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Author Topic: Tactical Decision Game 5.0: All for Naught  (Read 10359 times)

Offline b0007452

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Re: Tactical Decision Game 5.0: All for Naught
« Reply #25 on: December 29, 2012, 11:47:29 PM »
Personally I like either Eighty's list (To see what we can do with all the infantry, especially those units of flagellants  :Ohmy:) or grifter's list, as the big unit of handgunner's led by the captain sounds very fun to try out  :smile2:

My favoured opponents would be either TK or Vamps, I fancy playing some undead  :smile2:

Jim
:) My Slowly Growing Army of Bogenhafen - http://warhammer-empire.com/theforum/index.php?topic=44020 :)

Offline librisrouge

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Re: Tactical Decision Game 5.0: All for Naught
« Reply #26 on: December 30, 2012, 02:35:53 AM »
I like Grifter's list very much. I was actually looking to make something similar but he beat me to it so I'm just going to back him on this.  :-D
Much like Communism, a level three wizard is a waste of everyone's time and will, in due course, fail miserably.

Offline Big Brother

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Re: Tactical Decision Game 5.0: All for Naught
« Reply #27 on: December 30, 2012, 04:03:48 AM »
I think eighty's list would be fun and good to see. I do wonder if there is a way to fit in a cannon though.

Offline EmpiresArsenal

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Re: Tactical Decision Game 5.0: All for Naught
« Reply #28 on: December 30, 2012, 05:46:24 AM »
Dwellers seems to be the internet's answer to and cause of all problems in Warhammer.  

Offline Noght

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Re: Tactical Decision Game 5.0: All for Naught
« Reply #29 on: December 30, 2012, 03:36:10 PM »
Ok, everyone has a list of my models.  Let's leave the list building options open until like Wednesday morning and I'll go ahead and summarize them for voting.

Regarding the mechanics, I'll probably duplicate the "split" threads for the opposing Generals.  I think having one or two "Leads" for each side is probably best.

After the lists are built and up for vote, I'll unveil the map.

Stay tuned for Wood Elf and Vampire Counts model availability.  I'll give you an overview of the Orc/Gobbos available as well as TK (assuming they are done by mid-January).
"...the most incorrigible vice being that of an ignorance which fancies it knows everything..."  Camus.

Offline Noght

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Re: Tactical Decision Game 5.0: All for Naught
« Reply #30 on: December 30, 2012, 03:58:49 PM »
Wood Elf Models available:

Lords and Heros
  • Spellweavers:  2 available on Foot, 1 on Unicorn
  • Highborn:  2 available on Foot, 1 with GW/Spear for Alter Highborn/Noble
  • Nobles:  Various and BSB

Core Coices
  • Dryads:  22 Metal, 12 Plastic, 8 more Plastic nearly done
  • Glade Guard:  28 Green Glade Guard w/FC
  • Glade Guard:  28 Red Glade Guard w/FC
  • Glade Guard:  2 Additional Banners for more GG units
  • Eternal Guard:  28 Eternal Guard + 40mm Unit filler = 32 Models w/FC
  • Scout:  Use Glade Guard

Special Choices
  • Wardancers x20
  • Warhawk Riders x5
  • Treekin x9, 3 more almost done

Rare Choices
  • Eagles x2
  • Waywatchers x10
  • Treeman x2
« Last Edit: December 30, 2012, 04:14:27 PM by Noght »
"...the most incorrigible vice being that of an ignorance which fancies it knows everything..."  Camus.

Offline Noght

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Re: Tactical Decision Game 5.0: All for Naught
« Reply #31 on: December 30, 2012, 04:09:40 PM »
Vampire Counts models available

Lords and Heroes
  • Vampire x3, one looks like a Blender Lord
  • Necromancers x4
  • Wight King/Krell x1
  • Banshees x2

Core Choices
  • Dire Wolves x20
  • Skeletons x58 with 2 Full Command
  • Zombies x70 w/Standard
  • Crypt Ghouls x 40, UPDATED!
  • Tomb Stones x 46 (used as additional skeletons/Zombies for Nehak or Raise Dead)

Special Choices
  • Corpse Cart
  • Grave Guard w/Great Weapons x29 Full Command
  • Black Knights x14 (can be used for Blood Knights - Rare choice) with Lances Full Command
  • Bat Swarms x3
  • Spirit Hosts x4, 2 Stands of each color
  • Hexwraiths x6
  • Vargheists x3

Rare Choices
  • Black Coach
  • Terrorgeist x2
« Last Edit: December 31, 2012, 02:03:04 AM by Noght »
"...the most incorrigible vice being that of an ignorance which fancies it knows everything..."  Camus.

