Campaign game 4:
Starting lineup:
To this I added a zombie and an illusionary knight from my pregame spells, for a total of fourteen models (ten is the normal limit - I have an inn with a kennel for an extra soldier and dog).
This time I was playing a three-player game on the 4 by 4 table. My opponents, both enchanters, chose their corners first (adjacent to each other). I chose a corner on the far side of the table, and deployed my huge warband (marksman in the tower above, revealed secret treasure counter nearby).
Professor Lund's goals:
1) avoid all danger
2) obtain treasure
3) kill enemies if necessary
Enchanter A went first, moving out into the open and casting telekinesis to move a treasure token towards himself. Enchanter B used a teleport potion to beam to the top of skull tower, where there were four treasures (the shop guy had set up the table and treasure tokens, so they weren't spaced according to the normal rules). My warband advanced, leaving the professor and her apprentice to hide behind their home tower. They stayed there, casting defensive spells.
Enchanter B's player opened hostilities by shooting at the exposed enchanter A... knocking him out of the game on turn one. While this is a bit harsh, standing in the open in front of several bows isn't very sensible. B continued to shoot at A's warband, since skull tower blocked line of sight to mine. B's wizard used telekinesis to levitate treasure tokens from the tower and drop them down to his troops below.
My tracker and treasure hunter ran to the two nearest treasures and claimed them. The others moved towards skull tower.
While B and A continued to clash, I sent two rangers and a knight into skull tower.
The leading ranger attacked enchanter B, but lost the fight (the ranger wasn't harmed however). The wizard chose to push the ranger away, and then leapt from the battlements onto the external stairway! This cost him some health.
While my rangers took the remaining two treasure tokens, my knight burst out of the tower and attacked the fleeing wizard. Enchanter B was cut down.
After some minor skirmishes, my treasure carriers made it to the board edge and escaped. I had secured five treasures (four normal ones, and a revealed secret), and only a thug and the dog had been knocked out. I gained enough experience for Professor Lund (who spent the whole game hiding) to advance to level 12.
Enchanter A rolled to see what happened to his injured wizard... and got a one. The wizard was dead! The player, rather upset, announced that he was quitting until the lichlord campaign. I felt bad about this, even though I had nothing to do with his wizard dying. But perhaps he'll change his mind and keep going.
B's wizard was also hurt, and I think rolled 'badly wounded' (the wizard misses a game or pays 100).