I do too, but the war machine points had to come from somewhere...
My NGs failing their Frenzy check and actually making their long charge threw my plans off a bit - I've decided to set up a minefield for the Teutogens/Archers to walk through if they want to get to the main action, while the other set of Fanatics will finish the job the Savages started on the Outriders. I decided to bail the Orc Warboss out of the Blorcs - I don't need him to help drop a 5-man unit of Knights (especially one I cause Fear on - go go obscure uses of Flaming Attacks!), so I'm bringing him to where the fun things are.
The Chukkas are going to have to skewer some Knights, but I'll take those shots one at a time - if I get a kill and he fails Panic, I might be able to disable both of his units simultaneously. I could use a second opinion as to what the Rock Lobbers should aim at, since the STank is off the table - I'm thinking Greatswords because of how easy that block should be to hit, but aiming at that bunker is appealing in the sense that 2 shots could mean no Look Out, Sir! rolls on the second and a character eating a rock (high-risk, high-upside). What say you?