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Author Topic: Finlay's AdMech army blog  (Read 38879 times)

Offline Finlay

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Re: Finlay's AdMech army blog
« Reply #250 on: December 12, 2017, 04:57:15 PM »
I've had some good fun with the Tallarn special rules. My guard force has similar CC problems, so in my last game for the fun of it I took a small squad of deathwatch tooled up for close combat and a librarian. Really expensive but they ended up ripping apart the Eldar when he thought they were just basic marines.

and ive got a painted basilisk, leman russ, leman russ demolisher, hellhound, 2 chimeras and 2 infantry squads...
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Offline Gankom

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Re: Finlay's AdMech army blog
« Reply #251 on: December 12, 2017, 06:11:31 PM »
So many options, so little time!

Offline FR1DAY

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Re: Finlay's AdMech army blog
« Reply #252 on: December 12, 2017, 10:07:52 PM »
What have the chimeras got for weapons?
Id consider catachan doc for them. It makes the randon shot weapons much more effective. For the cannons, also good for flamer weapons. Also infantry is S4 so better in combat. You'll just need to paint a captain, a priest and a psyker or two.  Priest give then +1 A, making the most of the doctrine.
The most cost effective unit CC unit are crusaders. Unit of 10 is 150pts. They need a priest, and the psyker can give them a 2++. Gives them between 16 and nearly 19 wounds. Also, although only S3, at minus 3 save plenty of attacks. They can also re roll to hit on 3+ first turn. Then they get act of faith as well on a 2+ meaning either a resurrected model or another, free round of combat when stuck in.
On the other hand you have the bullgryns, T5 but only 9 wounds for three at 126pts with 2+ save. They have five attacks on chage with priest at S7 but only -1 save. The better option i think is for four without priest, same attacks more wounds, similiar cost in points, but requires two boxes on models.
Both need trannsport so its either a chimera for crusaders, or only 8 with priest and psyker in taurox. Or either transport for bullgryns depending on priest or no priest.

Easy to do with the guard you have. You could always do a marine force as well of some vanguard and a jump pack captain or librarian
There are 40 different shades of black, so many fortresses and ways to attack.

So why you complaining!

Offline FR1DAY

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Re: Finlay's AdMech army blog
« Reply #253 on: December 12, 2017, 10:30:11 PM »
I found this list on line, its pretty solid. Just add 150 points to make it up to 2000pts

I had been planning on making an Admech list, and an Iron Hands list independently for a while. I've been drawn to both of them for their cyborg vibe, but after reading through their fluff I was reminded how they often work in tandem.

So I took my favorite units from both, and some advice I got from an Iron Hands list I posted to make what turned out to be a pretty respectable little list. It's not meant to be hyper competitive, just fun to play. That being said, I am open to hear any comments on how this list could be improved.

Iron Hands/adeptus mechanicus [98 PL, 1848pts]
Battalion Detachment +3CP (Imperium - Adeptus Mechanicus) [42 PL, 772pts]
Forge World

Stygies VIII

HQ

Tech-Priest Dominus [7 PL, 129pts]

Omnissian Axe, Phosphoenix, Volkite Blaster

Tech-Priest Enginseer [3 PL, 47pts]

Omnissian Axe, Servo-arm

Troops

Skitarii Rangers [4 PL, 92pts]

Omnispex

2x Ranger (Transuranic Arquebus)

2x Transuranic arquebus

Ranger Alpha

Galvanic rifle

2x Skitarii Ranger

Skitarii Vanguards [4 PL, 40pts]

4x Skitarii Vanguard

Vanguard Alpha

Radium Carbine

Skitarii Vanguards [4 PL, 40pts]

4x Skitarii Vanguard

Vanguard Alpha

Radium Carbine

Fast Attack

Sydonian Dragoons [6 PL, 144pts]

Sydonian Dragoon

Phosphor Serpenta, Taser lance

Sydonian Dragoon

Phosphor Serpenta, Taser lance

Heavy Support

Onager Dunecrawler [7 PL, 145pts]

Broad Spectrum Data-tether, Cognis heavy stubber

Neutron laser & cognis heavy Stubber

Cognis heavy stubber, Neutron Laser

Onager Dunecrawler [7 PL, 135pts]

