion is amusing, but the creature it summons isn't as good as a normal soldier. Fog is nice though... just not as good as brew potion.
Chronomancy is mostly bad, but I quite like fast act. If you cast it on your wizard or apprentice, they can even activate three soldiers in the special fast act phase. There are times when going first can be a decisive advantage. Fleet feet isn't as good as it seems - use leap instead.
Summoner has some good spells, but unfortunately leap is totally overpowered and edges them out.
For neutral spells, you're right that telekinesis is hard to avoid taking. It's ridiculously good. That + leap = easy treasure collection. Alternately, enchant weapon is cheap to cast, and is one of the few ways to deal with monsters that can only be hurt by magic (bone dart is non-magical, remember).
For the other neutral spell: absorb knowledge is cheap to cast and gives a nice experience boost. Push is funny. Fool's gold makes your opponents chase after treasure that doesn't exist. Reveal secret is so good that it's probably worth taking even on a 16 on the off-chance it works.
Your soldier selection is good, by the way.
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I haven't played as much as rufus but your soldier selection is what I started with except I took a Templar instead of a barbarian.
I think you need movement spells, and I count telekinesis in that, and Leap is great. Matt has had Push and used that to advantage on his own soldiers sometimes to send them towards the board edge carrying treasure.
You need at least one damage spell, and where rufus got ahead of the game was seeing the usefulness of out of game spells.
Matt and I played to turn 4 and then rolled a D3 at the start of turn 5 to determine how many turns there would be after turn 5 - so we have had games of up to 8 turns.
I don't think either of us have cast more than 4 different spells in a game - also as you progress you can get scrolls which add to your spell options and so there's even less likelihood of using all your spells in game.
I doubt I'll play again before Easter, ( unless you want to come over and have a couple of try out games in my Shen ) and I was going to start again with a different wizard lore.
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The Sellsword mini-supplement is out!
https://ospreypublishing.com/frostgrave-sellsword-38628
Rules for captains, plus three new scenarios.
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That seems like an interesting addition. :icon_cool:
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The Sellsword mini-supplement is out!
https://ospreypublishing.com/frostgrave-sellsword-38628
Rules for captains, plus three new scenarios.
What's the e-pub version mean - I can go for the pdf and print it, but not sure what the other option is?
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It means you can read it on a kindle
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You can read a pdf on a kindle too! I bought the pdf.
I tried out the captain rules tonight (Baron Stoutwallow is one now, though game-wise this meant firing and then rehiring him and so was a bit of a waste of gold).
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Thaw of the Lich Lord game 5: Run of the Rangifer
Now that the Midwinter Pie Festival was over, it was time for the halflings to venture back into the heart of the city. Several miles from their basecamp, they came across a set of peculiar tracks in the snow. The footprints were like those of deer, but the spacing was unusual - almost as if the animal walked upright on two legs.
Following the tracks, the halflings discovered the creatures that had made them.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5a_zpsfrfk0akt.jpg)
They were hoofed and antlered like beasts, but they walked upright and wore primitive clothing. Surely these were intelligent beings.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5b_zpst1bamdgq.jpg)
Artifacts of ancient Frostgrave lay on the ground beside them. Did they guard these treasures deliberately? Or were they uninterested in the artifacts that littered their lair?
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5c_zpsc8etjxie.jpg)
[note that the goal of this scenario is to avoid killing the rangifers, which is extremely difficult!]
As Mr Hollowhill observed the creatures, he became aware that he was not the only wizard in the area.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5e_zpsr7xfzxf3.jpg)
The bear-loving necromancer was here, along with his dangerous henchman Litchfield Tony!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5f_zpsbcwuakdt.jpg)
The thaumoturgist they had encountered during the storm of undeath was here also...
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5h_zpsshxdb2l6.jpg)
...as was a second thaumoturgist Mr Hollowhill had not seen before.
[(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5g_zpsqs9zmrcy.jpg)
Still, the area was unusually rich in artifacts. Provided the creatures could be avoided, there should be enough for everyone.
The halfling's crowmaster sent his mechanical bird off to the left, trying to draw the nearest beastmen away from the treasures.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5i_zpsmjhvgmpy.jpg)
The other wizards were more ruthless, preferring to attack the beastmen head on.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5j_zpslod7yjdo.jpg)
While Mr Hollowhill's plan worked to some extent, the beastmen unfortunately remained too close to some of the treasures. Using telekinesis, he and his apprentice Rufel were able to draw some of the artifacts towards the halfling adventurers, but others were still beside the stamping hoofs of the creatures. It began to look as if a fight was unavoidable.
[(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5k_zpsssh8qfzy.jpg)
Just then, a shadow fell across the low and feeble sun. Something hideous had arrived: an ancient, twisted shade arrayed in the armour of a millennia past. This long-dead knight moved directly towards the beastmen, passing through broken walls and piles of rubble as though they did not exist. For whatever reason, the wraith had been sent to kill the creatures.
One of the thaumoturgists, reacting instinctively, hit the shade with a 'push' spell, the magical blast knocking it far from its target.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5m_zpskiev53av.jpg)
Meanwhile, the other warbands were doing the shade's work for it: the beastmen were falling.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5n_zpsenchr8x6.jpg)
Worse still, Litchfield Tony was advancing on the halfings!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5p_zpsrpdpn4hw.jpg)
They attempted to defeat him with an age-old trick of halfling combat: weight of numbers. But the drunken ex-pirate knocked down one halfling after another. He was invincible!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5q_zpspkbgfchk.jpg)
But as the halflings retreated before him, a hail of missile-fire from one of the other warbands put Tony out of action. At the same time, the wraith knight was dispatched by a knight armed with a magical sword. In the resulting confusion, Mr Hollowhill ordered a retreat. The halflings left the field with four treasures secured: given the opposition, this was a good haul indeed! Disappointingly, among the treasure was yet another copy of the despicable lich-transformation spell. Were they being printed somewhere?
It was only afterwards that Mr Hollowhill found a reference to the strange creatures in one of his books. They were called 'rangifers,' and were known to nurture a furious hatred of all undead things. No wonder the wraith had been sent to destroy them. All the signs now pointed to the rise of some terrible undead force within Frostgrave. Mr Hollowhill was determined to oppose it.
-
Well I ended up picking up a copy of Frostgrave this week after random other Amazon shopping lead me to it and it was only $17 for the hardback. I'd already picked up a unit of the plastics last summer since they seem like they would work great to make into Kislev infantry. I also ended up ordering a few of the metals, got them from the UK since even with shipping it was way cheaper than what I was finding from stores in the US ($8 vs $13-15).
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good report rufel! i really need to buy some of the special soldiers, although I think i'll use mostly halflings/dwarfs!
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Thanks Finlay! I fell behind on writing up, so I still have two more to do (house at longreach and lair of the ghoul king). Plus I'm meant to be playing tonight.
I'm sure any of the special soldiers could be represented by a dwarf or halfling!
S.O.F: I hope you enjoy the game!
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Well I ended up picking up a copy of Frostgrave this week after random other Amazon shopping lead me to it and it was only $17 for the hardback. I'd already picked up a unit of the plastics last summer since they seem like they would work great to make into Kislev infantry. I also ended up ordering a few of the metals, got them from the UK since even with shipping it was way cheaper than what I was finding from stores in the US ($8 vs $13-15).
Nice price on the book. I almost bought one at $20, yet resisted because I'm tryign to keep my time and efforts on other projects.
Regarding the price of the miniatures, I've been noticing recently that local retailers here in the U.S. have stopped charging the price being paid in the UK for various miniatures, and have begun to charge more. My original thought was this reflected packaging & postage, yet I'm beginning to wonder when seeing SOF's experience. At the same time, I'm ok with paying a couple extra bucks at a hobby store to help support their effort to even be in business and provide a place to meet other folks for games.
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I've noticed the same thing up in Ontario, although it seems to change based on the store or online. Some of the stores near me that are exclusively minatures seem to have raised the price, while stores that do other things like cards or board games seem to keep the price the same or even a bit lower.
I actually ordered the Frostgrave book on Amazon at the same time S.O.F posted it looks like. There was a deal based on some other books I was buying and figured I'd pick it up and start a campaign with some friends.
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Thanks Finlay! I fell behind on writing up, so I still have two more to do (house at longreach and lair of the ghoul king). Plus I'm meant to be playing tonight.
I'm sure any of the special soldiers could be represented by a dwarf or halfling!
S.O.F: I hope you enjoy the game!
Are rangifers monsters only as opposed to hirable?
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Are rangifers monsters only as opposed to hirable?
You can hire one for your warband if you get the book of the rangifer, which is a magic item in the lich campaign. Either find one or buy for 300 gold.
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S.O.F: I hope you enjoy the game!
