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The Empire at War ... The Gamers Guild => WHFB The Electors' Forum => Tactica Board 8th Edition => Topic started by: Holy Hand Grenade on May 27, 2013, 02:05:35 PM

Title: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: Holy Hand Grenade on May 27, 2013, 02:05:35 PM
Tactical Exposition Game 3:  TCWarroom's Creeping Death Tactical Thread


This thread is for the CHAOS TEAM ONLY for TEG3.   

--If you are in the Empire team, or plan to join it, leave now.
--If you want to join the Chaos Team but haven't yet, then let me know.
--If you are visiting or plan to look at both team's threads to watch from the sidelines, then please refrain from posting comments in TEG3 till the battle is over.



Current Chaos Team Members:

TCWarroom (General)                         
Zif
Rothgar
Noght
Grifter
Forumite


--------------------------------------------------------

Team Chaos-

A few things for you to start thinking/talking about.

First-  your spells.

Your DP Death Wiz rolled a 3, 5, 5, 6
After you figure out those spells, your Lvl1 Death Sorc rolled a 5.

Once you have discussed your spell choices and decided, please post them in the Battle Thread since I will no longer be viewing this thread until the battle is over.

It would help TCWarroom if you appointed a few Lieutenants that have your permission to respond in the Battle Thread if I have questions pending.

Last-  start thinking/commenting on what side you want to pick if you win the roll.

 :::cheers:::
HHG
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: Noght on May 27, 2013, 02:19:48 PM
I'm feeling like the DP should have 0, 5, 6 for sure.

TZ flier with 5 might be nice also.

12" range fo Bjuna is fine on flyers to wreck the STank.

Of course, Doom & Darkness might be swell, who cares if you are Stubborn 5.  Plus Terror Bombing....
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: rothgar13 on May 27, 2013, 02:55:23 PM
I'm with Noght as far as spells are concerned - you throw Spirit Leech out there early (I'd double up on that with the L1, because it really hurts the Tank), Fate once you're in range to pick off characters, and every turn is a good turn to cast Purple Sun.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: zifnab0 on May 27, 2013, 03:36:05 PM
The Tzeentch Exalted Hero isn't a wizard, unfortunately.

My suggestion:

Level 1: 5

Daemon Prince: 0, 3, 4, 6
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: Warwhore on May 27, 2013, 04:48:05 PM
I'm with Noght as far as spells are concerned - you throw Spirit Leech out there early (I'd double up on that with the L1, because it really hurts the Tank), Fate once you're in range to pick off characters, and every turn is a good turn to cast Purple Sun.

I agree. My vote: DP gets 0 3 5 6 while the lvl 1 gets 0.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: Warwhore on May 27, 2013, 04:53:44 PM
The Tzeentch Exalted Hero isn't a wizard, unfortunately.

My suggestion:

Level 1: 5

Daemon Prince: 0, 3, 4, 6

The 5th spell Fate of Bjuna is cast on a 13+ meaning that the lvl 1 would have to throw 4 dice to reliably cast it. This eats up too many power dice.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: Warwhore on May 27, 2013, 05:06:27 PM
If we win the role for table side, I suggest we take the side with the Ward Tower. This will give our DP 3+ ward against banishment and deny the Stank any kind of a ward save against our death snipes.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: zifnab0 on May 27, 2013, 05:22:12 PM
The Tzeentch Exalted Hero isn't a wizard, unfortunately.

My suggestion:

Level 1: 5

Daemon Prince: 0, 3, 4, 6

The 5th spell Fate of Bjuna is cast on a 13+ meaning that the lvl 1 would have to throw 4 dice to reliably cast it. This eats up too many power dice.

Yes, but otherwise we limit what we can target, and he will be an easy target.  And I want +4 to cast hexes.

Plus, I don't think fate is that great.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: Warwhore on May 27, 2013, 05:41:37 PM
The Tzeentch Exalted Hero isn't a wizard, unfortunately.

My suggestion:

Level 1: 5

Daemon Prince: 0, 3, 4, 6

The 5th spell Fate of Bjuna is cast on a 13+ meaning that the lvl 1 would have to throw 4 dice to reliably cast it. This eats up too many power dice.

Yes, but otherwise we limit what we can target, and he will be an easy target.  And I want +4 to cast hexes.