Broad Spectrum Data-tether, Cognis heavy stubber, Icarus Array

Vanguard Detachment +1CP (Imperium - Space Marines) [26 PL, 512pts]
*Chapter Selection*

Iron Hands

HQ

Captain on Bike [6 PL, 136pts]

Storm shield, The Shield Eternal, Thunder hammer, Twin boltgun

Elites

Apothecary on Bike [4 PL, 82pts]

Twin boltgun

Company Veterans on Bikes [6 PL, 92pts]

Space Marine Biker Veteran

Power axe, Storm shield, Twin boltgun

Veteran Biker Sergreant

Power axe, Storm shield, Twin boltgun

Redemptor Dreadnought [10 PL, 202pts]

2x Storm Bolters, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Onslaught Gatling Cannon

Vanguard Detachment +1CP (Imperium - Space Marines) [30 PL, 564pts]
*Chapter Selection*

Iron Hands

HQ

Librarian on Bike [8 PL, 136pts]

Force stave, Plasma pistol, Twin boltgun

Elites

Dreadnought [7 PL, 136pts]

Twin autocannon, Twin autocannon

Dreadnought [7 PL, 136pts]

Twin autocannon, Twin autocannon

Venerable Dreadnought [8 PL, 156pts]

Twin autocannon, Twin autocannon

Total: [98 PL, 1848pts]
Created with BattleScribe

Points are a little old. You can, as per the guidance, use index weapon option if you want for the dread auto cannons.
There are 40 different shades of black, so many fortresses and ways to attack.

So why you complaining!

Offline Finlay

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Re: Finlay's AdMech army blog
« Reply #254 on: December 13, 2017, 10:28:36 AM »
where are the robots!!!!
I don't care about the rules.

Pass the machete.

Offline FR1DAY

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Re: Finlay's AdMech army blog
« Reply #255 on: December 13, 2017, 11:43:32 AM »
Good point. Lose a dread or two to get four robots.
There are 40 different shades of black, so many fortresses and ways to attack.

So why you complaining!

Offline Finlay

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Re: Finlay's AdMech army blog
« Reply #256 on: December 13, 2017, 03:03:57 PM »
do you think an icarus onager is less needed due to the ease of shooting at planes, especially as can give the neutron onagers +2 to hit and reroll 1s? Although actually I found it quite good at multi purpose just blatting stuff due to volume of fire. I guess the dreadnoughts with double autocannons also add quite a lot of firepower.

Is one unit of biker marines enough cc and objective grabbing prowess?

I still think they'd be better off with salamander or raven guard doctrines, but it feels a bit powergamey to do that!

I need to get a copy of IG and marine book really, to do more planning.

Also- culexus assassin? people suggested it.
I don't care about the rules.

Pass the machete.

Offline FR1DAY

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Re: Finlay's AdMech army blog
« Reply #257 on: December 13, 2017, 05:14:49 PM »
The bikes have two wounds and benefit from IH tactics more. Also it’s four bike units, three characters and the company vets. Each can move twenty inches.
Also loads of fire power.
On the Icarus, I think it’s good all round. Loads of dakka, you can still make it hit on 2+ with stratagem. It compliments the neutron laser which only has a few shots.
A culexus is a simple and cheap answer to your Psyker problems.

Salamanders are more fluffy than RG, the master artisan tactic is sort of ad mech making things. They can be a successor chapter of IH
There are 40 different shades of black, so many fortresses and ways to attack.

So why you complaining!

Offline Finlay

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Re: Finlay's AdMech army blog
« Reply #258 on: December 13, 2017, 05:42:58 PM »
I think the bike idea is fluffier than jetpack vanguard vets for sure. Definitely keen to do that.
I don't care about the rules.

Pass the machete.

Offline FR1DAY

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Re: Finlay's AdMech army blog
« Reply #259 on: December 13, 2017, 10:44:23 PM »
I really like these kromlech models for IH bikers
http://www.waylandgames.co.uk/kromlech-bits/34362-legionary-breacher-bike-1
You can get apothecary and IH style heads and bits as well. Expensive but you only might need five and they are all characters or equivalent, and very cool
There are 40 different shades of black, so many fortresses and ways to attack.

So why you complaining!