Well I read through the rules and promptly ordered the Lich book. I really like the look of itm nice tight and simple over say Mordheim. I suppose my one quibble is the soldier entries can be a bit annoying. I mean Knight and Templar are basically the same stat line with the armament being the difference but then it bothers me that Infantrymen and Men At Arms level there isn't the sword/board or two handed option, just one or the other at each. Unlike the Knight/Templar which have essentially the same 'core' stats and it is the gear that make the difference it would have been nice for the lower level better fighter types to have either or options on armament. But again I think this is a minor quibble I think if I got a group to play house ruling it would not break anything (essentially just changing the Armor Value by 1 between HW/Shield vs Two Handed Weapon).
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Oh, that's a good point. Maybe the intention was to avoid confusion, since an infantryman with a sword and shield would look the same as a man-at-arms with a sword and shield. But I can't see any problem with house-ruling it.
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I've noticed the same thing up in Ontario, although it seems to change based on the store or online. Some of the stores near me that are exclusively minatures seem to have raised the price, while stores that do other things like cards or board games seem to keep the price the same or even a bit lower.
I actually ordered the Frostgrave book on Amazon at the same time S.O.F posted it looks like. There was a deal based on some other books I was buying and figured I'd pick it up and start a campaign with some friends.
I just checked Amazon for the cost and they raised to $18. My suspicion is they do this as more get sold and supply comes down.Also, I noticed alot of the Osprey published miniature game rules are bing sold for less than elsewhere as well, yet I'm resisting even those, although Lion Rampant and Dragon Rampant have been attracting my eye recently.
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Oh, that's a good point. Maybe the intention was to avoid confusion, since an infantryman with a sword and shield would look the same as a man-at-arms with a sword and shield. But I can't see any problem with house-ruling it.
I was thinking that was the main reason as well, but was just annoyed with it since there are plenty of spear and shield minis I think look great as the part of infantry man and would be less well impressive as Men At Arms. I think the easiest way to avoid confusion, at least in my own warband construction, is that Infantry will have plain shields and any Men at Arms types will have fancy probably heraldic ones.
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The weapons act as WYSIWYG for the game - I think it is a good idea as everyone can see what the figure is supposed to represent.
Hand weapon and shield is an infantryman - and I see no reason why it couldn't be a spear, as long as there is a shield in the other hand.
A great weapon or two-handed weapon ( or pose) is a Man-at-Arms.
Then you need mail armour to take the same weapon set ups to the next level of Knight and Templar.
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The WYSIWYG is actually putting me off painting a small band for eurobash.
Although guess I should just paint a few extra, as you can plan your party progression in advance as its money driven not exp driven.
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WYSIWYG isn't that big a deal. So long as you can roughly tell what things are supposed to be, it's fine. It's actually a lot easier than in Mordheim, where keeping to WYSIWYG becomes extremely difficult after a few games.
Work out what you want in your starting warband (there are quite a lot of good combinations, but always take the maximum number of men) and paint those first. Then paint some advanced soldiers for later use. You can use the same models for archers and rangers, and crossbowmen and marksmen, if you like.
Hand weapon and shield is an infantryman - and I see no reason why it couldn't be a spear, as long as there is a shield in the other hand.
I think the rules even say a spear is considered a hand weapon.
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Hand weapon and shield is an infantryman - and I see no reason why it couldn't be a spear, as long as there is a shield in the other hand.
I think the rules even say a spear is considered a hand weapon.
They do which again is what get to the heart of my niggle on this, the lower level Infantryman has the two handed weapon and the Man at Arms is the sword and board (Midaski inverted this and to make certain I wasn't wrong I just checked the rulebook).
I mean it isn't all that big a deal but the old school 4th edition Brets I was considering using just will look off in this set up.
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Are pistols in the game? I have a sweet dwarf model with pistols
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Are pistols in the game? I have a sweet dwarf model with pistols
No pistols. There are bows, crossbows and javelins. You could use pistol-dwarf as a javelineer, but they're quite weak.
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I love the sound of all this. It just keeps amping up the temptation for me to by the rules. :icon_lol:
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Hand weapon and shield is an infantryman - and I see no reason why it couldn't be a spear, as long as there is a shield in the other hand.
I think the rules even say a spear is considered a hand weapon.
They do which again is what get to the heart of my niggle on this, the lower level Infantryman has the two handed weapon and the Man at Arms is the sword and board (Midaski inverted this and to make certain I wasn't wrong I just checked the rulebook).
I mean it isn't all that big a deal but the old school 4th edition Brets I was considering using just will look off in this set up.
My apologies - I had my doubts as I typed, but the book was too far away. :engel:
However I have recently modelled up some old school Brets - crossbowmen in mail for the Rangers, and I have quilted men at arms that are suitable too.
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Rufus, catch up on your reports!
Here in the Heartland of the USA the game is very difficult to find. My friends attempt at starting a campaign fell apart due to lack of interest from his nearest local store, caused in part by the ridiculous marketing and distribution system Northstar has or doesn't have. My LGS is totally uninterested as well.
:x
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Rufus, catch up on your reports!
Here in the Heartland of the USA the game is very difficult to find. My friends attempt at starting a campaign fell apart due to lack of interest from his nearest local store, caused in part by the ridiculous marketing and distribution system Northstar has or doesn't have. My LGS is totally uninterested as well.
:x
Where are you at in the Heartland? (God I hate that term!) I am in the Kansas City area and one of my two LGS is very in to it and the other never heard of it. Of course they never heard of Kings of War either.
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Indianapolis. I should have said the miniatures are hard to find. One store has carried the rules on occasion, but I am not interested in the rules.
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Indianapolis. I should have said the miniatures are hard to find. One store has carried the rules on occasion, but I am not interested in the rules.
But it is the easiest game to use other minis for ever made - if you have Fantasy humans - and other races - you should easily be able to find the figures even following WYSIWYG.
I am a 'collector' so I bought the minis, but I have doubled and trebled my usable figures by going through my boxes and finding suitable figures - loads of wizards, archers, crossbowmen, swordsmen, halberdiers, hunting hounds, Reiksgard foot knights, etc, etc, and given your positive thinking with all your ships and stuff, then your imagination should be more than a match for the challenge. :biggriin:
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Rufus, catch up on your reports!
I will soon!
Meanwhile, gnolls!
(https://scontent-mrs1-1.xx.fbcdn.net/hphotos-xlf1/t31.0-8/12418888_458485904348123_7263523380063783212_o.jpg)
Due in July, I should think.
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One of those Gnolls is wearing a cultist hood.
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I saw an advert for a sort of arabian looking supplement in july.
I do love the business model! (although not the "nickstarter" itself)
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I saw an advert for a sort of arabian looking supplement in july.
I do love the business model! (although not the "nickstarter" itself)
Can you post an image of that Finlay?
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Ah, this. It's the same supplement that will have the Gnolls I believe.
(http://3.bp.blogspot.com/-fWpaz20wXlI/Vfr0OILCeuI/AAAAAAAA0Oo/lwJHlMd8CZg/s640/9781472815743.jpg)
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yes thats it, it's a picture of that at the back of the lich king supplement book.
presumably gnolls, a few extra special soldiers, and maybe some new spells and then scenarios, ala the lich king supplement.
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Sigilist
Apprentice
Thug (dwarf)
Thug (dwarf)
Thug (human)
Thief (Halfling)
Thief (Halfling)
Archer (Halfling)
Archer (Human)
knight or templar. (dwarf)
Spells:
Sigilist: Push, Absorb Knowledge, Write Grimoire
Aligned: blinding light, Enchant weapon (over strength, as maybe need to make stuff magical for certain enemy types), 'transpose' (tempted by glow, rufus seemed to get good milage from it)
Neutral: bone dart and wizard eye.
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yes thats it, it's a picture of that at the back of the lich king supplement book.
presumably gnolls, a few extra special soldiers, and maybe some new spells and then scenarios, ala the lich king supplement.
It was hinted that there might be a new wizard with powers related to beasts.
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Sigilist
Apprentice
Thug (dwarf)
Thug (dwarf)
Thug (human)
Thief (Halfling)
Thief (Halfling)
Archer (Halfling)
Archer (Human)
knight or templar. (dwarf)
Spells:
Sigilist: Push, Absorb Knowledge, Write Grimoire
Aligned: blinding light, Enchant weapon (over strength, as maybe need to make stuff magical for certain enemy types), 'transpose' (tempted by glow, rufus seemed to get good milage from it)
Neutral: bone dart and wizard eye.
Very similar to mine. Looking forward to playing
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tempted by glow, rufus seemed to get good milage from it
It's good, but I stopped wanting to cast it after the first couple of games. I had other spells I wanted to cast more.
Good spell and warband list! If you pass the 'write grimoire' rolls you can get the cash for some rapid upgrades.
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Frostgrave brings back Gnolls?! :icon_biggrin: :::cheers:::
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I played a non-campaign game tonight using a starting (soothsayer) warband. On the first turn I cast mind control on a 20 on an enemy man-at-arms, forcing him to fight another enemy man-at-arms. It was good!
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So the metals I ordered the other week showed up. There is quite the scale difference between the Frostgrave metals and plastics it would seem. Not to bad I can work with it but it was a little surprising.
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Which ones did you get? They do vary a bit in size.
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Interesting.
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Which ones did you get? They do vary a bit in size.