Plus, I don't think fate is that great.
Just give the lvl the signature spell; it serves the same purpose as Fate of Bjuna and is easier to cast. I think Fate of Bjuna is good against this Empire list. We have three great targets for it: the Archlector, the archmage, and the STank. I'm kind of torn though on whether to take Doom and Darkness instead. This spell works really well with Hellcannon and the terror causing DP.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: Noght on May 27, 2013, 06:00:16 PM
Do we really need -1 Str and Tough Hex?  Unless the GS got you nervous?
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: rothgar13 on May 27, 2013, 06:45:04 PM
Nah, no need for Soulblight here - Nurgle Warriors rip T3 infantry apart just fine. You're going to win that combat - you want Doom & Darkness to make sure they run once you do beat 'em.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: Forumite on May 27, 2013, 10:13:16 PM
I´m leaning towards these:
lvl 4 - 0 4 5 6
lvl 1 - 0 (or 2)

I´m unsure about the lvl 1. Is Caress of Laniph better than Spirit Leech? Our Chaos Sorcerer will be at equal or lower LD against all likely targets, so Caress might be stronger, especially against the Steam Tank.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: zifnab0 on May 27, 2013, 10:29:10 PM
Do we really need -1 Str and Tough Hex?  Unless the GS got you nervous?

We're right at the sweet spot where -1 S and T helps.  It takes him from 5+ to 6+ to wound (or 3+ to 4+ for the GS) and takes us from 3+ to 2+.

I think that spell is much better than another direct damage spell.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: TCWarroom on May 28, 2013, 12:59:27 AM
I like 0-4-5-6
And 0 on the lvl one

I like double spirit leach a leader 9
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: Warwhore on May 28, 2013, 06:12:12 AM
Do we really need -1 Str and Tough Hex?  Unless the GS got you nervous?
Sure our warriors are the favorite in the GS combat, but hit them with Soul Blight and it becomes a certainty. I like absolutes. 
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: TCWarroom on May 28, 2013, 10:12:12 PM
I want to get the prince in with them and chew them up. Might have to hide behind the tower for a turn or two casting spells. Cannons are worse than strength 5 banishment. As soon as he is in combat he should get any would caused back with soulfeeder.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: TCWarroom on May 29, 2013, 02:31:48 AM
I just realized the only cannon in the army is on the stank. That's a good thing.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: rothgar13 on May 29, 2013, 05:00:58 AM
Yeah, HHG's list is not exactly optimized to fight WoC. I think you have very good odds of both the Chimera and the Daemon Prince getting into close combat and ripping his guys apart.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: Forumite on May 29, 2013, 11:47:57 AM
We want to match Greatswords against Warriors, and keep the Chimera and Deamon Prince out of sight of Steam Tank. Do we have any other deployment goals?
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: zifnab0 on May 29, 2013, 12:16:53 PM
It's looking like he's got two places to drop the Greatswords - either flank.  He could put them in the middle behind his lines, but I don't think that's a good choice for him.  He's waiting to see where we commit.

I think overloading the left flank is a good idea.  Put our chariot on the front line with the Daemon Prince, Chimera, and Hero on Disc behind them.  Hit the west flank hard, move the Warhounds to block the gap between the Idol and snowdrift, and roll him up.  Use the east Warhounds to keep the ICK out of the fight.

The Warriors and Knights deploy in the middle, either to hold off his GS (if they deploy in the middle), support the west flank, or smack down the ICK.

The biggest initial risk is going to be the Outriders who can rip up our warriors and knights.  Target priority #1 should be those two units.  Knights are #2.

Death magic is single target, save that for the steam tank.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: Noght on May 29, 2013, 12:36:17 PM
I suspect the GS will end up behind the Outriders and Archers.  STank west side of Idol.  He'll should vanguard the Outriders up in front of the Idol and Drift.

I concur with the Warriors and Knights in the middle, Warriors/Lvl 1 closest to Hellcannon.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: zifnab0 on May 29, 2013, 12:50:02 PM
I suspect the GS will end up behind the Outriders and Archers.  STank west side of Idol.  He'll should vanguard the Outriders up in front of the Idol and Drift.

