Game was played last night and was as much fun as I remembered to play 6th. I loved it! Here is my battle report as promised. Lighting isnt great im afraid. I faced a O&G army which consisted of
Orc warboss on Wyvern
Orc level 2 shaman
Goblin level 2 Shaman
Orc BSB
20 Orcs
10 Orc boar boys
3 Trolls
40 Common goblins
2 goblin chariots
4 goblin bolt throwers
2 x 5 wolf riders with spears
10 wolf riders with spear, LA and shields with command
Army
Exalted Daemon - Painted in a 3am late night session the day before, just ilke going to a tournament!
Exalted champion of Tzeentch on Disc with golden eye (3++ against all shooting)
5 chosen MoT knights with war banner, 20 marauders and 5 hounds
17 Warriors and 20 marauders
Spawn, 5 hounds, 2 x 5 marauder horse with javelins and spears.
Deployment
Chaos
O&G
Turn 1 O&G went first
No animosity or stupidity for orcs and general advance. The bolt throwers were super acurate in the early turns and killed a knight and two marauder horse, who ran off the board. Shamen 'eadbutt'd the knight champion and killed him.
I just advanced, kept the marauder horse behind a wall so chariot couldn't charge them and tried to set a trap in middle. Daemon flew off to flank to scare off wolf riders with Terror. I moved my exalted champion general a bit far away from my main body of army and didn't cover it all with his leadership
Turn 2
Boar boys fail animosity, but rolled a 6 and move forward then charged spawn along with chariot. Orc boys unit also failed and squabbled. Large wolf riders charged knight and got themselves smashed and ran off a mightly 17", with knights in hot pursuit. Bolt thrower wounded daemo, but rolled a 1 for number of wounds fortunately One unit of wolf riders fled off board with terror, but other held.
Trolls took the bait and charged and wiped out hounds while the chariot ran over spawn with its impact hits. The boar, mistakenly, chose to overrun and roll massive and got them self exposed, with flank facing the warriors. Chariot over ran into marauders. The warlord flew over my lines ready to cause some terror tests of his own
In my turn the daemon declared charge against wolf riders who fled, then redirected into bolt thrower, which also fled. Knight charge the big unit of wolf rider who were fleeing and chased them off, redirecting into orc shaman, killing him easily, and overran into bolt thrower.. Marauder unit ran away from wyvern, after failing terror test. Warriors charged boarboys who fled and redirected into trolls. Magic caused 9 wounds on goblins with green fire of tzeentch. This makes them all hit each over. And a few wounds on wyvern. Warriors completely fluffed attacks against trolls and only got through 1 wound after regeneration. Trolls killed three with vomit. I won combat but they passed break test with BSB re roll. Marauders won combat with chariot with musician, who also passed test to stand with generals leadership, and lapped round. Exalted charged goblin shaman and killed him, giving me magic superiority
Turn 3
Goblins flank charge warriors fighting trolls, who pass panic. Boar boys rally. Wyvern flies back to middle of board to control my flying character. Bolt thrower bags a marauder horseman. Knights kill crew and have a massive overrun through woods towards new one. Orcs panic. My warriors fluff again, killing one gobbo, even after BSB hero moved to fight them, and not hurting trolls. They break and are run down letting gobbos capture BSB. Marauders continue fighting chariot, winning again and further lapping it. Bolt thrower kills a knight
The knigths charge and kill the next bolt thrower crew. Marauders kill the chariot. I continue the magic barrage, but didn't achieve much. Other marauders charge orcs and make them flee. Maruader horse bait chariot and boar boys
Turn 4
Turns went quite quickly now so its a bit of a blur to ill summise both halves. The knights killed the last bolt thrower. The chariot dies to magic, boar boys lose half their number to a blue fire magic missile and gobbos once again lose 8 to green fire and flee, never to rally. Marauders see off orc unit. Wyvern moves away from my character and tries to scare off knights and remaining marauder horse but they pass. I moved characters to blast boar boys and charoit.
Turn 5
I have moved the characters to close to wyvern, and just in his arc and get charged. The exalted champion flees but daemon has to take the charge. This will decide the game. However, both side completely fluff attacks and i lose by one to outnumber and pass break test. in my turn the exalted champion rallies and marauder horse charge into help daemon but fail to hurt rider as he has a 1+ save. Daemon managed to cast orange fire, which is full re rolls on himself and proceeds to slay the wyvern and general auto flees to a fear causing enemy wrapping up the game.
A narrow victory to chaos! the game was a blast and we had to look up loads of rules, but considering i've not played that rue set for 10+ years it was all still in there and we both had a great time. There were two games of 6th on, and a game of 3rd Ed WFB!
Next game in two weeks, either going to take my DOW or an Empire force you'll be pleased to know. I the mean time i've got a new chaos BSB to paint, after using the unit standard bearer of the warriors as one and his pathetic performance the punishment of the Tzeentch for it.