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The Old World Cometh Again !!! / Re: First Tournament
« Last post by Grendel083 on Today at 08:19:38 AM »
Just read the FAQ on Drilled. While they only mention giving ground, the same logic applies to a FBIGO move, in that you should be able to redress the ranks. So Stubborn + Drilled on greatswords should be pretty awesome in any situation.
Not sure it would work on a FBIGO, as that is more of a flee than a move.
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Yeah, the ethereal dragon is not the end all be all, at least not at 1250 or 1000 points. It cannot be killed by the Empire. It just can’t.

But at least at these smaller game sizes, he doesn’t have a strong army to support it. So I’m able to avoid it pretty well, deny it the combo charges it wants, and wipe out the rest of his army for victory points. No telling if that will hold up at 2000 points though.

Combo charges are oddly a liability for it too. The one big round of combat, I won because my Griffon and Demigryphs killed Silverhelms and won on combat resolution by a lot. But they wouldn’t have been able to do much to the dragon.

  :unsure: :biggriin:
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But still no O&G Arcane Journal in Oz.
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The Old World Cometh Again !!! / Re: If you can't beat them join them.
« Last post by Dazgrim on April 17, 2024, 11:36:26 PM »
I think that the state troops regiments are slightly small.   I would cut that second unit of halberdiers into two detachments of 10 each and cut out 2 of the missile detachments to add bulk to the remaining halberdiers.

If I cut the second regiment in half then I loose all four detachments of crossbows and all pretence at shooting.

Wouldn't dropping to one unit of infantry be a nonsense? At that point they're open to being overwhelmed and destroyed in short order.
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The Old World Cometh Again !!! / Re: The Imperial Hunt - 2000 point army list
« Last post by commandant on April 17, 2024, 10:22:46 PM »
He doesn't appear to be too successful with his dragon of doom.

I think you kill with magic missiles.
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The Old World Cometh Again !!! / Re: If you can't beat them join them.
« Last post by Warlord on April 17, 2024, 10:14:37 PM »
I think that the state troops regiments are slightly small.   I would cut that second unit of halberdiers into two detachments of 10 each and cut out 2 of the missile detachments to add bulk to the remaining halberdiers.

I agree that 20 is too small. I don’t agree with combat detachments. I think swap 2 of the crossbow detachments for archers, and maybe swap the other two for more halberds. Aim is to make the unit 7 or 8 wide.

Units of 4 demi’s seems a bit large and maybe harder to steer around the table?
Unfortunately I think the wizard needs to he strong too.
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The Old World Cometh Again !!! / Re: The Imperial Hunt - 2000 point army list
« Last post by Clymer on April 17, 2024, 08:13:19 PM »
putting a pegasus in a unit of knights

Flying units can't join non-flying units.

I did not realize that. Good to know. Where can I find that rule for reference?
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The Old World Cometh Again !!! / Re: If you can't beat them join them.
« Last post by Clymer on April 17, 2024, 04:12:00 PM »
If you're really going to join them:

- Drop those missile detachments
- Pick up at least two units of archers with scouts
- Upgrade your wizard to a level 4

Good luck, and welcome to the new Empire  :::cheers:::
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