You're right.  We have the advantage of knowing how HHG plays, and he's going to drop the GS behind a wall of archer chaff.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: Forumite on May 29, 2013, 06:36:26 PM
I think it is time to drop the warriors beside the Hellcannon, or place the Chimera below the Tower. I´m not that worried about finding cover from the Steam Tank, if we need another hiding place for the DP then he can always hide behind the Hellcannon.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: TCWarroom on May 29, 2013, 07:56:20 PM
sounds good, thank you all!
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: rothgar13 on May 29, 2013, 09:45:31 PM
Do we know the formation that HHG has deployed the Nurgle Warriors in? My guess is 6 x 4 with a man missing from looking at the picture. Are we OK with that?
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: Noght on May 29, 2013, 09:57:39 PM
Well the GS look to be going west of the Idol (surprised).  He needs to vanguard the Outriders to clear the Tank.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: Forumite on May 29, 2013, 10:19:10 PM
I think 6x4 is a good formation, we only need to spread out against the greatswords.

For the next few drops here are my options, in no particular order;
1. Chariot to the left behind the war hounds.
2. Knights to the right between the dog units (safe from the outriders)
2. Knights to the right of the warriors.
3. Chimera behind the Tower
3. Chimera behind the hell cannon, facing to the left to lower the risk of getting hit by a cannon ball.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: TCWarroom on May 30, 2013, 01:37:04 AM
The other chariot should fit next the war hounds on the inside left. I like the Chimera behind the Hell Cannon. I can take a risk and line the prince across from the GS no matter where they are and chance a cannon ball and a banishment. I could play it safe and go behind the tower and play it safe and jump straight ahead 20 and face to the west.

Thoughts?
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: Forumite on May 30, 2013, 09:27:20 AM
Agreed, chariot to the left first, then the Chimera behind the cannon. At that time his greatswords have entered, but right now I don´t know where I want the BSB and DP. Probably BSB near the warriors and DP behind the tower, safer.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: TCWarroom on May 30, 2013, 10:32:19 AM
With his recent placement I think I like the other chariot over by the other units of dogs. They are fast and can kill those knights and archers.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: zifnab0 on May 30, 2013, 11:47:56 AM
I think putting the chariot with the other unit of dogs was a mistake.  Those dogs can hold up the ICK all game without more investment.  Although if we can get a charge with the chariot we might be able to take out the ICK.

Remember, to use the cannon he has to pivot the steam tank and advance in the direction he wants to shoot.  If we put the Chimera in line with the Chaos Idol he won't be able to shoot it.

We have a target-rich environment for his cannon.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: TCWarroom on May 30, 2013, 02:11:33 PM
That chariot can keep those knights honest and it will break them if it gets the charge. If either of those happen, that flank is gone and that chariot will run wild.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: rothgar13 on June 01, 2013, 03:53:56 AM
I feel that putting the Chimera so far from the Daemon Prince is a bit risky - in the (admittedly unlikely, but still possible) event a cannonball ganks your Hellcannon, he'll force a Ld5 Panic test from it, and if it fails it's likely off the table. Hopefully it won't come back to bite us.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: TCWarroom on June 01, 2013, 11:39:17 AM
That is true. All I have is a leader 5 with re-roll. Lets hope the 5+ 5+ works!
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: TCWarroom on June 01, 2013, 11:52:06 AM
Your dice are hot! I dont want to this early but thats what its for. I will use my scroll.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: rothgar13 on June 01, 2013, 02:54:18 PM
Wrong thread, champ. :icon_lol:

I would let that Timewarp go, by the way - so what if the STank moves fast? If you move up, it'll be in combat on T2 regardless, he's going to want 3 dice in the Steam Engine for maximum Impact Hits, you'll still get a turn to P-Sun it off the table, and it's not like it makes it a better fighter.

Some observations based on HHG's movement, assuming his shooting doesn't blow up the units in question:
1. I think your Chaos Knights should charge his ICKs - that's an easy W for you, and it gets one of his fast units out of the way.
2. Bring your Daemon Prince up in P-Sun position against the STank - it's one of the few things that can threaten you, and you'll draw out most of his DD or his Scroll.
3. You may be able to imply this from my previous note, but bring the Chimera close to the big man. Ideal position is more than 6" away, but less than 12", and I would have him face the Knights. That really messes up the middle of the board for him.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: rothgar13 on June 01, 2013, 03:45:17 PM
All right, HHG made a typo on his dispel roll, so that gives you a few more options. 3 DD meets or beats a 10 over 50% of the time, but it's a bit of a gamble. 4 DD will almost surely meet or beat it. Up to you, but being the riverboat gambler that I am, I'd go for 3 DD and see if I can stuff another spell this phase.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: TCWarroom on June 01, 2013, 11:07:49 PM
Oops! lol!