I picked up the Bard/Packmule, Chorno Wizards, Tracker/hound, and the Cultist Knight/Templar. I'd have to say the Knight and Templar are by far the largest rivaling even some of the biggest GW metal humans I have.
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Ah, I don't have the knight and templar. I'd noticed that the marksman was rather large though. Lack of coordination between the different sculptors maybe?
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Whenever you have different sculptors working on a project you are going to have variation in size, quality and interpretation. GW was always plagued by that, Reaper, etc. At least its better than Mantic.
Rufus are you still going to do reports?
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Rufus are you still going to do reports?
I am!
Thaw of the Lich Lord game 6: the House of Longreach
Mr Hollowhill sighed contentedly. He had a full mug of ale, a pipe of fine tobacco, an interesting book on the use of ensorcelled clockwork in surveying devices, and a good fire in the hearth to warm his feet. But best of all, his annoying apprentice Rufle was out. The lazy little pest had gone with some of the others to a new tavern that had opened near the western gate. He was unlikely to return until late, which left Mr Hollowhill with nothing to do except read his book.
He'd barely reached the second sentence before he heard the front door burst open downstairs. A moment later, Rufle ran into the room (tracking in the snow that had stuck to his feet) and began to talk rapidly. A terrified man had come into the tavern and declared that everyone should flee the city while they still could - the Lich Lord was coming! The man claimed to have overheard the plans of a group of Death Cultists to raid the mysterious House at Longreach for some treasure their undead master desired. Of course, since stories of the house and its treasures had been circulating for months, the tavern's patrons were very interested in hearing about its location. The man obliged before he fled the city. Moments later, the tavern was empty: the race to reach the house had begun.
Mr Hollowhill put down his book, telling Rufle to gather the others for an immediate expedition. He put out the fire, regretfully, and a moment later stepped in some of the snow Rufle had accidentally brought in. He shuddered. Why did this wretched city have to be so cold? It was almost enough to make a halfling wear shoes... but that would never do. He was a gentleman, and he had to maintain a certain image. He put on his scarf, crammed a cap onto his head, and went downstairs to supervise the preparations.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6a_zpsqftp7jsd.jpg)
The halflings were speedy travelers, reaching the house at the same time as only one other warband. The 'house' - really an ancient palace complex - proved to be in a state of considerable decay. Few buildings remained standing. However, its most famous feature endured. Scattered around the ruins were six free-standing archways. These were magical portals which allowed for instantaneous travel between them. Mr Hollowhill knew from his books that one of the doors would lead to an underground treasure chamber... but which door? And would the system still function?
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6b_zpsusmmzj6h.jpg)
Lesser treasures were scattered about the ruins, but the most interesting items would be in the hidden chamber. Braving the portals would be a priority. The halflings spread out to begin the search.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6e_zpsefoluqeg.jpg)
Not far away, the rival warband did the same.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6f_zpsqkqqwac1.jpg)
It soon became clear that the portals were no longer in proper working order. Whenever a soldier stepped through an arch, he would be teleported to another arch... at random.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6g_zpsmvic7mbz.jpg)
Or worse, the portal might fail to transport him at all, instead zapping him with a painful jolt of energy. Before long, both warbands were scattered around the ruins. The expedition seemed futile.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6h_zpsvy5ewbzj.jpg)
That is, until Bronze Bob, the halflings' robotic crow, vanished through a portal and appeared in an underground room. There was no secret method needed to reach the room - it was just a matter of luck! Fortune favoured the halflings more than it did their rivals. Flynn the bard and the Baron both found themselves in the hidden room.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6i_zpsdpo7iinu.jpg)
The treasure-chamber was revealed. Few of its ancient secrets remained. Those that did were guarded.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6c_zps5h1pftwy.jpg)
Frost Wraiths! These curious spectral entities are partly material.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6d_zpsoiygyzpq.jpg)
Bronze Bob flew into the treasure room, and was immediately attacked by the two wraiths. The creatures froze his mechanical body, causing him to crash to the ground.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6j_zpsjoy7ihed.jpg)
Flynn and the Baron took advantage of the distraction by circling around the room in the other direction. Meanwhile, Mr Hollowhill and Sir Wilton had both found the room.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6k-001_zpsduw5ylj5.jpg)
The Lich Lord's minions had arrived at last. The sinister wizard had dispatched four cultists and a monstrous undead troll. He'd also given them a magical key that would allow them to transport directly to the treasure room. The cultists hurled themselves through the nearest door, leaving the troll to mill around in a state of confusion.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6l_zpsnbidzgdm.jpg)
Meanwhile, the Baron engaged one of the wraiths in combat. He swung his polaxe and shattered the creature like it was made of glass.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6m_zpsckhdxr70.jpg)
Some of the rival warband had finally reached the treasure room. One of them destroyed the second wraith. Flynn and the Baron moved to secure the treasure. Mr Hollowhill and Sir Wilton were attacked!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6n_zps7ecm2z7x.jpg)
Mr Hollowhill was a skilled swordhobbit, armed with a weapon he had enchanted himself. He rapidly vanquished his opponent. Sir Wilton, facing two enemies at once, was in difficulty. And the cultists were about to arrive!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6o_zpse1mp7ibc.jpg)
Sir Wilton was knocked out by a heavy blow to his helmet. Barely a moment later, the cultists arrived and attacked the rival soldiers. Mr Hollowhill, withdrawing from the fight, used his leap spell to propel the Baron (and the treasure he carried) though the portal to safety.
At this point, the game ended due to lack of time (all the random teleportation rolls made this scenario take longer than a normal game). The halflings had secured the special treasure item - the Fireheart gem - and so claimed victory!
Sir Wilton would recover, though he would have to miss the next game. Bronze Bob would be rebuilt, as usual!
I enjoyed this scenario a lot. I'd rank it at the same level as the frozen river (scenario 2).
Mr Hollowhill sat by the fire, his feet starting to warm up again, staring into the depths of the beautiful gemstone. The way it caught the firelight was breathtaking. But it was more than just a decorative item - his researches had shown that it could absorb harm that would otherwise befall the bearer, provided he had the mystical skill to use it. Too much damage, of course, and it would break.
A loud crash and a rapid stream of curses told him that Rufle had knocked over the bookcase again. Mr Hollowhill shook his head. He fantasized briefly about giving the stupid boy a good beating, but he supposed that would be undignified. Perhaps the Baron would do it for him.
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Poor old rufle!
I wonder how you'd have escaped If you had more time.
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Looks like it was starting to get crowded in the treasure room. The portal mechanic sounds like it could be pretty fun.
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:icon_lol: A classic tale of daring do, and variable portals to places unknown or hidden. :icon_cool:
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This is definitely a good scenario! It's especially funny if someone repeatedly gets zapped by the portal instead of teleporting. One of my opponent's models got electrocuted three times in a row... then shot with a hobbit arrow. :icon_razz:
If you're only going to play some of the scenarios in the lich campaign, this should be on the shortlist.
I wonder how you'd have escaped If you had more time.
Mr Hollowhill was going to use his ring of teleportation (which can be activated even if engaged in combat) to beam to the portal! I think he'd have been safe.
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I don't think you'd find it especially funny if it happened to you though! Haha.
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Maybe that's true!
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although to be fair, you mitigated the risl by flying your crow through.
Also, you have a bard! is that to make you feel less OP?
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I wanted a bard so that he could sing hobbit songs and encourage the others!
I can't say his bonus to will saves has ever been relevant though.
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One of the boardgaming Podcasts I listen to occasionally, The Secret Cabal Boardgaming Podcast, is doing Frostgrave:
(https://scontent-dfw1-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/12794454_1067694799959572_546389506678972616_n.jpg?oh=bc28e161ff3e195e0739454423260abe&oe=575D22F5)
(https://scontent-dfw1-1.xx.fbcdn.net/hphotos-xtl1/v/t1.0-9/12799141_1067694813292904_10786834602129819_n.jpg?oh=56a2cd632fe8a32e9167550243f75ac7&oe=576CC10C)
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Nice painting on those figures. Wondering who manufatcurers the dogs?
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I like the wizard with the pet owl!
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I like the wizard with the pet owl!
Me too! I want the figure, so I can name the owl Archimedes!
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Yes! He looks like he might be a Reaper model.
I don't recognize the dogs.
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I want to play Frostgrave locally, but can't find anyone :dry:
Anyone want to come hand out in Florida for a weekend?
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I'd like to, but it's a bit too far!
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It appears everyone is offering wizards and apprentices at the moment. :engel:
Goblin Wizard
(http://www.artizandesigns.com/images/img2033.jpg)
Apprentice
(http://www.artizandesigns.com/images/img2034.jpg)
From Artizan
http://www.artizandesigns.com/list.php?man=22&cat=158&sub=220&page=1
Then I saw these new figures last week:
Following all the owl talk above ................. An OwlMage
(http://northstarfigures.com/images/7/img8177.jpg)
A Tortoise Cleric
(http://northstarfigures.com/images/8/img8178.jpg)
and various other critters on this page:
http://northstarfigures.com/list.php?cat=527&sub=692&page=1
enough mice to make a Mouseketeers warband ........................ :engel:
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A Redwall themed warband would be fun:
(https://theredwallexperience.files.wordpress.com/2009/12/redwall.jpg)
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eulaaalllliaaaaaaa
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Now there's blast from the past. If I recall, I have that book somewhere, and haven't read. Perhaps it could be fun to find and read it now.
