home

Author Topic: Tactical Decision Game 2.6: Nearing the Climax  (Read 30325 times)

Offline mottdon

  • Members
  • Posts: 2365
Re: Sv: Re: Tactical Decision Game 2.6: Nearing the Climax
« Reply #25 on: October 02, 2012, 02:41:04 PM »
and if we get of savage beasts we can challenge with the arch lector and leave the tgm to slaughter spearmen
We need a good chance of killing the dreadlord, i dont see that for the warrior priest , 5 attacks are not that likely to do 3 wounds when at 4+ to hit.
I'm with you there, we definitely need to get that dreadlord off the battlefield, but it sure would be nice to have the tgm cutting-a-muck through the spearmen.  We don't have that much time left and we need the points from that huge points-sink block!

Offline Windelov

  • Members
  • Posts: 471
Sv: Re: Sv: Re: Tactical Decision Game 2.6: Nearing the Climax
« Reply #26 on: October 02, 2012, 02:55:24 PM »
and if we get of savage beasts we can challenge with the arch lector and leave the tgm to slaughter spearmen
We need a good chance of killing the dreadlord, i dont see that for the warrior priest , 5 attacks are not that likely to do 3 wounds when at 4+ to hit.
I'm with you there, we definitely need to get that dreadlord off the battlefield, but it sure would be nice to have the tgm cutting-a-muck through the spearmen.  We don't have that much time left and we need the points from that huge points-sink block!

If I remember correctly this is the beginning of turn 5, so we have 4 rounds of cc. Dont worry, we will get them.

Sendt fra min GT-I9000 med Tapatalk2


Offline mottdon

  • Members
  • Posts: 2365
Re: Tactical Decision Game 2.6: Nearing the Climax
« Reply #27 on: October 02, 2012, 02:56:56 PM »
Yeah, I get a little antsy nearing the end of games.   :icon_rolleyes:

Offline Windelov

  • Members
  • Posts: 471
Sv: Re: Tactical Decision Game 2.6: Nearing the Climax
« Reply #28 on: October 02, 2012, 03:30:13 PM »
Yeah, I get a little antsy nearing the end of games.   :icon_rolleyes:

Cant blame you, that spearunit has to come down>:D


Offline Fandir Nightshade

  • Members
  • Posts: 10167
Re: Tactical Decision Game 2.6: Nearing the Climax
« Reply #29 on: October 02, 2012, 04:15:56 PM »
Hence horros savage beast would be super even with miscast. Seven runefang attacks. Perhaps they fail their terror test. If we get horros we should challenge either we chop the metal witch to pieces or the dreadlord

Offline grifter

  • Members
  • Posts: 282
Re: Tactical Decision Game 2.6: Nearing the Climax
« Reply #30 on: October 02, 2012, 04:16:59 PM »
The Dreadlord has an interesting choice to make next turn...if he runs the Spear-Elves away from the ruins, he´ll escape the Comet, but will expose himself to the HBVG and will possibly lose the bonus points for the objective. Maybe he´ll try for the Reiksguard to escape both, but that´s fine with us as well since he´ll definitly lose the bonus points then. 

Question for HHG: Are the RKG in range for a boosted Harmonic Convergence?

Offline Holy Hand Grenade

  • Moderator
  • Members
  • Posts: 2319
  • Never leave the Province without it...
Re: Tactical Decision Game 2.6: Nearing the Climax
« Reply #31 on: October 02, 2012, 06:23:07 PM »
Question for HHG: Are the RKG in range for a boosted Harmonic Convergence?

The Reiks are not in a 12" bubble of your Wiz, so no.

The Warriors are 14 inches away from the Reiksguard.



If at first you don't succeed...you either don't have enough faith or you need to bring more explosives

HHG's TDG/TEG Dice Tracker

Offline grifter

  • Members
  • Posts: 282
Re: Tactical Decision Game 2.6: Nearing the Climax
« Reply #32 on: October 02, 2012, 06:35:38 PM »

The Reiks are not in a 12" bubble of your Wiz, so no.

The Warriors are 14 inches away from the Reiksguard.


Darn. Thanks, but darn.  :-)

Then my vote is:

1d Hammer of Sigmar on RKG
1d Shield of Faith on ICK
2d Harmonic Convergence on ICK
2d Iceshard Blizzard on the Executioners
2d Shield of Faith on RKG
3d Soulfire on RKG (2d should be enough, so depending on how many dd the Dreadlord will have left 1d could go towards an earlier spell)

We can´t cast Comet again, right?

Offline zifnab0

  • Members
  • Posts: 2162
Re: Tactical Decision Game 2.6: Nearing the Climax
« Reply #33 on: October 02, 2012, 06:38:11 PM »
We can´t cast Comet again, right?
Sure we can.