That banishment could kill the Hellcannon pretty easily. I like the p sun plan as that's what I wanna do but I don't want a stank coming all the way across the board on anything either. Once I am in combat this game is over. I just need to get there. I planned on that charge and if he flees, push them off the board with the dogs and chariot.

If I get a decent magic phase I have double spirit leach on the tank at plus 2 to his leadership and a possible p sun.

Anything else?
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: rothgar13 on June 02, 2013, 02:26:46 AM
Make sure you communicate your choices to HHG, he's waiting on a response.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: TCWarroom on June 02, 2013, 09:09:58 PM
5 hits and 5++ failed 5 times. Amazing.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: rothgar13 on June 02, 2013, 09:24:26 PM
Eh, it happens. I'm just grateful that the Chimera wasn't lost to that.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: zifnab0 on June 02, 2013, 10:43:26 PM
I suggest you redirect the Knights into the Archers.  If you make it you can overrun into the Outriders.

Charge the fleeing knights with the Chariot then Dogs if possible, redirecting the Chariot into the archers if you've got the range.  If not, just take the failed charges.

Use the easternmost dogs to screen the Chariot from the archers and move the DP around the tower behind the Chaos Knights.

Move up the Warriors, keeping them more than 12" away from the steam tank (towards J1).

Keep the Chimera more than 12" from the steam tank and 6" from the west dogs somewhere between O2 & O4.  If he wants to target the Chimera with the tank's cannon, then he will have to move away from where he wants to go (into the Warriors or Knights).

Finally, move up the dogs and chariot.  The outriders are the biggest risk on that flank.  Keep the chariot protected from a knight charge by the dogs, but able to counter.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: Forumite on June 02, 2013, 11:17:11 PM
Lots of choices. I´m leaning towards a carefull advance hoping for magic this turn and charges the next. If we want a more aggressive approach, then the Chimera, BSB and left flank should move forward more.

______
I agree with redirecting into archers, and then trying to scare the knights with leftmost warhounds and the chariot.

On the left, leftmost warhounds to within 16'' of the knights to avoid a charge, right warhounds forward to block the outriders fire, finally the chariot move northeast so they are 16''+ from knights and within decent chargerange of the outriders.

Chimera, toward the middle of O-square, for a charge or flame breath the next turn. I want the BSB between the Chimera and warriors.

We want to threaten someone with magic. I want the DP at around K4, angled NE, in sight of Stank and the outriders. We want him to be within 24'' of the STank for snipes, and placed for a Purple Sun towards the NE across Outriders, and if possible archers and knights too. The Warriors just move forward towards P1 making sure that the lvl 1 wizard is within 12'' of the Stank for an unboosted Spirit Leech.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: zifnab0 on June 05, 2013, 12:22:18 AM
You get a 6&2 for Winds.  Empire scores 2 channels to even it up.

8PD to 8DD.

Well there goes any chance for magic domination.

I would toss 3 dice at Doom & Darkness on the ICK then 5 dice at Purple Sun towards the Steam Tank.

Whichever order you think is better, I don't think it really matters.  I would do Purple Sun second simply because of a greater risk of miscast.

edit: confused DP with Chimera, purple sun the knights/archers instead.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: TCWarroom on June 05, 2013, 12:47:32 AM
What about 2x spirit leech on tank?
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: zifnab0 on June 05, 2013, 12:58:09 AM
With even dice, giving him a +3 advantage one one cast (level 1 vs. level 4) doesn't sound like a good idea.

If you can Doom & Darkness the ICK they've got a good chance to keep fleeing.

5 dice Spirit Leech might be a good idea on the Tank, depending on how you roll for the first spell.  If you roll well and he throws a bunch of dice at it, you might be able to 3-dice leech on the tank from the level 1 and 2 dice it from the level 4.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: TCWarroom on June 05, 2013, 01:00:49 AM
True but depending on the first roll, would he throw 4 or 5. If he failed, he would lose the plus 4. I'll try the dd but I wanted some wounds on that stank.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: zifnab0 on June 05, 2013, 01:44:49 AM
Umm...don't you want to cast Doom & Darkness on the Inner Circle?  So they fail their Ld test?
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: TCWarroom on June 05, 2013, 01:49:59 AM
I thought the big block, then p sun, they then fail or if they let it go I have terror charging them next turn.