Offline librisrouge

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Re: Tactical Decision Game 5.0: All for Naught
« Reply #32 on: December 30, 2012, 04:25:00 PM »
With those models, I suggest we beat up on some Wood Elves. I think they can make a more challenging list than Vampire Counts and they're something I've never faced before since they don't exist around these parts.
Much like Communism, a level three wizard is a waste of everyone's time and will, in due course, fail miserably.

Offline MrAbyssal

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Re: Tactical Decision Game 5.0: All for Naught
« Reply #33 on: December 30, 2012, 10:29:20 PM »
Methinks that with his penchant for Wood Elves and the models he has available for Vampire Counts, one of Noght's biggest joys is frustrating his opponent. I'm a little disappointed at the lack of normal Wraiths and Glade Riders though.

I'll try doing up an MMU list for Empire in the next day or two. One of my usual crazy, seemingly inefficient lists.
There are three things each man judges another man by;

1. The size of his codpiece
2. The amount of skulls he carries
3. The length of his feather

Offline Noght

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Re: Tactical Decision Game 5.0: All for Naught
« Reply #34 on: December 30, 2012, 10:41:33 PM »
Methinks that with his penchant for Wood Elves and the models he has available for Vampire Counts, one of Noght's biggest joys is frustrating his opponent. I'm a little disappointed at the lack of normal Wraiths and Glade Riders though.

I'll try doing up an MMU list for Empire in the next day or two. One of my usual crazy, seemingly inefficient lists.

Normal wraiths?  Glade Riders blow.  :icon_smile:
"...the most incorrigible vice being that of an ignorance which fancies it knows everything..."  Camus.

Offline MrAbyssal

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Re: Tactical Decision Game 5.0: All for Naught
« Reply #35 on: December 30, 2012, 11:49:55 PM »
Normal wraiths?  Glade Riders blow.  :icon_smile:

As opposed to Banshees and Hex Wraiths.

I've always found Glade Riders annoying.
There are three things each man judges another man by;

1. The size of his codpiece
2. The amount of skulls he carries
3. The length of his feather

Offline Noght

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Re: Tactical Decision Game 5.0: All for Naught
« Reply #36 on: December 31, 2012, 02:03:51 AM »
Updated.  My buddy can loan me up to 40 Crypt Ghouls.  FYI.  Changed it on the VC model list.
"...the most incorrigible vice being that of an ignorance which fancies it knows everything..."  Camus.

Offline Noght

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Re: Tactical Decision Game 5.0: All for Naught
« Reply #37 on: December 31, 2012, 03:42:00 PM »
Noght's pile of Orcs and Goblins:

Lords and Heroes:
  • Warbosses and Shamans.  Multiple Orcs/Savage Orcs and Goblins/Night Goblins available
  • Bosses.  Multiple Orcs and Goblins available
  • Mounts.  Wyvern and Boars for Orcs.  Chariot for Goblin (Grom model)

Core Choices
  • Orcs:  HW/Shield x50 to 60.  Spears/Shield x20.
  • Orc Arrer Boyz x30
  • Savage Orcs HW/Shield or Spears/Shield x16
  • Goblins Spears x32 with Full Command
  • Night Goblin Spears x32 with Full Command
  • Night Goblin Archers x60 with 2 - 3 sets of Command
  • Night Goblin Fanatics x6
  • Spider Riders x20, 2 sets:  10 w/Bows, 10 w/Spears with Full Commands

Special Choices
  • Black Orcs x40, 2 sets of Full Command
  • Orc Boar Boyz x20, 2 sets of 10, HW/Shield and Spear/Shield, Full command
  • Savage Orc Boar Boyz x5 HW/Shield
  • Orc Boar Chariot x2
  • Trolls x 15, 12 painted Green, 3 painted Blue

Rare Choices
  • Rock Lobba x2
  • Doom Diver x2
  • Arachnarok
  • Giant
  • Mangler Squig x2
"...the most incorrigible vice being that of an ignorance which fancies it knows everything..."  Camus.

Offline Hieronymus

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Re: Tactical Decision Game 5.0: All for Naught
« Reply #38 on: December 31, 2012, 04:21:56 PM »
Really not enthused by playing Wood Elves - I think it would be fairly disadvantageous to the Wood Elves, and if we were facing/running an avoidance list, it would be boring as sin to play in this format.

I would be up for fighting OnG certainly - they are a fairly hard army, and have lots of fun (if unpredictable) toys.