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Tortoise cleric is amazing.
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Tortoise cleric is amazing.
yes, he looks great. The owl wizard head is too big, though.
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Ha, one of the others is a snail cartographer!
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Another expansion in November:
(https://2.bp.blogspot.com/-5ivsnbr8Ojo/VtWn29l-qsI/AAAAAAAACDQ/UkZIJ1HOSfE/s640/ForgottenPacts%2BCover.jpg)
Something to do with demon-worshipping barbarians, I think. I hope there's really a woolly rhino!
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Their moving pretty quickly making new expansions. They look pretty good so far.
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I was in a hobby store recently and they're selling a whole end cap of this stuff. Rules, blister packs of figures, the boxes of plastic figures. And once again I've resisted the temptation. :icon_lol:
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I was in a hobby store recently and they're selling a whole end cap of this stuff. Rules, blister packs of figures, the boxes of plastic figures. And once again I've resisted the temptation. :icon_lol:
Where's this? No store around here has anything but the stupid rule book.
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I was on a trip into Boston, the store is called, "The Hobby Bunker". Their website has the rule books and boxes of plastic figures, and they do alot of mail order.
However, suspect if you ask them about the figures in the plastic blister packs, and you know specifically what you're going to purchase, they'll likely go to the shelf, pull it if they have it, and send those along as well. Their customer service has always been very good.
They are probably the most extensive military miniature, brick and mortar hobby shop in the northeast, certainly in New England.
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Woot!
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How about this - I could put up a warband for this very quickly ...............
https://ospreypublishing.com/blog/cat/osprey-games/post/Frostbrick/
(https://ospreypublishing.com/media/wysiwyg/IMG_20150706_141852.jpg)
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That's awesome.
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Ha, amazing!
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and now this ..................
(http://www.beastsofwar.com/wp-content/uploads/2016/03/Osprey-frostgrave-table2-295x394.jpg)
http://www.beastsofwar.com/frostgrave/osprey-shows-stunning-frostgrave-table/
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Now that is a game board.
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I'm going to buy some resin bases. I know it doesnt matter rules wise, aesthetically should I go for round or square?
rufus, post more battles!
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My frostgrave warband has arrived!
Looking forward to painting them.
(http://i146.photobucket.com/albums/r247/Wissenlander/20160421_071837.jpg) (http://s146.photobucket.com/user/Wissenlander/media/20160421_071837.jpg.html)
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exciting!
did you buy from Northstar?
I better buy a few of the special soldiers.
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rufus, post more battles!
Agreed! I need to live vicariously through his battle reports! :::cheers:::
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exciting!
did you buy from Northstar?
I better buy a few of the special soldiers.
Dark sphere, £1.78 postage and arrived in two days. Fuck weyland games!
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I've assembled my 20 models for my band and upgrades
Necromancer
Apprentice
Barbarian
Templar
Knight
Crossbow/marksmen
2 archers
2 thieves
3 treasure hunters
4 thugs
2 zombies
Infantry man
Painting next
(http://i146.photobucket.com/albums/r247/Wissenlander/20160424_203803.jpg) (http://s146.photobucket.com/user/Wissenlander/media/20160424_203803.jpg.html)
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what's the difference between your thieves and treasurehunters?
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thieves only have daggers, while treasure hunters have a hand weapon and dagger and better stats
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I see there is a new ebook/pdf scenario available "Dark Alchemy"
https://ospreypublishing.com/frostgrave-dark-alchemy-38650
Apparently you can play it solo or with someone else on your side ............
I see also new soldiers:
Trap Expert and Tunneel Fighter.
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/13102604_1257002617661971_8239353658298874083_n.jpg?oh=39526e75559d3d62c3fc071772d6a229&oe=57BB9187)
Female Archer Captain:
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/13055258_1256998574329042_8899949350783099087_o.jpg)
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The archer ia terrible model.
Trapper and tunnel fighter look awesome
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and new Captains and Warhound thingey ...............
(https://scontent-amt2-1.xx.fbcdn.net/v/t1.0-9/13006653_1254933771202189_6887382263203540541_n.jpg?oh=e63d50ea70f6a5525a87c64d251e9a98&oe=57C01315)
(https://scontent-amt2-1.xx.fbcdn.net/hphotos-xpt1/v/t1.0-9/13062495_1254934004535499_4010787858687181308_n.jpg?oh=850403d39a41113b7a0e72c6b26be243&oe=57BF406F)
I think you will need the "Sellsword" supplement to use the Captains.
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I like that first captain with the sword!
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I like row 1 but not row 2.
Captain's gain experience and get better, unlike other soldiers. But there are significant draw backs.
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Really like row 1, and like the hammer dude in row 2. Don't care for the dog, and the far right side guy in row 2. Is he wearing some kind of mask or something?
That captain is fantastic.
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I only like the tunnel fighter.
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I like that first captain with the sword!
Best model of the 6
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I have been thinking about getting into Frostgrave, buy a Soldier box, a box of Perry something and make two warbands based upon the human Mordheim Warbands. So I was wondering how much ruins terrain do I need to build for how much surface?
(https://scontent-amt2-1.xx.fbcdn.net/v/t1.0-9/13006653_1254933771202189_6887382263203540541_n.jpg?oh=e63d50ea70f6a5525a87c64d251e9a98&oe=57C01315)
Those actually looks kinda nice. I think I will be picking them up in the future.
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I like the trapper, tunnel fighter, and the 1st row of the new fighters, especially the dude with the pole ax.
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I thought it was a woman.
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So did I.
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I thought it was a woman.
Can't be - it hasn't got boob armour .................... :engel:
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I thought it was a woman.
Can't be - it hasn't got boob armour .................... :engel:
She's probably not high enough level yet.
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I like that it's kinda androgynous. The right paintjob can bring the gender out in either direction.
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Just sprayed my Sigilist and some dwarfs I intend to use.
The sigilist is tiny! are all the f-grave models?
same height as a AoW dwarf, and barely taller than a whiteknight one. Much smaller than a GW archer.
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I thought it was a woman.
That's what they all say... Months of being stuck in icy wilderness can do that to your judgement.
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Nominees for best new game of the year:
Miniatures Games
Frostgrave
By Osprey Publishing
Designed by Joseph McCullough
Guild Ball
By Steamforged
Designed by Mat Hart, Richard Loxam
Star Wars Armada
By Fantasy Flight Games
Designed by James Kniffen Christian T. Petersen
Warhammer: Age of Sigmar
By Games Workshop
Designed by Games Workshop Design Studio
Wrath of Kings
By Cool Mini or Not
Designed by Michael Shinall
http://www.originsawards.net/2016-nominees/
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Nominees for best new game of the year:
Warhammer: Age of Sigmar
By Games Workshop
Designed by Games Workshop Design Studio
LOLOLOLOLOLOL
Frostgrave should win hands down.
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I've been messing about with a mix up up Frostgrave cultists and Perry Men at Arms for my Tilean Morrite fanatics...
(http://i69.photobucket.com/albums/i49/padrissimus/TileanCampaignContinued/CultistsMixUp_zpsbp7ytgbk.jpg)
GW heads are way too big, but these limbs/heads/bodies fit together nicely.
While building them I realised I could use some archer arms to create a figure walking/standing whilst holding the hilt of his sheathed sword - a naturalistic pose better for photos rather than everyone waving weapons madly around. So I tried it on a straight Perry figure too ...
(http://i69.photobucket.com/albums/i49/padrissimus/TileanCampaignContinued/SwordsmenSwaggering_zpsuqopjwvc.jpg)
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Nominees for best new game of the year:
Miniatures Games
Frostgrave
By Osprey Publishing
Designed by Joseph McCullough
Guild Ball
By Steamforged
Designed by Mat Hart, Richard Loxam
Star Wars Armada
By Fantasy Flight Games
Designed by James Kniffen Christian T. Petersen
Warhammer: Age of Sigmar
By Games Workshop
Designed by Games Workshop Design Studio
Wrath of Kings
By Cool Mini or Not
Designed by Michael Shinall
http://www.originsawards.net/2016-nominees/
:icon_eek: :icon_lol: W:AoS made the list! :icon_eek: :icon_lol:
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SW armada is interesting, but xwing is too popular by far.
Go frostgrave!
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Great band padre!!
I've heard good things about all those games (and bad...) Apart from wrath of kings but not played any!
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Those are looking good Padre. I think that archer arm pose would also be good for daggers. If the miniature was wearing a cape and the head is angled in the right way for the pose, it could look like he would be concealing a drawn dagger ready to stab someone.
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I've been messing about with a mix up up Frostgrave cultists and Perry Men at Arms for my Tilean Morrite fanatics...