Offline Holy Hand Grenade

  • Moderator
  • Members
  • Posts: 2319
  • Never leave the Province without it...
Re: Tactical Decision Game 2.6: Nearing the Climax
« Reply #34 on: October 02, 2012, 07:02:56 PM »
***Update***

Team Blue Magic

The Beast Mage starts off with a 3-dice Wyssan’s Wildform on the ICK.  Gets a 10+4+1=15.  Dreadlord lets it go.     

You have 8 PD to his 7 DD. 

Looking at your posts, going with a 5 or 6 dice Savage Beasts of Horrors next?



Team Green Magic

It was hard to calculate Green’s votes due to multiple spells in multiple orders.  I am going to cast a couple I think you want and then leave some dice left for you to vote on spells again.

Huss starts off with a 1-dice Shield of Faith on the ICK.  Gets 4.  Dreadlord lets it go.

The Reiks’ WP casts a 1-dice Hammers of Sigmar.  Failed cast.

The Reiks’ WP casts a 2-dice Shield of Faith on the Reiks.  Gets 8.  Dreadlord rolls 2 DD against and gets 9+4+1=14.  Dispelled.

You have 6 PD to 5 DD.

What do you want to cast next?




If at first you don't succeed...you either don't have enough faith or you need to bring more explosives

HHG's TDG/TEG Dice Tracker

Offline grifter

  • Members
  • Posts: 282
Re: Tactical Decision Game 2.6: Nearing the Climax
« Reply #35 on: October 02, 2012, 07:04:07 PM »
We can´t cast Comet again, right?
Sure we can.

Ha, I thought you couldn´t have multiple instances of the same spell in the game at the same time for some reason.

In that case, I change my vote to:
1d Hammer of Sigmar on RKG
1d Shield of Faith on ICK
2d Harmonic Convergence on ICK
3d Comet right in front of the Spear-Elves
2d Shield of Faith on RKG
2d Soulfire on RKG

With a second Comet we will hopefully see at least one come down next turn! We can yet kill the Spear-Elves if we (finally) get a bit of good fortune over the next two turns.

Offline grifter

  • Members
  • Posts: 282
Re: Tactical Decision Game 2.6: Nearing the Climax
« Reply #36 on: October 02, 2012, 07:09:23 PM »
***Update***

Team Blue Magic

The Beast Mage starts off with a 3-dice Wyssan’s Wildform on the ICK.  Gets a 10+4+1=15.  Dreadlord lets it go.     

You have 8 PD to his 7 DD. 

Looking at your posts, going with a 5 or 6 dice Savage Beasts of Horrors next?



Team Green Magic

It was hard to calculate Green’s votes due to multiple spells in multiple orders.  I am going to cast a couple I think you want and then leave some dice left for you to vote on spells again.

Huss starts off with a 1-dice Shield of Faith on the ICK.  Gets 4.  Dreadlord lets it go.

The Reiks’ WP casts a 1-dice Hammers of Sigmar.  Failed cast.

The Reiks’ WP casts a 2-dice Shield of Faith on the Reiks.  Gets 8.  Dreadlord rolls 2 DD against and gets 9+4+1=14.  Dispelled.

You have 6 PD to 5 DD.

What do you want to cast next?


Agh, I was looking at Team Blues´11 PD the whole time...

In that case, forget the Convergence.
4d Comet then 2d Soulfire.

Offline zifnab0

  • Members
  • Posts: 2162
Re: Tactical Decision Game 2.6: Nearing the Climax
« Reply #37 on: October 02, 2012, 07:12:31 PM »
You have 6 PD to 5 DD.

What do you want to cast next?

3 dice Comet in front of spears
1 dice iceshard on Hydra
2 dice flaming attacks on Reiksguard

Offline mottdon

  • Members
  • Posts: 2365
Re: Tactical Decision Game 2.6: Nearing the Climax
« Reply #38 on: October 02, 2012, 08:46:56 PM »
I say we throw 6 dice a savage beast.

Offline Fandir Nightshade

  • Members
  • Posts: 10167
Re: Tactical Decision Game 2.6: Nearing the Climax
« Reply #39 on: October 02, 2012, 09:22:22 PM »
Six dice

Offline Friar Metick

  • Members
  • Posts: 98
  • Talks with hammer!
Re: Tactical Decision Game 2.6: Nearing the Climax
« Reply #40 on: October 02, 2012, 09:24:14 PM »
***Update***


Team Green Magic

It was hard to calculate Green’s votes due to multiple spells in multiple orders.  I am going to cast a couple I think you want and then leave some dice left for you to vote on spells again.

Huss starts off with a 1-dice Shield of Faith on the ICK.  Gets 4.  Dreadlord lets it go.

The Reiks’ WP casts a 1-dice Hammers of Sigmar.  Failed cast.

The Reiks’ WP casts a 2-dice Shield of Faith on the Reiks.  Gets 8.  Dreadlord rolls 2 DD against and gets 9+4+1=14.  Dispelled.

You have 6 PD to 5 DD.

What do you want to cast next?


