A few tweaks to get the list up to 2400:
General of the Empire (Full Plate Armour, Enchanted Shield, Talisman of Preservation, Crown of Command, Luckstone) – 194 points
Captain of the Empire (Battle Standard Bearer, Full Plate Armour, Shield, Dragonhelm, Dawnstone) – 128 points
Captain of the Empire (Pegasus, Full Plate Armour, Charmed Shield, Shrieking Blade) – 126 Points
Warrior Priest (Heavy Armour, Shield) – 69 points
Warrior Priest (Heavy Armour, Shield) – 69 points
Battle Wizard (Lore of Fire, Level 2, Dispel Scroll, Dragonbane Gem) – 130 points
38 Halberdiers (Sergeant, Standard, Musician) – 258 points
General and Warrior Priest go here
15 Swordsmen Detachment – 105 points
5 Archer Detachment – 35 points
7 Knightly Orders (Inner Circle, Standard, Musician, Banner of Eternal Flame) – 205 points
38 Greatswords (Count’s Champion, Standard, Musician) – 448 points
BSB and Warrior Priest go here
15 Swordsmen Detachment – 105 points
5 Archer Detachment – 35 points
Great Cannon – 120 points
Great Cannon – 120 points
Steam Tank – 250 points
Army Total - 2397
I got to play two games this week with this List
Dark Elves
Dragon Lord, BSB on Foot, Level 2 Sorceress on Foot, 30 Spears, 16 Crossbows, Chariot, 2 Bolt Throwers, Hydra, 5 Cold One Knights, Assassin, 8 Shades
Highlights
- One goal was to have my knights go up against the Hydra. With their flaming banner and great weapons they should be able to do some damage. Always striking last with their great weapons was a problem in this case
- Wizard was great with his fireballs doing damage (including eventually crippling the Hydra). Support from low casting warrior priests forces the opponent to think about their dispelling
- Steam Tank ran over the dragon. The thing is still awesome.
- Pegasus captain did its job in taking out a bolt thrower
- State Troops didn’t even make it into combat (crossbows fled and got caught by charging greatswords
I must say this wasn’t the most challenging game. My opponent had even admitted his luck with dice had been horrible for months but I really think he poorly played that dragon.
Big win for the Empire.
Bretonnia
Fey Enchantress, Mounted BSB, 2x9 Knights of the Realm, 2x9 Knights Errant, 2x16 Archers, 10 Mounted Yeoman, 6 Pegasus Knights, 2 Trebuchet
Highlights
- Stubborn units are awesome. A swordsmen detachment got changed in the flank by a unit of Knights of the Realm and held them up for 5 rounds of combat. I need to work on support as I had nothing to counter with
- Knights with Great Weapons worked well in this game taking a lance charge and killing knights in return
- Heroic Killing Blow vs Steam Tank is bad
- Swordsmen can also repel light cavalry charges with no sweat
- Greatswords were killed to a man because not many could fight against the lance (the Fey Enchantress was in the way)
- Again the Fire Mage made itself valuable by making an archer unit panic and run off the table
- Cannon Counter battery is the best (even though it was the archers that took the last wound off the last trebuchet
- Pegasus Captain protecting the rear made my opponent think about where to place his Pegasus Knights
Draw
A couple of notes after first few games
- Enemy characters will definitely cause problems as I don’t have much that can take them in close combat. Maybe shuffling some points to get some tools for the job.
- Further thought on repelling flies is needed
- My archers felt useless being in the wrong positions. Definitely need to put further thought into what to do with them
- How to protect my Warrior Priests while still keeping them cheap