That small unit is out and it might run off on its own.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: zifnab0 on June 05, 2013, 01:54:57 AM
OK.  I think you're making a big mistake, but we're just here to kibitz, it's your game.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: TCWarroom on June 05, 2013, 02:09:18 AM
5 knights on a one time 6 is not. "Big" mistake. They could still fail their 1 time 9. We will see. These knights will have a 1 time 5 from a terror causer charging them.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: zifnab0 on June 05, 2013, 02:15:22 AM
His general is on the other side of the field, ICK are normally Ld. 8, they would test on 5 with Doom & Darkness.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: TCWarroom on June 05, 2013, 02:31:08 AM
No musician?
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: zifnab0 on June 05, 2013, 02:38:12 AM
You're right, he's got a musician.  I figured he wouldn't take any command with just 5 knights.

Still, he will have to rally and reform, keeping him out of the fight for another turn.  Maybe we can hit those outriders on T2.  Hope they don't blow up our Daemon Prince.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: TCWarroom on June 05, 2013, 02:39:20 AM
He should hold with the 1up armor and bonus magic resistance. I am more scared of a cannon ball.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: grifter on June 05, 2013, 09:49:15 AM
Sorry for remaining silent so far, I finally feel like I have something to contribute though.

They need those Outriders out of the way of their GS horde, so I suggest running away with the dogs to hold them up.

Hold with the BSB? Can he take those knights? I have no experience with chaos whatsoever...
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: zifnab0 on June 05, 2013, 11:38:14 AM
I'd be tempted to flee with the BSB, just to make him test to redirect.  Against the BSB he wins combat (probably by 1) and we would hold, then slaughter him next turn.  If they fail to redirect then they foul up his steam tank this turn.  I don't think either is a bad option.

Flee with the dogs.  They'll run off the board, but they aren't that many points and it keeps his greatswords tied up.

Do the Warriors of Nurgle have anything?  Or just hand weapons & chaos armor?
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: rothgar13 on June 06, 2013, 02:29:03 AM
OK, we caught a bit of a break with the Knights whiffing on that rally - one less unit to deal with. I'd let the present Fireball go as well, and we can now start planning the next turn's offensive. I think your Slaanesh Chariot on the left should try and take the fight to those Knights, because if they charge you, you're toast. I would use either the Chimera or the DP to take those Outriders on the right out of the game, and blockade the STank with Warhound unit 2, assuming it's still around.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: zifnab0 on June 06, 2013, 02:53:33 AM
In the middle I think you want to fly the Chimera up and breath on the Wizard bunker.

Maybe charge the Warriors into the Archers so you can wipe them out this turn.  Need to do something about the Steam Tank this turn and that would get the Wizard in range to do some damage.

I don't have high hopes for the DP surviving.  He's going to take a lot of fire this turn.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: rothgar13 on June 06, 2013, 04:09:17 AM
I do - most of that fire is coming from magic (only Banishment can hurt him, and that can be dispelled), and Outriders (S4 AP doesn't do diddly to a T5 model with 1+ armor and a 5+ Ward). The only thing that would make me apprehensive is the cannonball, and even then it's unlikely to kill you outright, in which case you run into the nearest combat and heal up.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: grifter on June 06, 2013, 10:20:54 AM
Can you choose whcih Wizard dispels a spell? (I rarely have more then 1 wizard in my armies so have not come across this.) If so, have the lvl 1 dispel the Fireball on 1 DD, if he rolls a 1, no biggie. Otherwise, let it through.

I think the Daemon Prince should get himself a piece of those juicy Outriders next turn, redirecting into the Bunker if they flee.
Chimera goes for the bunker as well, and the Knights should prepare for a charge on the STank. They have lances, right? So they´d mess it up pretty good?