I thought if the WP fails to get a prayer off, he could not attempt anymore prayers that turn.
Blessed be those who game.

Friar Metick

Offline Friar Metick

  • Members
  • Posts: 98
  • Talks with hammer!
Re: Tactical Decision Game 2.6: Nearing the Climax
« Reply #41 on: October 02, 2012, 09:31:25 PM »
You have 6 PD to 5 DD.

What do you want to cast next?

3 dice Comet in front of spears
1 dice iceshard on Hydra
2 dice flaming attacks on Reiksguard


Assuming we can have multiple comets out and our goal is to take down the spearmen unit, throw 4 at the comet and two at the flaming attacks.
Blessed be those who game.

Friar Metick

Offline mottdon

  • Members
  • Posts: 2365
Re: Tactical Decision Game 2.6: Nearing the Climax
« Reply #42 on: October 02, 2012, 09:32:43 PM »
Nope.  A WP can keep-on-truckin' even though his prayers aren't answered.  But the wizard must face consequences if he loses control over the magic he is attempting to use.  Great to be of the EMPIRE!

Offline carmaul

  • Members
  • Posts: 577
Re: Tactical Decision Game 2.6: Nearing the Climax
« Reply #43 on: October 02, 2012, 09:36:13 PM »
***Update***


Team Green Magic
Huss starts off with a 1-dice Shield of Faith on the ICK.  Gets 4.  Dreadlord lets it go.

The Reiks’ WP casts a 1-dice Hammers of Sigmar.  Failed cast.

The Reiks’ WP casts a 2-dice Shield of Faith on the Reiks.  Gets 8.  Dreadlord rolls 2 DD against and gets 9+4+1=14.  Dispelled.

You have 6 PD to 5 DD.

What do you want to cast next?


I thought if the WP fails to get a prayer off, he could not attempt anymore prayers that turn.

Nope.  A WP can keep-on-truckin' even though his prayers aren't answered.  But the wizard must face consequences if he loses control over the magic he is attempting to use.  Great to be of the EMPIRE!

It is the tradeoff a warrior priest gets for not having any bonuses to cast and thus are easier to dispel than a wizard.

Offline George

  • Members
  • Posts: 814
Re: Tactical Decision Game 2.6: Nearing the Climax
« Reply #44 on: October 02, 2012, 09:39:56 PM »
If we are 6 dicing savage beast then are we hoping for a double 6.
If so why not sneak a cheeky 2 dice shield of faith in first.
There's no way dreadlord throws any dice at it as he wants to stop the savage beast.
It also means we won't waste our 2 dice if we miscast
My Armies:
Empire
Ogres

Offline Friar Metick

  • Members
  • Posts: 98
  • Talks with hammer!
Re: Tactical Decision Game 2.6: Nearing the Climax
« Reply #45 on: October 02, 2012, 09:40:25 PM »
Nope.  A WP can keep-on-truckin' even though his prayers aren't answered.  But the wizard must face consequences if he loses control over the magic he is attempting to use.  Great to be of the EMPIRE!

Thanks, been playing that one wrong. :icon_mad:
Blessed be those who game.

Friar Metick

Offline mottdon

  • Members
  • Posts: 2365
Re: Tactical Decision Game 2.6: Nearing the Climax
« Reply #46 on: October 02, 2012, 09:47:15 PM »
If we are 6 dicing savage beast then are we hoping for a double 6.
If so why not sneak a cheeky 2 dice shield of faith in first.
There's no way dreadlord throws any dice at it as he wants to stop the savage beast.
It also means we won't waste our 2 dice if we miscast

Makes sense.  Lets go with it.

Offline zifnab0

  • Members
  • Posts: 2162
Re: Tactical Decision Game 2.6: Nearing the Climax
« Reply #47 on: October 02, 2012, 10:46:57 PM »
You have 6 PD to 5 DD.

What do you want to cast next?

3 dice Comet in front of spears
1 dice iceshard on Hydra
2 dice flaming attacks on Reiksguard


Assuming we can have multiple comets out and our goal is to take down the spearmen unit, throw 4 at the comet and two at the flaming attacks.
The goal is to draw out dispel dice for flaming attacks on the Reiksguard.

If he happens to let the others go through, even better.

Offline Noght

  • Members
  • Posts: 3187
Re: Tactical Decision Game 2.6: Nearing the Climax
« Reply #48 on: October 02, 2012, 10:50:51 PM »
Well missing the Hammer on the Reiksguard blows, we have 6 dice right, 2 dice everything that helps us (I don't think Comet does, YMMV).

Shard, Harmonic, then Soulfire...
"...the most incorrigible vice being that of an ignorance which fancies it knows everything..."  Camus.

Offline Fandir Nightshade

  • Members
  • Posts: 10167
Re: Tactical Decision Game 2.6: Nearing the Climax
« Reply #49 on: October 02, 2012, 11:15:49 PM »
Ok why not one dice shield of faith and one dice hammer of sig then followed by hirrors six dice