Finishing the Game:First, we finish off the magic phase.
Magic:As usual, there were lots of different opinions on this. Eight people or so
voted for Hammers of Sig first and 4 dice appears to be about the norm. So, here we go…
Our AL prays to Sigmar to help the Empire Halberdiers destroy these Ogres, and Sigmar complies. Our AL gets 2x 6s and there is nothing that Bruiser can do about it!
Realistically, we will probably have to get IF as well to get Regrowth off. We have 5 dice and Bruiser has 7 Dispel Dice left. So, our Wizard sucks up the rest of the Winds O Magic available and tosses a 5-dice Regrowth on the Greatswords.
This time our roll was crap: 12+2 = 14. Bruiser gets 17. Dispelled.
Combat:Let start with the side-show yet again.
Our lone Archer (not afraid) is so worried about the Firebelly, that a Gnoblar shanks him with a forked dagger and he goes down. He is lost, but not forgotten!
-------------------
Time to finish the Battle Royale.
All our Empire boys pass their Fear checks (
Greatswords got exactly what they needed…whew!).
Our Greatsword champ bellows out a challenge and the Bruiser accepts.
--In the challenge, the Bruiser hits with all 4 attacks, does 3 wounds, and our champ makes one AS (
earlier graphs were incorrectly labeled, the Bruiser is only Str 5). So our
Champ dies, and Bruiser only gets an extra +1 for CR for Overkill.
--The Tyrant wants some more blood. He sends 2 of his attacks towards the AL and gets 1 unsaved wound. The
AL dies. The Tyrant directs his last 3 attacks on the Halbs, gets 2 hits and kills
2 Halbs.
--At I4, the Demis are happy now that they get to chew on some regular Ironguts. 3 attacks, 3 hits, 2 wounds, no saves. Since 1 Irongut already has a wound, these 2 wounds
finish off an Irongut. Our IC Knight riding the beast misses his attack, however.
--At I3, our Halbs attack the Ironguts.
6 have to attack the Tyrant but don’t even come close to scratching him.
12 attack the Ironguts. 8 hit, 6 wound (
4 of them because of Hammers!). They make 1 AS, so 5 wounds are scored on the Ironguts.
1 Gut dies, another takes 2 wounds.
--ASL, Greatswords on Ironguts. 6 attacks, 5 hits, 4 wounds, no saves.
2 more Guts die.
--ASL, one Irongut attacks our Demis. 3 attacks, 1 hit & wound. No AS, so a Demi takes a wound.
--ASL, Ironguts on Greatswords. 9 attacks, 6 hits, 5 wounds, no saves.
5 GS die.1 Halb and
1 GS die from Stomp attacks.
Final Death Count:
Arch Lector
3 Halberdiers
7 Greatswords (one the champ)
4 Ironguts
(
In case you haven’t realized it yet, we have 1 Greatsword that lived!!!)
Here is how it looks, one last time so you can “visualize” the beauty of it:
Combat Resolution:Ogres:Standard 1
Overkill 1
Wounds 11Total: 13
Empire:Flank 1
Standard 1
Ranks 3
Wounds: 11Total: 16
Ogres lose by 3. Bruiser has to make a Break test at 6 or lower.
Bruiser rolls boxcars! His damn luck with rolling 6s have finally come back to haunt him!
So…of course we chase with everything we have.
Bruiser rolls a
Flee roll of 6.
Halbs get a
Pursuit roll of 8.
Our Demis and one remaining GS both roll
boxcars of their own on the chase! They really want to get a piece of the Ogrebus!
Excellent job on our tactical decisions this turn. I think they won us the game.
--Had we not successfully cast Hammers of Sigmar we would have made 4 less wounds on the Guts, and one more Gut would have been alive to attack the GS.
--Had we not challenged with the GS champ, the Demis would not have gotten their 2 wounds (
which essentially cancelled out the CR for the loss in the challenge), but more importantly killed one more Irongut reducing their attacks by another 3.
Which gives us a potential swing in CR somewhere between 7-9. So instead of winning by 3, we would have lost by 4-6. Even worse, the Greatswords would almost certainly have died. No matter how you slice it, Bruiser would have scored a complete massacre against us!
Victory Points:With the entire Ogrebus in our Victory Point bank account, we have a massacre!
We beat Bruiser by a solid 605 VPs!!!! Even if we had lost the Greatswords, it would have still been a narrow victory at 167!
After Action and Lessons Learned:Whew. For the first TDG, that game sure turned out to be a tense one. But we are not done yet…one of the most important aspects of any endeavor is to look back with 20/20 vision and see what we did best, what we blundered on, and what we learned from it all.
So, I have some more questions I would like you to post on:
Q1. Did we win because of luck or because we outplayed Bruiser, or a little bit of both? Based on how the lists faired against each other, if we played 5 battles, what would the win/loss spread look like?
Q2. If you had to state one key reason on why we won, what would it be? Can it be replicated (could we do it again)?
Q3. What was our biggest mistake during the battle? What was Bruiser’s? What can we learn from them?
Q4. What part of your game improved the most by participating/reading the TDG or what was the most important thing you learned?----------------------------------------
I plan to run future TDGs. After we have completely finished discussing this TDG, I will solicit input on what army/scenario/situation the forum wants to tackle next- so hold off on those comments until we close this one out.
Congratulations on the victory, Warhammer-Empire!