(http://i69.photobucket.com/albums/i49/padrissimus/TileanCampaignContinued/CultistsMixUp_zpsbp7ytgbk.jpg)
GW heads are way too big, but these limbs/heads/bodies fit together nicely.
While building them I realised I could use some archer arms to create a figure walking/standing whilst holding the hilt of his sheathed sword - a naturalistic pose better for photos rather than everyone waving weapons madly around. So I tried it on a straight Perry figure too ...
(http://i69.photobucket.com/albums/i49/padrissimus/TileanCampaignContinued/SwordsmenSwaggering_zpsuqopjwvc.jpg)
This is another example of why I like modular figures. :icon_cool: :::cheers:::
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I have been doing some messing about with figures for Frostgrave, starting last year, but only just managed to sort the pics out.
A variety of models that have got to the undercoated stage and are sitting on my painting table - one or two have actually had some paint put on them, but I have been working on some pirates ready for the bash ..............so the likelihood is that my Frostgarve band wil be wearing a white uniform ............. :engel:
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/DSCF3767_zps1wxynqsn.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/DSCF3767_zps1wxynqsn.jpg.html)
I do have some shots of several of the figures as I experimented with mixing Empire bits with the Frostgrave Soldiers plastic kits.
I also delved deep into the dark recesses of cupboards and long unopened boxes for figures that might be usable as 'encounter' models.
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/DSCF3746_zpsjnze5nfn.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/DSCF3746_zpsjnze5nfn.jpg.html)
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/DSCF3740_zps425omq5w.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/DSCF3740_zps425omq5w.jpg.html)
Thieves:
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/DSCF3739_zpscrg4m6rr.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/DSCF3739_zpscrg4m6rr.jpg.html)
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/DSCF3736_zpsa7uvgtxf.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/DSCF3736_zpsa7uvgtxf.jpg.html)
Potential Imps and Demons
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/DSCF3731_zpserhwtlht.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/DSCF3731_zpserhwtlht.jpg.html)
A couple of toads and a ghoul/zombie
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/DSCF3730_zps3xikc9xy.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/DSCF3730_zps3xikc9xy.jpg.html)
Then some GW and other metals that fit easily:
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/DSCF3728_zpsoopdvd0l.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/DSCF3728_zpsoopdvd0l.jpg.html)
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/DSCF3725_zpsfbd7ybie.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/DSCF3725_zpsfbd7ybie.jpg.html)
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/DSCF3723_zps3a47ncgy.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/DSCF3723_zps3a47ncgy.jpg.html)
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/DSCF3721_zpsulbpmoun.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/DSCF3721_zpsulbpmoun.jpg.html)
.......... and some old Hobhounds I have had for years and never found a use for .......................
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/DSCF3720_zpsirk0zwv8.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/DSCF3720_zpsirk0zwv8.jpg.html)
........and then "Barbarian" is such a good category ........
(http://i771.photobucket.com/albums/xx355/Midaski/Frostgrave/DSCF3713_zpsveam7cbi.jpg) (http://s771.photobucket.com/user/Midaski/media/Frostgrave/DSCF3713_zpsveam7cbi.jpg.html)
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I like seeing these. :icon_biggrin: :::cheers:::
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I like the first head swap with the marauder helmet. Don't know why I never thought of that on empire troops.
Love marksmen of miragliano. Should buy myself a unit, if only they weren't so expensive.
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As with most GW stuff the heads and arms are a little large - I like Padre's Perry mix, it's a lot better aesthetically.
I have tried various heads and bits from other plastics manufacturers in there though - some Wargames Factory and I think a Gripping Beast one too. The Edition 6 Soldiers is probably the smallest and therefore best mix - the militia sprue was a tad bigger I found.
With weapons it is usually best to make a band or unit all the same source - so either all GW or all historical.
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up till 2am painting my frost grave bunch, instead of packing.
But finished, and moderately pleased with them.
the AoW dwarf is as big as all the humans.
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the AoW dwarf is as big as all the humans.
I am working on an all female barbarian Warband. My tallest figure is 40mm and my smallest is from Celtos. I am going to say the 40mm girl is a half giant and the Celtos girl is a halfing.
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(http://i1176.photobucket.com/albums/x335/WallyTWest/Mobile%20Uploads/image_zpslvfwem5b.jpeg) (http://s1176.photobucket.com/user/WallyTWest/media/Mobile%20Uploads/image_zpslvfwem5b.jpeg.html)
(http://i1176.photobucket.com/albums/x335/WallyTWest/Mobile%20Uploads/image_zpsjsuotroj.jpeg) (http://s1176.photobucket.com/user/WallyTWest/media/Mobile%20Uploads/image_zpsjsuotroj.jpeg.html)
(http://i1176.photobucket.com/albums/x335/WallyTWest/Mobile%20Uploads/image_zpsapb0lvxy.jpeg) (http://s1176.photobucket.com/user/WallyTWest/media/Mobile%20Uploads/image_zpsapb0lvxy.jpeg.html)
Love this game-
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wow, super cool. I went with a totally un unified warband, just united by the same style of bases.
Don't think I took a photo of my whole band at the bash, though. Doh!
I enjoyed the game, but felt the importance of the wizard (and to a lesser extent your other troops) combined with my natural cautiousness in games made me play reallly cautiously.
Once you had a pimped out war band and a few hundred gold in the bank your individual soldiers mattered less.
I do think Shooting was maybe a bit powerful? I guess the cover modifiers etc are meant to, balance against the fact there's no risk to you if you roll low (unlike in combat) but you need a high dice roll anyway to inflict serious damage so the balance compared to the risk of close combat was not quite right.
I loved the fluidity of gameplay (one dice roll/comparison for to hit, to wound and save), the speed of games, alternate activations, opposed dice rolls.
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Played alot of games (mostly as I noticed that most would play frostgrave and mordheim got buried during the weekend) and I have some mixed feelings on the game.
1) The setting with using wizards is not really my cup of tea. Added to that keeping track of all those spells is a bit overwhelming and judging them for their value.
2) Plus point is the generic-ness of the henchmen, keeps it simple.
3) Shooting does look a bit overpowered, but can be negated a bit by using the scenery very well to keep out of sight, making the crossbows move so they can't shoot for a turn.
4) 20 sided dice feels most of the time very fickle.
5) Experience / gold feels very unbalanced in a campaign. Not having played before but ending up with a wizard level 21-23? (Not sure need to check my sheet) with 6 games, and all high end soldiers and an Inn with most add-ons while others fell way behind
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I posted these in the painting forum as well.
Here are 2 WIP Frostgrave warbands inspired from Mordheim. They are made with the Frostgrave plastic kits avaliable, Perry Footknights, bits and a lot of greenstuff.
Marienburgers
(http://www.warhammer-empire.com/theforum/gallery/13836-010716152013.jpeg)
(http://www.warhammer-empire.com/theforum/gallery/13836-010716152122.jpeg)
Middenheimers
(http://www.warhammer-empire.com/theforum/gallery/13836-010716152306.jpeg)
(http://www.warhammer-empire.com/theforum/gallery/13836-010716152409.jpeg)
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Great GS work, really like them. Especially the middenheimers
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Looking very good! :eusa_clap: :::cheers:::
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Thanks. I'm rather fond of the Middenheimers as well. Although, I suspect that I will have more fun painting the Marienburgers.
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They're fantastic
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Wow those are really great
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Thanks! I expect to have painted them in a few weeks and I will update with pictures after I'm done.
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Giving my Necromancer and Apprentice the same treatment as my Enchanters Warband- some pics of them in the midst of terrain. I traded for and painted this GW Crypt, lovely model.
Played my first game with these guys last night, I'm a pretty big fan of the imp- it's the first time I have ever used a thief.
(http://i1176.photobucket.com/albums/x335/WallyTWest/Mobile%20Uploads/image_zpsshpcxai9.jpeg) (http://s1176.photobucket.com/user/WallyTWest/media/Mobile%20Uploads/image_zpsshpcxai9.jpeg.html)
*Unlike our enchanter friend whom has taken up residence in a cabin deep in the midst of the woods, our Necromancer has decided to set up his workshop in a hidden and long forgotten crypt along the edge of a graveyard. Evidence of occupation no doubt given away by the supplies left near the crypt.
(http://i1176.photobucket.com/albums/x335/WallyTWest/Mobile%20Uploads/image_zpswp5ndjwk.jpeg) (http://s1176.photobucket.com/user/WallyTWest/media/Mobile%20Uploads/image_zpswp5ndjwk.jpeg.html)
*Although lucrative earnings can be made from the many alchemical compounds found in the dreaded purple worms, their presence in a graveyard is heretical to our Necromancer. The creature must be destroyed before it can violate more graves...
(http://i1176.photobucket.com/albums/x335/WallyTWest/Mobile%20Uploads/image_zps9ti89clr.jpeg) (http://s1176.photobucket.com/user/WallyTWest/media/Mobile%20Uploads/image_zps9ti89clr.jpeg.html)
*Home Sweet Home
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From the writer's analysis of the first year of Frostgrave:
This will be followed in November by Forgotten Pacts, another print supplement which focuses on demons and the barbarian tribes that live in the mountains to the north of the Frozen City. And yes, the rumours are true, the book will be supported by a new box of plastic barbarian miniatures. (I have seen the 3-ups and they are awesome!).