Offline Finlay

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Re: Finlay's AdMech army blog
« Reply #260 on: December 14, 2017, 09:58:05 AM »
yeh i browsed bolter and chainsword for some bits, bionic stuff, and enginseers, might treat myself after christmas...

found war game exclusive
anvil industry
and kromlech to do some checking of.

which heads?

https://bitsofwar.com/home/741-legionary-veteran-heads-iron-pattern.html
https://bitsofwar.com/home/740-legionary-heads-iron-pattern.html
https://bitsofwar.com/home/739-legionary-veteran-heads-destroyer-pattern.html
« Last Edit: December 14, 2017, 12:35:33 PM by Finlay »
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Offline Xathrodox86

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Re: Finlay's AdMech army blog
« Reply #261 on: December 14, 2017, 02:01:51 PM »
I'd go with the second link. They look very climactic.
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Offline FR1DAY

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Re: Finlay's AdMech army blog
« Reply #262 on: December 14, 2017, 02:23:46 PM »
same for me, the iron ones are the best. I saw them on Faeit yesterday

The ones with crests shout Ultramarines to me
There are 40 different shades of black, so many fortresses and ways to attack.

So why you complaining!

Offline Finlay

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Re: Finlay's AdMech army blog
« Reply #263 on: December 18, 2017, 10:59:43 AM »
where are the options for biking the company veterans? can't see it.

is that list 7th ed? I dont think you can do rifleman (double auto cannon) dreadnoughts anymore?
« Last Edit: December 18, 2017, 12:00:54 PM by Finlay »
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Offline FR1DAY

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Re: Finlay's AdMech army blog
« Reply #264 on: December 18, 2017, 07:28:02 PM »
It’s index based 8th. So still fully valid as per the guidance note gw released a little while ago. But power games, but totally tournament legal.
There are 40 different shades of black, so many fortresses and ways to attack.

So why you complaining!

Offline Finlay

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Re: Finlay's AdMech army blog
« Reply #265 on: December 19, 2017, 09:39:52 AM »
are there any codex options for little squads on bikes with extra equipment, or is it only a bike squad?

I don't think I need to go full power gaming for playing vs you and others at the bash?
I won't be playing in tournaments.

I think I might go for a tooled up jetpack vanguard squad for actual fighting, and a couple of less tooled up bike squads for mobility, shooting, hassling, charging vehicles to stop them shooting etc.
« Last Edit: December 19, 2017, 11:06:29 AM by Finlay »
I don't care about the rules.

Pass the machete.

Offline FR1DAY

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Re: Finlay's AdMech army blog
« Reply #266 on: December 24, 2017, 03:09:06 PM »
bike options are limited in new codex compared to the index. There are four units. The captain, bike squad, attack bike squad and the scout bike squad.

Captain is a solid choice, extra toughness and wound, pretty shooty as well.

Attack bikes are a solid choice as well. A good platform, especially for multi meltas as they can get close quickly. Four wounds and toughness 5. Makes the most of the 6+ FNP save.

Bike squad is good, but not great. Can go with 3 special weapons (combi on sergeant)  giving them lots of fire power as they can shoot the bolters as well. Mobile and easy to hide. Also can take chainswords (loose bolt pistol) to get an extra attack for free. Minimum unit size 3, with plasma they are 122pts. With IH its 7 wounds, T5 and 3+Sv. with melta they are 134pts. No specials an they are only 81pts, however the access to special weapons is their selling point.

Scout bikers are also a great choice, especially for objective grabbing, tar pitting and light assault. They have shotguns as well the twin bolters, are 2" a turn quicker and have combat knives and pistols. within 12" its 6 S4 shots (2 are S5 at 6") extra attack in combat and pistols for shooting in combat. They only cost 75pts for three. Only having a 4+ sv is a limiting factor on them. However they can use the cluster mines strategy, which can help as it causes mortal wounds.

The index gives you access to company vets, librarians, ancient and company champ on bikes as well, and are all valid choices still.

For vanguard vets the best way to go is thunderhammer and storm shield on about half the unit and just double chainswords on the others. Lots of attacks from chainswords and fixed 3 damage on hammers.
There are 40 different shades of black, so many fortresses and ways to attack.

So why you complaining!