I never tried it but was thinking on taking a unit 7x4 with a wizard in demo. Use that spell +1a +1s +1ap. Since thrown weapons is str based that's 14 str 4 ap1 shooting and 21 str 4 ap1 in combat.
Daemonic Vessel is a Self spell, and you surely aren't gonna but your L3/L4 mage into a Free Company.
I never stop wondering how people are so sure their L1/L2 Wizards will get a certain non-signature spell from the spell list. Without the Lore Familiar for 30pts (IMHO, wasted on a small Wizard), the chances are 17% for a L1 and 31% for a L2. That's no base for strategy.
And then the Wizard still needs to cast that spell successfully, which is hard enough for a casting value of 10+, and worse still when you're likely within the dispel radius of the opponent's L3/L4 Wizard.
With a L2 Wizard, the chances you actually get to the point where the unit has this bonus when it is in combat is 13% without an opposing Wizard, and less than half of that against a L3/L4 Wizard. The unit is a prime target for soft shooting and spells, and you risk getting your Wizard killed too.
I'm continuously astonished that anybody suggests building army/unit strategies on something so improbable and risky.
But surely it would be fun to get this off once.
To answer the actual question:Has anyone tried this yet? As in a combat block like 28 ish? They look interesting.
A friend of mine regularly played a unit of 20 Free Company in 6th ed, and initially took it in TOW too. But the unit achieved nothing, and my friend soon stopped playing Empire altogether, moving to armies that are efficient and fun in TOW.
I've myself used units of 10-12, either as detachments or as individual units. They will always perform well, because I only expect them to die while diverting, or getting ignored and then getting to do something by chance. To get more use out of them is very situational, I think.
-Zyg