Move the Warhounds on the left in front of the Knights and prepare the Chariot for a flank charge into the middle (right into the Outriders flank if they don´t move). WH2 should move to hold up the STank if necessary.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: zifnab0 on June 06, 2013, 11:35:45 AM
Don't bother dispelling.  It is a waste of a die.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: TCWarroom on June 06, 2013, 03:09:37 PM
Im with you guys. Hope the DP survives the cannon ball....
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: zifnab0 on June 06, 2013, 03:12:22 PM
He could also throw 6 dice at Banishment.  Hope he rolls low.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: TCWarroom on June 06, 2013, 05:19:08 PM
Not really scared of the banishment with a 3+ armor 3+ ward
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: mrth0msen on June 06, 2013, 06:10:46 PM
Banishment isn't flaming mate!
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: mrth0msen on June 06, 2013, 06:12:48 PM
A banishment will be around 10,5 hits, 3,5 wounds before saves, which means around 1,5 wounds taken after saves
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: Forumite on June 06, 2013, 06:15:52 PM
I´m a bit worried about the BSB.

You can always pick yourself which wizard to dispel with, or even let the army dispel instead. About that fireball, his casting value was just 3, so it doesn´t matter who dispels, the only thing that matter is is we roll 3 or more on the one die. Letting the army dispel with 1DD might have been worth it. Then again, the really dangerous spells come now.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: rothgar13 on June 06, 2013, 06:47:13 PM
I'm not - he's within range of the DP's Ld bubble and has +1 static res. Even if he loses by 2 or so, that's still a mighty good chance to stick.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: Forumite on June 06, 2013, 07:35:02 PM
Oh, I´m not worried about him breaking, I´m worried about him dying. 6 attacks at 4+ to hit, 2+ to wound, saves are 6+ and 4++, I think. On average we´ll take one wound, not good.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: zifnab0 on June 06, 2013, 07:43:31 PM
Oh, I´m not worried about him breaking, I´m worried about him dying. 6 attacks at 4+ to hit, 2+ to wound, saves are 6+ and 4++, I think. On average we´ll take one wound, not good.
They're knights at S5.  Only -2 armor save and they wound on 3+.  They will also have to test for Fear (thanks Disc).

Chaos armor - 4+
Enchanted Shield - 2+
Mounted - 1+

Talisman of Preservation - 4++
Mark of Tzeentch - 3++
Third eye of Tzeentch - Reroll 1s

Saving on 3+/3++ rerolling 1's on the ward save.

I think he's going to be just fine.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: rothgar13 on June 06, 2013, 09:37:42 PM
See above - that's a Tzeentch Exalted Hero we're talking about here. That means 1+, 3++ re-rolling the 1s. S5 Knight attacks won't do squat to him.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: TCWarroom on June 06, 2013, 09:47:12 PM
That BSB is solid and will hold. He will not take a wound and should kill 1 or 2 at strength 7.

I have plus to magic res because I stayed within 6 of the tower so my armor will be 3+, ws 3+
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: TCWarroom on June 07, 2013, 04:15:38 AM
Time to ramp it up. Where do you guys wanna start. I got my game plan, suggestions?
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: grifter on June 07, 2013, 07:53:37 AM
Wow, that went really nicely...

My suggestions:
WH1 moves in front of the Knights to keep them away.
Chariot1 charges the Outriders; if it doesn´t make it it´s at least in a good position for next turn.
WH2 gets into the STank´s grill (literally, I suppose) to block it from pivoting next turn.
NW and CK move up.
BSB chases the Archers, redirecting into bunker as suggested.
Chimera goes for the Outriders as suggested.
DP moves towards centre to support NW and CK.
WH3 +WH4 chases after Archers.
Chariot2 moves to where the DP is now.

What do you guys think?
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: zifnab0 on June 07, 2013, 11:44:38 AM
Time to start setting up a trap for the Greatsword bus.

Charges:

Chariot charges the Outriders.  If they flee, redirect into the knights.

BSB into the archers, redirect to wizard bunker.

Let the Chimera try to chase down the fleeing Outriders.  If he catches them, reform to face towards the steam tank.

Movement:

I don't like the strategy of pivot-blocking the steam tank, but it's part of the rules, so go for it.  He'll blow them away next turn anyway.

Depending on how the Chariot fares in the charge phase, either move WH1 up to block the knights or to divert the Halberds from flank charging our chariot.

Move the Warriors and Knights forward together, out of the steam tank's forward movement.

Get the Daemon Prince out of the forward line of the tank, to the other side of the snow drift.

Chase down the archers with the eastern war hounds and move the Chariot around the tower to support the center.

