So this is my updated list.
I dropped champions on the demigryphs except for the wizarding hat one. This is because demigryph champs do to much damage and I don't want enemy locking one of my champs in a challenge.
This does place more emphasis on my core knights charging combats with my characters in order to take any challenges. But I think thats ok since I only got 2 characters.
Wizard swapped the mace for ogre blade. It's still decent. Even If I don't roll the doppleganger spell it's still strong on combat.
I got a couple units of knights with stubborn to be good chaff.
Stank has pigeon bombs because I got extra points. I could take it out if I need something else.
he Empire of Man - Demigryph - [2000pts]
# Main Force [2000pts]
## Characters [655pts]
Captain of the Empire [240pts]: Hand Weapon, Lance, Griffon, Serrated Maw, Wicked Claws, Full Plate Armour, Battle Standard Bearer, War Banner, Charmed Shield
Wizard Lord [415pts]: Hand Weapon, Wizard Level 4, Illusion, Imperial Griffon, Heavy Armour, Serrated Maw, Wicked Claws, General, Ogre Blade, The White Cloak
## Core [504pts]
2x Empire Knights [102pts]: Stubborn
• 4x Empire Knight [22pts]: Barded Warhorse, Barding, Hand Weapon, Hand Weapon, Heavy Armour, Shield, Lance
• 1x Preceptor [6pts]
3x Empire Knights [100pts]:
• 4x Empire Knight [22pts]: Barded Warhorse, Barding, Hand Weapon, Hand Weapon, Heavy Armour, Shield, Lance
• 1x Preceptor [6pts]
• 1x Musician [6pts]
## Special [556pts]
Demigryph Knights [178pts]:
• 2x Demigryph Knight [63pts]: Demigryph, Barding, Hand Weapon, Wicked Claws, Hand Weapon, Shield, Full Plate Armour, Lance
• 1x Demigryph Preceptor [52pts]: Wizarding Hat
3x Demigryph Knights [126pts]:
• 2x Demigryph Knight [63pts]: Demigryph, Barding, Hand Weapon, Wicked Claws, Hand Weapon, Shield, Full Plate Armour, Lance
## Rare [285pts]
Empire Steam Tanks [285pts]:
• 1x Steam Tank [285pts]: Engineer Commander, Pigeon Bombs, Steam Cannon, Steam Gun