Full post here:
http://therenaissancetroll.blogspot.co.uk/2016/07/frostgrave-state-of-play-and-contest.html
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That's exciting! Who doesn't love barbarians?
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The ancient Greeks and Romans?
I will be pretty exited for them if they are just as good as the soldiers and cultists.
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Got an update on my warbands.
Current WIP painting. Lighting is daylight, so the paintjob looks a bit worse than it is. I will take better pictures when I get home.
Marienburgers
(http://www.warhammer-empire.com/theforum/gallery/13836-200716165439.jpeg)
(http://www.warhammer-empire.com/theforum/gallery/13836-200716165614.jpeg)
Middenheimers
(http://www.warhammer-empire.com/theforum/gallery/13836-200716165648.jpeg)
(http://www.warhammer-empire.com/theforum/gallery/13836-200716165725.jpeg)
Genie
(http://www.warhammer-empire.com/theforum/gallery/13836-200716165807.jpeg)
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Really beautiful work Ursa. Something about those middenheimers hit the spot for me.
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Very nice.
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Really beautiful work Ursa. Something about those middenheimers hit the spot for me.
Me too. Saw them in b&p too. The models are great to start, but the little touches you added make them pop.
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Thanks guys. I'm pretty fond of how the Middenheimers turned out, myself. :biggriin:
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I like the Marienburgers. Perry/Frostgrave kitbashes rule.
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Thanks Padre. I'm actually having more fun painting the Marienburgers because it's not often I use so many vibrant colours.
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The Gnolls look adorable!
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Does anyone have the Breeding Pits expansion yet? Is it any good?
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I think that Into the Breeding Pits is worthwhile (not that it's expensive to begin with). It's not totally revolutionary, but it has some rules for dungeons, such as modifications to certain spells (height limits, not ending up in "dead space," visibility range, traps, etc.).
There is a new monster encounter chart, which is less undead heavy, and introduces new monsters such as gnolls (obviously), hydras, minotaurs, etc. The gnolls are cooler than the cultists from Thaw of the Lich Lord since they are equivalent to the soldiers you can hire (i.e. thugs, knights, barbarians, etc.).
There are new items, obviously. Since I love the D&D cleric class, I'm rolling with a Thaumaturge, and was thrilled to see the Armor of Righteousness. It is for the Thaumaturge only, and confers +2 Armor, but prevents the wizard from casting spells from the Necromancy, Summoner, and Elementalist schools of magic (ouch!).
There are also rules for the Beastcrafter, which is analogous to the Lich in that you gain new abilities and such. There are three levels of improvement, with the wizard becoming more animal like with each stage. You can even gain bestial enhancements, such as claws and even wings.
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Thanks. I'm quite interested in the dungeon rules. I have the Advanced Heroquest tiles that I could use for them.
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Overview of Dungeon Rules:
Standard Set-Up: May represent a huge cavern; doors are placed at the table edges as exit points.
Dungeon Set-Up: Floor tiles, etc. Rules reference "dead space" (solid rock, etc., for areas outside of the dungeon tiles.
Certain spells are modified. For example, the Crumble spell has no effect on dead space, Leap is limited due to ceilings and dead space, Mud is weakened, etc. It takes an action to open a door and doors cannot be locked. There are rules for imaginary ceilings that are dependent on tallest terrain piece. LOS is limited due to subterranean darkness (wizards are assumed to have a light spell active, and soldiers have torches and lanterns). Traps can be sprung on an Initiative roll of a 1; the rolling player may then choose any model (including monsters) to be the one to have sprung the trap. There is a trap chart with various effects and some can be negated by rolling the "Trap Number" (wizards and certain soldiers get a bonus to the roll). On an initiative roll of 20, a single model may move through terrain since it found a secret passage.
P.S. Another cool item is a wand that allows the Heal spell to be cast at a 12" range. Awesome for Thaumaturges and other wizards that use Heal.
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Thanks for the information!
That wand does sound useful
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I miss the battle reports. Just sayin'.
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Me too.
But I guess the thrill is gone...?
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Me too.
But I guess the thrill is gone...?
The King ...
https://www.youtube.com/watch?v=oica5jG7FpU
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The new Nickstarter is up today on North Star
Level 3 - The Warlord might appeal if you just want a Barbarian Lord leading an army of 80 Warriors
http://nstarmagazine.com/FORGOTTEN_PACTS.htm
For ordering:
http://www.northstarfigures.com/list.php?man=195&page=1
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I kinda like those models, but don't really want any barbarians.
I also wasn't too impressed with the adventurer kit, quality wise actually. It just felt clunky.
I love the new thief, clearly the standout. The Thieves are always the best!
I've also decided I'm not too keen on the business model of lots of small upgrades, unless he does a "goty" edition, a book with all the supplements once a year or something.
I suppose they're trying to ensure interest in it is re-spiked every few months?
My instinct is it would be a fun thing to run a couple month long campaign with your gaming group every year or two, but not something to be continously played?
dunno, I don't play enough to test this really!
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I want the Gnolls! But have no use for them!
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I've continued to be tempted by this game, yet still resisting since I have so many other projects in progress to finish. And there are those halfmen coming, too!
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I want the Gnolls! But have no use for them!
Me too.
I like the cultists. And the new barbarians. And the soldiers. Currently resisting.
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I like the barbarians and I will probably get some in the future, but I don't really need any right now.
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How does this game compare to Mordheim?
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I finally got a hold of some cultists. Gods they are tiny. Kind of like the Lord of the Rings GW figs.
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Regarding the cultists being tiny ... hmmm.
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As shown in several threads and posts the cultists match Perry miniatures, and they can be kit bashed together. See my recent campaign posts for images of the cultists alongside GW flagellants. Seem OK to me, and I never noticed anything odd as I sorted the pictures.
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Matching Perry Minis only helps if you have Perry Minis to match, which I don't. It also doesn't make them not tiny. Some folks are bothered more by scale differences than others. Count me bothered. :Ohmy:
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How does this game compare to Mordheim?
:?
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Matching Perry Minis only helps if you have Perry Minis to match, which I don't. It also doesn't make them not tiny. Some folks are bothered more by scale differences than others. Count me bothered. :Ohmy:
Mixed together with GW flagellant/free company mash-ups in this scene from a recent Tilean campaign post they don't look too out of place.
(http://i69.photobucket.com/albums/i49/padrissimus/TileanCampaignContinued/PrequelHolyWar9_zpshsks474b.jpg)
There's a bunch more pics in that story ... http://warhammer-empire.com/theforum/index.php/topic,46787.msg987891.html#msg987891
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Well - maybe the bubble has burst?
The Nickstarter for the Barbarians expansion hit £13,000+ after the first day ............ and it has just been updated today a week later and it's only £14275.00
So big fans jumped in straightaway and took advantage of the 10% extra off, and then it flatlined.
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I do suspect I think it's a fun system to do a campaign every couple of years with your gaming group but Don't think it necesarily lends itself to continous play, and the model of small incremental releases, i'm not sure each one is necesarilly enough to rejig your gaming group to run another campaign.
Maybe Rufus should suggest his LGS runs a campaign using all the rulebooks so far once the barbarian one is released!
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I really would like to find a system that was scalable from a detailed Skirmish leval to a battle system. I am looking to try Dragon Rampant but it seems a bit simplistic.
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There's a bunch more pics in that story ...
I have the models. I have empire flagellants... I can look at them side by side. Frostgrave is a smaller scale. Many folks don't mind, just saying in this case I do.
I really would like to find a system that was scalable from a detailed Skirmish leval to a battle system. I am looking to try Dragon Rampant but it seems a bit simplistic.
Warhammer 6th edition. It was awesome. Or Warhammer 5th and Mordheim...ran a couple of campaigns that way. Good times.
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If everyone was all the same height, that really would be a fantasy world! Take a look at this pic of a few of my chums in my reenactment regiment. I'd say some of those were 20mm (the old 1:72nd scale), some 25mm and some 28mm heroic scale. This is what a bunch of real world men look like standing together!
(http://traynedbandes.co.uk/wp-content/uploads/2014/06/P6290514-438x278.jpg)
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Barbarian Sprues in the new set.
(http://www.beastsofwar.com/wp-content/uploads/2016/10/Barbarian-Sprue-1-394x380.jpg)
(http://www.beastsofwar.com/wp-content/uploads/2016/10/Barbarian-Sprue-2-394x380.jpg)
5 Bodies
10 Heads
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They'd make very fine WFB norsemen. Or irregulars/militia of the northern Empire provinces. Even though my current campaign is set in Tilea, I am so tempted. Are there pictures of them constructed and painted? I have vague (perhaps false) memories of such.
[edit] Ooops! Just seen the image in the other manufacturers thread.