In hind sight, you could have charged the archers with the hounds, then redirected into the steam tank.  He would have had to spend points to grind and we would have everything out of his forward arc, so no cannon shot.  Same effect without pivot blocking.  Then charge the archers with the BSB, possibly forcing them off the board, before redirecting into the bunker.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: rothgar13 on June 07, 2013, 11:08:50 PM
What's the distance between the Outriders and the Daemon Prince? If you can declare a legal charge against them, I would - you have a really good chance of shooing them off the table. The BSB should handle the Archer unit, and you can flick a Purple Sun to the side at the STank if needed.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: Forumite on June 08, 2013, 12:40:53 PM
Do we want to be cheezy? We could block the Steam Tank from turning by putting Warhound Unit 2 up next to it. Then we move the BSB and DP away, leaving nothing for him to shoot at.

Movement, something like this;
Right flank full speed ahead, WH3 and WH4 aiming for their own archer unit, the chariot between them.
Left flank move Warhounds and Chariot up to within 15'' of the Halberdiers, he´ll charge us on 11+ and we on 7+ the next turn.
Center, march warriors toward the Chaos Idol (wiz 12'' from STank), Chaos Knights stay with them. BSB, DP and Chimera march north towards the bunker (never closer than 15'' from the front of the greatswords) for snipe spells and a finishing charge next turn.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: Noght on June 08, 2013, 01:15:30 PM
Do we want to be cheezy? We could block the Steam Tank from turning by putting Warhound Unit 2 up next to it. Then we move the BSB and DP away, leaving nothing for him to shoot at.

You bet.  He had plenty of opportunity to protect his Tank by clearing chaff.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: TCWarroom on June 09, 2013, 12:31:23 AM
That was my intention for the dogs all along.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: zifnab0 on June 09, 2013, 01:02:18 PM
Need to flee from the GS.  They have +6 CR and our BSB will be lucky to get that down to +3 on the challenge.

Nobody else can charge the BSB and run him off the board, and he should rally next turn easy.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: Noght on June 09, 2013, 01:44:31 PM
Need to flee from the GS.  They have +6 CR and our BSB will be lucky to get that down to +3 on the challenge.

Nobody else can charge the BSB and run him off the board, and he should rally next turn easy.

+1
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: rothgar13 on June 09, 2013, 03:32:33 PM
Agreed, gentlemen. Let's make that happen.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: zifnab0 on June 09, 2013, 09:56:58 PM
Any reason to dispel that?  He's probably expecting us to hit the halbs with the chariot.

I say let it go and slam into the knights on the west.  Use our turn to take out the stank and maneuver.

Edit: on the other hand, toss 6 dice and hope we don't roll 1 or 2 to dispel shield.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: Noght on June 09, 2013, 10:58:40 PM
Nothing he casts matters.  We aren't fighting the GS or Halb detachment next turn.  Is he hoping for a flaming cannonball on the Chimera?  Need to check range....

Let it go, stop Soulfire or Shield.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: zifnab0 on June 09, 2013, 11:04:22 PM
Nothing he casts matters.  We aren't fighting the GS or Halb detachment next turn.  Is he hoping for a flaming cannonball on the Chimera?  Need to check range....

Let it go, stop Soulfire or Shield.

AL isn't on a war altar so he can't give the cannon flaming.

Throw 5 dice, maybe we get 6s?
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: zifnab0 on June 10, 2013, 01:10:21 AM
So what now?  Go for the easy points and points denial?  DP charges outriders, run off board.  Try a spell on the tank to drop some wounds.

Or try to take out the STank?  Preferably by charging the knights, warriors and DP into them.

We could also leave everyone out in the open and try to magic the STank to death.

In both of these latter cases, set up for a combo charge on the GS next turn.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: Noght on June 10, 2013, 02:57:08 AM
So what now?  Go for the easy points and points denial?  DP charges outriders, run off board.  Try a spell on the tank to drop some wounds.

We could also leave everyone out in the open and try to magic the STank to death.

In both of these latter cases, set up for a combo charge on the GS next turn.

This.  We have magic superiority, lets use it.
Title: Re: TEG3: TCW's Creeping Death Tactical Thread (Chaos Only)
Post by: TCWarroom on June 10, 2013, 04:00:49 AM
The demon prince will most likely never die to the GS? He is 6s to hit, 4s to wound with a 3+ 5+ and soulfeeder. He can challenge me out but that's free points for each character that the DP kills. I can fight and cast spun into that combat for the next 3 turns. Sounds pretty fun?

It's a fun game and I would rather have action than play points denial. We all know that works. Any real strong objections?