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Author Topic: Tactical Decision Game 2.0 The Beginning!  (Read 29260 times)

Offline Holy Hand Grenade

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Re: Tactical Decision Game 2.0 The Beginning!
« Reply #125 on: September 13, 2012, 12:21:55 PM »
Do we know our opponent's Army choice yet?

I know, I know.  You guys are chomping at the bit! 

Posting the list and scenario as soon as I can.
If at first you don't succeed...you either don't have enough faith or you need to bring more explosives

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Offline mottdon

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Re: Tactical Decision Game 2.0 The Beginning!
« Reply #126 on: September 13, 2012, 12:51:47 PM »
Hey, that's a good thing, HHG!  You've really started something!  Thanks for all you hard work!

Offline Noght

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Re: Tactical Decision Game 2.0 The Beginning!
« Reply #127 on: September 13, 2012, 01:51:37 PM »
Any thoughts about a list tweak or two?

1.  I'd like to swap a volley gun for cannon and drop an engineer.

2.  Buy a flaming banner and gleaming pendant for the DGs.

3.  Muso's for the 'Nilla knights.

4.  Biting blade for BSB.

THoughts.  Only with Team and Sammy's approval.
"...the most incorrigible vice being that of an ignorance which fancies it knows everything..."  Camus.

Offline zifnab0

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Re: Tactical Decision Game 2.0 The Beginning!
« Reply #128 on: September 13, 2012, 02:06:07 PM »
Any thoughts about a list tweak or two?

1.  I'd like to swap a volley gun for cannon and drop an engineer.

2.  Buy a flaming banner and gleaming pendant for the DGs.

3.  Muso's for the 'Nilla knights.

4.  Biting blade for BSB.

THoughts.  Only with Team and Sammy's approval.
I say we stick with what we've got.  I don't want to change around the list too much.  Against either DE or VC I'm not sure the cannon gives us much more than the HBVG.

Offline Holy Hand Grenade

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Re: Tactical Decision Game 2.0 The Beginning!
« Reply #129 on: September 13, 2012, 02:08:30 PM »
Any thoughts about a list tweak or two?

1.  I'd like to swap a volley gun for cannon and drop an engineer.

2.  Buy a flaming banner and gleaming pendant for the DGs.

3.  Muso's for the 'Nilla knights.

4.  Biting blade for BSB.

THoughts.  Only with Team and Sammy's approval.


You can offer up to your group to make changes....but it means that I will have to delay 2.1 until you get some replies and decide.

If you are aching to get started, then we will leave it as is.  Doesn't matter to me.
If at first you don't succeed...you either don't have enough faith or you need to bring more explosives

HHG's TDG/TEG Dice Tracker

Offline Noght

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Re: Tactical Decision Game 2.0 The Beginning!
« Reply #130 on: September 13, 2012, 02:20:30 PM »
Any thoughts about a list tweak or two?

1.  I'd like to swap a volley gun for cannon and drop an engineer.

2.  Buy a flaming banner and gleaming pendant for the DGs.

3.  Muso's for the 'Nilla knights.

4.  Biting blade for BSB.

THoughts.  Only with Team and Sammy's approval.
I say we stick with what we've got.  I don't want to change around the list too much.  Against either DE or VC I'm not sure the cannon gives us much more than the HBVG.

More for bullet point 2.  Agree.  Leave it as is per post 119 .
"...the most incorrigible vice being that of an ignorance which fancies it knows everything..."  Camus.

Offline Holy Hand Grenade

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Re: Tactical Decision Game 2.0 The Beginning!
« Reply #131 on: September 13, 2012, 03:55:10 PM »
I was delayed by an incident involving one of my troops....so I lost a few hours of sleep to get this out to you before I hit the sack!

Look in the Elector's Forum:  2.1 is on the street! 

Enjoy.
HHG
If at first you don't succeed...you either don't have enough faith or you need to bring more explosives

HHG's TDG/TEG Dice Tracker

Offline Phlash

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Re: Tactical Decision Game 2.0 The Beginning!
« Reply #132 on: September 14, 2012, 08:32:10 PM »
This is what I am tracking for Green-  if a Greenie can double-check it to make sure it is right please, it would be much appreciated. 

---------------------------------

2500 Pts - Empire Roster - Sammay's 2500 pts. Green List

Unit 1:
Luthor Huss, Prophet of Sigmar , 155 pts (Battle Prayers; General; Barding; Great Weapon; Heavy Armour; Causes Fear), Warhorse

Battle Wizard Lord , 243 pts (Level 4 Upgrade; Hand Weapon), Warhorse, Dispel Scroll; The Lore of Heavens

Captain of the Empire (BSB) , 134 pts (Hold the Line; FPA; Barding; Hand Weapon; Light Armour; Shield), Warhorse, Dawnstone
13 Knights of the Inner Circle , 370 pts (Full command; Barding; Hand Weapon; Lance & Shield; Full Plate Armor), Standard of Discipline, Warhorses

Unit 2:
6 Knightly Orders , 132 pts (Barding; Hand Weapon; Lance & Shield; Full Plate Armor), Warhorses

Unit 3:
6 Knightly Orders , 132 pts (Barding; Hand Weapon; Lance & Shield; Full Plate Armor), Warhorses

Unit 4:
9 Reiksguard Knights , 273 pts (Full command; Barding; Hand Weapon; Lance & Shield; Full Plate Armor; Stubborn), Warhorses
1 Warrior Priest , 93 pts (Battle Prayers; Barding; Hand Weapon; Heavy Armour), Warhorse, Warrior Bane, Enchanted Shield

Unit 5:
1 Helblaster Volley Gun , 120 pts (Volley Gun), 3 Crew (Hand Weapon)
1 Master Engineer , 65 pts (Hand Weapon)

Unit 6:
1 Helblaster Volley Gun , 120 pts (Volley Gun), 3 Crew (Hand Weapon)
1 Master Engineer , 65 pts (Hand Weapon)

Unit 7:
3 Inner Circle Knights , 174 pts (Barding; Hand Weapon; Lance & Shield; Full Plate Armor), Demigryphs (Armour Piercing; Causes Fear; Stomp)

Unit 8:
3 Inner Circle Knights , 174 pts (Barding; Hand Weapon; Lance & Shield; Full Plate Armor), Demigryphs (Armour Piercing; Causes Fear; Stomp)

Unit 9:
Steam Tank , 250 pts (Causes Terror; Large Target; Random Movement; Unbreakable), Engineer Commander (Hand Weapon; Repeater Pistol)

Total: 2500!


So, light armour for the BSB. A bold choice. Why do you use the 25 point dawnstone on a 3+ save model, rather than paying 12 or so points for at 1+ save?
I believe that bringing a sub-par list to the table is the worse insult that I can make to my opponent. And let's face it, ANY Empire list that isn't a gunline of sorts is sub-par.
Quoted for unTruth

Offline Noght

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Re: Tactical Decision Game 2.0 The Beginning!
« Reply #133 on: September 14, 2012, 08:46:16 PM »
Light Armor is a typo, switched to FPA.
"...the most incorrigible vice being that of an ignorance which fancies it knows everything..."  Camus.

Offline Holy Hand Grenade

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Re: Tactical Decision Game 2.0 The Beginning!
« Reply #134 on: September 14, 2012, 09:19:23 PM »
Light Armor is a typo, switched to FPA.

Modified the post so it is now correct.

Also-  I put links to the Green and Blue Lists at the front of TDG 2.1 so people can click back to reference them.
If at first you don't succeed...you either don't have enough faith or you need to bring more explosives

HHG's TDG/TEG Dice Tracker