Is proxying going to be done with only 16 Savages?
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Offline Holy Hand Grenade

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Re: Tactical Decision Game 5.0: All for Naught
« Reply #39 on: December 31, 2012, 07:45:56 PM »
I have been wanting to fight VC in a TDG for awhile.

It still holds my vote.  Especially if you can get the 40 Ghouls from your bro.

 :::cheers:::
HHG
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Offline MrAbyssal

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Re: Tactical Decision Game 5.0: All for Naught
« Reply #40 on: December 31, 2012, 10:37:00 PM »
I have been wanting to fight VC in a TDG for awhile.

It still holds my vote.  Especially if you can get the 40 Ghouls from your bro.

 :::cheers:::
HHG

I'll add my vote to this. We can play O&G again with a proper list after a short break from them methinks, so we can use it to illustrate points in the tactica.
There are three things each man judges another man by;

1. The size of his codpiece
2. The amount of skulls he carries
3. The length of his feather

Offline SevenSins

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Re: Tactical Decision Game 5.0: All for Naught
« Reply #41 on: January 01, 2013, 01:16:32 AM »
Happy new year!

Considering the available models I'll say +1 to VC

Offline Joey_Boy

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Re: Tactical Decision Game 5.0: All for Naught
« Reply #42 on: January 01, 2013, 12:42:55 PM »
Happy New Year folks!

I'd love to play some Wood Elves. It's to bad you don't have more Waywatchers, then we could have played with my tournament build. But if we run your warhawks as Nobles on Eagles we can do this build thats not far off. Here you have the kings of MSU! All about controlling the game and what fights it's going to take :)

Highborn: General, Bow of Loren, Arcane Bodkins.
Spellweaver: lvl4(Lore of Beasts), Dispel Scroll, Moonstone of the Hidden Ways.

Noble: GW, la, Shield, Helm of the Hunt, Stone of the Crystal Mere.
Noble: GW, la, Shield, Dragonhelm, Potion of Foolhardiness, Amaranthine Brooch, Great Eagle. 
Noble: GW, la, Charmed Shield, Stone of Rebirth, The Other Tricksters Shard, Great Eagle.

8 Dryads.
8 Dryads.
8 Dryads.
12 Glade Guard: Musician, Banner of the Eternal Flame.
10 Glade Guard: Musician.
10 Glade Guard: Musician.
10 Glade Guard: Musician.
7 Wardancers: Musician.
7 Wardancers.
Great Eagle.
Great Eagle.
5 Waywatchers.
5 waywatchers.

Offline Saithor

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Re: Tactical Decision Game 5.0: All for Naught
« Reply #43 on: January 01, 2013, 06:02:51 PM »
Vampire Counts has my vote, but do you have anything to proxy as a Mortis Engine?

Offline valmir

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Re: Tactical Decision Game 5.0: All for Naught
« Reply #44 on: January 02, 2013, 03:22:05 AM »
I'll +1 to the VCs, too.

Also, +1 to the thanking noght for being prepared to run this thing!
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Offline grifter

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Re: Tactical Decision Game 5.0: All for Naught
« Reply #45 on: January 02, 2013, 10:40:59 AM »
Since Wood Elves are my second favorite army after Empire, I´ll vote for them. I´d be excited to be on the Wood Elf team if my Empire list isn´t selected (and kinda scared if it is and we´re going up against WE´s  :-D ).

Offline Noght

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Re: Tactical Decision Game 5.0: All for Naught
« Reply #46 on: January 02, 2013, 02:35:06 PM »
Ok, tonight after work I'll start looking at the counts for potential opposition.

Additionally, I'd like a few more lists before I open the voting.

Thoughts:
  • I'll post a sample of the Dice Log soon.
  • I think I'll set up 3 threads:  A picture/Chronicler/Dice Log thread and a strategy thread for each team.
  • If you know for sure you want in on the Opposing Force leadership, let me know.
  • I'll post the map soon/
« Last Edit: January 02, 2013, 03:10:31 PM by Noght »
"...the most incorrigible vice being that of an ignorance which fancies it knows everything..."  Camus.

Offline Big Brother

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Re: Tactical Decision Game 5.0: All for Naught
« Reply #47 on: January 02, 2013, 03:25:13 PM »
+1 for vampires

Offline Wojownik

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Re: Tactical Decision Game 5.0: All for Naught
« Reply #48 on: January 02, 2013, 03:51:55 PM »
+1 for O&G
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Offline zifnab0

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Re: Tactical Decision Game 5.0: All for Naught
« Reply #49 on: January 02, 2013, 03:52:17 PM »
I'll toss in a vote for VC.  I've never had much fun playing against WE.