Ok, I think team green is pretty much in agreement. My thoughts are pretty similar:
Charges:
1. Demi's into hydra
2. Reiksguard into shades, redirect if possible (looks unlikely)
3. Vanilla knights into harpies, redirect into shades if that's an option
4. Stank into executioners, hopefully making it
Moves:
If stank makes charge, Demi's move forward and then wheel in executioner flank to set up a flank charge. If the stank falls a couple inches short, is there the option to wheel the Demi's so that the executioners would have to wheel nearly 90 degrees to charge them, where the stank makes it an illegal charge and vice versa for the stank? I think this is the case if the stank rolls a 10 or 11
Ick, don't care much about moving them as long as we're in range for our spells. I like the harmonic convergence bubble and the comet back behind the spear bus to force them forward and make the dark riders and those 3 random warriors move. So hopefully we get 8-9 dice so we can get them both cast and then maybe iceshard on the executioners if we have one or two dice left if the stank is in combat.