I remember I did up an entry for some Discworld favourites as a joke...
The Witches Coven aka Granny Weatherwax, Nanny Ogg, Magrat Garlick and Greebo.
The Lancre Witches may be taken as a single Lord choice, and cost 620 points. Granny is worth 250, Nanny is worth 200, Magrat is worth 150 and Greebo is worth 20. In addition, if Granny Weatherwax is present in the army, she must be the Army General. The unit contains 3 small bases, and moves as a unit of Skirmishers. They all have the ability to fly. Greebo is carried on Nanny's shoulders at all times, except during close combat.
Granny Weatherwax is armed with her intellect and her broomstick. Magrat is armed with talismans, enchanted items, potions, relics, dried animal limbs and other implements of witching. Nanny Ogg is armed with Greebo.
The witches themselves never enter hand to hand combat, although Greebo is a different story.
Granny Weatherwax Special Rules
- Esme Weatherwax is a fearsome, intimidating old woman. She may join a unit, making it immune to fear, terror and panic. If she decides to lead from the back, they also become unbreakable. The collective consciousness of the unit has decided rather swiftly that nothing in front of them can be any worse than irritating Granny Weatherwax by running away.
- Esme is a level 4 witch, and always uses spells from the Lore of Life. In addition, she adds +1 to all attempts to cast her spells.
- The potent magical energies swirling around Esme give her a 3+ ward save against all magic.
- Esme is a master of what she likes to call "headology" - playing with the minds of her foes, as opposed to drawn out magical combat. Whenever Granny Weatherwax casts a spell with irresistible force, all enemy wizards within 24" are subject to stupidity until the end of their next magic phase.
- The broomstick carried by Granny Weatherwax is a genuine antique, which, while a talking point, does make it very difficult to start. Whenever the witches wish to fly, roll a D6. On a 1 or a 2, Magrat is unable to start Granny's broomstick for her and must spend the turn running up and down the battlefield. During the magic phase, Magrat is unable to cast spells, but still generates power and dispel dice as normal.
- Granny Weatherwax causes fear in all units within the Vampire Counts army. She may be equipped with a cup of lemon tea (+30 points) to cause terror.
Nanny Ogg Special Rules
- Nanny Ogg has a tremendous repertoire of songs, ditties and ballads - unfortunately her voice is not so tremendous. Her singing is renowned in Lancre, for all the wrong reasons. In the shooting phase, Gytha can strike up a song of her choice, although almost always the songs of choice are "A Wizard's staff has a Knob on the end" and "The Hedgehog can never be Buggered." All enemy units within 18" must take an immediate terror check. Unlike normal terror, a terror check must be taken for every unit, even ones that have already passed terror checks. You can overcome the terror caused by Giants, Dragons, Griffons, Steam Tanks and Carnosaurs, but you can never get used to Nanny Ogg's singing.
- Nanny Ogg is a level 3 witch, and always uses spells from the Lore of Metal. She has a 4+ ward save against all magic.
- Whenever Nanny Ogg is within 8" of a combat, Greebo is automatically assumed to take part.
Magrat Garlick Special Rules
- Magrat is a level 1 witch, and may only use Healing Hand, from the Lore of Life. Due to her immense repertoire of potions and whatnots, this spell is always cast with irresistible force.
- Magrat is armed with a broomstick, and may make a single attack against a nearby male enemy model. If she hits, the hit is resolved at strength 10 with no armour save. If she wounds, no wound is taken, but the target automatically becomes stupid until the end of its next turn, as it moves slowly round the battlefield clutching at his groin.
- Magrat has a 5+ ward save against all magic.
Greebo
- Greebo may enter a single close combat within 8". He has a 2+ ward save against everything, and does D3 wounds against any target larger than he is (read: anything). In addition, after causing one wound, Greebo becomes subject to frenzy, and must enter a single close combat within 8" - Nanny is no longer able to restrain him from disembowelling the nearest thing he sees.
General Rules
- The witches of Lancre are subject to animosity. If they fail, they automatically squabble for that turn.