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There's "Box Art" in the other thread I think -
Here's a pic of one of the metal figures on the left and 2 assembled plastic ones
(https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/14690890_1399332726762292_5018495579668742420_n.jpg?oh=88f3bf759008a8915f744eec585b0456&oe=58623105)
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I miss this thread and my local store is contemplating a Frostgrave campaign. Does anyone have any more recent pictures of built barbarians? I'm curious to see what can be done with the kit, and my google searches all seem to jump to the same few pictures or the soldier set.
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Did anyone buy the gnolls?
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Hello! Me and my lovely girlfriend is going to get into Frostgrave. I miss playing with minis and she miss D&D questing. So I got the rulebook and wonder how many expansion there are?
I read something about an expansion introducing a more character like soldier, The Captain, and that sounded interesting.
And are there expansion that allows you to play anything else beside humans? Like playing the gnolls or the undead?
How many expansions are there, really?
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3 big expansions.
http://www.northstarfigures.com/prod.php?prod=7684
http://www.northstarfigures.com/prod.php?prod=8455
http://www.northstarfigures.com/prod.php?prod=8749
captains was a small supplement rule PDF.
You can usr whatever minis you want, so could paly any race that way.
I also believe there are rules and official models for gnolls.
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I miss this thread and my local store is contemplating a Frostgrave campaign. Does anyone have any more recent pictures of built barbarians? I'm curious to see what can be done with the kit, and my google searches all seem to jump to the same few pictures or the soldier set.
Some in the Other Manufacturers thread.
Otherwise got to Northstar and look in the albums off their media pages.
https://www.facebook.com/pages/North-Star-Military-Figures/218634441498799
https://twitter.com/Nicknorthstar
Kev Dallimore ( Of Foundry connection) does a lot of sample painting for them.
Mathi - Empire and Bretonnian figures are easily usable - metals or plastics.
The different types of 'soldier' in your warband are distinguished mainly by their weapons - WYSIWYG helps but is not critical.
The 'armour' on most figures is usually mail rather than plate, but wont matter.
I have made warbands from my human stuff very easily.
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Jolly good! I think I am going to send a warrior priest with some henchmens to investigate this foul place! I think I will play him as Thaumaturge.
My lassie will probably go with a witch. Suits her since she is an active pagan.
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Did anyone buy the gnolls?
Yeah I picked a box up for Christmas. Need some sort scale comparison or some such?
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I almost got myself a box of the Frostgrave soldiers, but decided on Perry 1813 to 1815 Prussians instead.
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Thanks Midaski for the links. Cant believe I didn't think of twitter.
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Did anyone buy the gnolls?
Yeah I picked a box up for Christmas. Need some sort scale comparison or some such?
Yes please. Maybe between a human, goblin or skaven? Also a real life photo, because most pictures were CAD.
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Wow. those peasant/soldier kits look like they'd be great for Men at arms conversions
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Yes please. Maybe between a human, goblin or skaven? Also a real life photo, because most pictures were CAD.
Well the old camera needed new batteries but got it to work eventually
(http://i1125.photobucket.com/albums/l589/sofomh/100_2688_zpsl1tnngjj.jpg?t=1486411413)
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Hmmm! A little bigger than i was thinking - basically human height?
Still, there aren't any other gnolls on the market, and the quality looks good, so i guess into the 'to buy' list.
How does the sizing and posing look for kitbashes? Handswaps and the like?
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Hmmm! A little bigger than i was thinking - basically human height?
Still, there aren't any other gnolls on the market, and the quality looks good, so i guess into the 'to buy' list.
How does the sizing and posing look for kitbashes? Handswaps and the like?
Basically, they would be 'taller' but they have the orcish stoop thing going for them. As for kit bashes much of it would work and much like the other frostgrave plastics there are plenty of bits hands swaps should work just fine, I've no beastmen bits on hand but I thin Ungor stuff would work back and forth with these though a touch larger.
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Not sure if I like that figure or not. :icon_neutral:
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I like it, I'm a fan. With a good paint job that guy would look beastly. He looks a bit shorter with the stop, but I think it fits with gnolls.
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Are all the gnoll heads wearing hoods and such?
I was more thinking human hands, rather than ungor (all my ungor bits are used up)
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Are all the gnoll heads wearing hoods and such?
I was more thinking human hands, rather than ungor (all my ungor bits are used up)
Mope that was just the head I used. Some have hoods some not though all do need a bit of green stuff main behind them to look better, bit of an empty space with out it.
Human hands would work too though the weaponry would look a bit too good, most of the boxes other Gnoll weapons are on the crude end, rather like beastmen.
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Still, there aren't any other gnolls on the market, and the quality looks good, so i guess into the 'to buy' list.
Reaper has gnolls...
https://www.reapermini.com/OnlineStore/gnoll
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To specify, Plastic multipose.
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Those reaper figures seem to be quite detailed in appearance, much more so than the Frostgrave ones.
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One nice development has been folks taking Frostgrave campaigns and adapting them to Mordheim...
To specify, Plastic multipose.
Well, OK.
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Folio is hitting letterboxes - everywhere except my house it appears.
Crazy Nickstarter - all the stretch freebies for just the cost of the book alone.
..... and now we see the next addition:
(https://scontent.flhr3-2.fna.fbcdn.net/v/t1.0-9/17202822_1563009623727934_6294973606855496054_n.jpg?oh=755964c2a6bb114214c1d35462a3ddbc&oe=5939BF6F)
June 2017 release.
The Frozen City harbours many secrets, and not all of them are ancient. While most adventurers who brave the dangers seek wealth and lost magic, some journey into Frostgrave for more personal reasons…
This expansion for Frostgrave consists of 40 Ulterior Motive cards, which add variety, depth, and new tactical challenges to wargames in the Frozen City. Each card presents the player with a specific task to accomplish and offers rewards if they succeed. Some of these missions must be revealed to all of the players, others must be kept secret. Will your wizard seek to slay a great demon? Rescue a desperate captive? Bring retribution to an enemy? All wizards seek power, but what are their ulterior motives?
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Saw that though I don't get why a deck of 40 cards is going to run $26, nearly twice the price of any of the expansion campaigns and slightly more than the core rulebook itself.
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I haven't seen a price?
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It is up for pre-order on Amazon already and perhaps the cards won't be carried directly by Amazon unlike the books. Probably be the same problem as with the miniatures which I find cheaper to buy from the UK than buy here in the states, $22 for on the of plastic boxes from the UK and $35 here sometimes more.
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It is up for pre-order on Amazon already and perhaps the cards won't be carried directly by Amazon unlike the books. Probably be the same problem as with the miniatures which I find cheaper to buy from the UK than buy here in the states, $22 for on the of plastic boxes from the UK and $35 here sometimes more.
It's retaliation for what we pay for Nike trainers and CDs in the UK :engel:
Of course once we have done the trade deal with "Donald" all will be sweetness and light - cheap sweetness and light. :closed-eyes:
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So I was trying to adapt a Facebook find "Rise of the Liche Lord" and forgot to check this forum first.
Does anyone have a scenario list from Thaw of the Liche Lord? Rufus got me through 6. I expect that the guy doing the adapting didn't have ship models because he left out my (forgotten) favorite scenario Frozen Shore.
I know of these scenarios from Rufus:
Total Eclipse
Frozen shore
Loot the cart
Storm of Undeath
Run of the Rangifier
House of Longreach
He also skipped the Rangifier one which doesn't bother me much. Wondering what comes next though.
And still missing battle reports. Mine are here:
http://boringmordheimforum.forumieren.com/t8809p25-another-winter-in-mordheim#132939
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So I have been enjoying this last year on the bash and I think it will happen this year again, but besides the core rule book what should I order from the site?
My list had a captain so I guess I should also get the Sellsword expansion, but as epub or PDF? (I think I rather have a printed version so PDF is better?)
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Still haven't bought into this game yet. I watched one at a convention recently, and couldn't get into it. I was disappointed, yet wondering if perhaps it was just how the game was being run.
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Come on GP, where is your adventurist spirit?
Have to try everything once at least.
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Who said I wouldn't? Part of it doesn't have to do with what was most recently seen, but instead a s explained previously. :icon_wink:
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Played my first game today, finally. Failed to cast every spell I tried with both my wizard and my apprentice. Started the game outnumbering my opponent, ended with only two guys standing, while he only lost two. Still, it was a draw, because we played the genie scenario and when he killed my guy carrying my third treasure he picked it up and it was the genie. I had chased off most of his other guys with my knight, and dropped a fellow with my crossbowman, and when the genie killed that guy I was the only one with models on the table, so the game ended in a draw! He got 410 xp though. :/ I got 150.
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I've only played the game a couple of times, but some of my friends are really into it, have played dozens of games and no sign of stopping.
Me being me, I've started doing a bunch of modelling for it but not yet played any games with the models...
My FG thread is over here:
http://www.vampirecounts.net/threads/frostgrave-adventures-in-the-frozen-city.30848/#post-446367 (http://www.vampirecounts.net/threads/frostgrave-adventures-in-the-frozen-city.30848/#post-446367)
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Hi!
We're playing our second Frostgrave's campaign. This time, we're using numbered cards for each turn to discover different events (as "build your own story books).
Some photos of our games (we built two complete scenearios for Feldstad):
(https://preview.ibb.co/ckh0wx/unnamed_2.jpg) (https://ibb.co/jCEr3c)
(https://preview.ibb.co/jaGFUH/unnamed_3.jpg) (https://ibb.co/dBCppH)
(https://preview.ibb.co/mRojOc/unnamed_4.jpg) (https://ibb.co/gYa9pH)
(https://preview.ibb.co/jHwFUH/unnamed.jpg) (https://ibb.co/dr87bx)
(https://preview.ibb.co/eJFyic/unnamed_1.jpg) (https://ibb.co/cVDUpH)
Cheers
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Looks like a good board and I like the idea of cards to make a story like that!
I also like seeing those bridges/ramps from the hobbit set being used like that. I had a similar idea to use them like that, but havn't got around to painting them yet.
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I've been using Frostgrave on some RPG events as the wargaming annex guy, and people are really digging it. Am yet to play any real campaigns so far.
This is a three-way match between a Chronomancer, Elementalist and Necromancer.
(https://lh3.googleusercontent.com/eC3D4vThVi9kUMJDTHJai3x18yPnwIK2zfIoTbvutB3tOoLLCexbUHuccYUOmByfZpTDRqIAxCBRKcmOquiY3oLE7ttdxqt5nKzGp7tL8R5cQ0M2d-8tOseHct3pYihrsLbcu3QDqg=w2400)
So we had this event tied to the afrodescendant movement here in Brazil, regarding african cultures and consciousness. It's part of a larger project where we use RPG and wargames for teaching young people - as a History masters I have been stirring them to historical wargames, but fantasy wargaming holds both mine and students' interests in general greatly.
This warband was made to suit such event. I've taken into the west african 'bardic' tradition of the djeli/griot, storytellers and musicians/singer poets who often served as their culture's memory-keepers, historians and political advisors as well as teachers. And more - in their folklore, magical musical instruments are very common themes. Hence! I did this griot wizard, currently fielding him as a Chronomancer, and his warband inspired on Mali legends.
(https://lh3.googleusercontent.com/8gwZDKEZsQAld3pc6B0II7QRGj0-KXoXohip0cKuentPW9LLMIIlMgCJui-2Wi8StAcOBJLALow2WAi94WRokuNgzVMOqipMG2MBm0BTcdWSEJQrFqYRWbIsqLlybq0xn1zNM2l5Rw=w2400)
(https://lh3.googleusercontent.com/rbLvGWtsOJRPIZ9y7DdqBEq2LqGhHRKj7wzHG6axvl4riMYJjOnKYz3_-8Pq1cmoSX85QpQ1mA_a8K49bb-Ipne-K46XOQjriISN0wvymFeRCxXZQXbSS6FUIdblrz5EqgaMrT1sRQ=w2400)
And here, facing some necromancers!
(https://lh3.googleusercontent.com/qdVIgDSloV7hJ5VbeBHr7v6k_ETWOYqkK9YomO5jcPhTn7MS6IQbrn6xgD3GgbW6BUMCCFHvSoMpEDv0wZMrclqCwmh-dpi7k9tU18Jl2vc8FqvKa4k8iLF9NDqGcRsXDZag-gToxQ=w2400)
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I think they look brilliant, and the idea of it sounds great as well.
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Liking those figures! :::cheers:::
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Just added a few minis to my own Frostgrave collection, which is over here:
https://www.vampirecounts.net/threads/frostgrave-adventures-in-the-frozen-city.30848/page-2#post-451825 (https://www.vampirecounts.net/threads/frostgrave-adventures-in-the-frozen-city.30848/page-2#post-451825)
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I like 'em! :icon_cool: :eusa_clap:
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There is a new wizard kit made for Frostgrave, and it looks good!
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Not sure if this was posted before, but got a request for the reference card at the Eurobash, so thought I would (re-)post it here. Also the wizard/warband sheets can be found here also.
https://ospreypublishing.com/gaming-resources-frostgrave
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So anyone who has the 2nd edition book already, any changes on building your party? Still same kind of soldiers you can hire?
Also for 2 warbands what do you think is about optimal to have and choose from to form your warband on amount from each of those soldiers? (e.g. 4 thugs, 6 thiefs, 3 marksmen etc..)
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We're planning a virtual Frostgrave campaign for next month so I'll need to sit down with the 2nd edition book at some point. Unless we last minute decide to stick with 1st edition which is possible.
From what I've skimmed I like the look of marksmen, I tend to leave a group to sit back and snipe while others slowly move forward.
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I picked up the first edition for free a ways back ... obviously being offered knowing that the 2nd edition was in route. I had wanted to give this a try, yet only so much time and energy available, and got multiple projects I am currently trying to see to conclusion and sets of rules being read.
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Since this is an open thread ... :icon_mrgreen: .. Just some random stuff to read for you
At the beginning of Covid 19 I lost interest in gaming and more important building and painting. So I called a friend and re-started our Frostgrave campaign. Slowly I found the interest in gaming back. Soon I am going the see how Saga works… gaming life flows again
Frostgrave battle in juni - with the old Kislevite warband members and my necromancers acting as Elementalists.
(https://i.imgur.com/XuR0qTKh.jpg)
To make things more interesting we started the Maze of Malcor campaign.
Maze of Malcor 1 – the relic room
Scenario in a big hall, where you have to visit 4 display cases and the treasure to be had in these cases.
Maze of Malcor 2 – The great hall
The entire table represents the great feasting hall. Three or more dining tables should be placed in the centre of the table.
(https://i.imgur.com/OUhYMmRh.jpg)
(https://i.imgur.com/5vaY4hUh.jpg)
Maze of Malcor 3 – The aviary
More akin to a small jungle than a garden. Hunt for the rare Tatakaka bird.
(https://i.imgur.com/HXBBOBkh.jpg)
(https://i.imgur.com/uUHjTteh.jpg)
In honour of the Frostgrave II edition we started over with our warbands (making the same warbands with the “making experienced warbands” rules in the Maze of Malcor book) Besides making the warbands legal I also made a new warband for my elementalist wizard.
(https://i.imgur.com/A8TOylKh.jpg)
Some different things to add to the monster pool.
(https://i.imgur.com/VSkjxMrh.jpg)
Maze of Malcor 4 – The furnace
The centre of the table is dominated by a 6” by 6” furnace. The coalmen maintaining the furnace try to put everything burnable into the furnace. Rats are the only monsters encountered besides coalmen.
(https://i.imgur.com/rChJZtNh.jpg)
(https://i.imgur.com/ad7HDamh.jpg)
(https://i.imgur.com/hU33Uysh.jpg)
Maze of Malcor 5 – The gondola docks
One side of the table is the open side of the dock. No one can leave or enter on that side. In the centre of the table are three gondola’s that float above the ground. When leaving the table in the gondola you gain it for your warband.
(https://i.imgur.com/qao70Fgh.jpg)
(https://i.imgur.com/8mzqhUyh.jpg)
(https://i.imgur.com/I4h7KUXh.jpg)
Next up nr 6 - the cloister. 😉
Sofar the fun this spring and summer.
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You have a knack for unique games. I miss your tank battles but that bug climbing up on the jetti is very disturbing 😺
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Looks realy cool, Heni! Good seing you have a fun time!
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You have a knack for unique games. I miss your tank battles but that bug climbing up on the jetti is very disturbing 😺
I like games that have a vibe to it. If the feeling is not there I do not commit.
That bug is one of many. mantodeus it is called and after a 1000 years they put lots of eggs/cocoons underneath the Gondola's. Every activation inside a Gondola off a figure would mean a dice roll 16+ and a mantodeus would pop out. well 10 activations and 10 mantodeus later I simply rushed for the table edge... damn critters came from every pore off these darn Gondola's (and off course if I can steal me 2 Gondola's I steal two...)
since we only had one mantodeus (after all how many do you need) every green critter you see is a wannabee is a mantodeus.
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Very nice looking set up.
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Awesome! :eusa_clap: :::cheers:::
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So finally I was able to order the 2nd edition book, bought the bundle hardback plus eBook (epub) so I can atleast read through it while I wait for the physical copy. To bad I didn't get a reaction on my mail asking when they would expect a new print of the book.. bit of bad service in my opinion
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Really nice battle ground Heni!
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I should have known people on here would be interested in Frostgrave too.
What is your favourite setting? Felstad or the Ghost Archipelago?
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Are there only two settings?
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I'm a big fan of both but I think I lean Frostgrave. Mostly just because I like the image of a giant frozen city and ghost pirate islands I feel has been done before.
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Are there only two settings?
As far as I know, yes.
I'm a big fan of both but I think I lean Frostgrave. Mostly just because I like the image of a giant frozen city and ghost pirate islands I feel has been done before.
I like it more for the frozen aesthetic. I've already made hundreds of models with green fields on their bases. Snow and tundra is a nice change of pace.